Mario
Not Telling
Posted by Ruthie
on 30 May 2011 - 01:37 PM

Posted by Epic Kirby
on 23 May 2011 - 12:22 PM
Posted by Wertville
on 29 May 2011 - 07:23 PM
Posted by Sirralart SuperDragon
on 28 May 2011 - 01:32 PM
"Spoiled" the post to keep it from getting too long.
Three final smashes is an interesting idea, but I think that's just making Smash unnecessarily complicated. I like the idea of each character having a single ultimate, last-resort move. Having three of them seems a bit like overkill to me.
Now, you bring up the possibility of Street Fighter and Final Fantasy characters getting into Smash. I think it's important to remember that Smash was always intended to be a celebration of Nintendo's own franchises and intellectual properties, with third-parties being thrown in more for the fun of it than to actually make them part of the Smash universe. Then again, I'm not Sakurai, so I could be mistaken in saying that.
The FF and SS series are different from Nintendo's in that they don't exactly have a single character who can stand in and represent the entire series, and adding enough characters from those series into Smash to make it "fair" on them would make a significant part of the roster third-party, which I don't think is the direction Nintendo wants to go.
I can't see SSB being SSB with a whole bunch of Street Fighter Characters in it.
3rd party Characters like Mega Man and such are more suited for the franchise and most of the chars should be from the Nintendo Universe.
Too many 3rd party characters would ruin the game's atmosphere (or whatever) in my opinion.
Posted by Sirralart SuperDragon
on 28 May 2011 - 12:08 PM
Posted by Wertville
on 27 May 2011 - 08:12 PM
Some news on the PS4.
http://www.gamasutra...ayStation_4.php
Like I said before, Sony has learned its lesson. They rightly aren't going to spend massive amounts of money on R&D, and will make sure that their console is reasonably priced.
Posted by rob_shadows
on 27 May 2011 - 03:49 PM
Posted by Mukkinese
on 27 May 2011 - 06:46 AM
Posted by Play4Fun
on 27 May 2011 - 02:51 AM
I apologize if I was incorrect on the potential power differential between the current systems (360 and PS3) and Cafe. I am in no way whatsoever an expert on computer or graphical tech and just went by what I've seen most media outlets reporting which is that the core components of Cafe are "similar" to the build of the 360 but "a bit more powerful" and "slightly more powerful than the PS3". On a side note, if it really does have 512MB of ram won't that limit just how much more graphical detail is capable on the machine regardless on the GPU? 512 is what the 360 and PS3 are already using, it seems like it should be higher but that's just me. Although it is possible it could be more since the reports do usually say "at least 512mb of RAM", either way while as I've stated before I doubt we'll see Microsoft or Sony packing 8GB of ram in the next systems as some developers requested I do expect at least 2GB, wouldn't the difference between 2GB and 512MB (or even as high as 1GB if Cafe was to have that much) be considerable as far as potential capabilities go? (legitimate question)
Either way, it's my understanding that Sony with the PS4 will continue using the Cell processor by simply improving it with modifications, reports of which I've seen stating that the capabilities of the enhancements expected should double the raw power of the processor. So the real question I guess is how does the supposed components in Cafe compare to what would be the result of doubling the capabilities of Cell. The answer to which I can completely admit I have absolutely no idea on and am actually quite curious if anyone else here knows more on that kind of stuff. It's also my understanding that strictly utilizing GDDR3 RAM in the PS4 as rumored instead of the PS3's current combination of GDDR3 and XDR will also cut production costs and increase performance, though again that's just what I've heard others speculate, I do not know what kind of actual effects that has on performance.
Another question I'd have is doesn't utilizing an improved (modified) Cell processor for the PS4 allow Sony to save a ton of money on development? It's well known that over $600 Million was spent on development of Cell (although Sony did not bare the burden of the costs alone as it was a joint development project) and if using an improved Cell processor would save a lot of money in the R&D phase of the console, couldn't that allow them a higher budget for the GPU and other areas? I'd like to clarify these are not expectations but rather actual questions, I truly have no idea about that kind of stuff, it just seems like using a modified Cell would be very cheap compared to what they spent actually developing the cell and if that's the case it would make sense that they could reallocate some of those funds to improving other areas of the tech (or researching new innovations). Also, wouldn't using an enhanced version of the current Cell processor also keep production costs down considerably allowing for additional improvements and advancements while still keeping the target price in a respectable range?
Since we're discussing the PS4, Sony execs have recently officially confirmed funds are currently being spent towards it's development (not that we didn't already know that but it's confirmation nonetheless)
Posted by Play4Fun
on 23 May 2011 - 11:54 AM
"Sony and MS's consoles are going to be more powerful since they will come out after Cafe, but the gap will be small and all 3 consoles will be able to share ports unlike this generation."
That's one area where I have to disagree, I don't even view Cafe is truly ushering in the next generation of consoles because of the fact that according to most reports it's barely superior in power than the PS3...which to me makes it Nintendo's offering of a console finally worthy of the current generation whereas the Wii is more comparable to the systems of the previous generation just attaching motion controls. If Cafe truly is barely beyond the level of the PS3 that would mean that for the gap between the PS4/720 and Cafe to be minimal than Sony and Microsoft would have to make minimal advances to the power of their consoles...something I just don't see happening.
If Cafe is barely more powerful than systems that were released 5 and 6 years ago than it shows that Nintendo obviously did not attempt to capitalize on advances in technological capabilities, something that Microsoft and Sony are both well known for doing and I just don't see any way that they don't do so for the 2014 consoles.
Do I think they'll ignore Cafe? No, however...using the userbase as an example isn't the best way to go here. Look at the userbase of the Wii yet it can't be denied that 3rd party developers HAVE largely ignored the Wii in favor of the PS3 and the 360 and your kidding yourself if you believe that the 360 and PS3 having far superior power than the Wii isn't part of the reason for that.
It certainly isn't anything to do with ease of development for the consoles because it's well known that the PS3 is by far the most complex console to develop for yet the PS3 still has vastly superior 3rd party support (including exclusives) than the Wii.
why does the PS3, the most expensive system to develop for have a line up of 3rd party exclusives superior to that of the cheaper to develop for Wii? Your obviously overestimating the effect of development costs on a companies decision on what console to make AAA titles for.
The reason is the exact same reason behind your statement that Cafe's touchscreen will lead to games the other consoles won't have. The AAA titles on the 360 and PS3 can't be on the Wii, the system simply doesn't have the power to support them. So who's to say the same won't happen again? With Cafe being barely above this generations most powerful console it would be easy for Microsoft and Sony to create consoles much more powerful than Cafe for a 2014 launch. If it happens we could once again see the power differential force developers into a position where games on the consoles from Microsoft and Sony could not be done on Cafe.
And even the touchscreen may not make as much of a difference as your stating, it COULD but there is no guarantee. How many quality titles were exclusive to the Wii because of the motion control innovation? Did it ensure the PS3 and 360 couldn't get some of the biggest games of the generation? In fact the exact opposite occured, 3rd party developers focused on developing AAA titles that took advantage of the raw power of the 360 and PS3 instead of focusing on titles that took advantage of the innovation of the Wii.
Kinect was indeed a "me too" product because if it wasn't for the Wii Microsoft would have never developed and released it.
And I don't know where you got the idea that Move didn't sell well from because Move was a MASSIVE success for Sony, they couldn't even keep up with demand for the first 5 months after release and has sold over 8 million units so far, certainly behind Kinect which has sold over 10 million but still not bad for a product that "offered nothing new" (when in fact it was the first and STILL the only product in console gaming to offer true 1:1 motion capture).
Posted by Sphinx
on 23 May 2011 - 01:25 AM
Posted by rob_shadows
on 21 May 2011 - 01:11 PM
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