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Feld0

Member Since 17 Dec 2010
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#3455 Thread of Legends

Posted by Ruthie on 31 May 2011 - 12:20 PM

Purely because I'm shocked that we got to the second page on a Nintendo forum without showing this guy

Mario
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#3402 How was your day?

Posted by Ruthie on 31 May 2011 - 05:54 AM

My day was ok, just finished typing an insanely long article on the Wii 2 blog.


#3355 Best 3DS Game Ever: Heroes of Ruin?

Posted by Ruthie on 30 May 2011 - 01:37 PM

Heroes of Ruin was the unintentionally leaked game from n-space and Square for the Nintendo 3DS. The picture was posted by n-space but then taken down again, I guess they revealed a bit too early. Practically nothing is known about the game but the little we think we do know is:

-It will have four player drop in/out online gameplay as well as the usual local play
-It is full of customisable armour, weapons and abilities
-It will have voice chat
-To keep you going once the main story is completed will be extra missions (through Spotpass presumably)

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Right now all we have is this picture to go on. What do you think so far? It looks very promising and I like the fact they are using the 3DS's features like online and Spotpass. I love the fact that Dead or Alive does this. If they do this right it could very well be one of the best on the 3DS.

Source: http://www.destructo...d (Destructoid)

I've attached some screen shots.

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#3339 Thread of Legends

Posted by AMAC on 30 May 2011 - 04:26 AM

The Mario Series: Yoshi!
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A bit of a predictable choice, but he is my favourite Mario character by far - actually he's probably my favourite video game character - and he makes every game he appears in better. And he's unbelievably cute.


#3101 Wii U Camera Ideas Thread

Posted by Epic Kirby on 23 May 2011 - 12:22 PM

One of the newest rumours about the Wii 2 is that the controller is going to have a front facing camera. The images it creates will be able to be used in games. It is quite plausible seeing as the Nintendo 3DS has one.  The only thing that makes it seem less true is that it is shaping up to be a very expensive controller  :D . Anyways back to the ideas.

Mii Maker/Video Game Characters

Firstly, I think it will be able to create Miis the same way that you can on the 3DS by filling in the features but maybe it will be hi-tech enough to create all the Mii from the photo and not just the features.

It would be also interesting if it could take a picture of your face and then create the face of a custom game character, for example in an open world game you could take a picture of yourself and it would create the face of the character fro that picture.

Multi-player Face Raiders


Each player could take a picture of their face and then they have to shoot each other's faces and try not to shoot their own face (on the TV). Obviously they wouldn't be shooting each other's faces in the real world but it could still be fun.

Facial analysing

If the camera could analyse your facial expressions as you play, for example, you know in Golden Sun when they ask you to select an emotion on an event that's happened and the characters respond accordingly (you can choose and angry face, sad face happy face) and the characters will respond by your face expression. For example if you select angry they might be like, "Why are you getting so upset for?" and so on.

So what do you think and do you have any ideas for what the camera could be used for?


#3318 Could the Wii 2 be outdated soon?

Posted by Wertville on 29 May 2011 - 07:23 PM

While I do agree that shooters sell a lot (More than they should), I highly disagree that WRPGs dominate the market. The high-marketed WRPGs usually sell the same as the High-marketed JRPGs. In fact, the more popular WRPGs have shooter elements in them, making it much harder to say anything...

Actually, I don't think a Genre can dominate a market. Dragon Quest IX did not sell 1 million in NA and EU in less than a year because it was a JRPG. It sold because it was marketed well, something most JRPGs don't get. So while a country can dominate a genre... A genre cannot dominate a market. (Plus,  that would mean Fitness games dominate the market, which we all know is not true :D)

And besides, looking at the question in the form of the original statement... Most people don't buy consoles in order to buy shooter games, they buy consoles in order to play games more specific to their taste, seeing as all consoles get shooter games. Most people just buy shooter games on consoles they already own. So while CoD and MoH might not sway someone to buy a console, Street Fighter, Final Fantasy, Dragon Quest, Fire Emblem, Professor Layton, Phoenix Wright, Mario, Zelda, DoA, Dynasty Warriors, ect. just might. And while you can say that many western games could do the same... There just simply aren't as many. Most of the big ones I know just go for PC, so it won't even affect the console market.




Also, if you still want to argue that the west controls the market, I would like to point in the continuing fall of the U.S. economy, as well as the recent disaster in Japan. While the U.S. may not drop too radically, the Japanese will have money pouring and flowing through the country. As we've already agreed, the next generation of games will be expensive to produce... So which country will actually be able to afford them? Hint: Not the country that has some of its states bankrupted.


#3256 Super Smash Bros. 4 Discussion Thread

Posted by Sirralart SuperDragon on 28 May 2011 - 01:32 PM

"Spoiled" the post to keep it from getting too long.

Three final smashes is an interesting idea, but I think that's just making Smash unnecessarily complicated. I like the idea of each character having a single ultimate, last-resort move. Having three of them seems a bit like overkill to me.

Now, you bring up the possibility of Street Fighter and Final Fantasy characters getting into Smash. I think it's important to remember that Smash was always intended to be a celebration of Nintendo's own franchises and intellectual properties, with third-parties being thrown in more for the fun of it than to actually make them part of the Smash universe. Then again, I'm not Sakurai, so I could be mistaken in saying that.

The FF and SS series are different from Nintendo's in that they don't exactly have a single character who can stand in and represent the entire series, and adding enough characters from those series into Smash to make it "fair" on them would make a significant part of the roster third-party, which I don't think is the direction Nintendo wants to go.


I don't think it would be too complicated. The fighters wouldn't have access to ALL three of their Final Smashes in one match. They'd have to choose just one before the match begins. Adding more to the fighting aspect of game couldn't possibly HURT the game overall could it? I think it would allow a player, that's WILLING to experiment more with his or her MAIN character(s), to learn to fight three ways because of the three Final Smash system. This would make the more competitive player happy I think. It'd be pretty hard to make Smash Bros. a complicated game because it isn't.

I don't think there will EVER be more non-nintendo characters than actual nintendo characters in a Smash Bros. game.

It wouldn't be too hard for them to choose two or maybe three to represent a non-nintendo series. It really wouldn't take that many. They could choose the series' representatives based off of popularity. They could choose the most popular hero, the most popular female hero, and the most popular bad guy in that series.

I can't see SSB being SSB with a whole bunch of Street Fighter Characters in it.

3rd party Characters like Mega Man and such are more suited for the franchise and most of the chars should be from the Nintendo Universe.

Too many 3rd party characters would ruin the game's atmosphere (or whatever) in my opinion.



I'm probably telling it the wrong way. I'm NOT saying throw in hordes of non-nintendo characters. That's WAY off topic. I was just trying to explain my three Final Smash idea in detail. If they WERE going to include Street Fighter in Smash, I'd say just two or three. Not 10.


#3240 Super Smash Bros. 4 Discussion Thread

Posted by Sirralart SuperDragon on 28 May 2011 - 12:08 PM

Now that we're ALL talking about Smash Bros. I'd like to share and IDEA of mine:



Here's an idea I've had in my mind for a while.

More than likely, Nintendo will EVENTUALLY have a Street Fighter character or Street Fighter characters in Super Smash Bros. so I believe Nintendo will have to step things up a notch from Brawl to make this game BETTER overall.

I suggest throwing in 3 Final Smashes instead of one.

The Street Fighter characters are know for having MANY signature Super Moves, so lets assume that the Nintendo characters will also have more Super Moves this time around. Working off this idea will open up MANY new Final Smash ideas for ALL the fighters!!!

We will assume that the 3 Final Smash System will work like the 3 Super Move system in Street Fighter III: Third Strike. At the character select menu, players will have the choice of selecting one of three Final Smashes.
(I will repeat this again...THE FIGHTERS CAN ONLY CHOOSE 1 OF THE 3 FINAL SMASHES BEFORE THE MATCH BEGINS)
Depending on which Final Smash is selected will result in certain conditions for breaking the Smash Ball.

Lets use the Street Fighter character Ryu for example since he's the most basic and balanced character the series has to offer.

If he were in a Super Smash Bros. game with the 3 Final Smash System implemented, the system would work like this:

Final Smash 1: Shinkuu Hadouken (The beam version from the VS. games) - This will be Ryu's most basic and WEAKEST Final Smash. It travels long distance and it's easy to deal damage to opponents at a distance, BUT lets say it only does a maximum of 50-55% damage if it FULLY connects. HERE'S THE TWIST!!! For picking his "weaker" Final Smash, this allows Ryu to break the Smash Ball more easily than normal if he were to pick say a "stronger" Final Smash.

Final Smash 2: Shinkuu Tatsumaki Senpuukyaku - This is Ryu's Super Move that you see often in Capcom cross over games. This Final Smash isn't as easy to hit with, but the damage is MUCH greater than his first Final Smash; probably 70-85% if it FULLY connects. This move works great on opponents that have SURROUNDED you instead of having to space yourself away from your opponents like his Shinkuu Hadouken. This move of course hits multiple opponents and also sucks in opponents if they are within a certain distance. I can see enemies being swarmed with lightning as Ryu spins and strikes them with his foot (Ryu's element is lightning for those of you that didn't know. Ken's element is Fire). This move sends opponents flying horizontally on the last hit. This move sounds quite powerful, no? HERE'S THE NEXT TWIST!!! Choosing THIS Final Smash will make it a little harder for Ryu to break the Smash Ball!!! Do you see where I'm going with this? (:D)

Final Smash 3: Shin Shouryuuken - This move is OBVIOUSLY Ryu's STRONGEST FINAL SMASH!!! The damage is insane!!!! Probably 105-150%...pretty much guaranteeing a K.O. if you land it. Landing it though is EXTREMELY DIFFICULT!!! Your opponent must be at CLOSE RANGE!!! IN YOUR FACE!!! They'd have to be pretty stupid to get caught by this, but if you're a skilled SSB Ryu player...you can find ways of connecting with this DEADLY FINAL SMASH!!! Also, this move is made to hit only one opponent (Like Link's Tri Force Slash) BUT if two or three opponents happen to be right in front of you...then they will also take damage from the move. Breaking the Smash Ball takes a while with this Final Smash selected.

There you have it. That's my idea. Each character will have 3 Final Smashes set in this type of way: A long distance move(A projectile of some sorts or a dash type move that only connects if you touch an opponent), a move for hitting opponents that have surrounded you, and a nearly instant K.O. move that's VERY HARD to land and EASY to waste. How about more TRANSFORMATION type final smashes like when Sonic turns into Super Sonic or when Bowser turns into Giga Bowser? Can you imagine Link turning into Fierce Deity Link as his 3rd and most powerful Final Smash?

The Final Smashes don't necessarily have to be in that order, but ALL characters will have 3 Final Smashes, and each one will have a sort of handicap for breaking the Smash Ball depending on the power of the Final Smash and which type of Final Smash you've selected.

REMEMBER! ONLY 1 OF THE 3 FINAL SMASHES CAN BE SELECTED BEFORE THE MATCH BEGINS!

What do you think???

Got any Final Smash ideas that could be used for some of your favorite characters (or characters you wish were in SSB) based off of this make-believe 3 Final Smash System?



ALSO!!!

You know, this is interesting. Most of everyone wants Final Fantasy characters in Smash Bros., but MOST of the characters never appeared on a Nintendo platform.

What if we thought of it like this? The Final Fantasy series is an entire series in one isn't it? The only thing is that it has numbered sequels with different characters and storylines.

I think this is were it gets confusing. The Final Fantasy SERIES started on Nintendo, but half of it's characters weren't on a Nintendo platform.

Does this TRULY exclude the other half of Final Fantasy characters from making an appearance in Smash Bros. just because they were on a platform other than Nintendo or does the ENTIRE series -that started on the original Nintendo- give hope that ALL Final Fantasy characters have a chance to make an appearance?

Again, the Final Fantasy SERIES started on Nintendo. Would this FACT help open the door for more Final Fantasy characters?


#3233 Could the Wii 2 be outdated soon?

Posted by Wertville on 27 May 2011 - 08:12 PM

Some news on the PS4.

http://www.gamasutra...ayStation_4.php



Like I said before, Sony has learned its lesson. They rightly aren't going to spend massive amounts of money on R&D, and will make sure that their console is reasonably priced.


In that case, the Cafe has no competition, IMO.
Comparing this to the GC era, if the Cafe has the strength of the gamecube as well as the head start and third-party support of the PS2, there's no way Sony can even scratch it. And Japan hates the Xbox, so without that large portion of the market Microsoft won't be able to do much either.

I'm going to love this generation :P
I'll actually be able to play the vast majority of games that come out :D


#3230 Could the Wii 2 be outdated soon?

Posted by rob_shadows on 27 May 2011 - 03:49 PM

It is interesting if Nintendo really did hire the man responsible for the Cell processor and RSX GPU, the article seems to hint that Nintendo may have went all out on R&D for the console, which in all honesty I personally expected which was one of the reasons I was shocked by the rumors of the system not being that far ahead of the PS3, with all the money Nintendo made off the Wii and DS this past generation they have plenty to splurge a bit on R&D, hopefully the article is true and they indeed did and all the rumors of Cafe's hardware being similar to the 360 are false.

We'll find out in about a week and a half (barring any major leaks as we get nearer to E3 but Nintendo is usually much better preventing them than Microsoft or Sony)


#3190 Could the Wii 2 be outdated soon?

Posted by Mukkinese on 27 May 2011 - 06:46 AM

I think Sony and Microsoft will be happy to wait and see how the market accepts Nintendo's new innovations, before they commit themselves to massive spending. If the hook for Cafe is a huge draw and grabs peoples imaginations in the way the Wii did, or even half as well as the Wii, then the other two will want to take that into account with their new machines.

Having said that, I think it is a given that their next consoles will be significantly more powerful than Cafe is, maybe not in delivering blisteringly different graphics, so much as allowing a better version of whatever Ninty does with Cafe. Perhaps they might even come up with some innovations of their own?

Seems like the next step is a seamless integration of home and mobile gaming, who looks best set to take that route?


#3186 Could the Wii 2 be outdated soon?

Posted by Play4Fun on 27 May 2011 - 02:51 AM

I apologize if I was incorrect on the potential power differential between the current systems (360 and PS3) and Cafe. I am in no way whatsoever an expert on computer or graphical tech and just went by what I've seen most media outlets reporting which is that the core components of Cafe are "similar" to the build of the 360 but "a bit more powerful" and "slightly more powerful than the PS3". On a side note, if it really does have 512MB of ram won't that limit just how much more graphical detail is capable on the machine regardless on the GPU? 512 is what the 360 and PS3 are already using, it seems like it should be higher but that's just me. Although it is possible it could be more since the reports do usually say "at least 512mb of RAM", either way while as I've stated before I doubt we'll see Microsoft or Sony packing 8GB of ram in the next systems as some developers requested I do expect at least 2GB, wouldn't the difference between 2GB and 512MB (or even as high as 1GB if Cafe was to have that much) be considerable as far as potential capabilities go? (legitimate question)


I'm no expert on tech either. I just know a few things here and there. =p

Yeah. 512 MB RAM would be extremely crippling for the machine but if Nintendo is trying to cater to 3rd parties like the rumours say, they'll put at least 1 GB to 1.5 GB in it hopefully.

Either way, it's my understanding that Sony with the PS4 will continue using the Cell processor by simply improving it with modifications, reports of which I've seen stating that the capabilities of the enhancements expected should double the raw power of the processor. So the real question I guess is how does the supposed components in Cafe compare to what would be the result of doubling the capabilities of Cell. The answer to which I can completely admit I have absolutely no idea on and am actually quite curious if anyone else here knows more on that kind of stuff. It's also my understanding that strictly utilizing GDDR3 RAM in the PS4 as rumored instead of the PS3's current combination of GDDR3 and XDR will also cut production costs and increase performance, though again that's just what I've heard others speculate, I do not know what kind of actual effects that has on performance.


Yeah, Sony will most likely continue with the Cell. Devs are more familiar with it now, so it won't be as hard to develop for next gen.

The rumoured tech in Cafe would be more than double the  cell's so we can expect  much more than double the  increase in power from Sony .

Also, I don't think Sony will use GDDR3 RAM. More like GDDR5.



Another question I'd have is doesn't utilizing an improved (modified) Cell processor for the PS4 allow Sony to save a ton of money on development? It's well known that over $600 Million was spent on development of Cell (although Sony did not bare the burden of the costs alone as it was a joint development project) and if using an improved Cell processor would save a lot of money in the R&D phase of the console, couldn't that allow them a higher budget for the GPU and other areas? I'd like to clarify these are not expectations but rather actual questions, I truly have no idea about that kind of stuff, it just seems like using a modified Cell would be very cheap compared to what they spent actually developing the cell and if that's the case it would make sense that they could reallocate some of those funds to improving other areas of the tech (or researching new innovations). Also, wouldn't using an enhanced version of the current Cell processor also keep production costs down considerably allowing for additional improvements and advancements while still keeping the target price in a respectable range?


I'm sure since they're not developing a new architecture like last time, that should save them a ton of money in R&D.

Since we're discussing the PS4, Sony execs have recently officially confirmed funds are currently being spent towards it's development (not that we didn't already know that but it's confirmation nonetheless)




Yeah. Next gen will be upon us before we know it.

It seems you want a noticeable increase in PS4's power. If NGP is anything to go by, Sony will be packing some powerful tech in PS4 even if they're more Conservative than PS3. They don't have a disk format to bring up expenses this time, so that means more money for the actual console.


#3099 Could the Wii 2 be outdated soon?

Posted by Play4Fun on 23 May 2011 - 11:54 AM

"Sony and MS's consoles are going to be more powerful since they will come out after Cafe, but the gap will be small and all 3 consoles will be able to share ports unlike this generation."

That's one area where I have to disagree, I don't even view Cafe is truly ushering in the next generation of consoles because of the fact that according to most reports it's barely superior in power than the PS3...which to me makes it Nintendo's offering of a console finally worthy of the current generation whereas the Wii is more comparable to the systems of the previous generation just attaching motion controls. If Cafe truly is barely beyond the level of the PS3 that would mean that for the gap between the PS4/720 and Cafe to be minimal than Sony and Microsoft would have to make minimal advances to the power of their consoles...something I just don't see happening.



Oh really? Rumours say Nintendo is using an ATI 4850/4870 and a 3-core IBM CPU. That would make it much more powerful than PS3. So I don't know what you are talking about. There is NO feasible tech MS and Sony can use to blow away that tech especially when they'll be looking to launch at least a year after Cafe so it doesn't get two or more years on the market by itself.

If Cafe is barely more powerful than systems that were released 5 and 6 years ago than it shows that Nintendo obviously did not attempt to capitalize on advances in technological capabilities, something that Microsoft and Sony are both well known for doing and I just don't see any way that they don't do so for the 2014 consoles.





Maybe MS is well known for powerful tech, although this is only their second generation.

But Sony has never had the most powerful console in any of their previous gens. Both N64 and GC (plus XBox) were more powerful than PS1 and PS2.

This is Sony's first gen being the most powerful and it didn't end as well for them as the last ones.

Do I think they'll ignore Cafe? No, however...using the userbase as an example isn't the best way to go here. Look at the userbase of the Wii yet it can't be denied that 3rd party developers HAVE largely ignored the Wii in favor of the PS3 and the 360 and your kidding yourself if you believe that the 360 and PS3 having far superior power than the Wii isn't part of the reason for that.

It certainly isn't anything to do with ease of development for the consoles because it's well known that the PS3 is by far the most complex console to develop for yet the PS3 still has vastly superior 3rd party support (including exclusives) than the Wii.



The Xbox 360 was the base console for building games (due to the architecture) before porting to PS3. PS3 was similar in power to 360 so it was easier to port to it than Wii. Plus the combined userbase of the 360 and PS3 are more than Wii's alone.

The Wii's architecture was out-dated and almost required building the game from ground-up for it. That's why devs didn't port to it. It was too much of a hassle.

Nintendo is said to be using an easy-to-port to architecture, so Cafe won't be facing that problem. The architecture will similar to the one used for PC games and the 360, so ports will be easy.

why does the PS3, the most expensive system to develop for have a line up of 3rd party exclusives superior to that of the cheaper to develop for Wii? Your obviously overestimating the effect of development costs on a companies decision on what console to make AAA titles for.



Erm...3rd party exclusives are paid for by Sony. Devs get money to build those games. Nintendo doesn't really money-hat with 3rd parties for exclusives. They rely on their first party.

The reason is the exact same reason behind your statement that Cafe's touchscreen will lead to games the other consoles won't have. The AAA titles on the 360 and PS3 can't be on the Wii, the system simply doesn't have the power to support them. So who's to say the same won't happen again? With Cafe being barely above this generations most powerful console it would be easy for Microsoft and Sony to create consoles much more powerful than Cafe for a 2014 launch. If it happens we could once again see the power differential force developers into a position where games on the consoles from Microsoft and Sony could not be done on Cafe.



It won't happen again because, like I said before, Nintendo is using a familiar architecture and there won't be an HD gap nor a huge power gap between the consoles like this gen.

Games on 360 and PS3 CAN be put on Wii. It's just that it requires ALOT of scaling down and rebuilding  from the ground-up. That's just too much of a hassle for third parties and not worth the investment.

And even the touchscreen may not make as much of a difference as your stating, it COULD but there is no guarantee. How many quality titles were exclusive to the Wii because of the motion control innovation? Did it ensure the PS3 and 360 couldn't get some of the biggest games of the generation? In fact the exact opposite occured, 3rd party developers focused on developing AAA titles that took advantage of the raw power of the 360 and PS3 instead of focusing on titles that took advantage of the innovation of the Wii.



The motion controls did make a difference. That's why Wii is highest selling console this gen and why the others brought out their own motion hardware.

Nintendo didn't make motion controls to get 3rd parties. They made it to get the new audience.

Kinect was indeed a "me too" product because if it wasn't for the Wii Microsoft would have never developed and released it.

And I don't know where you got the idea that Move didn't sell well from because Move was a MASSIVE success for Sony, they couldn't even keep up with demand for the first 5 months after release and has sold over 8 million units so far, certainly behind Kinect which has sold over 10 million but still not bad for a product that "offered nothing new" (when in fact it was the first and STILL the only product in console gaming to offer true 1:1 motion capture).


Kinect was not as much of a 'me too' product as Move was. Move was too similar to Wii-mote while Kinect differentiated itself.

Kinect also moved hardware for MS, and a good number of software. Move didn't do much of that for PS3.


#3072 Super Smash Bros. 4 Discussion Thread

Posted by Sphinx on 23 May 2011 - 01:25 AM

It would be a smart move if it were showcased as a release title. Even some of the biggest Nintendo haters can admit that Smash Bros. is a great series.


#3009 Wii U Wishlist

Posted by rob_shadows on 21 May 2011 - 01:11 PM

If the disk capacity really is 25GB (basically Blu-Ray...may even be Blu-Ray for all we know, lol) and the graphics really are what they say...I want a Zelda that takes full advantage of it...I can see it now...Zelda on the scale of Elder Scrolls...god that would be awesome...I'd have no choice but to buy one if they did that.




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