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dagwood dang

Member Since 05 Sep 2011
Offline Last Active Nov 08 2013 09:43 PM

#78424 Nintendo aiming to get the "hardcore" gamers back. Would it even matter?

Posted by dagwood dang on 15 May 2012 - 05:26 AM

Well, Iwata defined the market they are going after not as "hardcore", but as "people who play video games as their main hobby". Like Joshua said above, Iwata stated that these people will continuously buy games throughout the console's lifespan.

That absolutely makes sense to me. As a business, you cannot accept stagnation, because that inevitably leads to decline. Nintendo conquered the blue ocean, and they have stated that they intend to continue to cater to that audience in the future. But they want to make a good first impression with dedicated gamers, because a "casual" impression was hard for Nintendo to overcome with the Wii. So yes, Nintendo absolutely needs to cater to "hardcore" gamers to grow and sustain their business.


^ Just listen to Fig on this one guys.

The casual/family/mini-game market didn't stick around the same way a core gamer did, but they certainly did buy Wiis. The numbers prove that.
Problem with that demo is that they treated the Wii like a fad. Be honest for a second. Think about how many times you've heard "yeah I bought a Wii, but after a while I just put it away."
I don't know about you, but I've heard that more times than I could count, and probably more times than Nintendo was comfortable with. It would be in Nintendo's best interest to bring it back to center. build a library that supports more dedicated/veteran/core gamers, but not ignoring the attention of their new-found Wii demo. This is their main focus. The Console's price will be based on this as well.

Sidenote: I think the opening post is charged a bit with a little bias. It doesn't make gamers naive for wanting what they want.
Business is all about feeding monsters. It's simply supply and demand.

...and what is a mother dog? That some sort of regional slang? please educate.


#78328 Rumor: 3 Mario titles will be announced at E3 2012 for Wii U

Posted by dagwood dang on 14 May 2012 - 09:18 AM

-New Super Mario Bros. Mii will be fun to play, although I could care less if my Mii was playable or not, so I hope there's more to it than that. My wife and I loved playing the first one.

-Mario Strikers 3? Can't say. Never played the other ones.

but
-SUPER MARIO BROTHERS 4. Now that's something I'm reeeeealy hoping for.

I want to see SMB3 (NES) and Super Mario World (SNES) components for this one. Those were both AMAZING Mario titles that should influence future Mario games.


#78214 Star Fox Wii U - My Ultimate Fantasm

Posted by dagwood dang on 13 May 2012 - 04:49 PM

ORIGINAL POST...


Good ideas Alianjaro, but I see things just a little differently.
While I agree with the idea of multiple ways to play for this Wii U version (Air/ground/water combat), I don't think that SF Adventures is the best example of how 3rd person levels should be played.
It's too Zelda-ish, not that there's anything wrong with LoZ. I just think SF should just be a little different.

3rd Person:
I think your Ghost Recon or my Gears of War "over-the-shoulder" camera angle idea would be best for the 3rd person combat missions in this game. Should be gritty and also Incorporating a sleek cover system, also just like GR or GoW. It usually makes for more dramatic gaming experiences in stead of the run-and-gun style that other games use. I think it's cool that you imagined sort of the same thing I imagined for this game a while back.

Class System (or Order System, as you call it):
Here's where we differ a little.
While I like the idea of different classes, I think it would probably be better if it were "Nintendo simplified." What I mean by that is; Treat each character on the StarFox team like a different type of Class, where you get to play as, or give orders (get into giving orders below) to these different characters of the team capitalizing on their strengths.

Example of classes (not thorough examples by any means):
Falco- Would specialize in speed and sharp shooting abilities, nimble but can get hurt a little easier than Fox. (totes a faster shooting blaster and uses a hologram decoy device).
Slippy- Maybe a little weaker than the others but makes up for it in special weapons & ammo and have special gadgets, since he's the gadget guru. Might also have unique hacking missions.
Krystal- More of a naturalist, Krystal uses the aforementioned staff for cool, acrobatic (luchador-like) close combat and the ability to blast (slower fire rate than hand blasters). Also quicker/better healing.
Fox- Well rounded, as would be expected. Able to take a little more damage, stronger blaster gun, but not as quick or as long-distance as Falco's also doesn't overheat as quickly.

(I didn't mention Peppy because based on the current storyline, he's taken over the late, great Peppers position as General of the Cornerian Army {SF Assault}),
so he'll just be an important NPC, like ROB or Slippy's dad.

Diversity:

Diversity is surely the key component for me as well. Not just with different characters to choose from, but also how you go about the Lylat System.
http://www.starfoxwi...e_lylat_map.jpg
The Great thing about Starfox 64 was the option to fly to Venom via different routes giving the player a reason to want to play the game again, but get a different experience and more elaboration on the story. Assault didn't have that which made me :mellow:.

I propose that SF Wii U brings this idea back, but also giving the planets themselves multiple routes to choose from. Different areas of each planet, but also different ways to play. Storywise, this might mean that the Star Fox team splits up from time to time.

Random Example:
Wii U Mission on Corneria :ph34r:-We're all familliar with flying through corneria and shooting star fighters and robo tanks with Fox's Arwing, but imagine this time...


:o There's a fusion bomb in the center of town under the Cornerian city hall building!!! Before loading out to Corneria, YOU the player decide (as Fox) to split the team up. Two members (say Fox and Krystal) take the arwings and fly around the city taking down as much of the Venomian army as possible so that, say Falco for example, takes the Landmaster as close to City hall as he can before getting out and going into the building for the 3rd person Ghost Recon/Gears of War combat. Meanwhile, Slippy is in the Great fox, using special sattelite technology to help guide Falco through the enemy troop infested building to the bomb so he can diffuse it. In the air, Fox and Krystal encounter a big boss battle causing problems for Falco down in the building. Constant communication between team members checking on each other's status for awesome dialog and story purposes.

So that's just random, but the point is you get to choose if you want to fly around in Corneria and take out the big boss ship, or play as the person who infiltrates the building. How you wish to actually play the level out is entirely up to you.

NOT ONLY THAT, but it would also be cool if there were alternate missions on the same planet. So instead of the Cornerian city battle as described above, you also have the option to choose a mission on the other side of the planet. Like maybe over the ocean, perhaps trying to take out the HUGE Venomian battle ship attack cruiser that's unloading all the enemy fighters into Corneria in the first place. this mission might be different where everyone flies together. Or perhaps after a certain checkpoint, the situation changes. the battle cruiser attempts to rise up and out into space. You split again. two going up after the cruiser, and two staying behind to clean up the rest of the enemies and preventing torpedoes or something from crashing into a Cornerian battle ship (just to make the "stay behind" mission feel important too and you'll want to play it). While the chasing team goes up into space after the big Venom cruiser (it would be so cool to watch them flying up after it, blazing through a windy blue sky into the calm stillness of outer space...*sigh)... Anyway you finally catch up to it, go inside of it and take out the core, narrowly escaping the collapsing Juggernaut.


Okay, so I've written a bit much. sorry. I was just inspired to write down what ideas i've had with a Star Fox game on Wii U.
I also have a post for Star Fox Wii U control Ideas in this link below:

http://thewiiu.com/t...assault__st__40 (just scroll to the bottom. My post is there)

I'm just so glad that Retro might be making a SF game!!!!!!


#78131 Rumor: Xbox 720 final name is Xbox 8

Posted by dagwood dang on 13 May 2012 - 08:38 AM

LOL! I would die laughing if the next X-Box is called X-Box 8. I personally think it's an awful name.

To Go from the number "Three Hundred and Sixty" to "Eight" doesn't sound too smart, marketing wise, not to mention a little all over the place.

Yeah, I get the whole Windows 8 and Eighth Gen stuff, but it's not a good idea to me. It comes off as random to the average joe, so I don't think it's the final name at all...
Then again, they did come up with the name "Durango" as a project name, and that's a little strange. Reminds me of that gas guzzling SUV every time I hear it.

Man, I hope it's a different name. I'm expecting a word after X-Box (like "X-Box Prime" or something), not a number.


#77115 Starfox Wii U at E3?

Posted by dagwood dang on 05 May 2012 - 02:03 PM

This is just my opinion but i would rather have a mix between a zelda styled star fox along with some on rail sections.


You know, I don't disagree with you there, but in stead of a Zelda kind of game for the on-foot action, I'd rather they did something like Gears of War in terms of control, perspective, and combat. Maybe a little quicker than GoW tho, but I still prefer mostly flight/tank action.

Although I liked the variety in Assault, I don't think it was as well executed as I wanted it to be. Namely the on-foot missions. Assault was very ambitious (and I loved the orchestral music), but parts lacked.
Also, the Lylat system didn't feel as vast as it did in SF64. There was no branching of paths in Assault.

I just want an extremely vast and robust Star Fox game for Wii U, with the epicness and cinematic feel of SF64. the variety and music of Assault, but done WAAY better (& without the cheesy mo-cap scenes), and some exploration from Adventures (without the overdone collectables). I also miss the parts of the orig Star Fox where you fly through the front of a large ship, destroy the core, and fly out the back, narrowly escaping the large explosion. Good times.


#77088 Starfox Wii U at E3?

Posted by dagwood dang on 05 May 2012 - 11:14 AM

You like the old on rails version better?


I do. Most people do too.
Star Fox Adventures was a beautiful looking game, but it wasn't really Star Fox, plus it was kinda boring.
I got so frickin' tired of running around collecting a bunch of pointless stuff. The games pacing just wasn't good.
In fact, the most favorited parts of the game were the on-rail portions, which were also far too short and rare in the game.

They were trying to make a Legend of Zelda kind of game, but they missed the mark.
As pretty as SF Adv. was, Star Fox (SNES) and Star Fox 64 got much more praise than SF Adv.


#76955 Starfox Wii U at E3?

Posted by dagwood dang on 04 May 2012 - 03:03 PM

This... ... This is a great rumor...


#76746 Patent filing shows Wii U controller stand/base/charger...something

Posted by dagwood dang on 03 May 2012 - 12:13 PM

Oh yeah. I'd use that for sure.


#76205 Nintendo preparing third parties for digital downloads on Wii U, 3DS

Posted by dagwood dang on 30 April 2012 - 05:59 PM

Yeah! Nintendo making some more moves. Very Sexy!


#75623 FZero (WiiU) ideas & opinions thread

Posted by dagwood dang on 28 April 2012 - 02:08 PM

I would also like to see some depth in story between all the planets, racers, and vehicles. Perhaps some CGI videos between races (skippable of course, If you're not into that sort of thing)?

Also! Wii U tablet drawing feature used for putting stickers, different paint jobs and original designs on your vehicle.


#75317 UPDATED Rayman Legends WiiU LEAKED TRAILER

Posted by dagwood dang on 27 April 2012 - 08:24 AM

Here is the answers for the cable.

http://mynintendonew...it-say-sources/

Here is ubi response to the leaked video.


http://www.officialn...l-game-ubisoft/


"This video was intended as a purely internal demonstrative video"
Ah, hence the bad acting. Makes sense. lol.


#75306 Uhh, hello

Posted by dagwood dang on 27 April 2012 - 07:56 AM

:D Welcome.
Have a seat. Make yourself at home. Drinks in the fridge. Snacks on the table.
  • Zok likes this


#75295 New Super Mario Bros. 2 (3DS) Discussion Thread

Posted by dagwood dang on 27 April 2012 - 07:34 AM

My hope was that it went in the direction of Super Mario World for SNES. I suppose it is already sort of like that, but I was thinking more so.

Maybe it's just nostalgia, but Super Mario World was like thee best mario game. The yellow cape, star road, Yoshi's debut.
Super Mario Bros. 3 is a close 2nd.


#74434 Vague, Cryptic and Off-topic Topic Titles

Posted by dagwood dang on 24 April 2012 - 10:37 AM

I agree. There's no need for sneaky topic titles here.

If it's about hot dogs, call it "hot dogs."


#74182 RUMOR: [Some of you are probably really happy] - Wii U renamed Nintendo U

Posted by dagwood dang on 23 April 2012 - 03:57 PM

Yeah. Pretty sure the video is a fake.
I've been for the name Nintendo U since they first started talking about a rumored name change.

I think it's a more powerful name than Wii U,
but at the end of the day, I don't care what it's called, as long as it's respected by the industry.




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