Well, Iwata defined the market they are going after not as "hardcore", but as "people who play video games as their main hobby". Like Joshua said above, Iwata stated that these people will continuously buy games throughout the console's lifespan.
That absolutely makes sense to me. As a business, you cannot accept stagnation, because that inevitably leads to decline. Nintendo conquered the blue ocean, and they have stated that they intend to continue to cater to that audience in the future. But they want to make a good first impression with dedicated gamers, because a "casual" impression was hard for Nintendo to overcome with the Wii. So yes, Nintendo absolutely needs to cater to "hardcore" gamers to grow and sustain their business.
^ Just listen to Fig on this one guys.
The casual/family/mini-game market didn't stick around the same way a core gamer did, but they certainly did buy Wiis. The numbers prove that.
Problem with that demo is that they treated the Wii like a fad. Be honest for a second. Think about how many times you've heard "yeah I bought a Wii, but after a while I just put it away."
I don't know about you, but I've heard that more times than I could count, and probably more times than Nintendo was comfortable with. It would be in Nintendo's best interest to bring it back to center. build a library that supports more dedicated/veteran/core gamers, but not ignoring the attention of their new-found Wii demo. This is their main focus. The Console's price will be based on this as well.
Sidenote: I think the opening post is charged a bit with a little bias. It doesn't make gamers naive for wanting what they want.
Business is all about feeding monsters. It's simply supply and demand.
...and what is a mother dog? That some sort of regional slang? please educate.
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