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MorbidGod
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#72593 Wii U to support directx 11? let's talk
Posted by Caius Casshern Sins
on 16 April 2012 - 03:41 PM
#69407 Wii U Has “More RAM” Than Current Consoles And “Really Great Processor”
Posted by Chinomanila
on 04 April 2012 - 07:04 AM
“The machine itself will be one of the best looking versions of the game [sic]… because they’ve got more RAM than some of the other things [platforms]“, says Martel. “They’re late in the cycle so they’ve got this really great processor.” Well does this debunk the Wii U graphics worse then Xbox360 and PS3 rumor?
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#61349 The Wii U can, in theory, run the Samaritan demo.
Posted by Shokio
on 12 February 2012 - 05:50 PM
Wat? Not even current PCs have enough power for this demo @1080P, the only current gaming platform that can support this is Onlive. This demo isn't much more than Epic Games showing off that Unreal Engine 3 won't be obsolete for a very, very long time.
3 GTX 580's in a PC are not the same thing as 3 GTX 580's in a console. You gotta remember that PC's are not optimized for gaming, so they require a lot more to do something while console can execute the same thing while requiring less. And of course, that technology running on a console would have to be scaled down a bit, but that's expected.
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#55997 Retro Studios are working on a Wii U game
Posted by Deadly Virus
on 20 January 2012 - 03:26 PM
I think so too. It has been a while since we have had a NEW StarFox game. Retro does a good job making games so I would love to see them develop an all new StarFox!
As cool as it would be, I really really want a new IP out of Retro. I dislike how they've kind of been forced into making nothing but games using already existing Nintendo IPs. They had some good ideas with Raven Blade that I would LOVE to see make it into whatever they're making for Wii U. I'd rather have the Japanese Nintendo devs handle games like Star Fox.
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#55101 Advance Wars Wii U Concept
Posted by Caius Casshern Sins
on 16 January 2012 - 06:07 PM
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#54502 Paperboy Wii U
Posted by Auzzie Wingman
on 15 January 2012 - 03:44 AM
How could you possibly make a Wii U Paperboy last longer than 5 minutes?
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#45848 Wii U specs leaked?
Posted by Medu
on 08 December 2011 - 12:51 PM
EDRAM not dram IBM-EDRAM the fastest smallest most catch like edram ever created 768mb=96MB 1gb=128MB this leak refers to the “““embedded dram””” EDRAM not ram its a shared level 3 catch for both cpu and gpu
example x360 10MB gpu only/wii 3MB gpu only /psp 2MB gpu only
wiiu if rumors are true 96MB TO 128MB EDRAM CPU-GPU SHARED thats 9x x360 and 2x wii edram COMBINED
that is POWER
it wont be cpu catch it will be a onchip edram pool that cpus and gpus share it wont be a cpu l3 catch it will be a gpu/cpu virtual catch it will act like 1t-sram in wii A ON CHIP FAST RAM this makes me think its not power 7 but 3/4 powerpc cpus
It's highly unlike that the 768Mb/96MB rumour is true, it's overkill. (Unless it's needed to help with ~2 controller screens, but even then it wouldn't need 96MB). If there is truth in the story it's more likely that Nintendo deciding on whether to use 768MB or 1GB for just normal RAM which would tie in with what we have heard about the performance- faster than the Xbox360 but not too much. Quad-core is possible but I agree that it won't be a quad-core Power7 chip. IBM have a number of different cores that could possible be used and some use only a couple of watts each @2GHz. It's just a little confusing as IBM did mention watson but that could of related to anything(such as the edram).
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#44777 Retro Studios are working on a Wii U game
Posted by Auzzie Wingman
on 01 December 2011 - 02:52 PM
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#42937 Wii U power
Posted by Play4Fun
on 21 November 2011 - 02:32 AM
Except that's what modern games run at. The Wii U is 6 years later and its power should reflect that.
Except that's what modern games run at. The Wii U is 6 years later and its power should reflect that.
Games built FOR the Wii-U will run at 1080P such as first party and 3rd party exclusives.
But since MS and Sony will be launching after Wii U, their consoles will be more powerful than Wii U (though a smaller gap than this gen).
So games built for 720 or PS4 and ported to the Wii-U will have to be down-scaled for Wii-U since it won't handle the exact same things those consoles can. You know, kinda like games that can run on PC this gen are down-scaled so they can run on PS360?
Why does no one seem to understand what I'm saying?
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#42730 Wii U power
Posted by Jikayaki
on 19 November 2011 - 03:57 PM
Microsoft will most definitely try to round up the pursuit for the gamers choice over the 3 next gen consoles, especially pushing themselves further ahead of PS3. This I am sure of; they want to capitalise on the success of Live, and be able to force Kinect into the mainstream. They will also take some PS3 gamers away from their pedestals, and finally settle a score. I don't' think they will care about costs too much, they will keep throwing money at 720 or whatever till it works, pulling gamers into their consumer base, and will most likely make it an awfully powerful machine and with great potential...somehow. I reckon they are watching Nintendo closely here, and would expect there to be a clash at some point. It would be interesting to say the least! Nintendo will hopefully stand to the mark! They haven't competed properly in years. GO NINTENDO!
XBox fan-boys can go ahead and state that the Wii U will have nothing on it, and I know it has been spoken of before that next gen won't be so 'next gen' when it comes to recently-produced hardware, but Microsoft can work very very hard if they want to. Don't quite understand the unintended contrast stated here. But, sounds to me Jikayaki, that you're suggesting ARM will make the 'loop' more powerful for sure, but will be closer to the Wii U's potential in hardware more so than we understand. Don't know how you've come to suggest all of the above, but i'd be interested in reading a link? Would be good to check out new XBox rumours, if there is any. Might be similar to the way Wii U supposedly had information 'leaked' all those months ago, before E3
All I'm saying is even with ARM architecture its rather easy for Xbox Loop to out perform the Wii U. It certainly isn't a certainty. If the Next Xbox is ARM based its also possible that in some ways the Wii U using more conventional hardware would have some advantages. ARM architecture however would be in Nintendo's favor if it is in the next Xbox. Development for ARM is focused toward mobile devices I doubt creating a chip equivalent to modern desktop chips would be a wise investment to the point that more conventional hardware would cost less.
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#42707 Wii U power
Posted by Play4Fun
on 19 November 2011 - 02:11 PM
The problem with the Wii is it's ~DX7 GPU didn't have programmable shaders and it didn't have a multi-core CPU which made it extremely hard to scale games down to the system. Next gen though, all the systems will have multi-core CPUs and it'll more than likely come down to WiiU having a DX10.1 GPU while the PS4/720 will end up with a DX11 GPU. We'll have to wait until all the systems are out to see how big of a gap there is between the WiiU and the 720/PS4.
So really in the end, the Wii U should be able to receive better port support. By mid generation (next gen) games running on PS4 and 720 boxes at 1080p and 60FPS can get downscaled to 720p@30fps for wiiu. How good the support is depends on how good a job Nintendo does catering third parties and how well Wii U sells before PS4/720 are released and after.
The gap next gen will be more similar to PS2-GC-Xbox than Wii-360-PS3.
I have no doubt Wii U will get next gen ports since the industry has become so multiplat-dependent. What i'm worried about is how well will devs take advantage of the Wii U tablet. That thing has so much damn potential for gaming it would be an outright shame if it isn't taken as much advantage of as possible.
I'm optimistic that it'll end well though because the tablet isn't a completely new controller like Wii-remote was. It's a familiar dual analog with a screen and other enhancements.
#19277 Wii U's Rejection.
Posted by Pac-1234
on 06 August 2011 - 01:46 AM
If there's one thing Nintendo has done right this whole time, it's an impressive first party army to back up Nintendo's system every generation. This is, However, a double edged sword; for one it gives the system and the brand (Nintendo) a major advantage over other platforms, but they also have a limiting factor, for third parties become more restrictive when trying to conquer new audiences in any of Nintendo's platforms.
Nintendo has tried to regain the third party support since the Gamecube era. Sadly, their strategies have yet to prove effective. The latest attempt made by Nintendo was the 3DS and even though Nintendo limited its first party games, in order for third parties to take the spotlight, the shadow of Nintendo's first party success prevented third parties from profiting as they expected. Aside from a very few third party games (Street Fighter 4 3DS is one example), what took the spotlight in the not so successful 3DS launch were first party games (Nintendogs+cats, Ocarina of Time, Steel Diver, Pilotwings).
In general, Nintendo is faced with a difficult task this upcoming gen; that is to regain the position of a company suited for third parties and first parties alike. If they succeed, I think we'll be seeing a second SNES era, if they mildly get there, I think we'll see a second Gamecube era and if they fail, I think we'll see a second Wii-like era.
Nintendo won't go out of business anytime soon, yet. Nevertheless, if the Wii U fails, I think it'll be time for every Nintendo fan to worry about the company's future as a dedicated console manufacturer.
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#19143 Wii U's Rejection.
Posted by Bill Cipher
on 05 August 2011 - 05:34 PM
I'm willing to bet the WiiU won't launch until after E3 2012Given what we know about the Wii U, I don't know if I should be worried about the system or not. The E3 2011 unveiling basically offered a cursory idea of where Nintendo is taking the console. I doubt Batman: Arkham City, Darksiders II, Aliens: Colonial Marines, Ninja Gaiden III, and Metro: Last Light are the only titles in the pipeline. Keep in mind, Ubisoft is possibly creating an all-new Assassin's Creed title. As for Nintendo heavily relying on third-parties to carry the Wii U, they may have decided to contribute more input for the system after seeing how that strategy for the 3DS backfired. Nintendo has been very aware of their mistakes in the past few months, so I don't think it's a stretch to think they may have re-evaluated their strategy for the Wii U. After all, Pikmin 3 could very well spearhead the launch since Miyamoto stated it's been making a lot of progress. the Wii U will not launch until after April 2012, which means Nintendo has plenty of time to effectively market the console before the release date.
#29999 Wii U power
Posted by Joshua
on 19 September 2011 - 02:13 AM
"The specs are very good. It's a challenge for designers, but once thought through it can add value, and that's what ultimately important. Our guys in Nottingham, they are very happy with their tests on the dev kits and they're excited about it." - Avni Yerli (CryTek Founder)
The main man of CryTek says the specs are VERY GOOD. That is a very positive idea on how powerful this thing really is.
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