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HaoSenVastForest

Member Since 22 Nov 2011
Offline Last Active Jul 09 2013 10:31 AM

#86805 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by Repsys7 on 11 June 2012 - 05:47 PM

Here's an interesting idea from a poster on another forum:

"You can place spycam anywhere in the game world. Your character on screen move away from the spycam location, but the video (of the spycam) will still be projected onto your controller while playing."


Wow that would be awesome in COD!

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So you place a camera spike down somewhere and then you can leave and just watch it on the bottom screen


#86801 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by ianh05 on 11 June 2012 - 05:30 PM

Here's an interesting idea from a poster on another forum:

"You can place spycam anywhere in the game world. Your character on screen move away from the spycam location, but the video (of the spycam) will still be projected onto your controller while playing."


#86775 Epic uses for the Wii U gamepad! (mockups and concepts)

Posted by ianh05 on 11 June 2012 - 04:21 PM

let's be creative now people, we have already seen examples today at E3 such as inventory, sniper scope, scanners and radars so what other unique uses could this new controller have?

here's a template you can use to illustrate:
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Just cut out the pics and replace them to show off your idea. You can also just cut out the controller and drag it up over the screen to illustrate cameras, scanners etc.

here's mine...

Tank game:
*Full 360 degree panoramic view of inside the cockpit of your tank.
*Touch screen control panel interface allows you to press the actual shiny (and sometimes big and red) buttons instead of buttons on your gamepad.

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(This could be huge for flight sims game too.)

Pokemon game:
*Gamepad acts as your inventory.
*Selecting most items for you inventory opens a "mini-game" for you to use the item.
*Item uses include: sliding pokeballs along the screen towards the tv to catch/release pokemon and having a pokedex that you can use to identify on-screen pokemon.

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my example of a where's wally game:

you'd have to find him amongst a crowd and take photo's of him It could have high scores where accuracy (how close to the center of the image he is) and how fast you found him increase your score. heck you could play with 2 players each using a different Wii U gamepad you could have player constantly moving around in the crowd sort of like an active hide and seek game.

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other examples:

Metal gear solid Wii U:

have your communication device in your hands while playing the game.

Features:

*Rumble function while volume is on mute.
*Call in-game characters.
*Call monitoring, don't like a certain character? then don't answer.
*Text messaging for the socially awkward.
*3 built-in mini-games: Snake, Snake-man and Snake invaders.

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Super smash bros. Universe:

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X-ray device!:
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#89992 Wii U Domain Names

Posted by Keviin on 26 June 2012 - 02:23 AM

Wii Music U...Great

And Super Mario 4 is 3D Mario.

Wii Music U...Great

And Super Mario 4 is 3D Mario.


Let's freaking hope so because I was hoping for them to reveal an actual SMB4, and no NSMB4 you know.


#84714 Nintendo should release the Wii U next year

Posted by Blasty on 05 June 2012 - 06:54 PM

There are so many complaint threads all over the net it's not even funny. Seriously, I think we can all admit that it was a decent conference; we all just over-hyped it, a lot. Releasing it next year could turn out to be a horrible move. I think it'll still sell regardless of what we think of it at the moment.


#85437 Hottest Person?

Posted by KartRacer on 07 June 2012 - 03:53 PM

Satoru Iwata!!!
No, seriously?


#84778 Ubisoft's ZombieU

Posted by Lord Pickleton on 05 June 2012 - 09:02 PM

Here is Kotaku's thoughts on ZombiU

Well, color me surprised. When Ubisoft debuted ZombiU as a WiiU-exclusive zombie game at their press conference yesterday, I wasn't sold. The trailer was exceptionally slick, of course, but who can even tell when it comes to zombie games anymore, you know?
As it turns out, ZombiU doesn't just use the WiiU's unique touchscreen controller to great survival horror effect, it's also got some really smart ideas independent of the WiiU's distinctive control scheme. For starters, it's basically a roguelike? Wait, let me back up.
ZombiU is a first-person survival horror game, more or less. Limited inventory, first-person melee, and deadly zombies. It's chunky and good-looking, but not all that remarkable in its graphical or artistic presentation.
Let's bullet-point this mother, because I wanna get the facts to you guys in the easiest way possible. Let's start with the interesting, roguelike way the game deals with player death:
  • When you make a character, one is randomly generated for you—there is no main character. You give it your playertag, but it gets a name of its own—I say "it," because it can be a man or a woman.
  • If you die (and you will die), you respawn as a new character.
  • Each game begins in a central hub, but the world is largely open. You can go anywhere, and objectives that you complete with past characters are still completed.
  • Best of all, when you die, your past character becomes a zombie, so you can go find them in your next game and kill them and reclaim the gear you got on your last playthrough.
  • It saves your stats, so you can always tell how long you've lived, for example. There will be an achievement for finishing the game entirely in one life, since of course there will be people who pull that off.
  • There can only be one of your past-life zombies in the game at a time, but as you play online, your online friends' zombies will also enter your game. You'll see their playertag over their zombies. Ha!
  • When I played, I had to go get some medicine for a character named Vikram—I almost made it out, but right at the door I finally got killed. My next life, a female character, then hopped right in the door, killed the zombie and the zombified version of my past character, picked up the medicine and was able to finish the mission. That? Is cool as hell.
Now let's talk a bit about the touch-screen, which does a remarkable job of immersing you in the game and making things scarier.
  • The screen serves as your inventory, as well as your interface for lockpicking, keypad hacking, etc.
  • The reason this is cool is that when you go into your backpack or loot a body or container, the camera pops out of first-person, and the game keeps going. Therefore you can see if a zombie is coming up behind you as you hack/loot/rummage.
  • As you play, the screen is a minimap and a motion detector, which lets you pick up zombies relative to your location. Don't think that makes things easier—between the time required to look down and the general unreliability of the minimap (it doesn't give away the great jump-scares), you're still very much in survival-horror mode.
  • It's remarkable how intense it feels to look down into your inventory and then have to look back up to check your surroundings—it makes rooting around in your backpack during the zombie apocalypse feel like… well, rooting around in your backpack during a zombie apocalypse.
  • Lockpicking is similar to other games' lockpicking mechanics, and uses the touch-screen and vibration to lock tumblers into place.
  • There is also a scanner, which lets you scan things in the environment. When you pull out your scanner (using the left shoulder button) the camera goes to third person again and the controller's screen becomes first-person.
  • You can use the touch-screen to scan bodies, containers, and other things in the environment to tell more about them.
And last, some general things I noticed:
  • It would appear that every character is guided by the same voice on the other end of the radio—it sounds like there was some sort of outbreak, but that it was planned for. That's why supplies are placed all around.
  • At one point, things went totally batrainbow—the power went out, and my scanner and minimap stopped working.
  • I literally yelled twice from jump-scares. In fairness, I have had a TON of coffee today. But it was a whole lot of fun.
  • When things went haywire, I was forced to fight a special zombie called "Nurse" in an enclosed area. She could teleport, and would vanish as I shot her before reappearing behind me. It was unnerving, particularly because she wouldn't stop screaming.
  • Once I killed the nurse, I had to scan her with the controller screen… but she JUMPED THE EFF OUT AT ME THROUGH THE SCREEN and scared the bejesus out of me.
  • Sorry for the unprofessional all-caps. It was really cool, is all.
I was very impressed with ZombiU. Despite its silly name and possibly gimmicky WiiU integration, it's actually a seriously smart game with some cool non-WiiU-specific gameplay ideas, made by people who are clearly having a lot of fun with it. Put another way: It's the game that made me finally see the potential of the WiiU's special second screen.

ZombiU is a day one buy for me :D


#84543 What you think of the launch/launch window titles?

Posted by Nin_Stream on 05 June 2012 - 01:47 PM

Only launch games im getting are Super Mario Bros U and Pikmin...I havent even played Pikmin before and it doesnt even intrest me. ZombiU looks good but I wanted Killer Freaks instead. IF WE GET TO FINALLY SEE RETROS GAME I WILL GET THAT. Seriously thats all I wanted from Nintendo this E3...Starfox from Retro im so sad.


#83590 Sportsgamer's trip to E3

Posted by Mesan3 on 03 June 2012 - 06:04 PM

How so?

3 days of standing in line with fat, sweaty, nerds in jorts, 2 hour lines, and tons and tons of pathogens.


#80706 PS4 tech demo E3 2012... book it!

Posted by Gruff on 25 May 2012 - 04:30 PM

I thought you were saying you had a tech demo to show us... Guess I was wrong.
And I agree with Rainbow Dash. I liked the topics you use to make. They were a lot better than the ones you make now.


#83148 Gearbox: "We love the Wii U, very happy with it's tech"

Posted by jono on 02 June 2012 - 08:26 PM

I may get Aliens just because of how supportive these guys have been.


#83132 Gearbox: "We love the Wii U, very happy with it's tech"

Posted by Hank Hill on 02 June 2012 - 07:50 PM

Finally. Actual developers saying things about the Wii U. None of this mamby-pamby anonymous junk.


#81247 Get your Nintendo E3 countdown timers here!

Posted by Joshua on 28 May 2012 - 02:59 AM

Righto! If everyone starts using these then there is no way we can forget how close E3 is. :D


#82739 Swear Filter

Posted by Hank Hill on 02 June 2012 - 05:08 AM

Seriously, just grow up a little.


This coming from a person who posted a video of 9/11 with two dudes laughing in the backround and thought it was funny doesn't exactly make me feel like I need to :ahem: 'grow up.'

Here's how I look at it. Swearing is the cheap and lazy way to express yourself. It's also rude on a number of levels. The hilarious thing is how many of you appear to be completely teed off that the swear filter is even there. Not everybody likes to see foul-mouthed 9 year olds clogging up the forums, and I doubt it'll kill you to not swear and use a different set of words.


#82042 Swear Filter

Posted by Reaper Pin on 30 May 2012 - 09:34 PM

Can... can I be the Caps Lock Pony of this site if swearing is ever allowed?
ple-please?




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