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Waller

Member Since 11 Jan 2011
Offline Last Active Oct 13 2020 10:15 AM

#32930 Starrgrl's Music Composition (Moar music added 3/14/2012 :3)

Posted by Starrgrl24 on 25 September 2011 - 01:23 PM

I'll just dedicate this topic to my original music compositions. The first two I'm gonna post is really just me practicing different styles. I just have an image in my head and I compose whatever from it. :) I made these rather quickly so balance is gonna be an issue but oh well. Here are the music:

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I was basically trying to copy the kirby music style (like kirby's dreamland series). xD Well...I came close. It was rather tricky composing the melody because I started off with the harmony, so it was very restricting. I still like it though. :)

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I have an obsession with boss battle music because it's just so fun to compose! I was able to find a nice, catchy, yet short harmony. I abused the chromatic movements, but oh well. Chromatic scale ftw. xD

I do admit, my music are fairly short and even minimalist (well I tried to be like a minimalist). I like it that way. Best to keep things simple. :)


#33715 hi there

Posted by Bill Cipher on 29 September 2011 - 06:33 PM


Lord N is your brother?! Why did he introduce to you that way, then?

Anyway, welcome to the forum! I'm Waller, but everyone calls me weird. I see that you have already seen the rules, so I won't link you to them. If you have any technical problems with the site, you should contact either Feld0 (Currently going by the name Twilight Sparkle), or AMAC.

You'll have a great time here, and I hope to see you around!

Lol, you fail to notice that Auzzie made you a question.

I had forgotten that tiny little fact :P


#30675 Should Nintendo make an open world game?

Posted by Ponkotsu on 21 September 2011 - 04:26 AM

I've given some thought to open-world Nintendo games myself. It might be a little challenging to get the mass market to latch onto a number of concepts for them within traditional franchises, but it's certainly not impossible - though hard to say if Nintendo would go for such a design at some point. But we have actually seen some open-world games from them as is.

The entire Legend of Zelda series is pretty much built on huge open worlds to explore, with lots of sidequests, collectibles, and so forth, and elements like atmosphere, day/night cycles, weather, and so on playing larger roles in more recent installments of the series. They're less sandbox titles than just full open-world action adventures, though, with plenty of side content.

Fantasy titles in a vein not dissimilar to Yakuza, which itself is basically a modern day brawler adventure/RPG franchise set in a fictionalized take on Shinjuku with tons of side activities and quests to distract yourself with when not working on the main story - a bit of a tighter experience by design in terms of focus than its older sibling, Shenmue, which is more outright open-world adventure, exploring and conversing to advance the plot with lots of side activities to do. Given that Sega has a history of seeing their games not sell so well outside of Nintendo platforms post-Dreamcast (And especially this generation), it would make sense for them to bring Yakuza over to Nintendo platforms (Considering that it's hard to justify continually backing the PS3 with that series when it hasn't made money there all generation and stopped after the PS2, even the PSP Yakuza game getting quickly drowned out on charts since it dropped around the same time in Japan as Pokemon Black and White.), and to at least port over the first two Shenmue games and give Yu Suzuki a decent budget (As they certainly could on something like the 3DS or Wii U) to viably make a third and final installment to complete that series.

Mega Man Legends 3's cancellation was made all the more tragic by that it was an open-world title as well that, like previous games, would have had plenty of things to explore, see, and do on the side before its cancellation. The franchise was largely rejected by the PSX audience back in the day, where alternative takes on Mega Man were not widely accepted, but in more recent years, the Mega Man fanbase pretty much consolidated on Nintendo portables with GBA and DS Mega Man releases routinely doing well. Legends 3 could have potentially outdone its predecessors, made money, and opened the door for remakes of the first two games and the Misadventures of Tron Bonne, but unfortunately, it's looking like Capcom's trying to simply put Mega Man behind them now.

Word has been that Retro Studios was interested in making a sort of open-world Metroid game as well, based less around the usual simple, straightforward approach to the franchise, but more on letting you actually be more of a bounty hunter with Samus, going to outposts, taking jobs, then flying to different worlds and so on to track down your quarries and defeat them for payment. In a sense, almost like a sci-fi Monster Hunter. (In line with Narcidius's Monster Hunter-esque dragon slaying idea on the previous page. Nintendo even had something not dissimilar in terms of content on the Wii in Zangeki no Reginleiv, which had you battling it out with, giants, dragons, and other monsters across huge Dynasty/Samurai Warriors style maps, over-the-top fantasy arcade brawler style. Sadly, where Sandlot's Earth Defense Force games made it west despite dismal sales in all regions, Zangeki was kept in Japan after it sold poorly there too, as Sandlot's niche, awesome arcade games sadly have a history of. I'm still hoping Nintendo will give some of their titles a shot in the west yet in the future, on the 3DS or Wii U, after their first party Nintendo-published Wii and DS games stayed in Japan.) Unfortunately, Sakamoto shut that idea down, as he didn't want to see Samus portrayed that way, despite her entire history of essentially being this silent, deadly bounty hunter character. Of course, we saw what his thinking led to with her controversial portrayal in Other M.

Skip's Chibi-Robo games - especially the first one on the Gamecube - have been open-world surreal adventure games too, with a small amount of lightweight action, but after the first game and its park-restoration sim DS sequel largely went ignored in the west, the third adventure game on the DS stayed in Japan. The Wii's Captain Rainbow and Gamecube's Giftpia were in similar veins, too, and also stayed in Japan in the end, despite early plans to localize Giftpia that fell through. There are some elements of that in their release of last year's Snowpack Park on WiiWare, though that game's primary focus is still on penguin collection through a variety of little games.

As RPGs go, Opoona on the Wii also thrived on a beautifully designed, ridiculously indepth original world that made you want to explore every nook and cranny and rather wish you could set foot in the whimsical, lovingly crafted vast setting yourself, for reasons not dissimilar to how inviting Animal Crossing's world is, despite how unambitious the scales of towns and the city have been in that series so far, with no game in the series even having surpassed the animal population limits of the original N64/Gamecube game yet, when you'd think they'd want us to have larger towns with more animal neighbors, more interaction depth, and much more to see and do with each successive sequel - in the least, it's looking like the 3DS game is going to get that series back on a less conservative track, and hopefully the inevitable Wii U Animal Crossing will be even more ambitious. As for Opoona, Koei didn't back the game in any region, so its sales were fairly lackluster despite its brilliance, so at this point, I'm just hoping ArtePiazza will get additional shots at making more RPGs in its vein, with similar amounts of effort, love, and brilliant scale of design and imagination. Hopefully with more atmospheric and memorable Hitoshi Sakimoto soundtracks. I'd definitely buy spiritual successors or anything like that from them on the 3DS or Wii U - it'd be a shame to see them vanish back into making little more than scattered download titles and Dragon Quest remakes. Especially considering that while their Dragon Quest remakes are top quality, we've seen nearly every title in the series remade now, and they've proven their brilliance when they make their own RPGs already. It'd be a shame to waste that talent and potential when they could be establishing their own identity, much like Level-5 has.

As Wii open-world games go, Final Fantasy Crystal Chronicles: The Crystal Bearers is a deeply underrated title, too, with a relatively short and straightforward central plot allowing the game to be sped through - not unlike Opoona - with a ridiculous number of things to explore, see, and do with hundreds of medals to earn on the side. The game doesn't achieve its full potential as a sort of a Crystal Chronicles steampunk take on the likes of GTA and so on, but I'd love to see that style of gameplay continue in the Crystal Chronicles universe alongside the multiplayer-oriented action RPGs, since like a fantasy Mega Man Legends, it's already brilliant and has the potential to become even greater with more time, effort, budget, and ambition.

I've commented before, too, that after seeing how good they managed to make the Urban Champion 3D Classics update look, I'd love to see Nintendo reimagine the franchise - much like they have with Kid Icarus, and would be wonderful to see with StarTropics, perhaps turning that into a new successor to the Mother/EarthBound series - as an answer of sorts to the likes of Yakuza, roaming a big open world city and battling it out with various thugs to try to restore peace to the city, not unlike Streets of Rage as well. Even a sort of brawler or brawler RPG spinoff of F-Zero where you explore the huge sci-fi city or cities showcased in the series' sci-fi universe as Captain Falcon and hunt down criminals could be a lot of fun. And we've seen a number of impressive urban city settings in various Mario Kart games - and there's a big city in Wario's own universe, as showcased in the WarioWare series - but we've never gotten to explore these sides of the Mushroom Kingdom or anything else outside of these franchises. It'd be interesting to get to. As it stands, the only open world brawler RPG take on anything we've got coming for a new Nintendo platform now is the remade of the original Kunio/River City NES/arcade game, Renegade, which is now 3DS bound, with a new updated take on the main story mode to infuse the RPG style elements of River City Ransom - which in turn inspired the likes of Kenka Bancho and Yakuza, which would be wonderful to see on Nintendo platforms, and getting western releases - in addition to the classic full arcade-style run through the game. With any luck, that will follow the usual trend we've seen in recent years and it'll get a quiet western release from the likes of Aksys, though it doesn't exactly push the 3DS's hardware capabilities, using basic 3D backgrounds for the environments and the 8-bit style 2D sprites like paper cutouts for all of the characters, maintaining the old school Kunio/River City vibe.

Level-5's upcoming Time Travelers on the 3DS is apparently going to be an extremely ambitious title too, with massive open environments to explore confirmed, potentially at least some of which will be in a modern Tokyo-esque setting from the looks of things, as well as potentially in the devastated future. It's unclear what the game's exact setting framing will be like at this point, but a western release is a lock since Level-5's made clear that they want the game to be a huge million-plus selling hit and are investing heavily in that, and we should be seeing a new full trailer and fuller reveal for the game very soon, with Level-5 World coming up in Japan next month. Their seemingly Animal Crossing-esque Fantasy Life seems to have a rather open world setting too (Not unlike its predecessor, the London Life RPG in Professor Layton 4 on the DS, which comes out soon), and their soon-to-be-released-in-Japan Girls' RPG: Cinderelife seems to have an at least partial open world with a cute, modern urban setting. The kind of setting that could be neat to see explored in any other RPGs or adventure games from them on the 3DS or Wii U in the future, perhaps with a less gender-exclusive design focus. As it stands, with all of their excellent first-wave 3DS games to be released in the coming 6-8 months or so, aside from the already confirmed Professor Layton 6 for the 3DS, hopefully we'll see them at least announce their second wave of 3DS games at the event next month with some more big, ambitious titles, considering their already excellent support for the system and strong investment so far - which has already visibly paid off, with Professor Layton 5 being one of the biggest 3DS hits to date in Japan, and that'll be coming west next year, no doubt.

Auzzie Wingman's already mentioned my own Mii-based social networking concept in Miitropolis, of course, so I don't really need to say anything in that regard that hasn't already been said.

And finally, as a comical response to the likes of GTA, Nintendo's invested directly in Travellers' Tales and we've got Lego City Stories due out as a Wii U launch title and another strong 3DS title to look forward to in the platform's second year of life as a complete Nintendo exclusive - which makes plenty of sense, considering that much like Disney games, Sega games, and quite a few other properties this generation, the Lego franchise hasn't really sold well outside of Nintendo platforms this gen and doesn't have a profitable audience elsewhere - so I'm really looking forward to seeing how both versions of that game turn out, as they look to be Nintendo's biggest direct investment in a non-Zelda open world property to date. I'm curious to see whether they'll try to get any GTA titles - I'm not a big Rockstar fan myself, though I'm interested in trying the Wii version of Bully, and certainly recognize that getting their support would be a major western support gain - in the future, or if Nintendo will try to find their own responses. In general, I've always liked the idea of big, ambitious open-world gaming, having grown up playing old school PC RPGs of crazy-huge scale like Ultima and enjoyed many RPGs and adventure games in the past with massive settings to explore and immerse yourself in. I'd love to see Nintendo and third parties backing Nintendo continue to explore that sort of game design and build even more of an audience for it - even Xenoblade, which will hopefully see North American release yet, has one of the largest and most ambitious settings for any game this generation - while still ensuring that there's no lack of tighter and more focused experiences for everyone not interested in open-world gaming. It'd be great to see Nintendo explore that kind of game design beyond Zelda more frequently. And I've been playing the Order of the Phoenix Harry Potter game as of late, and while the game itself is a fairly mixed bag, even it serves as a solid example of the kind of intrigue a well-designed open world is capable of with its huge Hogwarts for you to run through and explore rather thoroughly, with a major focus being on hunting down huge numbers of secrets all throughout the massive school.

I would like to see third parties finally start to take Nintendo's mass market audience more seriously - the much stronger 3DS support over that for the visibly extremely troubled Vita is a positive sign, and we're getting a lot of good lip service for the Wii U so far, which just needs more followthrough after too many companies treated the Wii's routinely profitable mass market audience like 'inferior,' second-class gamers compared to the routinely very unprofitable PS3/360 audience - and bring more ambitious open-world games to both the Wii U and 3DS. And I'd like to see more of the open-world game design focus explored as a concept with adventure games, RPGs, brawlers, and more rather than just focusing on rehashing the Rockstar formula of primarily focusing on crime-based somewhat tongue-in-cheek game design. While GTA has made the significant mark on gaming - and open-world gaming in particular - that it has, there's no reason we shouldn't be seeing much more done with ambitious open-world concepts than merely following in GTA's footsteps. And with the lighthearted and undoubtedly solidly designed comical spoof it looks to be, Lego City Stories seems to be a step in the right direction in terms of overall response.


#21352 Do you think Nintendo should move to the iPhone?

Posted by SparktehFox on 13 August 2011 - 07:30 PM

Oh come on. I respond to what you said about SEGA then you quote me, but you actually somehow manage to miss what I said so you just go and restate what you said before. I should not have to repeat myself.


Let me reiterate. Going by what you've said, Nintendo should make a "planned transition" from being a first party to becoming a third party. Apparently, you believe Nintendo can do just as well if they "cut their losses" and stop developing consoles only to support Sony. In actuality, If Nintendo where to drop console development and just become a video game producer they would lose console sales, 3rd party support, 2nd party support, have to pay portions of their money to Sony and give Sony licensing to their franchises allowing Sony rights to Nintendo's creations. Nintendo would ultimately lose billions and have to resort to allowing M$ third party support as well. More money would be lost in development costs, and Nintendo would merely become a shadow of it's former self becoming Sega.

And as to how Sega was "forced" into becoming a third party we can see near the same basic "strategy". Console sales flop and as such Sega goes on to spread it's [dreamcast] titles to other consoles until ultimately they stopped production of consoles and announced that they'd become a third party. This is the route Nintendo would take if they decided to become a third party regardless of if they are "forced" to or not.


This Graph Shows what happened to Sega as they became a third party.
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#26229 Wii U Hard drive

Posted by Wertville on 05 September 2011 - 08:57 PM

...but that could pose a problem. I remember reading in an article somewhere that, because the systems don't have a uniform amount of HD space, 360 and PS3 developers have to be more mindful of what they make for DLC and stuff.

On the other hand, this could be considered a good thing... Devs can't just expect to be able to release the other half of the game over DLC anymore.


#25589 A (mildly) disturbing look at our Google search stats

Posted by Starrgrl24 on 02 September 2011 - 02:04 PM

I have an idea. Let's drop this pony craze and start talking more on the Wii U? :P


#24768 Article: Apple To Beat Wii U To Tablet Gaming Market?

Posted by Wertville on 29 August 2011 - 12:48 PM

"If only Nintendo was willing to make iOS games (at a competitive price), maybe we would see Zelda iOS or Super Mario iPad Brawl. Maybe Apple should just buy Nintendo, since they’re already making such similar products…"

If Nintendo made iOS games...the quality would diminish greatly. "Zelda iOS" I prefer to actually have buttons to play a game like Zelda. "Super Mario iPad Brawl" Seriously? ...seriously. This is a bad idea if I've ever heard it. You couldn't play a game as complicated (it's technically complicated with all the buttons and whatnot) on a iPad. -_-

You're forgetting one important point that destroys all of their gaming credibility: They got Smash Bros. and Super Mario mixed up. I expect workoholic parents to make that mistake, not people writing articles... ON GAMING.

FYI, I didn't read the article and wont comment on it. For obvious reasons.


#24744 Article: Apple To Beat Wii U To Tablet Gaming Market?

Posted by Hank Hill on 29 August 2011 - 08:36 AM

Why do people seem to think that Nintendo is trying to compete with Apple? o_o All that article had shown is how idiotic GameRant's journalism is. Let's quote some things from them, shall we?

"iPad AirPlay Mirroring in iOS 5 releases this fall and will offer tablet-to-TV gaming similar to the Wii U a year before the Nintendo’s console is set to be released. Is this Apple’s big push into console gaming?"

Anybody with a brain could tell you that if Apple did anything gaming, it'd be insanely overpriced. The iPad AirPlay requires a Apple TV and a iPad, right? The cheapest iPad is what...$500? And then the Apple TV attachment is only an extra $100...


"#1: The Wii U tablet controller includes the classic gaming controller features such as analog sticks, triggers and buttons that the iPad 2 is lacking but it certainly looks like Apple is set to meet Nintendo head on in the tablet controller gaming market and it’s Apple going into this tablet gaming battle with a big head start.

#2: Apple has the installed base advantage as they have already sold over a million iPad 2 devices and over a million Apple TVs that come complete with the App Store library full of games. The Wii U isn’t due for release until sometime in 2012 and all that stands between those Apple TV and iPad 2 owners’ and tablet-to-TV gaming is a free firmware update expected to arrive this Fall."

Let's simplify what they said. #1: The Wii U has all the control options the iPad 2 doesn't, but Apple is ready to beat Nintendo. That's fanboyism at its best...

#2: So...they've sold over a million iPad 2 devices and over a million Apple TVs, so that's a ABSOLUTELY NINTENDO-CRIPPLING FANBASE, RIGHT? And yet, the Wii has sold over 87.57 million units (as of June 30th, 2011) I'm not seeing much of a contest there.

"This similarity in systems will certainly affect game developers choice of platform when creating their next game. At very least, the ability to port games from Wii U to the iOS 5 AirPlay mirroring and vice versa will seem like an obvious path to take and a very cost-effective one at that."

Cost-effective my butt. The Wii U is at the most going to be $400. (Although, in my opinion, it'll most likely be $350) and the iPad is $500, with a $100 Apple TV attachment. And if the Wii U discs are 25 gigs each, how the heck are you going to port THOSE to a iPad? It'd take 3 days to download. -.- "The similarity in systems will certainly affect game developers choice of platform when creating their next game." So, at the time, Nintendo has sold almost 90 million units of the Wii, while the iPad 2/Apple TV only has somewhere over a million sales? If I were developing a game...I'd go for the one with the bigger sales/fanbase. (In other words...Nintendo.)

"If only Nintendo was willing to make iOS games (at a competitive price), maybe we would see Zelda iOS or Super Mario iPad Brawl. Maybe Apple should just buy Nintendo, since they’re already making such similar products…"

If Nintendo made iOS games...the quality would diminish greatly. "Zelda iOS" I prefer to actually have buttons to play a game like Zelda. "Super Mario iPad Brawl" Seriously? ...seriously. This is a bad idea if I've ever heard it. You couldn't play a game as complicated (it's technically complicated with all the buttons and whatnot) on a iPad. -_-

"Maybe Apple should just buy Nintendo, since they’re already making such similar products…"

Maybe Sony should buy Microsoft because their controllers are similar. Maybe HP should buy out dell because the ENTER key looks similar. This alone is troll logic.

All in all, this really just shows how anti-Nintendo GameRant is, and why have, for the most part, stopped reading their blog a LONG time ago.


#24847 -

Posted by Feld0 on 29 August 2011 - 07:17 PM

To say video games are not art is to say that Radiant Historia is not art.

/thread



#23871 Republican Presidential Candidate inadvertently quotes Pokemon theme

Posted by Wertville on 24 August 2011 - 01:00 PM


Let the irony flow over you; then you will understand.

...Well, considering I'm Canadian and have no idea what the American ideals are, I'll just substitute them with my own dream of being controlled by Giant Japanese Magic Robot Mech Overlords  doing Japanese things with the occasional cool Western game :)


#24202 Miitropolis

Posted by Ponkotsu on 26 August 2011 - 01:32 AM

Yeah, it's been stated by at least a few third parties now at this point, I believe, that the Wii U will be able to "do everything the PS3 and 360 can." And at one point, Reggie did state that the Wii U would have an even more robust online service than Live or PSN, though his statements are typically best taken with a little salt, as their accuracy tends to vary. I'm looking forward to seeing what lies ahead, and hoping they'll make a show of this new ambition with some 3DS firmware updates sooner or later to show how set they are on making good on these intentions. It probably wouldn't be that tough to add something like achievements to the Activity Log at this point - with so few physical release, 3DSWare, and VC games out - to potentially update every game in those three formats to link up with it and to prep the Activity Log to eventually link up to a unified profile next year to share such information, with the potential of DSiWare games also getting updates to add them. It'd help to spur more digital content sales, at least, and provide a feature many have been asking for for years, which Nintendo themselves have implemented plenty of times now themselves, just short of finally giving us a unified system to link with and share with friends online - someplace to collect and view all these things together. And word has been that we'll be getting that with the Wii U. The 3DS certainly already has the framework in place, and if Sony can add trophies a ways into the PS3's life, with 3DS games being patchable and the firmware very updatable, it makes sense. Games with built-in systems like Street Fighter IV wouldn't take much work at all to connect as well.

I've seen it suggested in articles I've read before that Nintendo should consider implementing little achievements in every free app and channel they either have built in or release for free online, too, and that may not be a bad idea in terms of tapping into people's tendencies toward addiction to get them to get the most out of things like Face Raiders and the AR Games, as well as to fool around with apps like 3DS Sound and going out of their way to listen to the parakeets, or catch the help cats in whatever successors to things like the Photo and News Channels the Wii U may have. Emphasizing little hidden things and easter eggs has always struck me as a pretty delightful little way of drawing people in, and Nintendo does like giving us a lot of cute little mascot characters to interact with. Even on the eShop, we've got the little shopping bag mascot guiding us around. A little achievement pin for a profile with the shopping bag mascot just as a thank-you for shopping could be an effective encouragement for a lot of people to give the online shop a look where they may not otherwise. Same goes for things like StreetPass, having little things go on a profile for completing the little puzzle diorama images - which are practically trophies unto themselves - or finishing StreetPass Quest, and otherwise connecting with a lot of people. And of course, ideally, as I've mentioned, an achievement system's content might in some way extend into a virtual Mii world like Miitropolis, displaying collected figurines in Smash Bros., maybe a virtual shelf or rack displaying your Virtual Console collection with the original box art - which I'm quite glad they brought back on the 3DS and am hoping to see on the Wii U, along with the undoubtedly planned transfer of all Wii VC downloads to the Wii U - and so on, perhaps the actual systems in your VC library as well, from NES to NeoGeo arcade cabinet and more.

The more online social features and additional stat tracking, features, and metagames they can add to the links of the Activity Log, StreetPass Mii Plaza (Which they've already made clear they're going to continue building on), and things like the friend lists and potentially some kind of StreetPass-esque SpotPass metagames to play with online friends, the better. And as always, the sooner they can get a functioning instant messaging service on the 3DS, the better, too. They definitely shouldn't dawdle when it comes to more major updates and ambitious new features, both to expand their audience further by surprising skeptics and further give their current customers even more to play with and do. With word of a new Flipnote application coming this year and other updates planned, I suspect we'll see some more major surprises in firmware updates in the coming months, which new users will get to enjoy right out of the box as the latest firmware hits new units in the factories. But we definitely can't see improved online support and features soon enough, especially with Nintendo's own first first-party online titles coming later this year in Mario Kart 7 and seemingly Kid Icarus: Uprising.

In the least, I'm pleased to see SpotPass living a bit more up to the whole constant stream of regular new content ideal so far where WiiConnect24 didn't end up getting used to anywhere near its full potential and they didn't get nearly ambitious enough about the Wii's social online features or channel potential. Things like free downloadable content for Nintendogs, DOA, Samurai Warriors, and regular weekly updates for things like Nintendo Video are positive signs and definitely bring some nice little regular surprises.


#24201 Will the WII U have a brand new sensor bar?

Posted by Auzzie Wingman on 26 August 2011 - 01:32 AM

Hmm, not very welcoming behaviour, Lord N. It is... unbecoming. I think Rarity has too much influence over you.


WOOOOOOOOOOOOOOH THERE!

1: im 32 i dont really play pokemon, my wife would leave me.
2: Things change people want different things, you say nintendo make cheaper than competition well heres 3 words for you 3.D.S! most expensive handheld EVER! (At launch) You may be completly broke or unable to save but i would rather pay an extra £50-£100 and get the very best that nintendo can do no matter how long i have to wait.
3: I dont claim there kings of motion control im just saying the interface is good.
4: Trolls??????????????????????????????????????


1. Really, your wife would leave you if you played pokemon? Are you sure? What games do you play that wouldn't make her leave you? I am curious. I know several married people around your age who play pokemon, even one who battles against their wife (and loses hehe).
2. Change is continuous, of course. Nintendo do have a slow adaptation. We may see less of this as Miyamoto is no longer an active participant in hardware decisions. I honestly think Nintendo have learned their lesson. The Wii U is not going to be the same deal with every other Nintendo item to date. I can feel it. Strong indicators are all the 3rd Parties moving in, and EA working with the online (and considering they have a lot of online games, it is definitely not going to be piss poor or even adequate).
3. It appears did not Lord N read your post properly. I think what you meant to say was "If Nintendo hadn't attempted to take the Motion route, Xbox could be the king." I personally haven't used the Xbox Kinect myself, but considering the small room space, poor lighting and previous experience with Eye Toy, I am not to big on that idea anyway.
4. I believe Lord N went a little too hard on you. I just think the guy had a rough day at the office.

Now, if you are reading this, Lord N, you need to take a breather. It seemed like you got a little bit frustrated back there, something I personally will not tolerate because this forums is awesomesauce and this anger is only out to disturb this serene little corner of the internet. We don't even have any real trolls (Wertville will try to differ, I know it), and we certainly don't need a hasty accusation here or there to start that now.
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#23894 What's the point of next gen consoles?

Posted by Auzzie Wingman on 24 August 2011 - 03:31 PM

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#23926 IGN sucks when it comes to talking about the wii u

Posted by Auzzie Wingman on 24 August 2011 - 06:20 PM

Yes you can.

It's spelt "F", "A", "I", "L".


#23767 Miitropolis

Posted by Ponkotsu on 23 August 2011 - 08:17 PM

Thanks for the nod in the news post! :) Here's hoping they go someplace really interesting with this. It's definitely time that they cover their online weaknesses. Achievements fall into the same issue - fun optional features, I've found in Nintendo platform games that have them, and fun for profile building on Steam, but nothing that makes or breaks a game platform or experience, for sure.

I'm definitely looking forward to seeing what the future holds for both the 3DS and Wii U in terms of online features and experience - it's definitely increasingly sounding like they're going much more ambitious places, with some real evidence for that. They just can't start launching features like this - however Miitropolis-like or not they may be - soon enough.

Agreed on the holographic storage, too - I'm looking forward to seeing how that's eventually integrated into future platforms down the line and how that will effectively resolve internal space limitations for download titles and save files.

The more ambitious Nintendo gets as they continue to move forward, cover their weaknesses, and sharpen their competitiveness even further, the better.




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