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Waller

Member Since 11 Jan 2011
Offline Last Active Oct 13 2020 10:15 AM

#292043 Post Here Every Time You Get Something!

Posted by Raiden on 30 June 2014 - 10:29 PM

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#293661 Bayoentta 2 vs real locations

Posted by Raiden on 18 July 2014 - 10:37 AM

Hello, my name is Hiroki Onishi. I was the lead environmental artist for Bayonetta 2.

A large section of Bayonetta 2 takes place in Noatun, a city filled with waterways and rivers. In order to design Noatun, we traveled to Italy and Belgium to see cities that fit this aesthetic up close. The trip ended up being more rewarding than we could’ve imagined.

 

 

Our journey began with a 12-hour flight from Kansai to Brussels. We planned on visiting Bruges and the Cathedral of Our Lady first, but when we arrived, we heard the Royal Palace was currently open to the public, so we rearranged our schedule to make that our first stop.

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The Belgium Palace

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In Game

The Royal Palace was perfect for helping us figure out the some of the game’s grander architecture. A lot of the places we visited prohibited photography, so we were thrilled that the palace allowed cameras as long as the flash was off. It was a great start to the trip. The building we created for Bayonetta 2 ended up being a little more stylized than we originally planned, but I’m happy with how it turned out. I think its impact on the player is stronger than before. Look forward to seeing it in the game.

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Church of Our Lady

Can you see the color reflected on the floor from the stained glass in the picture above? These kinds of antique glass have a high transparency that clearly reflects color onto walls and floors when hit with sunlight. This photo was taken in the Church of Our Lady in Bruges. If the sunlight is too strong, only white will be reflected, but if it’s too weak, the colors will blur and be indiscernible. If you don’t have the correct amount of light, the phenomenon won’t occur. We saw several cathedrals on our trip, but this was the only time we were able to catch light reflecting on the floor. I saw this and thought… I really want to recreate how beautiful this is in a game. It ended up being everyone at Platinum’s favorite location inside the cathedral in Bayonetta 2. It’s nice to be able to just turn on a game and see it any time I like.

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In Game

After we were done in Belgium, we moved on to Italy. Our time in Italy provided two breakthroughs to Bayonetta 2’s environments.

The first were these stone walkways. The picture below was taken in Florence–notice how thick the stones are and how the road curves upwards in the middle so rain will naturally flow down to the waterways on the side. On narrow roads with no waterways, the path slopes inward, so the water will collect in the middle.

We designed several paths like this for Bayonetta 2. In an action game, it’s more beneficial to the player in battle to have the camera looking downward, so the ground will usually take up a significant portion of the screen. Therefore, we put a lot of emphasis on making these textures look realistic. I think if Bayonetta really did fight here, she’d probably get her heel stuck between two rocks in the road.

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Florence

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In Game

Our other major takeaway was the tiled roofs. Most of the roofs in Italy are made with orange bricks that turn white or black when aged. Only bricks that have been newly thatched are orange. Houses that didn’t regularly repair their roofs would have nothing but white bricks. However, if you look from the distance, the city’s buildings look like they are covered in a uniform layer of orange. Our hotel in Venice had bricks low enough that you could stick your hand out of the window and reach up and touch them. They must have been considerably aged, but they felt sturdy and held in place surprisingly well. In Japan, there are places that try to imitate European style by selling pre-aged, multi-colored bricks, but after going to Italy, it terrifies me that Japanese people probably don’t understand how different the real thing is.

 

 

Florence

The cities in Italy were full of flowers—the terraces on buildings would usually be decorated with colorful flower arrangements. I assumed this was done for tourism, but when I asked someone, they told me everyone grows them because it’s easy. They’re mostly geraniums that need to be watered or looked after very little. It’s true, we were in the city taking photos from early in the morning until late at night, but I never saw anyone watering anything. When I came back to Japan I bought some geraniums myself to see if they really were that easy to take care of. They were all right when it was still warm out, but every last one died in winter. Maybe Japan isn’t the most welcoming climate for them.

 

Santa Margherita Ligure

 

Venice

I saw something interesting when I was in Venice. Can you see the picture below, and how the knobs are close to the middle of the door? When I asked why, I was told it was because older locks were made separately from handles, and it was hard to fit both in the same place. The picture below wasn’t the exception; a lot of doors in Venice looked like this. They seemed like they’d be tricky to open.

 

Venice

 

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Venice

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In Game

I think the most challenging thing we faced after our trip was conveying how important water was to the everyday lives of the city’s inhabitants. In Venice, there were no roads for cars to run on, because there were no cars—everything was handled by boats. There were no gates in the rivers to make sure travel was simple. Even refrigerators and laundry machines were carried to houses on small boats before being loaded up on push carts. We had to carry all our equipment on a boat to our hotel, and then drag everything along bumpy stone paths. It was a new experience for all of us, and it gave us some slight culture shock. Yet I think it was things like these that gave Venice a unique artistic quality that was interesting to express in the game. If anyone from Venice were to play the game and actually relate with our depiction of the citizen’s daily lives, I’d be honored.

Going abroad provides new experiences, information, and teaches you to view things in a broader, different way than before. Even outside of work, I still make an effort to travel abroad every year. If anything, just because I learn so much from it. I actually still haven’t traveled anywhere in Asia outside of Japan, but I hope I’ll eventually have the chance to. Thanks for reading all the way to the end!

 

 

http://platinumgames...-and-waterways/



is it october yet?




#293284 Books you're reading now

Posted by Raiden on 15 July 2014 - 01:48 PM

Historia del Arte - E. H. Gombrich

 

I'm not reading much because my glasses broke in a recent accident, so it's just this one... painfully.




#256469 Post Here Every Time You Get Something!

Posted by Envy on 16 November 2013 - 11:02 AM

While everyone else was getting their PS4s, I got an oboe.

 

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No offense to the PS4 (which I will want to get someday), but I don't take that back!




#290909 YouTube Is About To Delete Independent Artists From Its Site

Posted by Portal on 19 June 2014 - 09:13 AM

Who still uses youtube to listen to music?

I listen to Kyle Landry daily. The best pianists are on YouTube.


#290796 Aonuma wants to include less tutorials in Zelda U, ethink/reconstruct the idea o

Posted by 3Dude on 18 June 2014 - 10:40 AM

So after 20-something years we're just now realizing OoT turned Zelda to crap? What game are Zelda fans supposed to worship now?


The same one they should have been truly worshipping the whole time.

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#289375 Zelda U graphics thoughts

Posted by 3Dude on 10 June 2014 - 10:56 AM

But would Nintendo really risk making Link a girl? Unless they have decided to go down the RPG route and let you choose your gender?
 
I do see where you are coming from but I think it may just be the art-style that makes him look quite feminine. It looks very anime-esque and I feel that anime has a tendency to make male characters look quite feminine.
 
It will be very interesting (and strange) if it is a girl though.


What risk?

Its not art style that makes me think this one is female. Its Anatomy. Humans are sexually dimorphic. They are very different in skeletal and muscle structure, its not just boobs and dangly bits, or pretty faces. Ive never looked at a link before and had any question of the gender despite the pretty face because of this (windwaker excluded, as at that age physical gender is irrelevant to body structure). Link has a masculine body structure.

From my experience in college art classes, particularly the classical arts anatomy and physiology of the human form. (Drawing naked people YAY! Of all body types.... and ALL ranges of (adult) ages. ALL. AAAALLLLLLLLLL AAAAAGGGGEEEESSSSS.)

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This stands out strongly as a female back. from the shoulders, the scapula, down to the waste, very feminine in muscle structure. And yes, believe you me when they designed this character, and ANY character they do indeed have skeletons, and muscle structure as part of their design. As well as nude (but probably genitaless) design sheets in concept art to show off that muscle structure for people to understand how the character is formed. Yes, even in fictional characters that do not have realistic art styles. Egads if those ever got out...

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And this is a feminine neck and shoulder structure.

Im not just looking at the face, and judging from the enlarged eyes and slimmed jaw... If this is still a male, It will be the first time they went past making just the face androgynous. WHich they could also do. Maybe this time the hero is hermaphrodyte!

I honestly wouldnt be surprised if Nintendo tried later to reveal this as a surprise.

Any other Link design, would have taken me by surprise if they tried to pass it off later as female. This ones body structure stands out very strongly as female to me.


#285786 What music are you listening to at the moment?

Posted by Arioch on 19 May 2014 - 07:48 PM




#282690 The Evil Within- Horror Game of the foreeverrrrrrrr

Posted by Raiden on 26 April 2014 - 02:00 PM

They made Skyrim bro.

Exactly.




#275654 Heh, I made a chill-out song. :333

Posted by MatrixChicken on 04 March 2014 - 06:13 AM

Hi guys! Well, I thought I'd do some shameless self-promotion here and get you guys' opinions of mah new song... It's not the most interesting or engaging, perhaps, but still. :P It was probably inspired by Aquatic Ambience somehow, but don't let that make you think it'll be near as good. xD

 

So yeah, here it is... Underwater Mountaintops...

 

 

So what's your opinion on both this song and chill-out music in general?




#274780 Wii U overtakes lifetime 360 sales in Japan

Posted by Raiden on 26 February 2014 - 04:55 PM

Japanese know better and won't accept American trash.

Better.




#267479 Madonna scapegoated for using the "n" word.

Posted by Chrop on 19 January 2014 - 02:49 PM

I have a weird few on stuff like this

1. She's a major celebrity followed by a TON of fans and other people, Honestly how stupid can she be to use the N word and not know that she's gonna get abused from it by thousands of people who follow her.

2. People should shut the hell up about it, she never used it against anyone in a mean way, it's just a word, like any other word in the dictionary, if she used it against someone then fair enough, but she used it to praise the kid with. How in the world is that offensive??? It's being a child all over again "oh no! She said the F word!!! Tell the teacher!"... This is why I hate people.




#267261 Feminist Lunatic Flips Out

Posted by Nollog on 18 January 2014 - 11:21 AM

He created a confrontational environment, she responded in kind, and he escalated it, then she decided to just be completely honest with how rainbowty some people are.

Also, who the Wii records himself trying to pick up random girls?


#266444 What music are you listening to at the moment?

Posted by Arioch on 13 January 2014 - 10:51 PM

This band sounded pretty nice




#265149 What music are you listening to at the moment?

Posted by Auzzie Wingman on 07 January 2014 - 01:18 AM

Lust SIN II, for the nice intro

 

Dissonance, for the brutal intro






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