Outstanding game. What was it known for? Grueling hard difficulty, very large array of characters, a deep, and sometimes confusing, plot that expanded upon it's equally outstanding, but less confusing, predecessor, the lack of motion controls, a sword-smith shop and a less-intuitive, but still decent support system.
What of those do I hate about it? None. All of those are either positive or 'meh' to me. What I hated was how freakeling long each individual fight was >.<
Beautiful and awesome animation, but to shorten each level by a few hours I would turn them off. I don't want to wait 30 seconds just to see the guy I killed die in one hit, like I expected, and another 5 to see me gain 1 exp T.T
GBA games have it right; Nice and quick, but equally awesomesauce.
- Bill Cipher and Turboblaze like this


 
							 
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