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InsaneLaw

Member Since 25 Jan 2012
Offline Last Active Jul 06 2012 06:07 PM

#59333 Dragonball WiiU game

Posted by InsaneLaw on 02 February 2012 - 07:22 PM

Yeah, the Budokai Tenkaichi games were great, I would also like to see a proper Dragon Ball adventure game, telling the whole story through all the character's points of views, well, they could just make it from Goku's point of view.


#59316 Dragonball WiiU game

Posted by InsaneLaw on 02 February 2012 - 06:16 PM

Yeah, and I think it's practically guaranteed, along with Bleach, Naruto and One Piece games.

I'd like to see if they'd have their own Anime Channel, or a CrunchyRoll and/or Funimation App.


#58175 Known facts

Posted by InsaneLaw on 28 January 2012 - 01:28 PM

The Paranoma demo did have a lot of frame drops afaik.
I really hope the Wii U can compete the 720 and ps4(Which is gonna be the 8th cell in the ps3 ?)

But I don't think we can go much beyond the graphics of the Zelda WiiU Demo.. So if Nintendo can really make a game looking like that without any lag or so.
That would be good. As to top that, like 720 and ps4 want to do, their console would be really expensive.


Btw, can we use the WiiU controller as a Tablet?
I think we can, as you don't have to turn on the WiiU self to use if. Which is awesome.

Like as in that WiiUfit trailer, you just took your balance board, connected it with the WiiU controller. BAM, your weight is measured. :)


The Panorama was a video, not graphics, it was made from a really low resolution camera shot at all angles like Google Streetview.


#58089 The Wii U is 2x the power of the Xbox 720

Posted by InsaneLaw on 28 January 2012 - 04:02 AM

Tenkay, 6x 100 is 600...
(the next bit isn't aimed at anyone specific)

None of the rumours considering the power of the consoles can be considered true.

You can't compare the PC graphics cards because consoles DON'T USE THEM as I've said many, many times on different parts of the internet.

The first gen dev kit for the Wii U may have been using a R700 to get developers projects on their system, but after that it would've been the companies own modified chipset, and a more powerful one at that.

Plus, the original rumour that stated that the Wii U was using an R700 stated that it was using a Power 6 PC, which was already proven wrong by the time E3 came around, since the Wii U is using Power 7 architecture, which believe it or not makes quite a bit of difference. Plus those kits were underclocked themselves, so it won't be just 50% more powerful than the PS3 (which is what the first rumours said, not the 360).

And of the CPU, we don't know how many cores and what sort of set up the Wii U is using, so we won't ever be able to guess it's power until it comes out or if Nintendo release the tech specs.

We don't know anything about the Next-Gen consoles and all these rumours are just made up guess work produced to get more reads/views, the only thing we do know is that the Wii U is more powerful than the current generation, and probably by quite a bit more than the rumours would have you believe, considering the ones that said it were actual developers.


#57783 New Wii U news: Wii U will have a individual account system, and more

Posted by InsaneLaw on 27 January 2012 - 02:57 AM

Well, the Wii U wasn't really meant to be unveiled at last E3, it was supposed to be about the 3DS, but then the rumours started and Nintendo was forced to put something together quickly, especially the Zelda Demo, that was made in a very short timespan.


#57182 Xbox 720 to be 20% more powerful then the Wii U

Posted by InsaneLaw on 25 January 2012 - 05:10 AM

Right there's a few things that are needed to help this move along.

1. Consoles don't use PC graphics card, only GPU's based on their tech, they end up being completely different and essentially more powerful.
2. DirectX is only used in Microsoft Products such as Windows and the Xbox brand (which was originally called Project DirectXbox) every other competitor uses their own developed API engine to make full use of the hardware, so it doesn't matter about DX11 and Shader Model 5.0, the Wii itself didn't even use shaders, it used TEVs, the Wii U will use shaders but in it's own way.
3. The Wii U could always add new tech, just because early dev kits were based off of the R770, doesn't mean they are now, and even then, they still had stuff like Hardware Tesselation, also Nintendo has said that the machine can do SterioScopic 3D, which the 4800 series can't do.




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