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MehGuy

Member Since 06 Feb 2012
Offline Last Active Sep 04 2015 12:33 PM

#297041 Mario Kart 8 V2.0 Patch Screenshots!

Posted by ZyroXZ2 on 27 August 2014 - 12:06 AM

Hello, grabbed some screenies for you all of the new Mario Kart 8 patch!

 

New_Char_Selection.jpgNew_Cup_Selection1.jpgNext_Race.jpgPre_Purchase.jpg




#296957 Edge Takahashi interview 'Game map in X more than 5 times larger than Xen...

Posted by 3Dude on 26 August 2014 - 10:46 AM

In edge issue 271:

Takahashi on X: "Vehicles are called Dolls. They are 5 Times larger than a person. So to get the same feel as Xenoblade Chronicles, the map would need to be 5 times bigger. The game world in X is in fact even bigger than that."

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#296622 Hyrule Warriors

Posted by Raiden on 22 August 2014 - 08:25 PM

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#296550 Female Link HW Artbook

Posted by 3Dude on 21 August 2014 - 03:50 PM

Aware of both. And the only thing making petty whining sounds is your attempt to stifle discussion that may differ from your view. But nothing new there. That's what forums are for.
Link may be referred to that now. And makes sense now. But it's also the dudes NAME. as in that's the name he is called by other characters. Even in the very old cartoon. Of course, you could change the name as it offerer end customization, but that is the default NAME. And Link is a dude. Should remain a dude.
Thor is Thors NAME. and the hammer was made for him. Given to him. Power meant for Thor. The dude with blonde hair. So if someone else was worthy, they get his power. Simple.
Chick Thor will bee short lived as well. Stupid idea that makes zero sense. Just an attention grab.

I dont know, the last couple female thors appeared for a while. Oh wait, that was before you were born, which is why you dont know about it and think this is something new.

female-thor-rocks-comic-book-world.jpeg?

Oh noes a girl already got in the clubhouse!!!

Wow. Kinda defeats your whole stupid notion of it being a stupid attention grab if its not remotely close to something new or different huh?

The cartoons also called pit, kid icarus. So great support you got there.

Also, its not 'now' miyamoto specifically had the default as link because, and I quote, from 1986 'it represented the link between the player and the game.'


#295653 Female Link HW Artbook

Posted by 3Dude on 12 August 2014 - 11:12 AM

I don't see a need for female link in a canon game when you already have zelda.


How is that relevant?

There is no need. The line of the hero just happened to have a female at the time of the impending disaster.

There is no Canon about the line of the hero needing to be male. They simply need to have inherited the unbreakable spirit of the hero.

Also, Zelda can not be a love interest for Link in any game other than Skyward Sword, because that would be called incest, and thats a no no.


#296238 We Zero Suit Now

Posted by Arioch on 18 August 2014 - 10:16 PM

Sakurai, you magnificent bastard, you

 

10612714_316135405226813_499499075384506

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Source

 

 

Thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here's Samus in shorts!

You can use the same outfit variations in both the 3DS and Wii U versions.

 

Shall we begin the countdown until kotaku loses their collective shit and begins to crucify all video games again?




#242059 What's the weirdest post you've seen on Miiverse.

Posted by Fiery on 27 August 2013 - 05:21 PM

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#296172 Bayonetta 2 Screenshots

Posted by 3Dude on 18 August 2014 - 05:01 AM

Gamejunkie, on 18 Aug 2014 - 08:29 AM, said:Having played the game from what I can tell its not graphically superior to the first game on the PS3 and Xbox 360. That's not to say its bad by any means. Anyone who played the first game or wanted to and couldn't will probably like and be impressed by it and the sequel on the Wii U. Its basically more of the same.

Dude, it comes with the first game on wii u, except remastered at a locked@60 fps and with no screen tearing, and the second game craps on the first one from space visually.The only thing you are saying is you have a really, really, REALLY bad eye for this kind of thing.Like, its not even subtle.bayonetta-20091104072250078-3045992_640wLike, route 666 which back then was an awesome highspeed action sequence, until you stop and actually look at it. Pathetic low poly repeating background, with low res textures, with low poly low res textured cars and trucks, with the exact same models repeated over and over and over and over again, with just different colors.

Bayonetta2_Screen_4.jpg
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This is all one area, one WHOLE area, not a treadmill of repeating assets like route 666, and bayonetta 1's other similar event stages. You fly throughout the entire city on a jet, a persistant city, again, not a tradmill like the first game.

And then, after destroying the jet, and going on a train, and destroying the train, and a tram, and on foot, and on flying rubble.....

You go to the biggest building in the city, which has been there the whole time,


Bayonetta2_Screen_3.jpg

And get in a boss fight with a creature so massive the ps360 could only render its HEAD and only in CUTSCENES. And here the whole thing comes out, with a vastly improved model, and is a real time boss fight, OVER THE CITY YOU HAVE BEEN FLYING THROUGH, at sun down, while the city is being sucked through a portal, and then, you summon an even BIGGER full bodied demon to kill it.

Thats not just better, thats a curb stomp.


#295630 New trailer for RIME. Hell yes.

Posted by 3Dude on 12 August 2014 - 09:50 AM




#294094 Your top 3 games needing a Sequel

Posted by genev on 24 July 2014 - 04:39 AM

1) The World ends with you

2) Child of light

3)Beyond good and evil




#293574 Fatal Frame to be revealed this week via live stream

Posted by GameObera on 17 July 2014 - 03:27 PM

Dropping this here, I translated and Subbed the trailer little earlier today
 

 

Can't wait

 




#293661 Bayoentta 2 vs real locations

Posted by Raiden on 18 July 2014 - 10:37 AM

Hello, my name is Hiroki Onishi. I was the lead environmental artist for Bayonetta 2.

A large section of Bayonetta 2 takes place in Noatun, a city filled with waterways and rivers. In order to design Noatun, we traveled to Italy and Belgium to see cities that fit this aesthetic up close. The trip ended up being more rewarding than we could’ve imagined.

 

 

Our journey began with a 12-hour flight from Kansai to Brussels. We planned on visiting Bruges and the Cathedral of Our Lady first, but when we arrived, we heard the Royal Palace was currently open to the public, so we rearranged our schedule to make that our first stop.

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The Belgium Palace

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In Game

The Royal Palace was perfect for helping us figure out the some of the game’s grander architecture. A lot of the places we visited prohibited photography, so we were thrilled that the palace allowed cameras as long as the flash was off. It was a great start to the trip. The building we created for Bayonetta 2 ended up being a little more stylized than we originally planned, but I’m happy with how it turned out. I think its impact on the player is stronger than before. Look forward to seeing it in the game.

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Church of Our Lady

Can you see the color reflected on the floor from the stained glass in the picture above? These kinds of antique glass have a high transparency that clearly reflects color onto walls and floors when hit with sunlight. This photo was taken in the Church of Our Lady in Bruges. If the sunlight is too strong, only white will be reflected, but if it’s too weak, the colors will blur and be indiscernible. If you don’t have the correct amount of light, the phenomenon won’t occur. We saw several cathedrals on our trip, but this was the only time we were able to catch light reflecting on the floor. I saw this and thought… I really want to recreate how beautiful this is in a game. It ended up being everyone at Platinum’s favorite location inside the cathedral in Bayonetta 2. It’s nice to be able to just turn on a game and see it any time I like.

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In Game

After we were done in Belgium, we moved on to Italy. Our time in Italy provided two breakthroughs to Bayonetta 2’s environments.

The first were these stone walkways. The picture below was taken in Florence–notice how thick the stones are and how the road curves upwards in the middle so rain will naturally flow down to the waterways on the side. On narrow roads with no waterways, the path slopes inward, so the water will collect in the middle.

We designed several paths like this for Bayonetta 2. In an action game, it’s more beneficial to the player in battle to have the camera looking downward, so the ground will usually take up a significant portion of the screen. Therefore, we put a lot of emphasis on making these textures look realistic. I think if Bayonetta really did fight here, she’d probably get her heel stuck between two rocks in the road.

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Florence

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In Game

Our other major takeaway was the tiled roofs. Most of the roofs in Italy are made with orange bricks that turn white or black when aged. Only bricks that have been newly thatched are orange. Houses that didn’t regularly repair their roofs would have nothing but white bricks. However, if you look from the distance, the city’s buildings look like they are covered in a uniform layer of orange. Our hotel in Venice had bricks low enough that you could stick your hand out of the window and reach up and touch them. They must have been considerably aged, but they felt sturdy and held in place surprisingly well. In Japan, there are places that try to imitate European style by selling pre-aged, multi-colored bricks, but after going to Italy, it terrifies me that Japanese people probably don’t understand how different the real thing is.

 

 

Florence

The cities in Italy were full of flowers—the terraces on buildings would usually be decorated with colorful flower arrangements. I assumed this was done for tourism, but when I asked someone, they told me everyone grows them because it’s easy. They’re mostly geraniums that need to be watered or looked after very little. It’s true, we were in the city taking photos from early in the morning until late at night, but I never saw anyone watering anything. When I came back to Japan I bought some geraniums myself to see if they really were that easy to take care of. They were all right when it was still warm out, but every last one died in winter. Maybe Japan isn’t the most welcoming climate for them.

 

Santa Margherita Ligure

 

Venice

I saw something interesting when I was in Venice. Can you see the picture below, and how the knobs are close to the middle of the door? When I asked why, I was told it was because older locks were made separately from handles, and it was hard to fit both in the same place. The picture below wasn’t the exception; a lot of doors in Venice looked like this. They seemed like they’d be tricky to open.

 

Venice

 

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Venice

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In Game

I think the most challenging thing we faced after our trip was conveying how important water was to the everyday lives of the city’s inhabitants. In Venice, there were no roads for cars to run on, because there were no cars—everything was handled by boats. There were no gates in the rivers to make sure travel was simple. Even refrigerators and laundry machines were carried to houses on small boats before being loaded up on push carts. We had to carry all our equipment on a boat to our hotel, and then drag everything along bumpy stone paths. It was a new experience for all of us, and it gave us some slight culture shock. Yet I think it was things like these that gave Venice a unique artistic quality that was interesting to express in the game. If anyone from Venice were to play the game and actually relate with our depiction of the citizen’s daily lives, I’d be honored.

Going abroad provides new experiences, information, and teaches you to view things in a broader, different way than before. Even outside of work, I still make an effort to travel abroad every year. If anything, just because I learn so much from it. I actually still haven’t traveled anywhere in Asia outside of Japan, but I hope I’ll eventually have the chance to. Thanks for reading all the way to the end!

 

 

http://platinumgames...-and-waterways/



is it october yet?




#290649 Zelda U graphics thoughts

Posted by 3Dude on 17 June 2014 - 11:58 AM

Internet morons been cracking me up since the gtav ps4 reveal.

When Shown Zelda U:
hyrule-grass.gif
Whatever, thats nothing any ps360 open world game could do.


Same Exact people seeing gtav ps4:
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OMFG LOOK AT THE GRASS!!! THAT BLOWS PS360 OUT OF THE WATER NEXT GEN POWER ZOMG!!!!


#291689 Bayonetta 2 Screenshots

Posted by Raiden on 27 June 2014 - 06:33 AM

Best part is PG said yesterday they want to make 3 with Nintendo if given the chance.




#290525 Original watchdogs reveal graphics found in unused files in PC game.

Posted by NintendoReport on 16 June 2014 - 10:54 AM

Actually, i just realized what Ubisoft did.

 

Watch dogs is all about hacking.

 

If you want to play the full game with the complete experience, you have to hack it.






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