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AndyG

Member Since 13 Mar 2012
Offline Last Active Feb 06 2014 01:42 AM

#241361 8 year old kills Grandmother after playing GTA IV

Posted by Blake on 25 August 2013 - 08:01 AM

No. 1: Why was this kid playing GTA?

No. 2: Why was there a gun within reach of this kid?




#241048 Anyone playing Splinter Cell: Blacklist

Posted by wombateer on 22 August 2013 - 12:57 PM

Great game, hopefully Watch Dogs is as good.




#240466 Minecraft is now available on Sony consoles

Posted by Tom on 20 August 2013 - 11:55 AM

There can't be a Wii U version.

 

It would make too much sense.




#240420 New WW HD screenshots show smaller HUD, decreased bloom effects, download 2.6 GB

Posted by 3Dude on 20 August 2013 - 06:51 AM

The bloom was a tad harsh on the eyes but i wouldn't have really cared if they scaled in back. I am rather surprised about the file size, i would have bet on at least 4GB. All though the game looks great i do feel it wouldn't have hurt to add some more polygons to some of the features in the level, those rocks on windfall island look a tad jagged (which i know is done of purpose to suit the artstyle but not so much here) but thats just my opinion. I'm not really seeing incentive to play it a second time round but for those who haven't played this really shouldn't miss the opportunity, trust me, you will be glad you picked this up.


Eh, 4Gb? Its almost if not completely asset identical to the cube version. Those rocks arent jagged for art style, they are gamecube era assets. Just stuff like updated lighting/shading models, and maybe(?) original textures left on disc uncompressed.

The original ww was 1.35 Gb


#240240 Why do people put down the WiiU

Posted by 3Dude on 19 August 2013 - 06:20 AM

Back in the late mid 90's Sega, hired a certain American marketer to counter against nintendos mindshare.


Sega CEO Hayao Nakayama hired Tom Kalinske to replace Katz as CEO of Sega of America. Kalinske knew nothing about videogames, but was a master of using psychological conditioning in advertising.

Kalinske unleashed a multimillion dollar psychological research campaign with thousands upon thousands of case studies, he found a huge potential market in adolescent teens, as these were the children who had been playing nes games for the past 5 years, now they were 10,11, 12, and kalinske KNOWS adolescent teens, they are desperately trying to pretend to be adults, and are horribly embarrassed of anything reminding them of their recent childishness.

Kalinske found his jugular, and went for it in one of the most brilliant and brutal psychological comparative marketing campaigns in history.

Kalinske tailor made an ad campaign for adolescents, full of rebelling against authority, sexual innuendo, and making a point of making childhood look incredibly embarrassing, and associating childhood with nintendo. Nintendo was for kids, babies. This is the source of Nintendo is kiddy, and no amount of reality could phase this perception. Not even when snes had super metroid and sega was still promoting a bright blue cartoon hedgehog. The manufactured halo effect was inpenetrable.

It worked amazingly well. Kalinske proudly released the results of his campaign to Nakayama. A final case study showing that thousand upon thousands of children 10-15 were now, at a ratio of 7-10, embarrassed to admit they owned a super nintendo, but felt cool for owning a genesis.

Some of these children inevitably became game reviewers, and clearly still under segas manufactured halo effect, and actively still perpetuating it, even though sega as a console manufacturer is now long gone.


#240108 Wonderful 101 IGN review

Posted by Hank Hill on 18 August 2013 - 03:23 PM

Isn't this the same lady that gave Xenoblade Chronicles a 7/10 in graphics because it wasn't on par with an Xbox 360 game graphically?

 

http://www.ign.com/a...ronicles-review

 

...yeah. Yeah it is. Take the review with a few dozen grains of salt, everybody.




#239925 Post your Art Academy Art here

Posted by Lupaie on 17 August 2013 - 09:08 PM

Here's an other one from me

 

 

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#239019 Post your Art Academy Art here

Posted by 3Dude on 13 August 2013 - 04:47 PM

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#239428 PSVITA PETS

Posted by Mitch on 15 August 2013 - 12:40 PM

PSVita Pets is simply a game of wonder and innovation. Let me explain. The game's beginning line of "Hey buddy, where ya been?" shows a long lost bond between a human and his pet dog. But it also deals with darker topics, "I bet there's plenty of stuff to sniff in here!" is a line hinting at the dog's long going and painful cocaine addiction. A scene where the dog finds food in a garbage bag, shows that the story line involves a family that can't afford the profits to supply their dog/dogs with the proper food. "Call 9/11, I look important" is a subtle way of the dog explaining that he needs 9/11 to prevent his terrorist plot to blow up the old Dollar Store where he bought the costume from. "Does my butt look big in this?" shows an example of the game's drama, as the dog cares emotionally about his rear end looking gigantic or not, due to currently unknown reasons.

 

 The game's shopping portion is also another aspect. As the family in the game is poor, the money they earn to buy said costumes are from low end jobs and illegal aspects. "For a human, you're pretty awesome", is the dog misunderstanding life, thinking this is how a dog's life is, when it should really be much better. The story later turns into a dungeon quest, as they search for treasure to hopefully improve their financial state. The "It's a bit spooky in here" line confirms that Mr.Bones and his wild ride will appear in the game. The AR part of the game, shows the dogs overjoyed about what a dog's life should really be. Compared to the storyline's plot, involving many dark and emotional tones. Becoming best friends with your dog involves caring for them, and improving your life to a point in which the dog is living a regular, love filled life.

 

 In the end, PS Vita Pets is a contender for game of the year 2013, let alone best game of all time. With many serious, emotional, and dark tones. It seems to be a creation of poetry of the highest quality, even above works such as War and Peace.

 

 

I can also confirm there will be a crossover between PS Vita Pets and DuckTales called Duckita Tapets. Someone needs to photoshop upload the cover of the box art.

 

You forgot to mention that this game is in fact a First Person Shooter 

 

*Confirmed by Unnamed Dev




#236165 According to GameInformer, Batman AO for Wii U will not have Online Multplayer

Posted by BlueBlur on 31 July 2013 - 08:36 AM

Fast forward a few months: ''Derp derp why didn't the U version sell?''


#235757 ASDA suspends Wii U stock

Posted by xBASSxMONSTAx on 29 July 2013 - 07:39 AM

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#235056 The Wonderful 101 is a 10GB Download

Posted by Alph on 26 July 2013 - 01:45 PM

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#233030 Are Devs "Lazy" Or Is The Wii U Difficult To Develop For?

Posted by 3Dude on 18 July 2013 - 07:47 PM

Its not lazy, the teams that handle ports are the bottom of the barrel. They typically have the least/no experience which is why they dont actually make games, but simply port games other people make.

So not only do they not have the experience or knowledge to make use of something different than what they are used too, they have no idea what makes the engine they are porting really tick and cant dive deep into it for of screwing it up.

Take a look at the who said what. 99.99% of the time the scenario goes like this:

Wii u hard/weak: Comment made from/derived from port team that only knows how to use middleware engines and tools provided to them.

Wii u actually pretty powerful: experienced devs known to make their own engines/tools.


But it doesnt really matter any more. Screens of pikmin 3 are flooding miiverse, the cats out of the bag. Anyone with eyes is starting to notice the weak narrative about the wii u is full of crap.

Now im just waiting for big name western 3rd parties to once again, show everybody why I dont buy them on Nintendo systems. They release second rate crap for nintendo systems. And I dont buy crap.


#233052 OUYA first month sales

Posted by 3Dude on 18 July 2013 - 08:43 PM

What did they expect?

The mobile taking over gaming narrative is a manufactured myth.

Dedicated gaming and mobile gaming are seperate audiences, two seperate circles with an overlap, not a pie chart.

Tablets/mobile arent taking over the casual videogamers, its taking over the casual pc users. It has all the convenient features of a pc, on the go, and in a freindly easy to use package. Namely, the internet.

And yes, that includes games. But no, it really isnt affecting dedicated gaming.

What is the most popular video game in the world, from the 80's, to current day? Played by more users than any game in history? No, not mario, no, not angry birds, no, not call of duty.

Windows Solitaire. People own smart phones not to buy games for them, but because they are a necessity. And by a lesser extension, tablets too. Its simply a nice convenience that they also have an abundance of time wasters to play when in line, or otherwise momentarily unocupied.

Of COURSE if you already own it as a necessary communocation device you will try some free or impulse buy range games while you are bored.

But, its not the same reason, or need that is fulfilled by dedicated gaming. Most These people, wouldnt play games at all if those apps were only available on dedicated gaming systems instead of on their necessary communication device.

As demomstrated by ouya.

That 'golden goose' the media manufactured is a fake.

The mobile crowd arent video gamers. They just like games when they are bored. Theyd be just as happy playing checkers or scrabble if it was a social norm.

Would you?

I wouldnt. Thered be a gaping void in my soul reality just couldnt fulfill.

I crave adventure, I thirst for glory, civilizations to discover, people to save.

We just arent the same just because we play 'videogames'.


#232612 EA, possibly others may charge over $60 US for PS4/XB1 games

Posted by Mewbot on 17 July 2013 - 08:05 PM

Isn't parity fun?

Not when you live in 'Straya.






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