But people all over "Teh internetz" started immediately questioning why the Wii U was shown with only one pad, etc.
By then, launch games were pretty far along and were coded for a certain spec. It was too late to include support. Especially since the multiplayer capabilities of many games was built around the principle of asymmetric Play.
Nintendo listened, bumped up the Wii U spec, and built it to seamlessly support TWO gamepads.
Games are now being coded for that (and all games have additional horsepower available as a result, whether they use two pads or one).
Next year, you will start to see support.
- Noonabites likes this


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