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storabajskorven
Member Since 06 Jun 2012Offline Last Active Feb 09 2016 03:19 AM
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#315466 It's a hard knock life for us Wii U owners.
Posted by NintendoReport
on 27 June 2015 - 03:18 PM
#315207 Yoshi's Wooly World reviews - GameSpot give 6/10
Posted by magiciandude
on 22 June 2015 - 04:51 PM
I haven't cared about GameSpot in years since I left that site and this review doesn't change that so... (shrugs)
Nintendolife gave it a 9 out of ten....
It's actually a pretty good site. They're not afraid to criticize Nintendo games when it's warranted. For reference, they gave Yoshi's New Island a 5 out of 10.
- storabajskorven likes this
#315158 B games. How wonderful they are.
Posted by Raiden
on 21 June 2015 - 11:21 PM
#315080 ZOMBI - Ubisoft
Posted by Colinx
on 20 June 2015 - 09:31 AM
As I posted on MNN: Honestly, this is awesome because ZOMBIU was FREAKIN amazing! So anything to see the series continue, albeit on other consoles is great!
- storabajskorven likes this
#315087 B games. How wonderful they are.
Posted by Hunter
on 20 June 2015 - 01:25 PM
Do the Conduit games count? I thought they were great
- Hank Hill, storabajskorven, NintendoReport and 1 other like this
#314914 Reggie talks about Zelda U's E3 absence
Posted by SPG
on 18 June 2015 - 08:56 AM
They better make a summer direct that is zelda U specific in 30 or so minutes in length
If not then we might have to wait until the VGA awards again to see anything...
i really dont want to sit through another vga rewards just to see zelda, that was painful to watch last year, it will be painful to watch this year
- storabajskorven likes this
#314906 Reggie talks about Zelda U's E3 absence
Posted by
Scumbag
on 18 June 2015 - 08:10 AM
The contradiction.
- YoshiGamer9, storabajskorven, Colinx and 2 others like this
#315054 Uncharted 4 looks amazing
Posted by SPG
on 19 June 2015 - 03:16 PM
#315065 B games. How wonderful they are.
Posted by Raiden
on 19 June 2015 - 05:40 PM
I know many people see AAA as the cream of the crop. Just It feels so many of then are mediocre to bad with a shiny coat of paint and millions invested in marketing. Some greats for sure. Some clearly are either mediocre like Destiny or terrible like ACU. Yet they still sell. They often overshadow smaller budget and less marketed games. That's to be expected but they are sometimes fantastic games with some goofiness or over the top. It great when you discover one. As a main example Platinum Games are very much like that. Even with big names they make the B-tier but amazing games. Devils Third is another. Ninja Gaiden used to be AAA. Ninja Gaiden 3 is bad,well vanilla NG3. Ninja Gaiden 3 Razors Edge on Wii U is a really good B game. More or less using pretty much the same assets it seems they kinda remade the game on Wii U not as much a port as they added and removed things. Like missions characters and weapons.
B games do not always have to be pure action games. Nier is a great Action RPG. Many people likes Enslaved. Majin and the Forsaken Kingdom I will take to the grave is better than anything Team Ico did. Conan is a fun action game but damn ugly lol.
Why do I enjoy them so much? They often just have some unique charm to them. Also do more of a even balance of gameplay and story rather than so much AAA being more cinematic. Often have a cool factor and mostly they often feel how we imagine 16 bit games in 3d as kids. They sometimes have some great humor and over the top. Not always.
I don't know if I can pick a fave but some I love are well ANYTHING from Platinum like Metal Gear Rising,Bayonetta series. I guess yeah anything PG makes I esp love.
Anyone into B games of any genre and what are some of your faves? If new to them try Bayonetta or MGR.

- storabajskorven likes this
#315060 FAST Racing Neo - A Chance to Pick Their Brain!
Posted by Mewbot
on 19 June 2015 - 04:18 PM
I would like to see them make a 30fps game just to see what they can do with double the time to render things. I don't care what type of game it would be.
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#315035 FAST Racing Neo - A Chance to Pick Their Brain!
Posted by ZyroXZ2
on 19 June 2015 - 11:54 AM
Jason (ZyroXZ2): FAST Racing Neo, of course by its name, is all about speed. You also emphasize that the Subsonic League is the slowest speed during the Treehouse gameplay. Yet, I saw a lot of running into walls and other situations where speed and response time were coming into play. Will the Hypersonic League speed render some vehicles virtually inadvisable, lacking the handling characteristics necessary to navigate more complex courses, or have all vehicles been relatively well-balanced for all modes of play?
Manfred (Shin'en): We made sure FAST Racing Neo is very accessible right from the start. After playing just a few rounds you really get a feeling for your vehicle. We think it's pretty easy to pick up and get much fun of it.
When you finished the Subsonic league and entering the Supersonic league you will need to adjust but this is where another layer of fun comes in. You will need to learn new tricks to master the courses.
Also you will get access to new vehicles with different stats. It's up to the player to develop his own driving style and which vehicle to use. Each cars has it's very own behavior and even the developers at Shin'en have each their favorite.
Jason (ZyroXZ2): Speaking of speed, the game runs at 60 fps to ensure that a fluid sense of rapid movement is maintained. However, the game also supports local 4-player splitscreen. What compromises have been made to ensure that 4-player splitscreen maintains that sense of speed? For example, are there no CPU racers in 4-player splitscreen matches?
Manfred (Shin'en): We are still working on local multiplayer. We currently try multiple techniques and find the perfect balance for performance and sense of speed.
Jason (ZyroXZ2): Since I'm talking frames-per-second, let's go ahead and talk graphics for a moment. The Wii U is established as being the weakest console of the 3 current generation systems. Regardless, I've always maintained that maxing out the hardware would result in a good-looking game. Unfortunately, there are only a handful of examples. Fortunately, you've come to the rescue! Was coding the graphics engine and optimizing it difficult? Can you confidently say you've maxed out the hardware, and that every available drop of power is being used in FAST Racing Neo?
Manfred (Shin'en): When starting with the game we had a vision. We wanted to develop the most exciting futuristic racing game on the market. We decided from the beginning it will be 60fps, anything else was not an option for a game that fast. So we knew all GPU and CPU stuff must fit into 16 milliseconds, which isn't a lot, especially when most games you get compared with are running on consoles with higher specs and with 30fps. We knew from the beginning we can't develop this vision with techniques everyone else does use. We would need to find different ways to achieve our vision. This was a big motivation because we like working on limits and pushing boundaries.
We started experimenting for a year. After a short time we had a working prototype but it ran only at around 15 fps when we enabled all the cool stuff and effects you now see in the game. We had 8k Softshadows, a complete HDR pipeline, physical based rendering, SSAO, more than 10,000 drawcalls, High Quality Motionblur, High Quality Godrays, Cinematic Color Grading, Volumetric lighting and so on. It looked really pretty but was near unplayable.
We then needed the rest of the year to find fast enough solutions to handle all these effects or to find new solutions that give the same results. Often we used tricks from the past that are pretty complicated to implement but that deliver the same effect with a fraction of the costs. To make long story short: In the end we were pretty happy seeing finally the game reaching 60fps. When finally playing at 60fps with all bells and whistles for the first time we knew we did the best work in our career. I don't say anyone else can't go even further on Wii U, but personally we reached our limits.
Jason (ZyroXZ2): Online multiplayer is practically the lifeblood of a majority of today's games. FAST Racing Neo supports online multiplayer, but not much details on it have surfaced. Will there be CPU racers to fill in the slots if not enough players can be found? Will it support two-player splitscreen online multiplayer like Mario Kart 8?
Manfred (Shin'en): We still implement online multiplayer. We haven't fully finalized the design yet.
Jason (ZyroXZ2): Finally, it's undoubtedly true that there are many of us, me included, that want to play this game. It's got a 2015 release year, but the Treehouse footage was clearly labeled "alpha version". We are midway into the year, and I am a little concerned that FAST Racing Neo isn't in the beta stage, let alone that bug-squashing stage just before release. How confidently can you tell me we'll see FAST Racing Neo before the close of 2015?
Manfred (Shin'en): It's a very ambitious goal, thats right. Anyway our Treehouse session and especially THE MIX session at E3 showed that the game is already working like a charm. There was no crash or other bugs for the complete day. We are very hard at work to finish all things up with perfect polish.
Jason (ZyroXZ2): Thanks for taking the time to answer my questions, Manfred! May FAST Racing Neo be your best-selling game yet and I look forward to reviewing it myself! ![]()
Manfred: (Shin'en): Thanks a lot.
- Kardibask, uPadWatcher2, storabajskorven and 3 others like this
#314896 12 Minutes Fast Racing Neo DIRECT FEED
Posted by Mewbot
on 18 June 2015 - 01:37 AM
#314869 Yooka-Laylee: 6-Minutes of Gameplay (Alpha Build - E3 2015)
Posted by NintendoReport
on 17 June 2015 - 05:44 PM
Watch as Andy Robinson of Playtonic Games takes us through an alpha build of Yooka-Laylee at E3 2015. This build is what Playtonic was able to put together in only three months!
Amazing how good this is shaping up in only 3 months.
Interview from NWR ,
- storabajskorven likes this
#314885 Just got my first Wii U
Posted by SPG
on 17 June 2015 - 07:51 PM
wii u is like the gamecube, everyone hates it now and in 2 generations it will be viewed as the best thing since sliced bread since people will see it for all of its great games instead of its hardware and lack of 3rd party
(in other words, you can buy ~80% of the first party games with out regrets)
oh right, nnid: pyroblock
- storabajskorven, NintendoReport and EskobarM92 like this
#314881 Just got my first Wii U
Posted by TheDoctor_13
on 17 June 2015 - 06:37 PM
Congrats! The Wii U doesn't have any good games though, now if you excuse me I need to buy another shelf for my wii U games, I have too much.
- storabajskorven and EskobarM92 like this
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