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3Dude

Member Since 09 Jun 2012
Offline Last Active Apr 08 2015 08:08 PM

#310208 new Splatoon gameplay!

Posted by 3Dude on 08 March 2015 - 08:47 AM

Hard to imagine how it would be. You surely need twin sticks for a shooter. Ok you don't NEED twin sticks but it's definitely the optimum method.


??? Wiimote IR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> dual analog for shooters. Dual analog is garbage for shooters, its slow, imprecise, and clumsy, which is why console shooters have such awful overbearing auto aim. Wiimote and nunchunk and kbm is far superior to DA.


#310206 Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate

Posted by 3Dude on 08 March 2015 - 08:42 AM

I noticed that a lot when playing the Spyro trilogy. I always assumed it was just a really bad kind of LOD.
 
By the way, since you seem knowledgable on the emulation scene. Can you give a similar summary of PCSX2? Has that seen any improvements like Dolphin?
I used to use that a while back but its performance was hugely varied depending on the game. FFX worked a dream, which no longer matters as I have it on Vita, but FF12 had a lot of framerate issues.


Yes, although not the extent breakthroughs dolphin has made, the ps2 is a.... fickle machine compared to the gamecube/wii. They recently aquired a much improved debugger, which is helping immensely on finding the problem with broken and poorly performing games, and they have made a lot of progress towards 64 bit compatability.

as for ff12 PAL versions of the game still seem to have trouble, with performance dropping around groups and wendigoes. NTSC versions seem to be able to reach full performance and up to 200%/300fps with Wait Loop Detection mVU Flag Hack and MTVU on tri and quadcores.

What about MacBook Pro 2014? 2.6 Ghz Core i5, 16GB RAM. Graphics is Intel Iris, which I haven't heard of (1536 MB)



16GB of ram? That your work macbook?

Iris is the hd5000 integrated series, I dont have hands on experience, but from others 5100 was a small improvement from the last 47XX, but 5200 was a pretty big improvement, although I remember some issues with it, dont know the status. With all the recent improvements to the emulator, my gut says you should be pretty pleased with the performance and IQ you should be able to get. Might as well try it and see. And there really just arent enough osx users, so if you do encounter any problems, the community would love it if you could give a report.

http://code.google.c...ary&cells=tiles


#310187 Official Xenoblade Information Thread

Posted by 3Dude on 08 March 2015 - 02:23 AM

Thanks for that 3dude. So question for those that played the original one on the Wii... how does the combat differ. My NNID is gamer1984 same as my username. I am going to be hitting up the RPG experts on this forum so please add me when this game released becuase I never played one before but am up for this challenge.


Its heavily based on Xenoblade.... But after watching the translation, feels like its about 100X more in depth.


#310181 Official Xenoblade Information Thread

Posted by 3Dude on 07 March 2015 - 10:59 PM




#310166 RUMOR... Next level games working on unannounced Wii U game using NIntendo IP

Posted by 3Dude on 07 March 2015 - 05:57 PM

Poor Ryudo keeps posting wii u news in the wii u news section and nobody ever sees it XD

"This topic has already been locked"

:o


#310163 Official Xenoblade Information Thread

Posted by 3Dude on 07 March 2015 - 05:52 PM

l6KetqO.png
Reminds me of Guyver.


Eh?

asset-198x300.jpg

I dont know... I just dont-

Oh wait, THIS Guyver
masurao.jpg
Yeah, thats the ticket.

Honestly, I think ive noticed several Japanese pop culture references with the armours so far, and those are just the ones someone like me can recognize.


#310160 Next Level Wii U game in development *rumor*

Posted by 3Dude on 07 March 2015 - 05:25 PM

What the Wii is wierd about wanting a Wii U? Holy crap this industry stigma is ridiculous.


#310120 Official Xenoblade Information Thread

Posted by 3Dude on 06 March 2015 - 12:51 PM

And the big bad shown in todays video shall henceforth be known, as SquidButt.


#310059 Wii U gets Unity 5!

Posted by 3Dude on 04 March 2015 - 10:04 AM

And the silence from the trolls saying wii u would never be able to handle unity 4.XX/anything over vanilla 4 is deafening.


#310018 hey 3dude my dude the dude of the dude you like the devil may cry reboot you dud

Posted by 3Dude on 03 March 2015 - 06:13 PM

No. I did not like the DmC reboot.


#310000 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by 3Dude on 03 March 2015 - 11:18 AM

Yep... and every time I'd have to deal blows to the smaller ones in the pack.. they can be quite mean at times. It was pretty wicked the first time I injured him enough.. he appeared to limp away and struggled climbing up the side of a cliff.


He did limp away, and he did struggle to get up that cliff... All to get away from YOU.

Limping is an important sign to look out for later in the game, its a sure sign that a monster isweak enough to be captured.... and that pounding on it much more could kill it and fail the quest D:


#309985 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by 3Dude on 03 March 2015 - 09:13 AM

It was the ice caverns, and Brach had just surprised me by showing me it could follow me up the walls by using its slime covered pounders like suction cups, and he could climb and jump off walls just like me! After chasing me across the ceiling ice cicles a few times I guess he got bored and decided to smash my poor compatriots instead, who were woefully under armoured for a raging exploding brach, splat, pattycakes 1 shotted.

*Leap* splat, supahkillah supah killed, all as I watched in horror from my icy perch on the ceiling. 'Tasty cakes, NOOOOOOO, you were so young! You shall be avenged!!!

the brach promptly faced me, and put a fresh coat of slime on its pounders. Pretty sure I knew it was about to try and swat me off the ceiling with a flying leap. I was pretty sure I had done enough damage, and had a high enough attack that another head shot would stun him, and their might be a chance his mounting resistance was down to a last hit, So I centered the cameraon him, and took a flying leap.

It looked something like this, but both of us flying ridiculous distances across the entirety of a map.

tumblr_n26fknQA4l1r0sqjpo1_500.gif
A full beard erupted from my face upon the moment of impact. His head horn shattered, and by the time he hit the ground, he was just a corpse.

I think we ran out of time before my partners were able to get back and get any carves D:


#309960 Official Xenoblade Information Thread

Posted by 3Dude on 02 March 2015 - 07:50 PM

The white continent has no snow on it, the area is called the white sands.

A basic sense of pattern recognition should have tipped anyone off on a seemingly bland area in a Xeno game.

Satorl Marsh day:
500px-place_of_judgement1.jpg
Bland and colorless, full of vison reducing fog
Satorl marsh night:
satorlnight.jpg
Psychadelic

Its called contrast and juxtaposition.

White sands day:
img_field02_shiro_01.jpg

Dull and colorless

White sands night:
img_field02_shiro_03.jpg

Psychadelic


#309822 Sakurai comments on the quality of Steam

Posted by 3Dude on 27 February 2015 - 10:06 PM

It's hilarious to me how you people can take a positive comment and turn it into an argument. It makes for great reading, like a comedy sketch.


Because, underneath the nice observations of valves steam ui (It is VERY damn nice), there is a HUGE problem.

"A friend of a friend told me that he tried to set the price of his game to some figure or other but that Valve vetoed it and set it to something else. It absolutely didn’t happen to us and even if it did we’re not allowed to talk about it, no, not at all."

"And just how long do we expect AAA developers to be able to keep up that sort of behaviour, eh? It reeks of utter desperation on their part. As for us, we’ve made a fortune compared to the effort we’ve put in though by no means are we indie superstars. But the Tropico devs? The other AAA developers out there seeing their stuff being sold for 1 cent? They’ve got an awful lot more to worry about. But more specifically so do you (we! me!) the customer – because they can’t keep it up and they certainly can’t support their products. They absolutely will be changing the games they make when they see them being sold as valueless sub-commodities.

When the average consumer values a coffee more than something you spent 3 years making – you have a problem. The industry has a problem."

These are people that make the games. These are people, who once worked for these AAA publishers, who LEFT because they saw their beloved medium with a 1 way ticket to the fast lane of going down the crapper, speaking from experience.


#309810 Official Xenoblade Information Thread

Posted by 3Dude on 27 February 2015 - 07:22 PM

So now that we have concept art confirmation of the obvious fact there will be a Nopon town:

bg_blade.jpg

we can also reasonably deduce with more certainty that the other native races to Mira will also have home towns.

Xenoblade-map.jpg

So My bet is the Nopon home city is going to be in the jungle continent to the west of Neo LA.
That hostile alien races home city is going to be in the black iron area to the far north, that technology is theirs.
The pizza loving aliens town will be in their massive cruise ship.

And maybe the blue goatface guy has a town full of his people as well.




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