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3Dude

Member Since 09 Jun 2012
Offline Last Active Apr 08 2015 08:08 PM

#309805 Sakurai comments on the quality of Steam

Posted by 3Dude on 27 February 2015 - 06:54 PM

What Sakurai is talking about is completely different than what is now being discussed, he was simply talking about valves well done UI, and in fact, those aspects hes mentioned, the Eshop very overtly attempts to emulate.

However, it seems some members here are in dire need of some serious truth bombs, about the 'choice' in sales and humble bundles, straight from the mouth of the devs which you are stuffing your words into, the things their pr wont let them say:


"And lastly, the worst, most hideous truth at all, and there’s a bit of history behind it.

You are worthless to us.

What? Did he just say that? I? Your horsing customer? You just said your customers were worthless! Wii you!!!!11!1!! I’m never buying anything from you again! I’m even going to uninstall all your games you ignorant self-important beige quilt! How dare you speak to me, your customer, like that?

Woah there, inflamed of Tunbridge Wells. Let’s just rewind a second and analyse that statement for a moment. How did we get here? Let me count the ways.

Once upon a time, back in the early 2000s or so, games would sell for about $20 or so. Some developers did really well at that price point – I mean really well. Most of us didn’t do that well, and made beer money, but we carried on making games anyway because that’s what we liked to do, even if nobody wanted them. When we got a customer we were able to treat them like royalty. Apart from there not being that many of them, twenty bucks is a pretty reasonable chunk of money and you should damned well expect it to work properly. Of course, 99% of the time, when things didn’t work it was just because the customer had rainbowty OEM drivers that were simply broken. (Interestingly I don’t ever hear of people taking their laptops back to the shop – which remember cost $500 or more – and yelling at the salesmen for selling them something that didn’t work). So what would happen was we spent a not insignificant proportion of our time – time which we could have been making new games in and thus actually earning a living – fixing customers computers. Note that we weren’t fixing our game. We were fixing customers computers for them. It’s a pretty tedious affair. When the same problem turns up 20 times in a day (or even, during a sale, 200 times), and the answer is always the same, that’s the very definition of tedium. So we jokingly used to say that we sold you a game for a dollar and then $19 of support. That’s actually pretty close to accurate when you work out the time spent fixing someone’s computer for them. We relied on enough sales going through without problems to come out on top slightly, though the reality was that we never actually did.

Then Steam came (and to a lesser extent, Big Fish Games).

Things changed fast. So fast that in other industries it would have been seen as a cataclymically disruptive event. The upshot of it is, within 5 short years, the value of an independent game plummeted from about $20 to approximately $1, with very few exceptions. Steam is great! You can sell loads of games! But only if they’re less than $10. Technically Valve don’t actually dictate the prices we charge. Actually, they do. Utterly. It’s just not talked about. In fact technically, I don’t think anyone’s allowed to talk about it.

Then came the Humble Bundle and all its little imitators.

It was another cataclysmically disruptive event, so soon on the heels of the last. Suddenly you’ve got a massive problem on your hands. You’ve sold 40,000 games! But you’ve only made enough money to survive full-time for two weeks because you’re selling them for 10 cents each. And several hundred new customers suddenly want their computers fixing for free. And when the dust from all the bundles has settled you’re left with a market expectation of games now that means you can only sell them for a dollar. That’s how much we sell our games for. One dollar. They’re meant to be $10, but nobody buys them at $10. They buy them when a 90% discount coupon lands in their Steam inventory. We survive only by the grace of 90% coupon drops, which are of course entirely under Valve’s control. It doesn’t matter how much marketing we do now, because Valve control our drip feed.

Where does this lead us to?

You are worthless to us.

Where once you were worth $20, and then you might have become a fan and bought another 4 games off of us for $20, you were worth $100. We only had to fix your computer for you once, as well, so the next four games amortised the cost of the initial support. If we were lucky you were a gamer and already had drivers and liked our stuff and bought the lot. Sometimes you’d tell your friends and maybe one of them would buy a game from us.

But now?

Now you’re worth $1 to us. If you buy every one of our games, you’re worth $5. After Valve and the tax man and the bank take their cuts, you’re not even worth half a cup of coffee. So, while we’re obsequiously polite and helpful when you do contact us for support, even if it’s just the same old “please install some actual video drivers” response, you really should be aware that you are a dead loss. Even if you buy everything we ever make again. Even if all your friends buy everything we ever make again. You just cost us money. Not just fictitious, huge-piles-of-filthy-lucre indie-game-developer who made-it-big money. All our money. We barely scratch a living, like most indie game developers. You quite literally cost us lunch because the shop sold you a computer with broken software on it."


#309762 What Color is the Dress?

Posted by 3Dude on 27 February 2015 - 09:24 AM

Holy crap thats an over exposed shot. Either that or the sun itself is touching down behind the dress.

I guess its supposed to be a gif, but nothings changing, so all I can see is the white/gold dress in front of the super nova.


#309707 Official Xenoblade Information Thread

Posted by 3Dude on 26 February 2015 - 10:52 AM

A Nopon story translated from Xenoblade X site.

https://docs.google....kQXyFBaLm6g/pub

Looks like the Monado truly was the beginning of the world.

Pretty much confirms a tangential relation to the original Xenoblade for me.

"A sound argument. It embodied the sacred teachings passed down from the ‘hom hom’ of Nopon legends--"If man will not work, he shall not eat."

"Sooner or later, Tatsu had planned to leave the caravan behind. He dreamed of slaying a wicked god accompanied by sidekicks."


#309660 Official Xenoblade Information Thread

Posted by 3Dude on 25 February 2015 - 11:55 PM




#309624 State random video game facts

Posted by 3Dude on 25 February 2015 - 09:35 AM

Tingle is a caricature of Koji Kondo

220px-Koji_kondo.jpg
1.jpg


#309622 Jimquistion - How Hyrule Warriors Does DLC Right

Posted by 3Dude on 25 February 2015 - 09:28 AM

Oh my God Tingle in hd.

Hes never looked more like Koji Kondo than he does now.


#309549 Devils Third - More New Tidbits

Posted by 3Dude on 23 February 2015 - 07:54 PM

My main question about this is why on earth it's a Wii U exclusive. This would sell a hell of a lot more on Xbox.


Because Neither Sony nor Microsoft would touch it, because its Japanese, and is actually a game instead of a predictable rollercoaster ride.

Like Bayonetta 2, its either the game ceased to exist, or Nintendo published it, and it became a wii u exclusive.


#309334 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by 3Dude on 20 February 2015 - 10:58 AM

I would never have noticed they changed it with wind waker. You got any comparison shots or anything that demonstrate the difference?


maxresdefault.jpg


#309331 Bloodborne - The first 18 minutes of gameplay

Posted by 3Dude on 20 February 2015 - 10:49 AM

I agree the world is and how it fits together so well is nothing short of flawless, but I also disagree that the game isn't difficult.  While some of it is just pure get to know the controls, if you play it without spamming the game with soul farming and naked dodging than it does become quite the challenge, especially when you first reach a level.  It took me on average 10 deaths at the start of each new area to really get a strategy going and to prepare based on that strategy could sometimes take an hour.  However, I do think the boss battles were not as hard as many have said, until the end that is.. Another thing that I really enjoy about the game is how you are left to really play it how you want, while sure some ways are a lot easier than others (AHEM pyromancer) some ways are incredibly difficult, such as the knight.  I don't see me getting into this new world as much as I did with the soul series, considering I am a huge fantasy nut, so I'm slightly dissapointed with its direction. Also, I can't see there being any diversity within the world, no forests, no lakes, no swamps only a post apocalyptic industrial age city.  So it will be neat to see if they can keep that level 4 world design, of if they pull a metroid based on what you said in the metroid discussion.


Well, difficulty is a subjective matter dependant upon perspective.

I am an avid monster hunter player, and as such, I found the purposefully timed and deliberate player animations to be instantly understandable, and found the enemies to be slow and predictable in comparison.

In Monster hunter, big weapons swing even slower, monsters move faster, have better ai, smaller openings, more moves to select from, hit harder, and have waaaayyyyyyy more health.

As for the different direction, bloodbourne is totally taking a Van Helsing direction, with the time, design theme, monster selection, and gadget like weaponry. So... As some people may realize for... reasons, im pretty cool with that.


#309218 Official Xenoblade Information Thread

Posted by 3Dude on 18 February 2015 - 07:53 PM

Hopper cam is awesome. I am going to lose soooo much time to this doo dad.




#309216 New 3ds gets Monadolicious Cover plates. NoA farts on hands and smells fingers.

Posted by 3Dude on 18 February 2015 - 07:29 PM

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NoA....
gSB4t6t.gif


#309214 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by 3Dude on 18 February 2015 - 07:12 PM

Yeah, I wouldn't take it too seriously as an accurate estimate. But as a rough estimate, it seems quite plausible to me.
I wasn't sure what you were suggesting by field of view though. Which part of his calculation would've been altered by the fov?
 
As for #2, I assume you mean in proportion to the real map? Yeah, there's no way of knowing that for sure. I think generally the safest assumption is that it is in proportion. The reason being that that's the easiest way for developers to handle drawing the player's cursor on the minimap (just read the X-Z coordinates and then scale them down by a constant)


Oooh, time to take a ton of time explaining minutia that is pretty much pointless! Sweetness.

The field of view (also field of vision, abbreviated FOV) is the extent of the observable world that is seen at any given moment.

The field of view in video games refers to the part you see of a game world, which is dependent on the scaling method used.

Most modern games use a 60 degree field of view,so they can get away wit rendering less on underpowered consoles because they believe their consumers are too stupid to notice the ever shrinking field of view. Most all shooters, actions games, and pretty much every AAAAAAAA graphikz game utilizes a 60 degree fov, so they can render less on screen, and focus more on what they are rendering.

Nintendo games tend to use much wider fov's, particularly post gc when all games became at least animorphic wideswcreen, and third person ones. Nintendo likes wide fov's, and windwaker hd increased its fov even more for its final release than its early showings. WW is a good example of Nintendo prioritizing wide fov, they increased WWHD so much from its gamecube 60 degree field of view, that during cutscenes, characters who were supposed to be off screen, were now photobombing cutscenes with their shenanigans, so Nintendo actually altered npc positioning for wwhd.

Both WWHD and Zelda U look to be using at least a 100 degree fov. You can instantly tell at a glance just by observing the fristim distortion and how much wider the viewfield is when comparing other games.

Darksiders2-2012-08-16-02-52-04-97.jpg
Darksiders 2 is your typical 3rd party 360/ps3 action game sitting at an unadjustable (even on pc) fov of 60 degrees. DOnt pay attention to the size of the character, but rather, how much world you can see, particularly at the edges of the screen.

Ish6nntkdak3pdvq7i3v.jpg

There is a LOT more real estate on screen in Zelda u, even when completely ignoring the draw distance and just looking at the part of the screen closest to the edges (Closest to the camera).

Thats because Zelda U uses a much wider fov than the average AAAAAAAAAA publisher standard of 60 degrees.

So now that weve explained and provided some visual examples, what exactly does it mean?

Well, to give a real life example with cameras, the shorter a cameras focal length is, the wider its field of view is. Which results in this:

220px-Focal_length.jpg
The bottom picture has the smallest fov, like the 60 degree fov used in most videogames.
The top

In his calculations, he assumed we were using the fov of the bottom image, while we were using the fov of the top image. If you notice by doing something similar to what he did you will notice a startling difference. Perspective distortion!

The height of the red bottle is enough to cover the distance to the light plug in the top picture, but falls just pver halfway sort in the bottom picture.

In this case, one meter tall does not necessarily directly translate into one meter wide, you have to find the point in space where they match up 1:1.

That cliff, according to the map, is more or less a straight rectangle peninsula, with a rounded nose.

It looks like he simply placed the horizontal measurement where it would be the most convenient and easiest for eyeballing, however, thats about a foot high off where links vertical form comes into contact with the horizontal ground, which is where it should be measured from... Unfortunantly it goes off screen, and since I dont know how the image was cropped, may be affected by frustum distortion anyways.

Basically, it should add bit to each 1.7 meters he measures out, which over the course of 7,000 x 6,000 meters, could end up being a few square km more. Which in the big picture is pretty irreleveant. Which is why he probably didnt care and simply used the approximate symbol.




Yeah, I meant the proportion of the game map to the world map.

Everything you said is true and makes perfect sense, yet you would be surprised at some o the things that are done instead. *Looks at crystal bearers map, shakes head*


#309075 The Last Guardian TM abandoned

Posted by 3Dude on 16 February 2015 - 10:37 PM

Eh, idk why everyone was so excited for a game that looked mediocre and has zero gameplay footage.


Pedigree.
 
And it did have gameplay footage. The second half of the e3 trailer was all gameplay. And it looked, like it played like a team Ico game, on a grand and fantastic scale. The games predecessors, Ico and SotC are untouchable experiences to this day, monuments of a time when videogames were on a path to amount to something more than the garbage everybody wants them to be today.


#309052 Aonuma says Zelda Wii U will push the hardware to its limits

Posted by 3Dude on 16 February 2015 - 03:07 PM

I'm still looking to see if this large world carries with it an actual improved and larger game.  I'm talking actual NPC's that have schedules and backgrounds, and rewarding non fetch side quests. But every single thing I have seen and heard about this game so far is fantastic.. ITS ALMOST TOO GOOD TO BE TRUE!!


That would be:
ctr_zeldamm_ts_eur_dummy__large.jpg

 

Every zelda game could use a huge freaking helping of majoras mask, in the npc/sidequest department. Hopefully this one channels majoras mask into its overworld, towns, and npc's, because that WOULD be fantastic.




#309050 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by 3Dude on 16 February 2015 - 03:02 PM

post-5516-0-05202000-1424119615_thumb.jp
 
Gotta get things setup!


We got the same pin! Were.... Pin pals awkward-dog.jpg?w=640




Oh, by the by, I chose the smarmiest most obnoxious face for my hunter. I just couldnt help it, his face was just soooo smarmy. And then I found the samurai ponytail hair do, and a little facial hair... and it turns out I am Jetstream Sam.

tumblr_inline_ml5s00hUOC1qz4rgp.png

Holy crap this face makes the cutscenes hilarious.




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