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Dementis
Member Since 17 Feb 2011Offline Last Active Dec 17 2012 09:06 PM
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#21050 Wii U's Rejection.
Posted by Dementis on 13 August 2011 - 03:52 AM
#13846 Why I'm not even slightly excited about the Wii U.
Posted by Dementis on 11 July 2011 - 10:46 PM
If it looks just as bad as the Wii the console would be dead within the first year of release.It's partly because I just don't care about better graphics. Like, at all. The Wii looks fine as far as I'm concerned. 90% of the games I play on it are made by Nintendo, and thus use highly stylized graphics. These games look perfect as they are; I honestly don't think that any amount of additional processing power could make them look better. If you've played Super Mario Galaxy, Super Smash Brothers Brawl, or Metroid Prime 3, you probably know what I'm talking about.
Developers are allowed to use the Wiimote if they want to, it's a matter of choice. If they want, they can use the Classic Controller. And second remotes may not be sold or widely affordable, so wiimotes will be needed in local multiplayer.Maybe I'm upset that Nintendo is taking the focus off of motion controls. I may be the only one, but I think motion controls are awesome. Yes, the original Wii remote was imprecise, and thus sort of stupid, as it wasn't really able to track your movements accurately enough for most types of gameplay. But if you've played Wii Sports Resort, you already know how much better it is with Wii Motion Plus. Sword fighting was awesome. As was skydiving. As was Table Tennis. The Wii Remote tracks ALL of my movements when I play. I want to see that incorporated into more, future games. Heck, I want to see it incorporated into EVERY game. But now, that will never happen. Wii Motion Plus never caught on, and with Nintendo moving to a new console with it's own controller, it never will.
Nintendo have some of the most ergonomically controllers I've ever held. You know when someone hasn't used it when they say it's clunky and heavy and awkward to use, because pretty much everyone who's held one has claimed it feels comfortable and natural and light. The slid pads are needed for economical reasons. I am absolutely surprised that most people can look at the image and still have it rooted in their head that joysticks would be better. It would be impossible for that to be uncomfortable because your thumbs would be forced into a position that is pretty much impossible for them to be in for more than a few seconds without being in pain.Another thing I don't like about the Wii U: this stupid controller. It's big. It's clunky. It's heavy. It uses two circle pads instead of joysticks (the circle pad on the 3DS is amazingly easy to use and precise. That is, when compared the the PSP's stupid nub. When compared to a true joystick it sucks). Oh, and it has this screen on it. Nice, but why is this so good as to be the focus of the entire console? After all, I already have my TV. Why is it worth sacrificing comfort for a heavy, clunky, overly large thing? If Nintendo abandons the Wii Remote, a controller that fits my hand perfectly and feels more natural than any other input device I've ever used, I will be VERY upset. And clearly, that is what Nintendo plans to do.
A lot of people point to the DS, and how useful two screens are on that console. It's not that the two screens are helpful in and of themselves, but it's a great way to maximize on the space available to a portable console. The DS has two screens that fold against each-other, meaning that you can have twice as much screen space per amount of pocket space used.
On a home console, I've got my TV. I don't need another screen.
Actually, I think it is that two screens are helpful. You're saying they were useful because you could... fold them and put them in your pocket? How does that in any way make it a good idea for two screens? Could you imagine that?
-Iwata asks-
Iwata: Tell me, how did you come to the conclusion that you should use two screens on the DS?
[Other Guy]: Well, most people believe that it was created to help make things easier, like sorting your inventory without pausing - this isn't true though - it was actually designed so when closed it would easily slip into your pocket, and we decided to put a screen on the top flap.
Iwata: (Laughs)
No. It's based on the idea that it helps make a game more helpful and allows new kinds of games.
The Wii U is late. Usually Nintendo release a new console every five years. It'll be released about 7 years since the Wii.The only reason Nintendo is putting out a new console this early is because of how much steam the Wii has lost. I think the Wii was just never given a chance. No, not the original Wii, with an insensitive controller that was always making mistakes. The new Wii, so to speak, which is able to track every subtile movement of my hand perfectly, and truly immerse me in the game world.
I think the main problem with the Wii is that it was ahead of it's time, a console with a strong vision that did not, at the time of it's release, have the technology to support it.
Now the technology is here. But almost no one has made use of it. Because of the Wii U, no one ever will.
As I said earlier, devs can still use it. Sony has nicked it with the Playstation Move and they're not just gonna give up on it, and the same with Microsoft and the Kinect, motion control is so very alive.
You won't get an interesting discussion, because most of your opinions have been proven wrong and people disagree with you.I was hoping to start an interesting discussion... I WANT to like the Wii U, because I'm a huge Nintendo fan. I just... don't get it... as most people seem to.
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