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BanjoKazooie

Member Since 06 Aug 2012
Offline Last Active Nov 08 2015 08:56 AM

#309055 Playtonic working on Banjo Kazooie spiritual successor (mentions Wii U)

Posted by Raiden on 16 February 2015 - 03:29 PM

Former Rare developers are creating a spiritual successor to "those fondly remembered platforming adventures we built in the past," and they've brought on Grant Kirkhope, David Wise, and Steve Burke to contribute music to the project.

The soundtracks to Donkey Kong Country (Wise) and Banjo-Kazooie (Kirkhope) rank among my favorites in all of gaming. Magical. And while I have painful memories of my launch-day Xbox 360 struggling to run Kameo: Elements of Power without red-ringing, Burke's score was pleasant.

I'm trying not to expect too much from Project Ukulele, but that's not going so well.

They are the music men [Playtonic Games]

http://www.destructo...le-287747.phtml

 




#309052 Aonuma says Zelda Wii U will push the hardware to its limits

Posted by 3Dude on 16 February 2015 - 03:07 PM

I'm still looking to see if this large world carries with it an actual improved and larger game.  I'm talking actual NPC's that have schedules and backgrounds, and rewarding non fetch side quests. But every single thing I have seen and heard about this game so far is fantastic.. ITS ALMOST TOO GOOD TO BE TRUE!!


That would be:
ctr_zeldamm_ts_eur_dummy__large.jpg

 

Every zelda game could use a huge freaking helping of majoras mask, in the npc/sidequest department. Hopefully this one channels majoras mask into its overworld, towns, and npc's, because that WOULD be fantastic.




#309049 Aonuma says Zelda Wii U will push the hardware to its limits

Posted by NintendoReport on 16 February 2015 - 02:44 PM

So wii u will have two of the best and perhaps biggest open world games this gen.


#308857 Playtonic working on Banjo Kazooie spiritual successor (mentions Wii U)

Posted by Raiden on 13 February 2015 - 01:25 PM

project-u-art-656x542.jpg

Project Ukulele – the Banjo Kazooie spiritual successor from Playtonic – is featured in this month’s EDGE. The magazine shares concept art, which you can find above.

In the magazine, Playtonic lead and Gavin Price said: “There’s been so much pent-up passion for doing something like this, because we’ve all been sat on a lot of these ideas since Banjo-Tooie came out.”

The next step for Playtonic is to make a proof-of-concept. The company will then upscale to an “N64-size” team of between 10 to 15 staff, and several former Rare employees are in waiting on these positions.

 


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#308876 Official Xenoblade Information Thread

Posted by Socalmuscle on 13 February 2015 - 03:45 PM

Jebus, the anti Xenobade trolls are at it again.

Every single article, they flood it with 'Its not doing anything Skyrim didnt do! Red dead redemption looks Way better!!!'
'It looks worse than last gen, it just has massive scale, thats all its got going for it over ps360!'

You cant discuss this game ANYWHERE outside without them showing up and crapping everywhere and circle jerking each other. How do they even believe their own garbage?


Good points.

But honestly, I feel Nintendo can eliminate a ton of this crap by simply marketing their games effectively. putting out high quality screenshots and videos all over the web (YouTube, create and send to ign etc...).

With X especially, unless you already own a wii u it was nigh impossible to see a good look at the footage.

If you see the YouTube videos, the "screenshots" all over the web, etc., they all look incredibly muddy, washed out, etc.

Then... You see the "direct" that moment Monolith put out and it's like "what the ohmygoshijustvomitedthewheatiesiateforbreakfastbevausethislookssofreakingamazing!"

It looks nearly like a different game because the difference between conpressed, decompressed, and decompressed again by the time it shows up anywhere. Then that crappy conpressed video gets a screen grab taken and compressed again into an even more crappy conpressed JPEG.

It actually makes me a little angry as this would be so freaking easy to fix by sending press kits with high quality screens and videos to the major players. And it would cost nearly nothing.

And the stinking media sites KNOW THIS. and they choose to use junk screens of junk videos.

When I show people the latest gameplay and tutorial video they unanimously freak out and have to have it.

Before then, they've heard of it a bit and weren't impressed.

It's all in the presentation.

Come on Nintendo.

Yes, we appreciate that you are focused on the GAME, not on swindling people out of their hard earned money.

But dadburnit, get with the program and have one or two people focus on marketing it right and leaving the industry with a proper high impression of the game.


#308826 Official Xenoblade Information Thread

Posted by 3Dude on 13 February 2015 - 01:46 AM

Jebus, the anti Xenobade trolls are at it again.

Every single article, they flood it with 'Its not doing anything Skyrim didnt do! Red dead redemption looks Way better!!!'
'It looks worse than last gen, it just has massive scale, thats all its got going for it over ps360!'

You cant discuss this game ANYWHERE outside without them showing up and crapping everywhere and circle jerking each other. How do they even believe their own garbage?


#308801 Official Xenoblade Information Thread

Posted by Ocarina of Time on 12 February 2015 - 03:54 PM

Hope you can change guys junk size.

If I am making a character based on me, it needs to be below default. HAHAHAhaha..ha..*cries*




#308785 Official Xenoblade Information Thread

Posted by Socalmuscle on 12 February 2015 - 02:46 PM

But you gotta love "nex gen" eyeballs yo!
MUNDgfX.png
I mean you can't enjoy a good RPG without more veins in eyeballs. Lol it makes me laugh how this garbage suckers people in so easily.



Ooooo...

Ugly textures, light maps, two layers of polygons and a simple inversion in the middle...

That's next ten high tech? Lol

About as awesome as hand hairs in COD Ghosts....

The funny thing is X has more AAA qualities than AAA labeled games.

I don't see where they've cut any shortcuts. It looks epic, expensive, extensively crafted, extravagantly detailed, and I can't even begin to imagine how much money and manpower has gone into creating this masterpiece.

The single most desired game in my gaming life. Maybe be that changes after I get it (doubtful), but that's how I've felt for a while. And seeing the latest updates just really makes me sick with anticipation.

Now imagine a deluge of CGI, alive action, and some mixed media commercials plastered all over your favorite negworks,breeding or COD style.. And for an honest to goodness AAA game!

I'd think sales triple. Due to awareness alone.


#308792 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Raiden on 12 February 2015 - 03:04 PM

There'd be a massive graphics downgrade in order for that to happen.

Not really.

It's easier to cover blemishes up with cel shading and art style.




#308728 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by 3Dude on 11 February 2015 - 08:13 PM

Look, I'm not saying Skyrim is the best game ever, and I am certainly not saying Xenoblade looks worse, but I have to disagree with your brutal comments about Skyrim.  I definitely believe that they did use some cheap methods to make the world, and it should have had an extra year of development because the original release was almost unplayable.  But it was a game with about 3 years of solid development, and I believe that part of the reason the game is designed the way it is is because of the modding community, which consists almost entirely of amateurs, and Bethesda literally supplies all of us with beautiful kits to mod the game. After 5-10 mod downloads, the game world can be completely overhauled into literally whatever you want it to be! Also, if you ever listen to Todd Howard (the producer of ES 3-5) he agrees with many of the points you make, such as lazy developers and what not.  While Skyrim is in now way a perfect game, it is also by no means a terrible game, and I think most of the Gaming community would back me up with that.  Compared to today'sAAA carp such as CoD, Assassin's Creed, and all the other movies trying to be games that get released, Skyrim is far superior. It may be a tired rehash of a formula that has been used for 20 years, but it doesn't pretend to be anything else, and it is a formula that works and that I enjoy.
 
I am extremely excited for Xenoblade X, as I have just finished the first, and I do agree that the world design is fantastic and beautiful.  I will admit I have only a fraction of the technical knowledge that you do, but I like it that way because the less thinking I do then the more pure enjoyment I can get out of these games.


Im not just singling skyrim out, its AAA gaming, I just gave mass effect the same medicine, this is what happens when big business steps into videogames.

How big of business?

donald-trump-ca-2011-a-p.jpg

This big. Yes, the Trump family has a stake in Bethseda software, Robert trump, Donalds brother, is a cheif on the board of directors of Bethseda software.

The trumps get more say on where elder scrolls go than the programmers and artists who created the series.

Elder scrolls has always been glitchy, Daggerfall is NOTORIOUS for being impossible to beat due to the main quest line inevitably glitching out. But the game was so vast, and so groundbreaking at its time, and there was so much to do, that we didnt care.

I STILL play my active daggerfall save file to this day, and I STILL find new content, some of which is completely undocumented. In fact, I moved that save file onto my smart phone and I play it with dox box.

The problem is,the series hasnt gone anywhere. We are still doing the same quests, in the same way, with the same controls, and its still a broken buggy mess. The only thing thats changed is the graphics.

Back when it was a super ambitious 30,000 square kilometer epic in the 90's, that was okay. Today, when its a 37 square kilometer buggy mess, using the same design tropes since the 90's, its not OK, no matter HOW much better it looks. Randomly generated samey worthless dungeons, are not ok. A heightmap generated world, with assets dropped in on top, is not OK. The god awful combat and collision detection, is not OK.

Its a misnomer to say 'lazy developers', because developers are anything but. They are overworked, underpaid, and abused to no end. And EVEN STILL practicallyno developer will ever just say 'aww screw it' and put their name on something they know is a terd. Thats what publishers force them to do.

Publishers force them to work 120+ hours a week during 'crunch time' with no overtime pay, not caring about the fact that kind of work scheduele and sleep deprivation makes quality go to hell. Publishers are the ones who set deadlines their devs tell them are impossible, and then make them ship an incomplete product anyways.

"This is an age-old software development issue: reasonable scope on a reasonable schedule," says Keith Fuller, an experienced developer and production consultant who spent over a decade working on Activision projects like Jedi Academy, Quake 4 and Call of Duty: Black Ops before going independent. "Our ongoing inability to properly address it is rooted in leadership issues."


"Developers rarely get to tell Marketing 'We can ship it now, we fixed all the bugs,'" notes Fuller. "Rather, the marketing department will tell you when you're launching regardless of fixing bugs. If you want that arrangement to change, figure out how to sell millions of units without telling anyone your game exists."

"The last game I worked on as a studio dev was Call of Duty: Black Ops, and Activision's legal team would go into cardiac arrest if I shared with you how few months before launch that game was almost entirely unplayable," says Fuller. "That's due to the pressure of annual franchise installments and the competitive landscape."

"Addressing this cycle is beyond the realm of development and it's sad that we think this is a development issue," says Keith. "Developers get the short end of both sticks: death marches and the blame for low quality. The solution is to address this culture."

viciousdevcycle.jpg

I am adressing this culture. I do not support it, I do not support the way the Devs are treated, and I do not support what it does to the end product. Our industries talent are being worked to illness and exahustion, our games are becoming monotonous homogenous crap, and publishers are just raking in the money without giving a single rainbow.

Xenoblade isnt getting so much support from me because its going to be a fantastic game. Its going to be a fantastic game becuase mnonolith soft flies in the face of AAAAAAAAAAAAAAAAAAAAAAA publisher developer abuse culture, AND makes better games.

http://www.siliconer...-place-to-work/

“One of the big opportunities that put the appointed weekly hours into action came from the 2006 occupational safety and health act revision, which demanded a more thorough employee time management,” says director Yasuyuki Honne. He further shares his beliefs that development styles which anticipate overtime work have already reached their limit. With that in mind, Monolift Soft’s company motto, “Zero overtime and creative work allowed” is what they now go by.

“Playing and having fun is the most important part. It’s the key to bringing out the fun in graphics,” says Genbe, as he explains that those are the deep feelings they share at Nintendo, which he has learned since joining. According to the designer, he has also learned to put his time to better use, thanks to the results of the appointed weekly hours.

“When the work starts to overflow, the leader immediately reviews the schedule accordingly. I spend my weekends on hobbies and polishing my skills using ZBrush at home,” Genbe explains, addressing how the lenient schedule has been a great benefit, by providing him with free time to relax and brush up on his abilities as a designer.

“Not only have my skills grown as an artist, but I feel as if I’ve matured more as a person, as well. The appointed weekly hours allow me to work with a mental sense of stability,”

No crunch time, no ridiculous deadlines, no MARKETING telling DEVELOPERS when they have to be done.

One of these publishing pipelines could only make a 37 square kilometer game. said 'See this huge world, if you can see it you can go there!' Except for all the places you couldnt. And it was full of bugs, invisible barriers, potato land design, and used up tropes from the 90's. They treat their devs like crap.

The other publishing pipeline made a 400 Square kilometer world, and said 'If you can see it, you can go there'. to which someone somewhere must have said 'but sir, what about all these places you just cant reach on foot?' to which they said 'Then we will give the player giant fricking robots and they can horsing fly there while fighting giant alien dinosaurs'. Too which some programmers and layout designers must have replied 'but sir, if we do that it will destroy the illusion of how open world games are designed like the surface of a potato.' To which they replied 'Then we will create a new design, one with no need for potatoes. And it will work the day you buy it, the moment you stick the disc in the system' They treat their devs like highly valuable human beings, and their greatest assets.

AAAAAAAAAAAAAAA Gaming is not getting better. In fact, its been getting consistantly worse, as system power increases, workload increases, and devs are abused more, and more, and more, and more. Last gen it was stagnating and degenerating game design. This gen, you can add that games dont even WORK when you buy them. Sometimes not for months. I dont like bad game design, and when it results from abuse of employees, I give neither excuse nor pass.


#308662 Playtonic working on Banjo Kazooie spiritual successor (mentions Wii U)

Posted by Scumbag on 11 February 2015 - 07:45 AM

Can't believe nobody has posted this yet so here goes.

Playtonic is an new team entirely comprised from those formerly at Rare. Working on code name "project Ukelele"

Interesting quote from the team in an interview with Edge magazine.

“There’s a history of working with Nintendo so we’d naturally love to see our game on a Nintendo platform. If people tell us to make Wii U our target console platform then we’ve got the flexibility to do that.”

http://nintendoevery...ested-in-wii-u/


#308679 Playtonic working on Banjo Kazooie spiritual successor (mentions Wii U)

Posted by NintendoReport on 11 February 2015 - 11:17 AM

I feel like Ryundo's just turned into a Bot which posts Gamexplain videos of the topic in a reply.

 

Yep, don't confuse us. I post a lot of their videos. They always have great discussion and worth a listen. I am their bot.. get paid under the table.

 

I think it would be great to see the successor grace the Wii U console. The term "flexibility" is nice positive tone to hear.


I'm willing to bet he knows something... http://thewiiu.com/u...-banjokazooie/  :P




#308622 Know Your Friends (Unreleased Ubisoft Game for Wii U)

Posted by Hunter on 10 February 2015 - 10:10 AM

this looks painfully bad

 

"family titles sell better on wii u than mature" no ubisoft, good games sell better than terrible ones and almost all of yours have been terrible




#308456 Print Out Zelda, Kirby, Mario, Yoshi Valentine's Day Cards

Posted by YoshiGamer9 on 07 February 2015 - 05:06 PM

These are the kind of things you would use to friendzone someone...




#308497 Official Xenoblade Information Thread

Posted by 3Dude on 08 February 2015 - 12:28 PM

Translated (Turn cc on)

Okay, now things are coming together.

 

The city was empty. Always was, it was just a 'seed' that they were going to plant on a habitable planet. Each seed was modeled after famous cities and their cultures. We got LA.

 

The only people who were awake were soldiers, engineers, and maintenence, who navigated, defended the ship, kept it running, and mantained the LIFE structures. WHich were giant structures in the hull of the ship containing the citizens in cryo-stasis. Upon crashing, the white whale (name of the arc ship) ejected its life pods, which were durable and stabilized enough to protect their cargo from the crash landing.

 

The city seed began its automated process of building its underlying foundations after anchoring itself to the terrain and leveling itself. Then the survivors began gathering people to work on the construction of the city, wich is suspended over the actual land beneath it. This reconstruction goes on for two months, before us, the pc are awoken from our LIFE pod.

 

Wow. This translation lliterally takes every complaint the new waves of trolls and 'concern' trolls' have tried to levy at the game, and completely pimp slaps them with it.






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