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Lebon14

Member Since 19 Nov 2012
Offline Last Active Apr 20 2014 12:43 AM

#248563 The Little Things That Rustle Your Jimmies

Posted by TheUltimateWaddleDee on 29 September 2013 - 07:43 AM

When digital prices are $X.99. I recently bought Portal 1 and 2, and instead of $25, they were $24.99, so now I have an extra cent that I'm never going to use.


#249604 Wii U OS Redesign Concept

Posted by KeptMyWiiUAndLeftTheForums on 03 October 2013 - 09:38 PM

 

it is light years ahead of the shambles that make up the Wii U UI.

 

That's a huge exaggeration.




#248914 Fall Update live?!

Posted by Nollog on 30 September 2013 - 06:03 PM

No folders, I'm deeply disappointed.


#230720 Butt Signatures

Posted by DANT3 on 11 July 2013 - 03:39 AM

Were you expecting humour? I'm just a humble man that makes signatures about butts.




#248700 graphic power

Posted by 3Dude on 30 September 2013 - 03:50 AM

X


#247281 Are you playing Wind Waker HD in hero mode?

Posted by Goom on 20 September 2013 - 06:16 PM

I'm not sure yet.




#247802 Sega says Sonic audience is clearly on Nintendo platforms, not Xbox or PS

Posted by Hunter on 24 September 2013 - 10:27 AM

The thing is, half these fanboys who are crying about not getting Sonic on PS/Xbox probably wouldn't even buy it.

 

I hope this game performs well despite the low install base. It would be cool to see Nintendo and Sega continue this partnership beyond the three exclusives.




#247793 Sega says Sonic audience is clearly on Nintendo platforms, not Xbox or PS

Posted by Azure-Edge on 24 September 2013 - 09:38 AM

You mean the same way pretty much every third party developer disregards Nintendo players? People always complain that Nintendo systems have 'no third party games' yet now there may be a decent series that could make the Nintendo systems their primary platforms and we need to worry about the poor Xbox/Playstation players? Irony, and it's not as if Sega hasn't put out tons of awesome Sonic games on those platforms.




#246549 The Legend of Zelda: Wind Waker HD Receives a 9.8/10 from IGN

Posted by Fiery on 17 September 2013 - 05:21 PM

Wow, will not be buying now. The reviewer should go to jail for having an opinion that differs from mine. What kind of sick person would give it a 9.8 just to troll us. Amazing doesn't cut it, it has to be perfect. I don't care if the game has problems, if it gets a 10, It's perfect. I'm literally crying right now because of these .2 points. I hope the reviewer gets fired for doing their job. 




#246548 The Legend of Zelda: Wind Waker HD Receives a 9.8/10 from IGN

Posted by grahamf on 17 September 2013 - 05:19 PM

they're so scared to give anything but GTA a 10

I'm wondering about this. I heard that one reviewer that gave it a 7/10 ended up receiving death threats and a petition was started to get him fired.

 

Does make you wonder if reviewers are just telling you what the majority wants to hear...




#246547 The Legend of Zelda: Wind Waker HD Receives a 9.8/10 from IGN

Posted by Blake on 17 September 2013 - 05:11 PM

Everyone rage, it got .2 less than a perfect score, this reviewer should be fired.




#246543 The Legend of Zelda: Wind Waker HD Receives a 9.8/10 from IGN

Posted by Structures on 17 September 2013 - 05:03 PM

they're so scared to give anything but GTA a 10




#245797 UnchainedGoku has a serious loss of value problem!

Posted by ThePopiPenguin on 13 September 2013 - 08:35 AM

Just wait for the PC port, Pete.



Hi guys UnchainedGoku here! Nice to see you all again! I just thought I'd pop back to share quite a major frustration. Well I was going to sell my Wii U today, I know I'm naughty but I just haven't been playing it much and I've never missed a GTA game before and with GTA V coming soon I thought that I would pick up a second hand PS3 and a few games Including GTA V boy was I In for a shock MY WII U IS LITERALLY WORTHLESS!!!! Here let me explain, in the UK we have two shops well the only two near me anyway and they are called GAME and CEX (Computer EXchange) in both places I was gonna sell Assassin's Creed 3, Batman Arkham City Armored Edition, Monster Hunter 3 Ultimate, Darksiders 2, Sonic And All Stars Racing Transformed and My Premium 32GB Wii U ZombiU Bundle. Guess how much............................. ok I'll spill, £157 in GAME and £150 in CEX!!!!!!!!! What are you kidding me! I paid over £500 for all of this less than a year ago! I got more than this for my Slim Xbox and that was nearly 2 years old!!!!!!!! My ZombiU Wii U Premium 32GB was only worth £100 - £101 I paid £350 for it! I HAVE NEVER EVER EVER seen a console depreciate and lose it's value so quick I can't even get half my money back. You know what the funny thing is though? I get £157 for all my stuff and the cheapest second hand PS3 is £149!!!!!!! And it's not like I can just take my money elsewhere either that £157 was for trade in value not cash, cash was even less! Well that's it MY WII U IS LITERALLY F***ING WORTHLESS!!! I am literally shocked, anyway guy's I'll be answering tho this thread only, I'll be back fully for a few weeks around the Pokemon X and Y launch. What are you're opinions on this amazingly obsurd situation, even cars don't depreciate this quick!




#245648 Exactly how much of a downgrade would a PS4 game suffer on Wii U?

Posted by 3Dude on 12 September 2013 - 08:39 AM

Is it just me or is everyone in complete denial?
Look at the day one releases for xbox one and ps4, im a nintendo guy all the way, and I know graphics arnt everything but come on, they look incredible.
If wiiu can easily keep up with games like that, why haven't they?
It will be a noticeable downgrade and id rather they didn't bother and just gave us original games made for wiiu.
I mean talk is cheap, go to you tube and watch some of these new games.
Who remembers when we were all hyped up as need for Speed most wanted on wii u had "pc textures" lol I just saw the new forza on xbox one being played, now I feel a bit silly ...


Theres no way wii u is going to easily keep up with ps4, or even xbone. Especially exclusoves.

But on the other end of the spectrum, many of those games you are talking about will NEVER look like what was originally shown. Or even come close. Theyve already recieved numerous visual down grades, some of which are absolutely brutal.

You mention why wii u hasnt shown what it can do yet, then compare a ground up exclusive for xbone, to a ported 360 game with the pc texture game on wii u. Well, thats why, Its still a 360 game.

Devs have crapped out wii u games since the beginning. Not a single game was a serious attempt from a main team on wii u. And those that werent crapped out, were still ports from ps360. Not a single wii u title has been shown from a major 3rd party with 1/10th of the budget or staff used on ps360 games. So f course we wont be seeing anything.

And nintendo, well, nintendo apparantly had a like, six month long bar hopping bender and is still stumbling around with a lamp shade over its head and its pants around its ankles.

Though its starting to sober up. Parts of pikmin 3 have some serious wow factor. Games like tw101 show some SERIOUS horsepower. So much so that people are mistaking actual polygons for textures. (almost all detailing in tw101 is done via polygons as opposed to textures, down to the street paint, pretty clever, polygons dont pixelate no matter how close you get... at least clever as long as you have the horsepower to spare) And has so much going on at once over last gen, that its beyond many gamz gernalizt ability to comprehend and play.

Forza 5 stomps on nfsmwu, which is just a 360 game with a texture pack and improved lighting true... But so does mario kart 8... You can easily see it even with the difference in art style.

A lot of the games people are talking about there not being much if any of a downgrade, are true. Most of them arent making that assessment over system power, but the fact these games are just ps360 games being up ported to ps4 xbone. They are going to be looked back upon like 'gun' and other such early games on the 360. Its really not much of a stretch at all.

Games like deep down have been downgraded so much they are no longer identifiable wuith their original unviels.

Exclusives like infamous are starting to look AWESOME now, but that wasnt always the case. Infamous's SERIOUS lod issues have been lovingly overcome by the art team, but nevertheless is proof the ps4 just isnt the power house many thought it was... If it was it would have powered through unoptimized.

Killer instinct xbone, a side view fighting game has dropped 1080p so it can reach 60fps....

And then you have to think about the fact this gen... as well know it inthe future, hasnt even begun yet. The technologies that will define this generation, for all systems, dont even exist in a real runtime factor yet.

If you keep jumping the gun at every little event, you are going to be feeling silly a lot in the future.


#245641 Exactly how much of a downgrade would a PS4 game suffer on Wii U?

Posted by Goodtwin on 12 September 2013 - 08:03 AM

Is it just me or is everyone in complete denial?
Look at the day one releases for xbox one and ps4, im a nintendo guy all the way, and I know graphics arnt everything but come on, they look incredible.
If wiiu can easily keep up with games like that, why haven't they?
It will be a noticeable downgrade and id rather they didn't bother and just gave us original games made for wiiu.
I mean talk is cheap, go to you tube and watch some of these new games.
Who remembers when we were all hyped up as need for Speed most wanted on wii u had "pc textures" lol I just saw the new forza on xbox one being played, now I feel a bit silly ...



Need for Speed MW was ported by Criterion in about 3 months, and looks nearly identical to the PC version.  The catch here is that the PC version isnt exactly a high end PC hardware taxing game.  So even if Criterion were to have gotten the game to run the PC version on Ultra 1080p, it wouldnt have looked much better than it already does.




So yes Wii U is going to be at an obvious disadvantage compared to the PS4/X1, but that isnt to say that developers arent going to be able to leverage the Wii U's abilities in ways that arent fully understood just yet.  

Wii U eDRAM usage is comparable to the eDRAM in the XBOX360, but on Wii U you have enough eDRAM to use it for 1080p rendering.
In comparison, on XBOX360 you usually had to render in sub 720p resolutions or in mutliple passes.
Even if you don’t use MSAA (MultiSample Anti-Aliasing) you already need around 16Mb just for a 1080p framebuffer (with double buffering). You simply don’t have that with XBOX360 eDRAM. As far as I know Microsoft corrected that issue and put also 32MB of Fast Ram into their new console.


I wanted to revisit what Shin'en said because I believe this could be relevant to the idea that there is likely resources going to waste.  I have a feeling that developers are going to start to figure out that 1080p on Wii U is actually pretty easy to pull off on Wii U.  Because all the buffers are kept in the edram, super fast with extremely high bandwidth, I have a feeling that a lot of developers are going to figure out that resolution is less likely to be a bottle neck with Wii U than it was with the PS3 and 360.  Optimizing the rendering pipeline to maximize the edram's usefulness will likely play big dividends.  This may be easy for a company like Shin'en because they are in complete control of their game engine.  Remember when Shin'en spoke about proper use of the edram and cpu caches?  If you arent using  them effectively, there is a monumental amount of performance down the drain.  This may be a very difficult task for the majority of game developers who use an existing game engine.  Is the developer even in control of cpu caches and the edram when using these middleware options?  Even if they are, does your average third party developer who is simply porting software have the skills to fully understand how to optimize cache and edram performance?  Its all about betting the most out of the hardware, and its obvious that the Wii U's peak performance leans very heavily on the cache and edram.  This is not a normal scenario for game engines that are developed around the PC architecture.  Edram on the GPU for example is not used in the PC world.  

Again, I am not trying to say that the Wii U is in any way on par with the X1 and PS4, it doesnt match those is outright performance, only that there is still plenty of untapped potential on the Wii U.  Now the developers just need to go find it.




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