crytek overated their own selfs... lol...
Next gen = better DOF
They are already doing this beyond what anyone currently is. Check out crysis 2 on pc with dx11 enabled. Crysis 3 looks to have improved even further. Cryengine 3 is a next gen engine, and everything points to Crysis 3 on PC being a next gen game. What areas specifically do you fell there DOF is not where next gen will be at.
better tessellation
How so? I think the tessellation is fine and a significant change in how it is implemented is how we shall get improvements.
better (i hope so) textures
Have you seen the textures being used in crysis 3? I have played the beta and they are reasonably good there, and that is in a beta release (as I just said) which likely does not have all the bells and whistles the full release will have.
better lighting effects
Once again, Cryengine 3 is already doing next gen lighting effects.
better animation system (for example unexpressed faces, hair tha looks like a shaving cream)
Crysis 3 is using motion capture, just look at the videos on the character Psycho. Now how widespread this will be on all characters is currently unknown, but we know that all the main characters (bar you of course) are of extremely high quality. I personally see the quality of motion capture being the basis of improvement, however I would be beyond shocked if most next gen games where in the next few years anywhere near as good as are in Crysis 3 simply as a result of the cost of doing so.
better facials and character expressions (due to 25 - 50 gig discs)
Why do you think it is size that is the issue? We already have 40+GB games. In fact Uncharted 3 was so large they cut parts out, which given some characters talked in game without moving there mouths when the camera was in a preset location somewhat contradicts what you are suggesting.
better video game depth and more content (something they always forget, because they make a game for 2-3-8-10 hours last and thats it)
I see more AA titles as apposed to AAA titles doing this next gen, however I don't want all 8 hour campaigns to vanish otherwise we would be without some truly great game series (afterall longer isn't always better). One thing I do see hopefully changing is more ways games are sold, be it via ftp options, or pay per chapter, or simply buying the game outright.
as for the better effects, more polygons and all the above... that is also in the hands of the creator... If they don't bother much, they all look the same (old and new)
Well this is debatable, people like Carmack have talked about how we may have seemingly reached a level where people can't tell the difference between polygon counts in character models. I don't actually agree with him there but we don't know what he was using as source material to test this. But in terms of what we know, the difference is clear between Killzone 2 and 3 (at least to me), though the difference given how many more polygons there where was rather minimal.
Answers in bold.
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