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Mewbot

Member Since 12 Jan 2013
Offline Last Active Apr 26 2021 12:30 AM

#305009 check toys r us amiibo 2nd wave

Posted by NintendoReport on 10 December 2014 - 11:26 AM

My toys r us has little mac, diddy kong and zelda on shelves. Just purchased! 4 days early.

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#305007 G2G-GAMES OF THE YEAR VIDEO! NOW WITH MORE TOAD!

Posted by Raiden on 10 December 2014 - 09:42 AM

 




#304537 Nintendo at the Game Awards - YouTube Playlist

Posted by KeptMyWiiUAndLeftTheForums on 05 December 2014 - 08:39 PM

Cranky Kong.

Cranky Kong /has/ been around since mario was jumpman. Guy's pretty storied. Gotta say, Roob0t's making the better case here.




#304533 Nintendo at the Game Awards - YouTube Playlist

Posted by NintendoReport on 05 December 2014 - 08:37 PM

storied franchises..... 




#302176 New Xenoblade Chronicles X fan-made cover

Posted by uPadWatcher2 on 07 November 2014 - 12:04 AM

After watching last Wednesday's Nintendo Direct, I was completely stunned at the improvements of Xenoblade Chronicles X!  MonolithSoft have done an excellent job on the improvements including the game play mechanics, etc.  Now that it has a new logo, I've created a fan-made case art of Xenoblade Chronicles X.  Let me know what all of you think of my creation...

 

 

 

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#302177 Xenoblade X Artwork and Screenshots

Posted by 3Dude on 07 November 2014 - 12:42 AM

The amount of amazing in this game is too damn high!
 
Also, have the graphics had an upgrade? They look a bit better than they used to be.


Yeah, a pretty big one. Many placeholders have been replaced, near lod models for many assets have been added, many more assets period have been created, and the lod system has really been ironed out, functioning at proper distance sets instead of the randomness of the earlier build. A few bad pairings (a mid model rock is replaced by a near model rock, of blatantly different size and shape for example, but by and large a vast, vast improvement.

Still a lot of noticable work to do, heading into the final phase (mob collision detection, more near lod's like certain car and civilian models etc), but the fruits of monoliths hiring spree is already very apparent.

Looks like well finally get the uncompromised gears/saga game and story package neither squeenix nor namco ever let them make. And it will be amazing.


#301916 its okay porridge

Posted by BrosBeforeGardenTools on 04 November 2014 - 09:10 PM

I'd say I'm doing pretty well considering one of the closest people to me died three weeks ago roughly and I became scorned by half the internet that isn't WUF over something that involved a dream of mine.


#301764 R00bot

Posted by BrosBeforeGardenTools on 04 November 2014 - 04:41 AM

R00bot is sad because no one on this forum ever mentions his name:

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Let's all talk about him behind his back to make him feel better.

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Lol.


#301355 Pre-load feature coming to Wii U this year, 3DS next year

Posted by TheDoctor_13 on 29 October 2014 - 09:19 PM

You buy the game before release. Before release, you can download it to your system so the MOMENT the game goes live you can play it.

Ah. I can see that being useful for people with slower internet speeds, and I gues impatient too. Strange that out of all the things their services need, this is the first to come. Cross-buy needs to be standard, games linked to account, proper chat, friends out of Miiverse and app and just a thing you can access in the menu easily without opening an app per se. Take what we get I guess. :D




#301058 Horsify Your Name

Posted by BrosBeforeGardenTools on 26 October 2014 - 01:49 AM

What about me am I horse too or neigh?


Ep0nabot


#300966 Fast Racing Neo Screens and Discussion

Posted by NintendoReport on 24 October 2014 - 08:32 AM

[quote name="Mahmoodinho98" post="300965" timestamp="1414166635"
lets remember that we are at the beginning of xbox one life span so we cant really judge[/quote]

What stage of ps4 life span are we at?


#300631 Fast Racing Neo Screens and Discussion

Posted by 3Dude on 18 October 2014 - 07:12 PM

I keep coming into this thread every bump hoping for new screens :(


#300259 Tom butchers your drawing requests! ლ(ಠ益ಠლ)

Posted by Tom on 13 October 2014 - 08:41 AM

Rule 34 please

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Draw soul-crushing regret.

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Draw Tom drawing Tom drawing Tom drawing Tom drawing... You get the picture...

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#298399 Time for Skyward Sword

Posted by Atticus on 01 October 2014 - 01:20 PM

My thoughts so far: Right off the bat I was impressed with the control in terms of the added precision of the sword swiping. Even just Link holding the sword the same way/angle you're holding the Wii-mote was novel and neat. To me, being able to run and step jump up walls gives a ever slightly more freeing experience than previous 3D Zeldas w/o going overboard. I remember playing TP a month ago and was underwhelmed with the control (though just at the beginning). I was pretty surprised with how fairly story heavy the beginning was. It was a nice change having a completely different opening relationship with Zelda. Thankfully the art style saves it from looking terribly dated as well.

 

But since leaving Skyloft... meh. (Not a fan of the Kikiwis).

 

Saved and quit for now just outside the first temple. Will pick up again soon.



 


and music cd... nice :)

Oh yes indeed! :)

 

 


Some advice for maximum enjoyment and quick adaption to motion controls:


Highly suggest you properly set up your play area for 'anti wiimote interference'.

http://en-americas-s...ter-sensitivity

When you follow these directions, you will see a black screen showing the 'dots' the wiimote camera sees. Any glare, light sources, reflextions etc will show up as additional dots, (The wiimote can only track 4 at a time, so make sure new ones dont 'appear after you get rid of others). Close shades, move interfering lightsources, adjust wiimote ir sensitivity etc, until you get rid of all 'dots' except the sensor bar. Make sure you check to the left of you, and the right of you, as any lightsource picked up over there for whatever reason (swinging, resting your hand) if seen long enough (around a second) will recalibrate the 'fast reference point' from the sensor bar, to over there, leading to shenanigans.

Tips to avoid confusion:

Skyward sword constantly assigns a new reference point every time you pull out a gyro motion control object/mechanic such as the Beetle, bow and arrow etc. It also recalibrates everytime a choice prompt comes up (Like the save menu). This means if you are pointing at the ground when the choice menu appears, the system will think the ground is the TV.

You do not need to recalibrate through the wiimote menu or options to fix this. Simply point to a comfortable nuetral position (point at the center of the tv for most people) and press down on the dpad. Insta fix.

Once you 'get' how this reference system works you can easily start gaming it, ie purposefully referencing the ground so you can say use the bow and arrow with one hand pointed at the ground and the other ehind your head.

The beetle and the bird riding uses the sensor bar for dextrous control contrary to misinformed belief. WIthout sight of the sensor bar, or with ir interference flying straight or steering with nuance becomes ranges from a swerious pain to practically impossible.

Developing a 'slip grip' using your fingers to allow the wii remote to dip towards the ground while keeping control for bird diving or bomb bowling is highly encouraged, as most wrists dont bendperpindicular to the arm (ouchies occur).

You dont need to point at choices to select them, you can use tha analog stick, dpad, or simply flick your wrist in the desired direction to highlight choices.

You literally never need to recalibrate skyward sword after starting the game. If anything feels off, simply point at the center of the screen, and press down on the dpad.

Skyward sword is an actual motion control game, waggle wont get you very far.

Thanks, that was thorough!



Update (*SPOILERS BELOW*)

 

 

So I believe I’m not too far from the end. It's not my favorite Zelda game but I really appreciate that it did a lot of things differently. Mainly the story: How you actually grew up with Zelda and who she becomes. Even though it wasn't that hard to see coming it was fun to roll along with and the whole scene where she revealed who she remembered she actually was, Goddess sacrifice, etc. was captivating. The story from the beginning has been pretty engaging for me and I'm looking forward to the conclusion.

 

 

Motion controls... I fully believe Nintendo pushed Wiimote motion control capability to its limit for the game and at the beginning I was really surprised at the precision and novelty of the sword swiping vs. Twilight Princess. It was as good as it could possibly get. But throughout the game I think it was more so an annoyance more times than it was fun. Sometimes it just wouldn't swing the way I wanted it to on multiple tries and made some fights/tasks needlessly difficult. Honestly though for the most part it could have been my fault as most of the time I probably wasn't sitting with the ideal Wiimote swiping posture (slouching on the couch) but If Nintendo never uses this Wiimote motion control style of game play for Zelda again I won't be disappointed.

 

 

"WTF! No Boomerang?? No compasses??" I'm sure the game being different probably irked a lot of people with a few minor things and less locales (sorta) but it doesn't feel like THAT short a game to me really. I guess it was with all the running around back and forth between the same locations (but with new areas). Personally, I like my Master Swords pulled out of the ground Excalibur style rather than having your sword evolve into it... Like I said though I appreciate that it was different.

 

 

Overall though I think I liked Twilight Princess better. I just remember being so much more impressed with the boss battles, content and the game overall.

 

 

Hoping to finish this soon so I can crack open HW. My goal was to catch up on and finish a couple of major Zelda titles before playing it.



LAST UPDATE:

 

Just finished the game with 50+ hours and story-wise everything from what I thought was close to the end leading up to and the final battle/ending itself was magnificent. I dare say this was the most rewarding 3D Zelda game I've ever played.

 

I thought I liked Twilight Princess more but I don't know now. SS was just so unique and different but just as epic as any other Zelda title (but maybe the best at story telling imo).

 

This was NOT a short game and I'll finally crack open Hyrule Warriors now but I'm going to miss SS (running and diving into sky and landing on your Loftwing's back mid-flight never got old).




#299809 Finish the story: Member Edition

Posted by Waller on 05 October 2014 - 02:44 AM

(I was planning on starting a real plot for this, but then I got lazy and decided that I didn't care enough)

 

While listening to his Jazz album, Sorceror thought he heard a small noise. He closed his laptop, took off his headphones and started listening intently, trying to see if he could catch the sound again. It didn't take long before he noticed the small, repetitive clank coming from the window of his room. Driven by curiosity and a slight fear that his wife would be woken up by it, he carefully started walking towards the window, making sure he didn't step on any of the children toys scattered around the room. One small mistake and his wife would be woken by an annoying high-pitched squeal, a signature of this kind of toy. Scolding his kids for not picking up their toys early in the morning was almost a ritual for Sorceror by now, but the truth is he secretly enjoyed the small thrill that came from avoiding the many toys scattered all over the floor like traps. A childish activity some would say, but he was beyond caring about such frivolous details. He quickly traversed the sea of land-mines with outstanding skill and reached the window without stepping on a single toy. Sorceror turned his back to the window, gave an exaggerated bow and silently thanked the empty room. Surely in some alternate reality a great audience was applauding his achievement, and he couldn't bare the thought of giving the cold shoulder to such a formidable crowd. After completing his small ceremony, he gave a quick inspection to the window and determined that it was, indeed, a window. Satisfied with his detective work, he turned to walk back to his laptop and continue listening to his music. Or at least that was the plan, until he heard the mysterious noise again and remembered why he'd walked to the window in the first place: to stop said sound.

 

'But how do I achieve that?' Sorceror grabbed his chin while he pondered on a possible answer for this conundrum. The gears in his brain were turning so hard that his expression started to resemble the one worn by a severely constipated person. Any more of this and even I, the narrator, an entity strictly detached from the narrative, was planning on stopping him. Fortunately for a certain numbered wall, his expression softened before we came to such extremes. Judging by the smile on his face, it appears he's reached a breakthrough in his investigation: if he wants to stop the noise, he must first find out what the source of the noise is.

 

How will Sorceror find the source of this mysterious sound? Or will he find it at all? Find out in the next issue that will undoubtedly be far less wordier than this one!






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