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ameritt
Member Since 22 Jan 2013Offline Last Active Oct 30 2013 08:09 PM
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- Group Members
- Active Posts 245
- Profile Views 2,908
- Member Title Spiny
- Age 26 years old
- Birthday July 25, 1994
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Gender
Male
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Nintendo 3DS Friend Code
3566-2052-6340
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Interests
Running, Video Games, Programming
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Fandom
Pokemon, Zelda, Fire Emblem
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#168006 Miiverse introduces a rate limiter
Posted by CUD
on 06 February 2013 - 08:38 PM
#171350 Pokemon Scramble U
Posted by cannonshane
on 14 February 2013 - 02:02 AM
- ameritt likes this
#171043 Need for Speed: Most Wanted U [Criterion 'definitive' version]
Posted by Lord Pickleton
on 13 February 2013 - 08:19 AM
Here is a lot more info and footage of Need for Speed: Most Wanted on Wii U
Videos
Gamespot: Need for Speed: Most Wanted Brings a Helping Hand to the Wii U
Eurogamer: Need for Speed: Most Wanted Wii U Gameplay Capture
Gamesradar: Need for Speed: Most Wanted Wii U Demo
IGN: Need for Speed: Most Wanted - Wii U Developer Commentary
Screenshots Via Eurogamer










If you don't want to see the videos, or you can't. Here are some Articles with the same information as the videos.
Eurogamer: Wii U's Most Wanted: Criterion returns to Nintendo hardware with enhanced Need for Speed
"The difference with Wii U was that when we first started out, getting the graphics and GPU to run at an acceptable frame-rate was a real struggle. The hardware was always there, it was always capable. Nintendo gave us a lot of support - support which helps people who are doing cross-platform development actually get the GPU running to the kind of rate we've got it at now. We benefited by not quite being there for launch - we got a lot of that support that wasn't there at day one... the tools, everything.
There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all. I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded.
Tools and software were the biggest challenges by a long way... the fallout of that has always been the biggest challenge here. [Wii U] is a good piece of hardware, it punches above its weight. For the power consumption it delivers in terms of raw wattage it's pretty incredible. Getting to that though, actually being able to use the tools from Nintendo to leverage that, was easily the hardest part.
When they first looked at the specs on paper a lot of developers said, 'Well, you know this is a bit lightweight' and they walked away. I think a lot of people have been premature about it in a lot of ways because while it is a lower clock-speed, it punches above its weight in a lot of other areas," he explains.
So, I think you've got one group of people who walked away, you've got some other people who just dived in and tried and thought, 'Ah... it's not kind of there,' but not many people have done what we've done, which is to sit down and look at where it's weaker and why, but also see where it's stronger and leverage that. It's a different kind of chip and it's not fair to look at its clock-speed and other consoles' clock-speed and compare them as numbers that are relevant. It's not a relevant comparison to make when you have processors that are so divergent. It's apples and oranges.
The Wii U has had a bit of a bad rap - people have said it's not as powerful as 360, this, that and the other. That, by and large, has been based on apples to oranges comparisons that don't really hold water. Hopefully we'll go some way to proving that wrong," he says. - Idries Hamadi, technical director
Polygon: Need for Speed Most Wanted on Wii U the 'definitive version' of the title, says Criterion
Ward believes Need for Speed Most Wanted U is the title's definitive version because of play opportunities created by its new features.
"It's not just the best-looking version of the game, we developed it after we had already finished the original game," he said. "It allows you to almost go back in time. Whenever you're finishing a console game, there are always things you want to do that can't get done on time. On Wii U, we were able to take a break, come back to it, understand the hardware and put in all the fixes and additions we wanted to.
"Wii U is best enjoyed with a group of people, and for years Criterion has thought about expanding the experience to more players," he explained. "Wii U helped us solve that problem."
Joystiq: Co-Driving through Need for Speed: Most Wanted for Wii U
Since the tail end of 2011, a core team of engineers at Criterion has been working with the Wii U. The final hardware launched in November, and Criterion started to scratch its collective noggin and figure out how it would work for Need for Speed: Most Wanted.
This meant missing the Wii U launch, but Criterion Games' Alex Ward was fine with that during a preview session last week – if Need for Speed: Most Wanted had been at launch, it would've lacked all online functionality.
"The reason we didn't do the game for launch is because the online side of it wasn't very clear to us," said Ward. "We weren't sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn't want to bring the game out at launch on Wii U with no online play.
The extra time was not spent in vain, something that became obvious once Most Wanted was up and running on a television. The Wii U port pulls in the PC assets and immediately sports a much longer draw distance and better frame rate than its console cousins. Having played my fair share of Need for Speed: Most Wanted, the work that went into this Wii U version was clear – and not just in graphical fidelity, either.
"When we got the final hardware in November, we started to look at it, to really experience it, and start to think that just a port isn't going to cut it. Like we'd be embarrassed if we didn't do anything extra; putting something out, any team could do that."
-This is the first Third Party game with Miiverse..
-Online is for 6 players instead of 8. No reason why.
-New name Most Wanted U. Nintendo Direct confirmed new name.
-Ultimate Speed Pack DLC Free
-Based on PC VERSION of game
- took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better
-Criterion read Iwata Asks of shared experiences and philosophy of Wii U
-Miiverse support with Autolog
-God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to night at tap game pad)
-Off TV Play
-Mii support in game (mii appearing on billboards)
(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)
-Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes
Just wanted to let you guys know not everyone at EA sucks.
- Dragon, uPadWatcher2, ameritt and 1 other like this
#171225 Gamestop list shows Watch Dogs and Rainbow 6 for Wii U
Posted by Lord Pickleton
on 13 February 2013 - 04:31 PM
I'm just going to go sit in the corner for now.
- ameritt likes this
#170985 Why won't Nintendo do a Pokemon Console game?
Posted by Keviin
on 13 February 2013 - 05:30 AM
I've heard this before, you're looking at it the wrong way. The whole 'Pocket Monsters' thing is in reference to the Pokemon story itself not the platform it is for. In Pokemon the pokeballs fit in the trainer's pocket/are pocket sized, hence them being called Pocket Monsters.
Really? I thought it refferenced to the fact that well, the game is on a portable (pocket) platform.
- ameritt likes this
#162652 Sakurai explains Smash Bros. Wii U/3DS trickle of info @ E3
Posted by
Blake
on 24 January 2013 - 02:24 PM
- Gruff, Kardibask, Kiki Neko-Chan and 8 others like this
#162683 New Xeno Title!
Posted by Ixchel
on 24 January 2013 - 03:51 PM
Okay yes context is important, everyone agrees with that. I thought it was apparent I wasn't commenting on the shortsightedness aspect of the problem and apparently it wasn't. I took context into consideration when I apologized by mentioning any vagueness on my part. I admitted I should have given more context to my statement. I don't think we can say much more on this without it turning into a circle?Youve already explained that. Once again, i point to the importance of context.
'(honestly the screenshot you showed to be "colorful" was basically duochromatic and also has variance issues)'
Pedantic: narrow, stodgy, and often ostentatious.
You either completely ignored the point in favour of a purposefully obtuse choice to choose a nitpicky pedantic argument, or never knew the point because you jumped in bwithout knowing what you were jumping into, and then made a pedantic nitpicky argument.
The simple fact of the matter is, commenting on the color scheme of the entirety of the game, that only shows one area, in 2 times, and only the same weather state, when that game is a xenoblade sequel that can COMPLETELY change the look of an area literally, like the weather changes, is a shortsighted judgement.
Seeing a bunch of people who never played xenoblade, and dont know that, all making the same stupid assumption, when at any time neon blue purple and green ether could begin bubbling from the ground, the water can become luminescent, and an ether aurora borealus could cover the sky... Is irritating.
And then you jump in trying to 'explain' their mistake.
As for your problems with tone. You are projecting.
"(honestly the screenshot you showed to be "colorful" was basically duochromatic and also has variance issues)'"
I don't see me being ostentatious unless you believe my vocabulary to be over the top? I believe my comment is innocuous within the context of my post. "whether or not it looks like Nintendo Land". But I suppose it does come off as unneeded and by extension must have some ill intent? I dunno. Guess it doesn't matter much, it shouldn't be offensive. If it did to you then I apologize. I didn't mention it to help ignore a point if that's what you're getting it.
The only point I ignored is "it becomes more colorful" for reasons you mentioned I already stated. I didn't care if it became more colorful, I wasn't commenting on that. I found it irrelevant. I still do, even though now I understand it's why you were so quick to upset for me seemingly being on the other side.
You seem to have a problem with me not caring about the transformation. It's not shortsighted for me to make a neutral comment on the color scheme. If I said it sucks then yeah you'd be right. But I'm sorry, I disagree. I can form neutral captain obvious comments on incomplete data. Nothing wrong with that. The problem is either negative or positive comments on incomplete data. I'm fine with apologizing for being too vague but not about making neutral comments.
"And then you jump in trying to 'explain' their side."
Does explain a lot. I had no way of knowing you were irritated enough to... develop a tone with me. I was only making what I thought was a lighthearted, perhaps even helpful comment. Honestly I thought either you'd either go A: Oh I see it now! B: Sorry I don't see it, agree to disagree C: I see it but they shouldn't complain because XYZ (explaining why it's shortsighted). As I stated I see why it went wrong.
"As for your problems with tone. You are projecting."
I disagree. In your edit with the examples you use condescending language in an attempt to make my statement look poor. Pretty much using noob language and exaggerations to suggest I'm naive, etc. Even if you were upset at me and believing negative things of me, that was still unneeded.
Anyways. That should be everything. Last thing I wanted was to have a internet argument lol.
- ameritt likes this
#161514 Pikmin delayed to 2014
Posted by
Nollog
on 21 January 2013 - 01:38 PM
- ameritt likes this
#161688 Is the 3DS more powerful than the Nintendo Gamecube?
Posted by Mitch
on 21 January 2013 - 10:20 PM
What's better, a 2012 mexican peach or a 1760 jewish coin?
That's why they're silly.
I have to say the coin, for the simple fact that the Mexican Peach would be a rich, luscious, all natural piece of grade A fruit hand picked by the finest fruit pickers in all the world.... but it is from 2012 and I like my peaches when they are fresh in peach season.
The Jewish coin could potentially be worth more, (assuming it is indeed in a fine marketable condition)
However if we are talking about a coin in poor condition and a 2013 August Mexican Peach.... well then I have to go with the Peach
#145293 Call Of Duty: Black Ops 2 Review
Posted by PedanticGamer
on 07 December 2012 - 09:31 PM
BO2 has a lot going for it, it campaign does collapse on itself around half way through. But the coop and competitive multiplayer more then make up for it (at least on pc).
- neverwinteru, Dragon, BKSmash and 3 others like this
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