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Member Since 11 Feb 2013
Offline Last Active Apr 20 2019 06:44 AM

#176146 Nintendo 3 stage plan

Posted by Alex Wolfers on 25 February 2013 - 01:30 PM

By the end of the Gamecube Nintendo find itself with a failed console, two massively rich competitors and  dwindling fanbase of it's core titles. It can't compete on specs or cash so what does it do next.

Firstly it releases a console based on it's previous on the under power specs of the GC with an innovative controller. No HD, no DVD, no new tech. It's aim at a whole new audience and is built around multiplayers. Cheap to build you can still sell it at a low price while making a big profit, especially with all those peripheral sales multiplayer brings.

Secondly, you now have a giant installed base of people who know your titles and have your equipment but they are getting more sophisticated in their gaming taste. So you design a console which is compatible with their old console but more powerful in order to cater for this. You add a few family friendly gimmicks, off screen play and TVii. You start at a high price point while their is no next gen competition maintain profit and when they launch you can drop the price. You don't sell as many overall but you do build a wide ranging fan base hooked on your key titles.

Thirdly, You are ready to launch a proper next gen console. No need for Blu-ray, or even a disc drive, just a pure efficient online machine.

Maybe?

The Gamecube wasn't a fail system. Although it was their least best selling system it aint a fail. A failed system would be like the Atari 7800 or the Dreamcast.

Its not called the Orbis. Its already been officially confirmed it will be called the PS4. I think you're mistaken if you think that games on the PS4 will easily be ported to the Wii U and will look even near as good. Not to mention as I keep on saying its not just about the games but the whole game playing experience in which Nintendo and the Wii U are sorely lacking in several areas.

The Wii U has a pretty dayum good experience with the cool controller,no season passes,and new ways to play. As I said graphics aren.t everything bro.

It's not a criticism. In terms of the Stats (which I know are not the end all/be all) it isn't as power as the PS4 and I don't think it a big leap to say that on paper the XBox 720 will be more powerful.

That's doesn't mean I saying the Wii U won't be close but that Nintendo have once again (righty IMO) not started a power war.

"Bit wars" are the biggest thing I hated about 90s gaming and the trend of buying a system soley for it's power is unfortunatly becoming a hot topic again.***SIGH***

I'm saying it won't be as powerful as the PS4 or Xbox 720.

And???


#176140 Nintendo 3 stage plan

Posted by routerbad on 25 February 2013 - 01:17 PM

Its not called the Orbis. Its already been officially confirmed it will be called the PS4. I think you're mistaken if you think that games on the PS4 will easily be ported to the Wii U and will look even near as good. Not to mention as I keep on saying its not just about the games but the whole game playing experience in which Nintendo and the Wii U are sorely lacking in several areas.


I wholeheartedly disagree with you.  Games will be co-developed, not ported (unless ported from PC version) for Wii U and PS4, that said, Wii U can and will be able to handle the same level of graphical fidelity that PS4 can at this point.  Perhaps later in the generation we'll see differences, but asserting that PS4 will absolutely blow away the Wii U on a visual level does not line up with everything we've seen or know about graphics processing.


#176124 Donkey Kong Country Returns Comparison

Posted by Gaymer on 25 February 2013 - 12:52 PM

I'm picking it up because I loved the Wii version. But I didn't like the unnecessary motion controls on the original version. Having this based only on buttons will make it 100 times easier to play and will feel just like the SNES Donkey Kong Countries. :D


#176114 Donkey Kong Country Returns Comparison

Posted by TheUltimateWaddleDee on 25 February 2013 - 12:45 PM

So there is a video for Donkey Kong Country Returns 3D released, and GameXplain did a comparison of the 3DS version and the original. I didn't find anything about it on this site, so here's the video for you to enjoy.



The Wii version has higher resolution textures (most noticable when he is about to leave his house) and better lighting (the lava level) and shadows (the cutscene with Diddy), but that is kind of expected. Character models. and environments look about the same, although the 3D effect should look really good in the 3DS version. The 3DS version also appears to use buttons only, so that's a plus.

So tell me what you think of the trailer, and if you are going to get ir or not. I am because I missed out on the original, and I want to use buttons instead of motion controls the Wii version had.


#176115 Exactly how large is the power gap between the Wii U and the PS4?

Posted by routerbad on 25 February 2013 - 12:46 PM

The pc hasnt come close to that so i doubt the wii u could do it lol :)  and they are hoping to get deep down out for launch,who knows for sure though :)


Nope, back in 2008 it was done better, in an open world, rather than in a cave with repeating texture assets.  Really the only thing that needed high poly counts in that demo were the characters.

Here is what I'm talking about Cinema 2.0

That is the IGN article with video, here is youtube:

https://www.google.c....42768644,d.eWU


#176102 Exactly how large is the power gap between the Wii U and the PS4?

Posted by routerbad on 25 February 2013 - 12:40 PM

lol dont shoot the messanger,it came from the developers mouth NOT mine :) also the deep down developer has said that the footage shown was all in engine just with the camera angles tweeked,he even said they hope to get it looking better as its early development lol i dont know if its true but they will look pritty stupid when the games released if it dosnt look at least close to that,oh there hoping for it to be a launch game to.

(show me a pc game that comes close to that ;) )


It is in engine, but it will be awhile before they can pull off that level of quality on the actual hardware.  I hope they do, but I think the Wii U can handle it as well.  Especially since everything was in enclosed spaces that don't really stress the need for LOD, DOF, or poly rewriting.


#175703 Exactly how large is the power gap between the Wii U and the PS4?

Posted by Plutonas on 24 February 2013 - 06:04 PM

have u noticed in ps4 cpu something very important?  Jaguar cores designed for tablets and notebooks and everybody understands that tablet mobility hardware, is away to underpowered, be able to produce as much heat and consumption as possible... Thats why 3dude says all the time that wii U cpu is much more powerful... I give an other clue...

Wii CPU 1 weak core, was able to make 7 instructions per clock... Its jaguar core can do 2 instructions per clock..  3 modern wii U cores = 12 jaguar cores.

Its more than enough for ps4 and 720 to have their physx run on that though... but its away to much for wii U also.

here is a link about the ps4 cpu http://forwardthinki...r-playstation-4 not sure if this already been talk about or not but it been recently posted on neogaf and honestly just from reaction it sounds like its in the same situation as the wiiu cpu.




#175700 Gamecube Virtual Console Suggestions

Posted by BountyHunter on 24 February 2013 - 05:59 PM

I made this post on the Official Nintendo Magazine forum at officialnintendomagazine.co.uk

I, like many gamers are hoping for Gamecube games on the Wii U Virtual Console. It only makes sense, as it is now two generations outdated. However, there is one thing that the Gamecube controller has that the Wii U pad doesn't - analogue triggers.

If you don't know what these are, they are triggers that react depending on how hard you push them in. So, in Mario Sunshine, lightly pressing the button will allow Mario to spray FLUDD lightly while running around. However holding in the button all the way will make Mario more like a turret, standing in place.

There are ways around it, but it would be difficult, and the tutorials wouldn't match up properly.


So while it may be difficult to put some Gamecube games on the VC, there are ways around it, as I stated in my original post. The touch screen could compensate, and don't forget - Nintendo made Jynx purple in Pokemon Snap to avoid racial problems, (look it up) so I'm sure they can edit text.

But back on topic...

-F-Zero GX
-Super Mario Sunshine
-Chibi-Robo
-Animal Crossing! (YESYESYES)
-Mario Golf: Toadstool Tour
-Mario Kart: Double Dash
-Luigi's Mansion

There are so many great games on the Gamecube. I grew up with it, so my list could go on forever..


#175686 Mighty Switch Force 2 announced for 3DS

Posted by SDDMN on 24 February 2013 - 05:41 PM

Confirmed by Austin Ivansmith, Game designer/director of Wayforward. Another game to add to my 3DS library!



http://www.destructo...ds-246745.phtml


#175647 Exactly how large is the power gap between the Wii U and the PS4?

Posted by Plutonas on 24 February 2013 - 04:18 PM

Most impressive PS4 game graphically, Killzone, is running 1080p@30fps, and still is no match for Crysis 3 on PC at High settings. So PS4 is no beast, as they are trying to tell us!

comparing to killzone 3 on ps3, is not a next gen leap, it has much better textures YES, it has better lighting YES, it has some better effects YES because of the much modern gpu.. but its not A HUGE NEXT GEN leap... Dont forget to make the video 1080p...  Also the scenery doesnt help much to compare it, but I notice between these 2 videos, a better depth of field (DOF) and better lighting engine with shadows in ps4.



after seeing this... I need you to consider one thing... WII U is not capable to make that game also at totally the same scale as ps4?  With better DOF and better lighting?



I give u this series of walkthrough on ps3, DONT FORGET to turn the video at 1080p for full quality.... You will notice that killzone 4 is just impressive as killzone 3... with better DOF and better light engine and higher quality of textures.... Wii U proved can do that easy.. lol


#175527 Exactly how large is the power gap between the Wii U and the PS4?

Posted by Plutonas on 24 February 2013 - 12:59 PM

Posted Image

Everybody thinks ps4 is a super wow thing... yeah right...  Hopefully it will be 1080p native


#173884 My personal thoughts on the Console market (WiiU-PS4-X360) at this moment

Posted by Lupaie on 20 February 2013 - 11:34 PM

I think they should show a Retro devved COD-(graphicswhore) beating trailer of Metroid. Show the world that there is not that much difference between the new Killzone and what WiiU does. They need this gap between now and e3 to grow the install base. After that is will be 3times as hard.


#173871 My personal thoughts on the Console market (WiiU-PS4-X360) at this moment

Posted by Lupaie on 20 February 2013 - 10:07 PM

When I bought the WiiU I thought....well, maybe in a few months I'll regret this move, apart from the exclusives, I didn't expect too much from third party from the start. Understand I'm a gadget lover and a Nintendo fan so I just could not not buy the WiiU. Today, watching the PS4 announcement, I was really afraid that this moment of regret would kick in.....it didn't.

Social intergration, WiiU has it and it can easily work that further out with a partner to supply videosharing too.
'Away from keyboard', can be done by utilising devs with the means (MonsterHunter/3ds/wiiu but Nintendo must do a Buy Both at one price action)
Second Screen offTV play...WiiU has and with a bigger screen (if maybe a bit less quality)
Okay, the PS4 has much better graphics but they just not blown me away with ingame video's or even a real life demo of a game.

So how far along is Sony it all? I believe this is a Dreamcast Marketing Idea from Sony. Start promissing the world about the PS4 and they'll stop buying WiiU's because PS4 is coming. Guess what, I don't believe it. Not only did we see any real stuff that's near completion....I missed the console design....Did I really mis that? Where the heck was the console? It must not even be finished.

Al in all, I'm pretty happy with my WiiU, Watchdogs announced. Now it is up to Xbox, and they are in no hurry. Why would they? PS4 isn't coming and WiiU is not grabbing much attention so MS can just wait, build it's portfolio and see how far they are around June.

What is important though is what Nintendo does next. They must focus on Next Gen right NOW. Step out of they shadow of the upcoming consoles and make gamers happy right now. There is only one party that needs to step up right now...IT'S NINTENDO. They have a timeframe between now (1st of March - and Mid June (e3).....Make it happen!


#175441 Mario Land 3 in 3D

Posted by Lupaie on 24 February 2013 - 09:30 AM

Nice impression
http://youtu.be/Gf-2Imh6a54?t=1m8s


#175464 Gamecube Virtual Console Suggestions

Posted by KarlMarx1818 on 24 February 2013 - 10:13 AM

Any particular titles people want to see from the GC on the Wii U's Virtual Console?


Star Wars Rogue Squadron II: Rogue Leader & F-Zero GX




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