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NintendoReport

Member Since 11 Feb 2013
Offline Last Active Apr 20 2019 06:44 AM

#214832 Post your desktop

Posted by NintendoReport on 02 June 2013 - 04:15 PM

I don't like folders.

 

cluttered-desktop.jpeg

 

 

ok here is mine for real... and yes me got Win8 

 

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#214535 Ps4 or Wii U

Posted by NintendoReport on 02 June 2013 - 02:45 AM

I think you should get Turbo Grafx 16 .  :laugh:




#214410 Official Nintendo e3 Website now up!

Posted by NintendoReport on 01 June 2013 - 04:42 PM

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#214401 Why people say Wii U is "current gen", and why they're complete d...

Posted by NintendoReport on 01 June 2013 - 04:26 PM

I call the Wii U current gen. How can you call something next gen when it's already released!

Yep, Wii U started the current gen of next gen. So we are in current gen now. 

 

:laugh:




#214036 NSMB U Update

Posted by NintendoReport on 31 May 2013 - 06:09 PM

Coming on or before June 20th.

 

http://wiiudaily.com...date-for-nsmbu/

 

 

  1. It will allow the downloading of the Luigi DLC from within NSMBU; you won’t have to download it from the eShop.
  2. It will allow both games to be played with the Wii U Pro Controller.

While these are relatively small updates, both are very welcome. Being able to download the DLC right from the game is a lot more convenient than having to navigate through the eShop. The Pro Controller support is something that has been missing for no real reason and it’s great that they’re finally adding it.

 

 




#214027 Porting games to other systems

Posted by NintendoReport on 31 May 2013 - 05:52 PM

Uh, that would be illegal, but you know these devs they love porting 1 or 2 yearold games to Wii U.

 

bad ports should be illegal too LOL  :laugh:




#213706 Pikmin 3 - new screenshots

Posted by NintendoReport on 31 May 2013 - 05:54 AM

Hmmm... I've seen those luscious lips elsewhere before.

 

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#213504 What if we don't see good graphics this E3?

Posted by NintendoReport on 30 May 2013 - 05:58 PM

I was playing MH3 and the fruit in the barrels were just painted on (even if it was just a 3DS port), but it was still fun nonetheless. I found it pretty funny though that everyone raved about its graphics (that weren't even that great) when the real killer was the gameplay.

 

I agree with you though I think when most people are talking about it's graphics (MH3) they are really speaking of the art style. As some mentioned, many times art style/direction goes hand and hand with graphics.




#213009 WTF is the Sega Spectrum? Sega teasing something?

Posted by NintendoReport on 29 May 2013 - 06:07 PM

Honestly sounds like it could be something on the mobile side, some sort of service/ subscription, app etc to bring more classic games back to life. Maybe a Sega Virtual Console.




#213004 WTF is the Sega Spectrum? Sega teasing something?

Posted by NintendoReport on 29 May 2013 - 05:58 PM

Spectrum of Colors. Sonic Colors with Blast Processing. 




#212916 how to develop for Wii U detailed... Shin'en multimedia(Nano Assault)

Posted by NintendoReport on 29 May 2013 - 03:25 PM

As has already been stated, Nintendo Land is pulling off effects that are downright impossible on last generation hardware, as well as effects that were absolutely unfeasible given the performance limitations.  Not only that, its doing it on two separate screens, at the same time, from completely different viewpoints, with nary a hiccup in sight.

 

What you are looking for is not a great looking game, you are looking for a great looking photorealistic game, that shows advances over the previous two HD twins.  It will come in the form of Watch_Dogs, Splinter Cell, and other games running on brand new engines.

 

It will also happen with Retro's title, whatever it ends up being.  For now, we have great looking games that are simply ports from other systems and then we have exclusives like NanoAssault, which is amazing looking, NFS, which was able to do things the PS360 versions were not, Trine2, which is a PC port rather than a console port because it was able to handle the game better.

 

The proof is right there in front of you, you just aren't willing to look at it and accept it for what it is.

 

This should be printed and distributed via a military airborne leaflet drop.




#212748 Wonderful 101 Box Art and NN

Posted by NintendoReport on 29 May 2013 - 11:11 AM

Looks like we have the official box art now, not sure how long it's been up. But it looks great!

 

Anyone know the features in this game for NN?

 

71FY-bFbc%2BL._SL1000_.jpg

 

 




#212737 Recomendation i will buy 1 game only. help me.

Posted by NintendoReport on 29 May 2013 - 10:55 AM

THanks to all, hope i recive more opinions.

 

If you really have trouble deciding and perhaps are not familiar with a certain game as much as another, I recommend checking out some reviews, and let's plays on youtube to get a feel.




#212657 Wii U for young kids?

Posted by NintendoReport on 29 May 2013 - 07:55 AM

I always get insulted by friends and internet folk saying that Wii/Nintendo is for kids. :(

 

I try my best to ignore them and carry on supporting Nintendo/

 

Friend don't insult. Your real friends would not disrespect you over a silly argument.  :D




#212505 Sonic Lost Worlds Trailer released!

Posted by NintendoReport on 28 May 2013 - 06:46 PM

Those of you interested in 3ds version, can go here for more details! 


 

 

I will be getting both!

 

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http://3dsforums.com...ens-logo-48172/

 

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Story Details
- Sonic is the only character players will directly control
- Tails, Knuckles and Amy will make appearances in the story
- Sonic is chasing after Eggman when he happens upon a mysterious planet called “Lost Hex” 
- that's where the new enemies live
- these foes will bring a “sense of danger and humor” to the story
- Sonic will once again save animals throughout levels
- game will keep track of the animals you save on a level-basis as well as overall
- the more you save, the more bonus content you can unlock
- includes Red Star Rings (collected for unlockable content) and gold cannons (which access hidden paths)
- 3DS version will use full 3D levels

Gameplay and Level Details 
(for Wii U version but will likely apply to the 3DS version as well)
- gameplay involves twisting, turning and jumping along floating constructs suspended in mid-air
- some stages focus on slower speeds with more platforming
- some stages focus more on speed
- grassy setting comes from Wind Hill
- Desert Ruins 1 features cakes, cookies, donuts and candy
- Desert Ruins 2 doesn't feature the food items mentioned above
- Desert Ruins 2 is a ‘tunnel racing’ concept 
- wide range of branching paths and exploration options
- Sonic's controls have been adjusted to fit the new design
- the two key ideas are being able to control Sonic’s speed and a ‘Parkour system’ 
- this allows players to automatically accommodate basic obstacles when Sonic runs
- Sonic now walks until the GamePad’s triggers pop-up, which engage his running speed
- holding down the second trigger will pull Sonic into a ball
- Sonic is at full speed in ball form






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