If the PS4 can hardly do 1080p on its own, how are the developers going to tackle 1080p times two, at 120 FPS?
Got some words from some game dev.

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Posted by Tom
on 04 March 2015 - 03:30 PM
If the PS4 can hardly do 1080p on its own, how are the developers going to tackle 1080p times two, at 120 FPS?
Got some words from some game dev.

Posted by Raiden
on 27 February 2015 - 04:59 PM
Wow that does look cool. I'm very interested in seeing more of that.
Strength of Sword looks good on the surface but my first impressions are that it will get repetitive. The amount of animations shown over and over in that trailer just makes me think it'll get old pretty quick. Just an early impression so take that for what you will.
If you have a PSP or Vita download Power Stone. Originally Dreamcast games and honestly one of the best party fighting games ever. Many prefer it to Smash Bros
Posted by Hank Hill
on 27 February 2015 - 03:24 PM
>Thread starts with a quote from Sakurai saying how good of a service Steam is
>Thread instantly turns into a whine fest because people have too many unplayed games on Steam...which matters, somehow?...
It's becoming very hard for me to even with this place anymore
Posted by xile6
on 12 February 2015 - 05:57 AM
to much zelda.... lol
but really iwould like to see metroid. We dont have a single new game. The wii u or the 3ds. I love the old side scroll gba ones.
So i think its time for them to make a new metroid for the new 3ds.
Posted by Hunter
on 04 January 2015 - 03:41 AM
Posted by 3Dude
on 21 January 2015 - 09:06 AM
Ah, seems they added a lot more than a few comparison shots led me to believe.
The LOD is definitely impressive in this game, I think the main thing putting me off is the art style. The characters don't seem to fit the style of the world and the other life forms in the world, the character designs on their own I'm not a fan of but especially in the world they're put in they don't seem to fit.
Thanks for the informative post.
Posted by 3Dude
on 20 January 2015 - 07:47 PM
I saw one of the early trailers a long time ago and it seemed good back then, it's just that my impression of the game has changed over time, I just don't feel as impressed by it now than I initially was.
Entire mountain ranges? That seems like an exaggeration. I've seen that comparison before and they definitely changed some mountain formations, it looks like they reduced the poly count in some areas to smooth it out considering it's such a large area that's understandable. I'm just not seeing the improvement here, it seems more like optimisation more than anything else.
You do raise a good point there. The character designs definitely aren't something I'm a fan of and that would affect my overall impression of the game. I can see why you'd prefer the Xenogears character designs, it's not a game I have played but taking a quick look now they do look preferable to what I've seen of the characters in Xenoblade.
Thanks for bothering to give a proper response, much better than simply being told that I'm ignorant and blind.
They add a saddle formation mountain range with multiple peaks complete with a couple caves to go in the place of what was an occlusion shortcut (A large more or less featureless mass designed to allow the cpu to occlude, or not have to draw the geometry behind it, saving resources like draw calls and polygons), requiring the engine to now take a double hit on resource draw, there is more geometry to draw than before, not just polygon crunching, but actual draw calls as well, AND a large 'cheating' landmass that was simply there for occluding geometry thus saving resources, has been redesigned, with traversable land leading to a cave, AND showing the geometry behind it, which makes the scene far more demanding than it was before. Not to mention increasing the lod in general throughout the entire scene, well, what you can see through the downsized res and lossy compression anyways. Its considerably easier to see those in the actual videos.
As for the first trailer, everything thats been shown since craps on it from space man. It DID look good back then. But it had a lot of shortcomings we thought was the price to pay for a game that size, that have been curb stomped by the latest builds,blowing expectations for ('good for wii u' away.
In the first trailer, the character is shown traversing the side of a lake, a lake made with three very distinct vertices, it was a noticably angular ake, not uncommon for games of large scale last gen.

Here you can clearly see the individual vertices used to change the lakes angle. This right up next to the lake, so this was the highest lod you would see of the lake. It would have the most polygons used than you would see from any other distance.

Here you are hundreds or even a thousand feet above a lake, clearly a situation where you use a low lod, and it has smoother higher polygon edges than the high lod lake modeling of the first trailer. Its a pretty huge difference.
Posted by Raiden
on 26 December 2014 - 09:53 AM
http://www.rfgenerat...&console=&type=
Full List
Also can't show off every piece of merchandise and poster and t shirt and OST. Way to much to cover so just post pics of the main collection of games setups books/mags.
Pics are a little old so some games maybe missing but all in the link for the list.






last 2 in the spoiler
Posted by YoshiGamer9
on 31 December 2014 - 09:01 AM
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