To note, most multi-plat games thus far have performed about the same across the consoles from BLOPS, AC3, Batman, however it's interesting that many are reporting Injustice of Gods Among Us has the best framerate on Wii U and PS3 the worst. I have read this on numerous forums and in reviews. The Wii U update came a week or so after the release of Injustice though I believe.
Anyways. just thought I'd throw that out there.
Doesn't that make sense though, wii u has the strongest gpu, xbox 360 second and the ps3 last. Fighter games need low cpu resources and this seems a logical game to perform well on wii u. This follows the pattern most impartial people have predicted for wii u.
32MB of EDRAM can effectively pull all of the biggest beandwidth users off of main memory, to the point where main memory bandwidth is unimportant, developers have already said that when they run their benchmarks they are seeing much higher effective speeds than what the hardware should allow for.
That said, it is entirely plausible that they allow the clock to be manipulated to a point for games that need it, but I seriously doubt 3.2GHz, and the fact that the person who started this claims that Espresso is just a better PPC750 but out of the other side of his mouth says it is clocked over 3GHz makes the remark completely invalid.
32MB is video memory and is dwarfed by the 1GB of system memory which will be fully utilised with modern games. The 32MB is really just a frame buffer and texture cache, a more generous one than 360 (10MB) but still most of the data is stored in the main 1GB of memory.
All evidence points to the wii u cpu being very weak especially when you factor in the more modern gpu of the wii u actually performs some tasks that the 360 and PS3 require their cpu's to do. The wii u cpu is directly wii code compatible somehow, that means wii software sees a cpu identical to the original wii. That means even if the processor has extended instructions the bulk of it will be identical including how it handles memory etc and the memory bus to external memory. When Nintendo decided the wii u would be compatible with the wii a huge number of performance compromises had to be made to achieve that.
The fact is the wii u is struggling to outperform current gen consoles and is meant to be a very easy console to develop for. No one is doubting the wii u gpu is superior in many ways so something else is severely throttling the performance of the wii u.
- Goodtwin likes this


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