The UK gets it. Why can't Reggie?
- Guy Fieri, Alex Wolfers and KeptMyWiiUAndLeftTheForums like this
Not Telling
Posted by Azure-Edge
on 25 September 2013 - 08:16 AM
Posted by Azure-Edge
on 24 September 2013 - 11:25 AM
This generation I am planning on buying fewer used games and more third party Wii U games in order to do what little I can to help support this kind of stuff for Nintendo.
Do you see that? THAT is what needs to start happening. The way I look at it is if there is a third party game coming out on this system and you want it and buy it for another system the you have NO right to complain about the third party situation. (Unless of course the game in question is done terribly or missing content. Don't support that crap).
Nintendo gamers wanting more third party support need to show it with their money, not just with what they say online. Don't buy used and don't wait a year to get it at half price.
Posted by Azure-Edge
on 24 September 2013 - 09:38 AM
You mean the same way pretty much every third party developer disregards Nintendo players? People always complain that Nintendo systems have 'no third party games' yet now there may be a decent series that could make the Nintendo systems their primary platforms and we need to worry about the poor Xbox/Playstation players? Irony, and it's not as if Sega hasn't put out tons of awesome Sonic games on those platforms.
Posted by Azure-Edge
on 17 June 2013 - 08:35 PM
It's not just gamestop, but gamestop go out of the way to canabalise the new game sales with their used games, and actively pursue it as a huge part of their business.
Their used games is at least 50% of their profits.
http://en.wikipedia....cense_agreement
http://arstechnica.c...ftware-licenses
Of course, in the EU, the clauses in EULA's that say you can't resell the game has been rejected.
http://www.destructo...ld-230641.phtml
See? Just because it's law doesn't mean it's enforced, but it is something you agree to when you play a game.
Every used game they have was a new game once. Yes, they try their best to push used games, they're a business, they're out for profit. Let's just be clear, I don't support gamestop. I think they suck and should shrivel up and die, but they should die from their own BS towards customers. Not from game developers putting these sort of limits on the consumer. Nobody should be championing this, this will only end up hurting us the gamers and the industry as a whole.
I hope you like sequels, because if this goes through we won't be getting any new major IPs ever again, they'll be too risky for devs. Who is going to pay 40-60 bucks on something they're unsure about if there is no way for them to return it or put it towards something else? I agree with what Logitech said, but for different reasons. If people have no ability to trade/sell their games then they will stop buying as many games out of fear of wasting their money on a crappy game.
Posted by Azure-Edge
on 16 June 2013 - 08:11 PM
Everything you buy to do with software is just a license to use the software, the physical disc is worth a fraction of a cent.
You can not sell your license to that software, read the fine print. Therefore, you can not sell the disc's contents, therefore, you can not sell the disc.
What gamestop are doing is piracy, it's just done by a huge company who also happens to make the software companies money.
Okay, I'm just gonna stop you right there before you get your arm permanently stuck up your ass and have to go to the ER. IF what you were saying was even partially true, and what gamestop is doing counts as piracy then don't you think all of the developers would join together for a giant ass joint-action lawsuit against them? It's not like they're the only retailer around.
Posted by Azure-Edge
on 16 June 2013 - 04:09 PM
Sue gamestop for selling a license they don't own then, since technically the license doesn't transfer.
They didn't sell a 'license'. They sold a disc that someone sold to them. They've done nothing illegal. People should have the right to do whatever they want with their possessions. If they want to get bent over the table by gamestop then that's their business.
Posted by Azure-Edge
on 16 June 2013 - 04:01 PM
See, but that's not the consumers problem. I don't care what it is, but if you produce any sort of product to be sold on the market then there WILL be a used market for you product. Once someone has made a transaction with you for an item, it belongs to them. It is their property, and it is theirs to do with however they please. This is how the rest of the market works, why should the gaming market be any different? Why should developers be insulated from this? An even bigger question is why should gamers have to allow for this? This has to do with the concept of ownership. What the Xbone is trying to do is take away ownership from the consumer. It's not the consumer's job to care about the company. It's not the consumer's job to make sure they make a lot of money. The only thing a consumer should care about is themselves, where/how/what they choose to spend their money on, and then what they want to do with their property once they have purchased it.
The bigger issue, the one that not only the gaming industry must now deal with is that their business model is antiquated and no longer works anymore. People don't have the money to spend $60 on a game that, most likely, is going to last them a relatively short amount of time. There is either very little replayability to the game because it's essentially one of these Hollywood style movies that's more flash the substance, OR it's a yearly release title that has very short shelf life because it's always being replaced by a newer version. Game sales are going down because people aren't interested in this anymore and they can't afford it anyways. Not to mention all of the BS such as DRM, Day-1 on disc DLC, etc. that a lot of people are simply sick of putting up with. The market has changed and developers are either going to have to adapt and change their ways to get with the times, or they will fall to the way-side. Either way, the burden shouldn't be put on the consumer to keep them afloat.
I think Reggie throws out a lot of BS PR talk, but I have to give him credit for what he said about used games. If you're worried about used games then make a better game. Make something so good that people won't want to get rid of it as soon as they've played it through one time. I mean, if your game isn't even worth someone to hang on to for at least a year, then was it really any good at all?
Posted by Azure-Edge
on 11 June 2013 - 08:00 AM
THis E3 Nintendo really showed they need to hire more developers. They need to buy some developer studios. They aren't big enough for 3D HD games, and it shows that they couldn't even make release date for Wii Fit U. This is their fault, for not spending their money wisely. What's the point of having a good, HD console if you can't spend resources on developing good games for it?
What's the point in buying good developer studios if they're putting out things like Wii Fit U? Even their Mario game looked pathetic. If you don't have material for a good and original Mario game, then don't make it! Use one of your other great IPs that don't get near as much attention. What Nintendo needs is not more studios, but to realize that they are not immune from failure. They can't just throw out something and expect it to do well. Unfortunately I think the Wii's success has severely skewed their view of the gaming world. They're completely out of touch.
This was their E3 presentation, this was where they were supposed to show off. And instead they have their CEO apologizing for launch window games still not being out and asking people to be patient. Iwata needs to stop apologizing, stop bowing, and stop asking people to be patient. People have no reason to be patient for Nintendo when their competition is showing them up so badly. If Nintendo can't deliver then people will go elsewhere with their money. They didn't do a big conference because they thought the direct would be better, they did the direct because they knew they didn't have enough for a full conference.
Honestly, they need to bomb. Badly. After a sad E3 conference like that, what Nintendo needs most of all, what would help them most in the long run, would be a very bad failure. Hopefully it would wake them up and they would realize that they are in one of the most competitive industries out there and if they aren't playing to win, then they will fail.
Posted by Azure-Edge
on 11 June 2013 - 06:45 AM
Super Mario 3D World (Wii U) - Holiday 2013
Mario Kart 8 (Wii U) - Spring 2014
Wii Party U
Wii Fit U
Art Academy (Wii U)
Wind Waker HD (Wii U) - 9/13
The Wonderful 101 (Wii U) - 8/13
Donkey Kong Returns 2 (Wii U)
Bayonetta 2 (Wii U) - 2014
X (Wii U)
Smash Bros. Wii U/3DS - 2014
In other words the ONLY new game they showed was Donkey Kong. That was the only game we didn't know about, that we didn't know would be coming. No big third party support reveal and no showing or Metroid of Starfox to make a desperate attempt to show of this system's capabilities. I'm sorry, but that just doesn't cut it.
They're going to be a year in to this system and their holiday line up is one Mario game. This is officially Nintendo's Vita.
Posted by Azure-Edge
on 10 June 2013 - 01:07 PM
Posted by Azure-Edge
on 10 June 2013 - 11:02 AM
Posted by Azure-Edge
on 08 June 2013 - 06:59 PM
Meh, call me when EA becomes a good company and/or puts out something worthwhile.
Posted by Azure-Edge
on 08 June 2013 - 06:30 PM
I might get the 3ds standard though. How large is the Fire Emblem digital game?
I have no idea but you can get a 16 gb class 10 SD card for dirt cheap. It's what I'd suggest if you're planning on going to be buying a combination of digital and physical.
Posted by Azure-Edge
on 05 June 2013 - 06:40 AM
Posted by Azure-Edge
on 04 June 2013 - 02:56 PM
You know...instead of going through all the trouble of recalling the basic sets, they should just drop their prices on them to clear out stock which would also increasing their install base.
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