Actually, Sony are afraid of doing anything truly new. They are also afraid of actually evolving some of their more popular IP's. They have fallen into the same rut over the last few years of doing the same things with a different coat of paint that major publishers have been.
Interestingly, Nintendo do something new, quirky, unique, or just fun that with any other character would be a new IP, but because they use Mario haters gon' hate. There is a big difference between making a new main title just to make it look different from the last 15 of the same game you published, and making something different but putting a familiar and extremely marketable face on the cover.
Also, W101 is a new IP, Pikmin is an IP that hasn't seen the light of day for over 6 years, Bayo 2 was a dead IP that Nintendo brought back to life.
I just find that "new ip" is a lazy buzzword nowadays. Oh, ya mean you've made a game with a NEW NAME? Whoop-dee-doo, how does it play? Does it actually do something different? Let's face it, saying "new ip" is meaningless. Nintendo actually understands that a new IP must be more than just a name. It actually has to do something different and exciting to truly stand on its own. If it's just a new creation in name only then it's utterly meaningless.
- Kokirii likes this


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