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PK-Gaming

Member Since 13 Jun 2011
Offline Last Active Jun 10 2012 07:43 PM

#25376 Let's talk Zelda Wii U

Posted by Oni-Link on 01 September 2011 - 02:48 PM

So many possibilities, my head is Spinning like a Helicopter.


#7004 Let's talk Zelda Wii U

Posted by sonicguy25 on 15 June 2011 - 10:05 AM

I kinda like how it's been for a while. Realistic Zelda-Cartoon Zelda-Realistic Zelda-Cartoon Zelda

I hope the one on Wii U is realistic to show off the HD, but even if it isn't it's guaranteed to be awesome. :D


#6628 Let's talk Zelda Wii U

Posted by Deboog on 14 June 2011 - 10:44 PM

I lol'd at the end. Anyway, Nintendo takes a long time with Zelda titles. I wouldn't expect a new Zelda for at least 3-4 years. SS isn't even out yet!


#24372 What if new mario game was like this?

Posted by AMAC on 27 August 2011 - 03:10 AM

This video's been around for a while now. Personally, I'd hate to have a Mario game like this. It's a clever video, but in reality, a first person view would add nothing to a Mario game. It's also quite disorientating, which would really put me off the game.


#24727 Article: Apple To Beat Wii U To Tablet Gaming Market?

Posted by BazzDropperz on 29 August 2011 - 02:18 AM

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#24124 WiiU Trophy/Achievement system

Posted by Hank Hill on 25 August 2011 - 05:07 PM

If they have it, that's good and great. But I quite honestly think it's foolish for people who judge Nintendo solely on the fact that there's no achievements...I'd rather have more game than get some arbitrary medal for swinging link's sword 100 times. :/


#26177 If you could make a new game from any 1st Party Franchise what would it be a...

Posted by Matt on 05 September 2011 - 04:24 PM

If I had the choice of how the next Fire Emblem would turn out:

-Updated graphics (obviously)
-Improved battles (like, something that actually looks like an intense duel--like, cinematic CG movie-level fights)
-An injury system, where units with less HP would be less effective in battle. Also, some visual depiction of injury would be cool, but this IS Ninty we're talking about, and a T-rated game.
-Voiced dialogue
-The player plays as the strategist for more immersion (doesn't have to be a custom-named character--like, if you assumed the role of Soren in Path of Radience).
-Maybe, MAYBE some sort of active combat. Like, as an option, since FE is essentially a strategy game.


I'd also make a Wii U version of Golden Sun because Golden Sun was amazing.

A Fire Emblem fighter, like SSB, but with Fire Emblem characters since there's a ton of them, maybe slightly different mechanics.

A new Paper Mario/Mario RPG with lots of touch-screeny goodness.

That reminds me: is the screen on the controller pressure-sensitive? If so, then I've got a whole bunch of other ideas that I'll work on if I have any connection with Nintendo of America when I get out of college.


#26607 Monster Hunter Tri G & second 3DS slide pad confirmed!

Posted by Andy on 07 September 2011 - 03:26 AM

The reason it looks sorta weird is because it's a photo of a curved magazine page. It's also called the Circle Pad, not the slide pad.

I've never played any Monster Hunter games, but it seems that they sell bucketloads wherever they go. So a Monster Hunter for the 3DS can surely be nothing but a good sign. I heard that Monster Hunter was the sole reason the PSP continued to sell well in Japan for the past while. Is the series worth getting into?

Yes, yes it is.

I'm definitely excited for Monster Hunters on the 3DS, and the second circle pad does solve the problem for lefties playing Kid Icarus. I'm also glad the second circle pad is next to the ABXY buttons and not bellow them, as I can't imagine it being comfortable holding the 3DS by the lower right corner.


#25506 If you could make a new game from any 1st Party Franchise what would it be a...

Posted by Caius Casshern Sins on 01 September 2011 - 08:56 PM

The Game Is interesting they should revive it to 3d action game like you said but put him on SSB4 first so people could get interested like Pit,Lucas, and Ness.

I was thinking the same thing.


#20942 All Of Nintendo's Studio's That they can PUT WORK ON.

Posted by BazzDropperz on 12 August 2011 - 06:46 PM

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#20908 All Of Nintendo's Studio's That they can PUT WORK ON.

Posted by Wertville on 12 August 2011 - 05:20 PM

YES!
PEOPLE ARE GETTING ON BOARD WITH MY IDEA!
Posted Image

Just According to Keikaku
(Translator’s Note: Keikaku means plan)

Anyway, I think this thread is a recommendation as to what each of Nintendo's studios could be doing/should be doing?


#24375 If You Could Bring Back Any System From the Dead, Which One Would it Be.

Posted by Jabob on 27 August 2011 - 05:06 AM

Virtual boy!
Not really...

Probably the Dreamcast, I would have loved it to have performed better.


#22235 The Nintendo 3DS Forums are starting to become a cesspool for Sony/Microsoft...

Posted by Caius Casshern Sins on 16 August 2011 - 07:54 PM

I haven't noticed mainly because I haven't been there for a long time. But this is what i heard from a few members who came over from the 3dsforums to here. But is it really that bad.


#25208 If you could make a new game from any 1st Party Franchise what would it be a...

Posted by Caius Casshern Sins on 31 August 2011 - 03:51 PM

I am interested in this game called Nazo no Murasame Jō. I would probably expand it to be a 3d action game.


#25068 Let's Talk IPs!

Posted by Auzzie Wingman on 30 August 2011 - 08:05 PM

Unable to think of anything original, I'd figure I would post up this incomplete document instead.

=== Document starts now ===
Kirby and the Celestial Ark

Plot

“Kirby is watching the night sky, gazing at the stars, but all of a sudden...
The stars start to disappear from the sky, blinking into darkness.
If Kirby doesn’t do something, Pop Star could be next!
Kirby gets help from his friends King Dedede and Metaknight.
Onboard the Battleship Halberd, they venture the galaxy...
To stop their home disappearing next. Go Kirby!”

Basically, a large planet system called the Celestial Ark is destroying stars and absorbing the energy of stardust, so as to power the machine. It is piloted by the K-Knights, canine warriors from some outer part of the universe.

Characters

Kirby: The Pink Puffball, and a hero of the stars numerous times. Kirby is capable of copying enemy abilities and a unique balloon flight technique, as well as a sliding tackle. The primarily used hero of the three
King Dedede: Self Proclaimed King of Pop Star, with many of Kirby’s common enemies under his command. King Dedede boasts a hammer that can perform similar effects to Kirby’s Hammer ability, but he can also throw some of his minions.
Metaknight: An iron clad blue puffball, wielder of the sword Master and commander of the Meta Knights. He also pilots the Battleship Halberd and uses an inter-dimensional cape that can transform into a pair of wings.

Gameplay

Kirby travels through 10 different worlds. These worlds are giant station spheres connected to a great fortress in the middle of the formation. Only when the 10 bosses from these worlds are defeated will the central fortress be unlocked.
A part of a world may directly connect to another world, as they are linked together in some cases. This may help the player determine where they should go.
The map is very similar to the GBA game: Kirby and the Amazing Mirror. There is a hub zone and there are no specific levels, just areas of continuity. In this case, the Battleship Halberd is the hub zone.

Kirby will be the main character of control, while the other two explore other worlds by themselves. Of course, with shortcuts between worlds present, this also means that you may encounter King Dedede or Metaknight in an area. They have specific areas that they will always show up in, so it less mobile and less random than it was with the three other Kirby’s in the Amazing Mirror.

When a partner is in the same room as Kirby, Kirby is able to do two things: a Vitality Smash and a Character Switch.
If Kirby is at full vitality, then he can combine whatever ability he is using with King Dedede’s Hammer for a sweep shot at everything in the room, or a flight dash with Metaknight. But either action will reduce Kirby’s vitality to a single bar.
If player switches from Kirby to King Dedede, they have the ability to destroy walls with the Jet Hammer, break locks and strike hammer stakes without the Hammer ability. If they switch to Metaknight, they can use Metaknight’s armour to move against water and wind torrents, as well as command the Halberd to blast something in the way.

The Battleship Halberd has a few things that benefit Kirby as well. There is a room that has all the copy abilities for Kirby, but is opened in 10 sections, each for beating a world boss. There is also another section that opens up after beating the game.
Another room onboard is where all Kirby’s treasure goes. This includes stuff like colour sprays, unlocked sounds and stamps. Trophies are also displayed here for various types of feats of completion.

Finally, there is a mini game room, in which a lot of mini games are available to play.

Worlds and Bosses

Singing Summit                                                           - Polar
Halloween Highlands                                                   - Rex
Firefly Factory                                                             - Max
Christmas Canyon (Cowboy Only in some places)          - Dusty
Vacuum Valley (Needle Only in some places)                  - Tyson
Salmon Savannah                                                       - Simba
Orange Ocean (Shell Only in some places)                 - Mosh
Jive Jungle                                                                        - Munchy
Dancing Desert (Fan Only in some places)                      - Sandy
Garbage Galaxy  (No swallowing)                                 - Lucky
Energy Engine                                                                  - White Puffball

Trophies

Trophies are awarded for completing some fantastic feat.
Kirby: Awarded for defeating the White Puffball onboard the Halberd.
Metaknight: Awarded for defeating the White Puffball in Energy Engine.
King Dedede: Awarded for finding every treasure in worlds 1-10.
White Puffball: Awarded for completing every level in Time Trial Mode.
Waddle Doo: Awarded for unlocking every mini-game.
Halberd: Awarded for defeating the bosses in worlds 1-10.
Star Rod: Awarded for unlocking the ability room on board the Halberd.
Master Hand: Awarded for beating Master Hand and Crazy Hand in Energy Engine.
Crazy Hand: Awarded for performing every Vitality Smash.
Dyna Blade: Awarded for getting every spray paint.
Squeak Squad: Awarded for getting every soundtrack.
Whispy Woods: Awarded for getting every stamp.
Celestial Ark: Awarded for beating Energy Engine.
Dark Mind: Awarded for beating the high score for every mini-game.
Bonkers: Awarded for beating one of every enemy.
Boxy: Awarded for using every copy ability at least once.
Mr. Flosty: Awarded for entering every map.
Kirby (Puffed Up): Awarded for completing the hidden level “Vegetable Valley”.


Kirby’s Abilities

Kirby has always used a set of copied abilities. Since this game is host to a horde of new enemies, there will be a few new abilities to grasp as well as upgrades on old ones. In addition old abilities will have a special upgrade to be found, as well as each having 2 different Vitality Smashes.
1. BEAM: Perhaps the most classic of all classic abilities. The Beam was originally absorbed through a Waddle Doo. It can be uncharged, which shoots a whip like energy from the end of a wand, or charges to unleash a great wave boom. When upgraded, the beam whips are extended and the damage enhanced, but only at full vitality.
a. King Dedede’s Vitality Smash will cause Kirby to emit a beam whip in multiple directions from his spinning body towards the faced direction. Kirby will bounce off the first indestructible object.
b. MetaKnight’s Vitality Smash will cause Kirby to point Master out front which will emit a spiralling beam in the front in a cone like fashion.
2. WHEEL: Another true classic, this ability allows Kirby to morph into a wheel, and rev through a strip of even terrain really fast. A bunny hop can be performed by jumping mid-travel. When upgraded, the jump button can be held to perform a sonic jump.
3. BURNING: Another true classic. Alterations and conjunctions between fire and burning have come and gone, but this will be one of the rare fusions. The attack button can be held to spew fire whilst standing, or the left/right button can be double tapped then followed by the attack button to perform a fireball. Upgraded, both the flamethrower and the fireball techniques can be moved up or down.
4. ICE: Another true classic, this ability allows Kirby to breathe ice out onto enemies. This freezes them, turning them into ice blocks. Collision into these blocks will cause them to fly across the screen. Kirby can breathe the freeze in an up and down direction as well. When upgraded,
5. TORNADO:
6. PLASMA:
7. LASER:
8. CUTTER:
9. MIRROR:
10. MISSILE:
11. MAGIC:
12. ANIMAL:
13. WING:
14. BOMB:
15. NINJA:
16. UMBRELLA:
17. SMASH:
18. FIGHTER:
19. THROW:
20. SLEEP:
21. MIKE:
22. STONE:
23. HAMMER:
24. CRASH:
25. BLADE:
26. U.F.O
27. SHELL: One of the new copy abilities. Much like the Nintendo iconic enemy, the Koopa Trooper, Kirby inserts himself into a shell. Kirby can defend himself whilst within the shell, and can quickly skid across the ground in short bursts. It also has a versatile attack set whilst in water.
28. COWBOY: One of the new copy abilities. Kirby becomes a lassoing menace to the K-Knights in this getup. He can whip enemies continuously, even riding the larger ones into walls with tricky bull riding skills. Kirby can also scale walls very easily both on land and in water.
29. FAN: One of the new copy abilities. Kirby carries a fan which can help Kirby in a number of ways. By sliding, Kirby strikes lightning fast in close quarter. By using the special function, Kirby can blow harsh winds in front. In the air, Kirby will whirl around to make a static tornado.
30. NEEDLE: One of the new copy abilities. Kirby becomes slightly thorny and can attack by morphing into a giant needle ball. Kirby can scale walls and cliffs by blowing air whilst puffed up. Kirby can also throw needles skyward whilst static.
31. MASTER: One of the new copy abilities. Kirby has used MetaKnight’s sword before, but not as freely as in this game. Kirby will perform multiple skills from the Blade, Cutter and Wing abilities, but a unique aero slash when the gauge is full thrown into the mix. Considerably powerful, is equal in strength to the Jet Hammer and Star Rod abilities, besting in the combo attribute. Cannot be used in Vitality Smashes.
32. JET HAMMER: One of the new copy abilities. Kirby wields King Dedede’s unique hammer, which is heavier than it looks due to all the equipment inside it. Kirby can perform the actions of the Hammer and Throw abilities, as well as a very powerful charged Jet attack when the gauge fills up, and a tricky Jet ride ability. Considerably powerful, is equal in strength to the Jet Hammer and Star Rod abilities, besting in the raw power attribute. Cannot be used in Vitality Smashes.
33. STAR ROD: One of the new copy abilities. Kirby has used the Star Rod several times before, and still remains the same. Kirby can perform the actions of the Beam ability, as well as having a Shooting Star and a special Star Crash attack when it deals enough damage and the gauge fills up. Considerably powerful, is equal in strength to the Jet Hammer and Star Rod abilities, besting in the gauge attribute. Cannot be used in Vitality Smashes.
=== Document finishes now ===

Maybe I should finish that?




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