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Akazury

Member Since 28 Dec 2013
Offline Last Active Jan 06 2015 06:39 AM

#277947 New WII U Indie Game Trailers

Posted by 3Dude on 19 March 2014 - 11:48 AM

When can i buy teslagrad already?


#276773 Nicalis Founder - "Wii U Gamepad is a waste of time and resources."

Posted by GAMER1984 on 11 March 2014 - 09:07 AM

It's funny to me how big this gamepad issue is becoming. I think most people are just trying to look for a reason the WiiU is failing and choosing the gamepad by default. I remember when Wii U was first announced all everyone was talking about was man it would be cool to have your HUD off main screen now on the game pad and off TV play. Now everyone seems to try and make it like you have to make these grand ideas and implementation for the gamepad for it to be of any use. The gamepad is amazing and the reason the WiiU is unique and different. If a game has gameplay that fits the WiiU (Watchdogs looking at you) then make it work if not don't stress put your HUD on gamepad and give us off_tv play and call it a day. Stop trying to blame gamepad for WiiU's problem. Nintendo and it's lack of marketing, not having must have games at launch, selection of released software, and no response stance on negative developers, journalist and media is why the WiiU is in the place it is now. 




#276033 In defence of third party publishers

Posted by Happy Monk on 06 March 2014 - 08:12 AM

The vast majority of my personal Wii U library is 3rd Party - 14 out of 16.

 

I don't tend to get caught up in supposedly bad ports, I just buy and enjoy games. Everyone is so self-righteous when it comes to buying games, then they complain that they aren't getting the ones they want - despite the fact that they aren't buying them. I wonder why I even get involved in online discussions on such a matter, I'm just too neutral and complacent when it comes to games, who made them and what it is like compared to other versions. I'm just happy that I get to play games at all - I consider myself lucky.




#276045 Batman Arkham Knight revealed...No WiiU version

Posted by Azure-Edge on 06 March 2014 - 10:17 AM

The first part I've been saying for a long time. It's why making a more powerful console wouldn't help Nintendo. Third party developers know their games don't sell on Nintendo platforms, not since N64 at least. The second part I disagree with. Completely.

 

 

I disagree. Third party games do sell on Nintendo systems, but crap doesn't. And by now, the reputation of third parties have left people suspicious whenever there actually is a third party game that comes out. It's not the gamers' fault that third parties ruined their image to the Nintendo fanbase. People say that Nintendo needs to fix their third party relations, and while in some cases that's quite true, those same third parties need to fix their relations with Nintendo gamers.

 

Everytime I hear about a third party game actually coming to the Wii U all I can think about is how are they going to screw this one up. It usually comes down to a few ways. The first is that it's a multiplat but there is content taken out or withheld for some strange reason. Is it the consumers' fault the game is like that? Of course not. Is it Nintendo's? No. And yet the developer/publisher expects that game to sell. Nintendo gamers aren't stupid. If they want that game, they're going to get the best version. Despite what most people think, people who do like Nintendo, and want to see third parties thrive on Nintendo systems, are not willing to buy an inferior version of a game. They want to see all versions treated equally.

 

Another way they often screw this up is by ensuring the Nintendo version runs like crap and/or releasing it after the others. Why should Nintendo fans have to wait? These publishers have no problem with simultaneous releases between the Xbox and Playstation, so why do we get left out in the cold? Once again, people who like Nintendo aren't going to put up with crap, and if they want the game they're going to pick it up on the system that gets it first. Once again, we want to see all versions treated equally.

 

But enough about multiplats, let's talk about those extremely rare Nintendo 'exclusive' third party titles. These come in two different variety of screw ups. The first is that the game is 'exclusive' only to be almost immediately ported to another system with more content, making that the better version. This usually happens in less than a year. Think about that, less than ONE year. That means at best, that game may get to spend 3-4 months of selling well before everyone learns that they should stay away from the Nintendo version in anticipation for the better deal. The other way it screws up is simply the devs releases a crappy game that at best is a bargain bin item and at worst is insulting to the fanbase. Oh, you're interested in 'X' franchise? Well then here, take an extremely old and cheaply thrown together port, or let's take a franchise and put it on a Nintendo console, but with a completely different genre.

 

Just to show I'm not pulling Rhetoric out of my ass, here are some real world examples:

 

-Games with content cut-

-Wii U Call of Duty titles (no dlc)

-Batman Arkham Origins (no online mode)

-Sniper Elite V2 (online, co-op and even more cut)

-I'm pretty sure the AC games had something cut but I'm not sure.

 

-A later release date-

-Watch Dogs is the most recent example I can think of. (Not only that, we now know that the main team isn't even working on the Wii U version. It's been outsourced to some b-rate developer. Obviously they're only meant to make the game run on the system)

 

-Exclusives that another system gets a better version-

-Resident Evil 4. The original was released in January of 2005. The PS2 version was announced either in that spring or summer and released in October of the same year. It was known from the beginning that this version had more content.

-Ninja Gaiden 3 Razor's Edge. Exact same situation. Updated PS3/360 versions were released in less than a year of the Wii U version. Not only that, the majority of fans were expecting and waiting for it.

-Metal Gear Solid 3D. This was a straight port with practically nothing added to it at full price while an HD collection was coming out around the same time.

-Mass Effect 3. Once again, collection releasing right after it.

 

-Complete half-assed efforts-

Resident Evil Umbrella/Darkside Chronicles. While the HD twins get full games, the Wii got on-rail shooters. (I personally like these games but, they could have simply remade the older games in their entirety ala RE1 and given us something truly awesome.)

-Dead Space (Wii) Once again, an on rails shooter. EA could have just made a non-HD Dead Space. Nope! Not cheap enough!

-Tales of Symphonia Dawn of a New World. Hey, remember that Tales game everyone loved on the Gamecube? Well let's make a sequel, but let's go really low brow and instead of making a cast of loveable characters, let's just use the enemy models like pokemon for the party. Story? Meh, just whatever.

-Zombi U. I put this on the list with restraint because at times it does look like the game had 'some' effort put in to it. But let's be honest, if this was a game for the Xbox/Playstation it would have had a MUCH higher level of polish. Oh, and an online mode.

 

So yeah, maybe you're right. Third parties don't sell on Nintendo consoles, but the problem doesn't lie with the gamers. Ironically when third parties actually do put forth an effort, or at the very least treat a multiplat equally, the results are strikingly different. Soul Calibur 2 sold best on the Gamecube, Tales of Symphonia was one of the most well received Tales games in the west, Monster Hunter Tri was the most well received MH game at the time (in fact the series as a whole has done better in the west on Nintendo systems), Professor Layton, Phoenix Wright, Atlus as a whole, and Bayonetta is getting FAR more publicity than it ever did before. Need I go on? 




#276003 In defence of third party publishers

Posted by Penguin101 on 06 March 2014 - 02:45 AM

While I admit there is a lack of effort on third parties providing lackluster efforts to the Wii U, there is evidence creeping in that despite its low install base Nintendo Wii U owners simply don't care for third party games at all or supporting the Wii U if they can afford to buy a Wii U or buy third party games.

 

I point the finger at all of us for failing the Wii U just as much as the corporations that either provide ports of games several years old at a full price or just don't provide enough effort separating the Wii U version out from the crowd.

 

My game collection mainly contains third party games such as Tekken Tag 2, Trine 2, ZombiU, Splinter Cell: Blacklist, Need for Speed: Most Wanted U, deus Ex: Human Revolution: Directors Cut, Assassin's Creed III, and Batman: Arkham City: Armoured Edition. With only a small fraction such as Wind Waker HD, Nintendoland, and Super Mario 3D World coming from Nintendo itself.

 

I feel sometimes that I'm part of a small breed of Nintendo fans that truly put their money where their mouth is, despite me only being able to afford £40 most months. Seeing the statistics of third part multiplats on other "next generation" (they're current gen now!) consoles such as COD: Ghosts sales on PS4 and XBO compared to Wii U sales especially when back then PS4 and XBO (XBO still does) had far less sales than the Wii U is horrid. Maybe it's the marketing, but I blame the majority of Wii U owners that say "we don't want a generic FPS on our console" these people are the snobs DESTROYING Nintendo's chances at gaining third party multiplat support. 

 

Again the publishers themselves aren't blameless, far from it. They are lazy, and wont even try risking a PS4/XBO game on the Wii U, but I do also accuse the (seeming) majority of Nintendo fans for doing as much damage, if not more.

 

Yes Nintendo themselves could moneyhat publishers into providing ports, but to what advantage if the money is better spent in heightening the quality of their own products if the console ends up a first party only machine? Moneyhatting only provides temporary solutions at best for the majority of cases, and really Nintendo have to concentrate their efforts on gaining non-nintendo fans and the fickle general public with better advertising geared at gaining new Nintendo console fans or making their first party games better rather than temporarily gaining a third party game through essentially bribing other companies.

 

I also accuse a lot of fans who can afford a Wii U but wont invest a measly £180 - £250 (compared to PS4 and XBO) on the console itself, despite plenty of games and a brilliant future lineup!

 

What do you guys think, are the majority of Nintendo fans (who can afford it) to blame equally if not more than third part publishers? Or am I just being a meany? 




#275905 Nicalis Founder - "Wii U Gamepad is a waste of time and resources."

Posted by Scumbag on 05 March 2014 - 11:28 AM

You only have to look at the ds/3ds to see some great examples of how two screens are beneficial to gamers. If they gamepad screen wasn't touch then there might be some credibility in "waste of time and resources". Unlike the ds systems I feel the gamepad is more of a complimentary screen than something you should be using  all the time.

 

Can't imagine ZombiU on any other system. I also use the gamepad for the browser, Miiverse and some games look really good on the gamepad like Trine 2 etc. To me it's beneficial to the whole gaming experience.




#275893 Batman: Arkham Knight (PC/PS4/XB1, 2014) Game Informer details

Posted by Nollog on 05 March 2014 - 10:52 AM

No Wii U version? Surprise, surprise, what an irrelevant console the Wii U truly is.

Indeed.
Irrelevant enough for you to join a forum dedicated to it.




... wait a minute
confused-face.jpg


#275871 Nicalis Founder - "Wii U Gamepad is a waste of time and resources."

Posted by Kokirii on 05 March 2014 - 09:52 AM

Off TV play alone justifies its existence for me.  With a family and one TV having what amounts to a handheld with a large screen and great graphics really comes in handy.  




#272887 What Mario Kart 8 Character will you use?

Posted by Zinix on 16 February 2014 - 03:32 PM

Alfonso. 

 

When Mario leaves the race, Alfonso takes control.

 

Alfonso: Leave it to me! 



AlfonzoArt.png

 

Srs answer probably Lemmy Koopa.




#272220 Nintendo Direct Discussion Thread

Posted by lucario23 on 13 February 2014 - 03:39 PM

So what's everyone's problem again?

 

We got more footage of Mariokart 8. It looks Amazing!! Neat tracks, and plenty of retro tracks confirmed as well.

We got a new character announcement in Little Mac for Smash.

X gameplay!!! FOR CRYING OUT LOUD PEOPLE YOU ALL WANTED THIS FOR SO LONG AND NOW YOU ARE ALL JUST SAYING MEH?! WHY?? IT WAS AMAZING AND EXACTLY WHAT WE EXPECTED AT THE SAME TIME!!

 

Bayonetta 2 story (Which was the first trailer to honestly turn my head for that game as it started to explain the story)

Donkey Kong even looks really good.

 

We got tons of indie support and such thrown in as well.

 

 

If you all payed attention to the pacing of these directs you would know that Nintendo saves all of the big Wii U stuff for the end.

We got a lot of the games that appeal to the younger audience for the 3DS that will keep that market growing over the next half a year.

Monster Hunter even got announced for the west.

 

 

A FREE TO PLAY TACTICAL FPS in the eshop available today.

 

spoiled brats. I'm going to enjoy all of the great content Nintendo did just post and look forward to all of the stuff coming in future months. X Bayonetta 2 Mariokart and Smash. along with Donkey Kong next week!! Peace out haters!




#271753 AKR's - PIKMIN 3 Review

Posted by Prince AKR on 11 February 2014 - 08:18 PM

pikmin-3-logo.jpg

 
 
A Perfect Example of Nintendo's Weirdness

 
OVERVIEW:
 
Nintendo, for the most part, is very much different from most of the other major developers out there. They're more akin to indie-developers; creating these weird, quirky, titles - that despite being so much different than the "mainstream" titles ~ they're still fun and refreshing. In fact, that's what most of their titles are based on; being fun, refreshing, memorable experiences. 
 
That's one way to define this Wii U instant-classic: Pikmin 3; a fun, refreshing, memorable experience. Well, more can be added to that; a fun, refreshing, STRESSFUL, UNORTHODOX, CHALLENGING, and memorable experience. 
 
After returning from the pits of the nether-regions after over a decade on hiatus; Pikmin 3 is one of the legendary Shigeru Miyamoto's latest creations. We were supposed to see this game from since the prime-days of the Wii; but for whatever reason, Nintendo decided it would be best to save this for their new system - the Wii U. As to why this decision was made, we may never know the full story - but I can say for sure: 
 
It was worth the wait.
 
STORY:
 
The storyline of Pikmin 3 is, interesting, to say the least. It manages to merge real-life situations and challenges in a fantasy-like world, in a very neat way. That's what gives it its charm. 
 
Three explorers from their home-world of "Koppai" set out on an intergalactic adventure, when the food resources of their home planet have been nearly completely exhausted - leaving the inhabitants on the brink of starvation. They locate another world, not too far from theirs that they believe to be a viable source for food - thus the reason for their escapade. 
 
Upon approaching this alien-world; their ship malfunctions and they end up crash-landing on the planet. Here, they meet a number of strange life-forms - whom are mostly hostile. But, there's this certain species of little creatures that, for whatever reason or another, are quite friendly to these alien-visitors. The creatures are called Pikmin - which are best described as being a weird mix of little insects with plant-like qualities (what was Miyamoto smoking?) Despite their small size; they pack a big punch, literally, as there are different kinds (5 in total) of these creatures, while all have unique abilities and different strengths. 
 
The Koppai-Explorers use these precious little lives to traverse the surface of this alien world to find a large sum of food to carry back home to their own starving planet. That doesn't only mean scavenging for food; that also means taking down giant monsters with these very creatures - by HURLING them at the beasts. 
 
Nice. 
 
Regardless; one must say that the storyline of the game does come together quite nicely. As was mentioned before - the game cleverly merges real-life situations (food deprivation and being stranded in an unfamiliar area, looking for a way to survive) within a fantasy world. 
 
 
GAMEPLAY:
 
As previously stated - Pikmin 3 is a fun, refreshing, memorable experience. That's looking at it from a positive viewpoint. When you really want to be truthful; this is a game that will keep you on your feet almost all the time and put you in very stressful situations regularly. There's this constant sense of urgency and action. This isn't like the Zelda titles, or something similar, where while you do have objectives almost all the time - you can run around the overworld and just goof off for basically as much as you would like to, before you actually want to move on to the next major point in the game. 
 
Pikmin 3 is the opposite. 
 
As mentioned before - you're on a mission to search for food. That's your main objective. As you go through the many zones across this alien-world; you will find many kinds of fruits, which are your main (and only) food source. How much fruit you collect at the end of the day is essential. You don't really die in this game; not in the way where you'll lose a life if you mess up. The amount of fruit you collect judges how long you can continue going through the in-game days. 
 
Yes, I said in-game days. 
 
That's the system Pikmin 3 runs on; you must collect as much fruit to keep going through the in-game days. These days are in real-time, meaning that all of the actions that you do throughout that specific day will have an effect on what happens in the next day. These days are time-limited, basically lasting 13-minutes. That means you have 13-minutes to find fruit, defeat enemies (not bosses; thank goodness) and complete other activities. 
 
That's more stressful than it sounds. 
 
At your aid are your trusty Pikmin. These little creatures will do just about anything you want them to do. Collect fruit, solve puzzles, break down a wall, take down an enemy by being hurled at them; yeah - they're cool with all that. 
 
They're your mindless army who act at your beck-and-call. 
 
As inhumane as it sounds - the attachment that you develop for these little things is almost like that of a special pet. You feel for them. When you put them at work; you tend to begin keeping a close eye on them. Each zone is quite alive; alive with creatures that want "Pikminion" - and they won't hesitate to attack your little friends at any opportunity they get. 
 
That's the sense of urgency that you have in Pikmin 3; you're given an objective and you must complete as much as possible in the 13-minutes you are given, while at the same time - trying to manage all of your Pikmin at once. When you send a squad to collect a piece of fruit or move some objects; you better send someone with them, or else you'll just hear their little whimpers of death erupt and your Pikmin Counter decrease steadily and that's a feeling that begins to hurt, very, VERY, quickly. 
 
OH, THE HUMANITY!! 
 
But, the way this game is designed is that you CAN move at your own pace and take your time; you just have to make sure you don't get side-tracked - and keep your main objective in focus at all times. This is a game that will not only teach you how to manage, strategize and multi-task; it will FORCE you to do so. You can't just go wasting time; neither can you go slinging your Pikmin everywhere. It will make you observe and think, as that basically is the only way that you will achieve your goal properly. 
 
From defeating enemies, to collecting fruit, to solving puzzles; Pikmin 3 is truly a real-time strategy game and a finely crafted one at that. You will encounter many challenges that you'll have to learn to overcome. Thankfully, the learning curve isn't too steep, not like a game such as "The Wonderful 101". The managing of several characters at once is much simpler here - but still, quite stressful. 
 
You will find yourself in times in dire need of Pikmin; most likely after defeating a large, main boss or even a medium-sized mini boss. Sometimes even a fairly-larger, normal enemy can pluck more Pikmin than you'd hope. But when you learn to use each kinds of Pikmin to their strengths; you should be just fine. As mentioned before - there are a total of 5 types of Pikmin, which all have different abilities and strengths. These a Red (Fire) Pikmin, Yellow (Electric) Pikmin, Rock Pikmin, Blue (Water Pikmin) and Pink (Winged) Pikmin. 
 
As you progress through this game, you will obtain these different kinds at a steady pace, thus creating new paths and strategies for you to use when you back-track to the older zones; something that will happen normally throughout the game, and as well as the times you might need to stock up on food or get a replenishment of Pikmin. 
 
Being on the Wii U; this game of course uses the second-screen features of the Gamepad. Even so, it was emphasized mainly here that this really was a title designed with the original Wii Remote in mind. The controls of the Gamepad and Pro Controller aren't broken, but the Wii Remote-Nunchuk combo truly feels more natural, responsive and accurate. This is probably the first Wii U title I've owned where I'd rather play with a controller OTHER than the Gamepad. That isn't to say it goes unused, though. 
 
The Gamepad is used as the "Kopad" here in Pikmin 3; an in-game device similar to the Gamepad that is used for many cool things. All of your information is displayed on the Gamepad's screen; a fully detailed map that shows the location of places you've explored, radar signals, fruit, items and crew members, information on your Pikmin, notes (that you collect throughout the game that act as hints), journal entries from Captain Olimar, a fully functional camera (which you can use to upload pictures to Miiverse), as well as a fruit database. 
 
Having this little data-filled device at your side is truly an amazing little feature; something that couldn't be done on the original Wii. While the game would certainly still be playable - the layer of depth that the "Kopad" provides certainly wouldn't exist. 
 
In all; Pikmin 3 isn't a blood-pumping, action thriller kind of game, but that doesn't mean that there are times where you're probably just going to want to put the controller down and take a break, simply because you're actually tired and need to catch yourself. This game WILL keep you in check, more than you'd imagine - and that's kind of a good thing. 
 
PRESENTATION:
 
To compliment is intriguing story and even more interesting gameplay; is a dazzling art-style. Say what you want about the Wii U and it's lack of power compared to the XBOX One and PS4; but despite outputting at 720p and running on the weakest system of the 8th-generation - Pikmin 3 looks outstandingly beautiful. My goodness, even the title screen is gorgeous:
 
pikmin-3-direct-video.png

 
This was the first game from Nintendo to really take advantage of the HD prowess that the Wii U has, and for a title this originally designed to be on a standard-definition system - it's changed quite well. 
 
It doesn't have the hyper-realistic aesthetics of titles like The Last of Us, GTA: V, Crysis 3 or Battlefield 4; but by no means does that make it an ugly game. Instead of having the washed-out, dark and gritty look, like some of the titles that were previously mentioned - Pikmin 3 boasts a wide array of bright colors, mixed with the realistic-looking world. 
 
While Pikmin 3 is indeed a fantasy game; the world around it is anything but. It's like taking an adventure through your back yard through a magnifying glass; similar to that of the movies like "The Secret World of Arrietty" and “A Bug's Life" - where the every-day world that we live in is magnified to a great extent, because you're seeing it from the eyes of a creature that’s barely a few inches off of the ground. 
 
The attention to detail is so great - that even the fruit that you collect looks almost real. Yes, it's that serious.
 
Pikmin 3 doesn't just make great use of color; it equally makes great use of other graphical treats like, amazing lighting effects, bloom, depth of field, and reflections. 
 
There were many "Oooh-ahhh!" moments I had in Pikmin 3. Yes, I've seen titles like Killzone: Shadow Fall and Project Cars - which are bent on having a highly realistic artstyle; but Pikmin 3 still managed to tickle my fancy. 
 
That isn't to say that ALL of it was outstandingly beautiful, though. Weirdly enough; for a world where you're so close to the ground - the ground wasn't given a heavy amount of graphical detail. The ground textures are mostly a collection of static, 2D, blotchy images:
 
large.jpg

 
The same goes for the skybox surrounding the area; which is also a static image. The technical oddities don't stop there, though. 
 
When you look at some of the smaller enemies and the Pikmin themselves; their overall level of detail is not in the same vein as the main characters, large enemies and larger parts of the world. This was probably done for the sake of framerate, which for the most part, runs rather smoothly, although I did find that it did take a pretty deep dip when the Pause Menu is brought up, at certain points in the game. 
 
Aside from some flat textures and menu framerate slowdown; Pikmin 3 is a rather beautiful game; one that makes good use of the Wii U's hardware. Seeing that this is a title that has been released very early in the Wii U's lifetime, it should be very interesting how much more advanced we will see the games become in the graphics category, for the system. Regardless; that doesn't change the fact that the game is easily one of the most beautiful I've ever laid my eyes on - hands down. 
 
SOUND
 
While the graphics do certainly help breathe life through the game; this is equally complemented by the overall sound-work in the game. The music was wonderfully designed; mostly consisting of original, laid-back "exploration" tracks. These tracks are usually quite low and slow for the most part, when things are going normally. When you encounter an enemy, extra (and quite louder) instruments appear in the background and create a new feeling of urgency and a sense of danger. When you go toe-to-toe with bosses, both mini and main; you will find yourself having some pretty serious and quite dramatic tracks playing in the background. Nintendo sure does love their orchestrated music and you better believe this one sounds as amazing as the rest. 
 
But the soundtrack isn't the only part of the sounds of the game that help bring it to life. The world around you is alive; and the very same thing can be said for Pikmin 3. You will hear creatures chirping and screeching off in the distance; even the Pikmin make little squeaks and squawks of their own from time to time, regardless of what they're doing. You will hear the sound effects of the things around you (crunching of the ground, moving water) - which all add a level of realistic depth. 
 
This combined with the addictive gameplay and beautiful graphics; truly make Pikmin 3 an immersive experience. Who knew sound could be so amazing? (/s) 
 
THE BOTTOM LINE

 
Pikmin 3 is the perfect example of what Nintendo is all about. They're about creating these quirky, weird experiences that you simply aren't going to find anywhere else. Pikmin 3 is the pure definition of *weird*. Just the act of taking these innocent, little creatures and using them to survive the harsh world that you must tread in; is so unorthodox, but it soon becomes so natural - you'll find yourself enjoying it more and more. 
 
But in all honesty - Pikmin 3 isn't a game for everyone, despite being rated E. This is indeed a "niche" title; something that only a certain group of people would genuinely enjoy. If you are a part of that group - prepare for an adventure that will make you pull your hair out, make you panic, nervous, angry, frustrated, hurt, and depressed - all in just a few hours of getting into it. 
 
Wow. 
 
This is truly a game that teaches you some interesting skills, though. If you're the type who just likes to charge in, head-first and take on the objective with little to no forethought; you might as well walk away and don't even bother trying to complete this game, unless you submit to change. It WILL MAKE YOU learn to strategize, manage your resources, and multi-task - all to make sure you take care of your tasks properly. 
 
In terms of gameplay; the game is a fun challenge. It challenges your wits, but it still allows you to have fun while doing it. It cuts you some slack where necessary and really pushes you at other times. The use of Gamepad is phenomenally well done, despite the native controls being lackluster. But, paired with a Wii Remote & Nunchuk - the level of depth that is added by that little screen is unreal. 
 
This is accompanied by an overall beautiful art style; boasting a realistic-looking world, bursting with color, depth and life. The sound also creates a level of depth that completes the overall strong immersion, which you will more than likely find yourself experiencing, by the time you get into the first few hours. 
 
Pikmin 3 is not a perfect game. Some parts are more frustrating than they need to be, some areas of the graphics spectrum aren't as spectacular as others, and the game ends rather quickly, even though an extensive amount of hours is put in. But still, it's truly a game that will go down in the Wii U's history of being one of the best games in its library. 
 
After 10 years in development; this is truly a good example of Miyamoto's statement: "A delayed game is eventually good, but a rushed game is forever bad." While some Pikmin fans would have probably loved to have had this earlier - like, when it was SUPPOSED, you know, on the Wii; the wait is well deserved. This is a game of epic proportions - possessing some fun, challenging, memorable gameplay, with beautiful graphics and deep sound-work. Indeed - Pikmin 3 is an amazing experience like no other. 
 
If there's ever a Pikmin 4; by all means, bring it on! If there isn't - well - this was truly a marvelous finale, to an amazing series.
 
UPS:
+ Amazing, engaging gameplay
+ Beautiful graphics
+ Wonderful soundtrack
 
DOWNS:
- Native controls are wonky
- Frustrating challenges in some areas
- Bland textures in some areas
 
FINAL SCORE:

 
9.0/10

 




#270055 2004-Nintendo's Future is bleak. Doomed

Posted by Raiden on 02 February 2014 - 10:45 AM

2004 – Nintendo Is Doomed
Posted on 2014/02/02 by Grubdog

2004, Nintendo is struggling with the GameCube and losing the support of third parties. Game Boy Advance is doing well but the future is in doubt as the threat of a competent Sony handheld looms. After a kiddy Zelda game (that will never get a remake) gamers were desperately clinging to the hope of a proper “realistic” Zelda. A poor marketing campaign for Super Mario Sunshine didn’t help matters, where are the traditional Mario games? The future of the system was dependent on instant megaton announcements that didn’t happen, and Resident Evil 4 which was no longer an exclusive game. E3 2004 changed everything, with the introduction of a new system and a new attitude.

reggie-nintendo-ds1.jpg?w=640&h=364

Nintendo DS was unveiled and Reggie’s confidence and the promise of a new Metroid title brought excitement to the terminally-hip crowd. However, as the dust settled, sites began taking the mickey out of Nintendo and this was the predicted downfall of the company as the unstoppable Sony showed off their new handheld, the PSP. Comparisons were inevitable and many people thought Sony would carry PS2′s success into the handheld arena. Here’s an article from IGN from just before DS and PSP launched, very clearly stating their mindset. It’s the best article I could find because they are trying to be open-minded, but it’s almost eerie how wrong they were. Here’s some quotes that highlight the apathy of DS’s unveiling.

“With the Nintendo DS, I can smell something good in the kitchen, but with the PlayStation Portable, I can taste it. This is the portable system that gamers have been waiting all along for, ever since the PlayStation burst on the scene and pushed the business to where it is now. The console biz is reaching a saturation point, and PSP would be a great overflow for talented works to get their due. DS will be quite cool and quite different, but Nintendo’s approach just doesn’t seem to have the oomph to push it gamers to it, whereas Sony is sitting at the wheel of a bulldozer.”

“I think Sony will support it a lot longer than Nintendo will support the DS and have a much stronger second generation of software than the DS’s second and third combined. “

“I pick the PSP simply because I know what I’m gonna get from it. I’m not expecting a gameplay revolution, but I already know it’s just gonna be a pocket PS2. The DS is still a mystery to me. Do I want dual screens? Are the games using touch screen something that I’m personally going to enjoy? I don’t know.”

“Two screens is nifty but I’m more excited about the possibility of listening to some tunes or watching a movie on my gaming device.”

There was some curiosity towards DS’s approach, but nobody had any confidence in it, and the idea of a touch screen and two screens was alien at the time. The only people with any confidence in it seem to be Nintendo and a few appropriately adjusted gamers. As a result, every single one of them predicted PSP would get stronger support.

“– Craig: PSP. More companies are comfortable jumping onto the PSP because it’s not such a drastically different portable system.
– Nix: PSP.Nintendo is the big guy on Nintendo’s systems, and that’s left a lot of third parties out in the cold. Sony gave them a warm home on PS and PS2, and they look to be doing the same on PSP.
– Jeremy: PSP. This is a question? Sony has the biggest third party lineup in the world and with a strong commitment already by companies like EA and Activision, it’s gonna be tough.
– Hilary: PSP. Sony brings the third party like no one else. Nintendo’s strength will remain it’s first-party titles, but having full support from EA and Konami is going to do wonders for the PSP.
– David: PSP. This is an easy one. Nintendo continues to alienate itself in terms of 3rd party games. This suits some people just fine, but not me.”

You’re right David, that was a very easy one. But you all Wiied it up.

“DS may run out of steam after Christmas.”

This was one thing they got right, because DS did run out of steam after Christmas, 2012.

This continued for several months after the DS launched, with the head Nintendo editor Matt Casamassina writing articles about how great the PSP is, and fabricating rumours that DS was buried and Nintendo was already working on a new handheld called “Game Boy Evolution”, and some kind of Portable GameCube that never existed. Even Nintendo fansites had to deal with people like this.

“Doesn’t matter what Nintendo’s doing to innovate. People want PS2 graphics. Said and done.”

It was even worse on forums where people weren’t held back by the need to be professional. (quotes taken from the excellent article linked above)

“Put the PSP next to the DS in the eyes of a customer and you can bury the DS the next day. The DS started very well, but so did the Dreamcast. The DS, IMHO, was a knee jerk reaction to the PSP and is sloppy all the way down the board. The launch titles between the two systems are night and day. The DS couldn’t even sell 1-1 software to hardware. The PSP is over a generation ahead in terms of technology and is going to wipe the floor with the DS. I completely respect Nintendo as a software company, but as far as hardware is concerned, they are a sheep lost in the woods, and Sony is coming home to grandma’s house (how’s that for mixed literary allusions? ) The DS will sell decently for 6-12 months, but it’s so far behind the PSP, customers are going to jump ship.”

“The PSP will indeed slaughter all competition.”

“PSP vs DS is gonna become the NEW analogy of choice for demonstrating Nintendo incompetence.”

So what happened, how did Nintendo turn it around? How did the lonely DS become such a star? There was no big overnight announcement, no acquisitions and no dramatic change in business strategy. The answer was simply new software, and the slightly redesigned DS Lite. I still remember the first week Brain Training came out, I laughed with fellow Pietriot Deguello at its ridiculously long Japanese title (Tohoku University Future Technology Research Center Professor and Supervisor Ryuta Kawashima’s Train Your Brain DS Training For Adults), and we were very impressed that it sold 43,000 in it’s first week. Then it just kept selling. Every week. It stayed in the top 10 for YEARS and has now sold 19 million worldwide. Nintendogs, Mario Kart, Animal Crossing all jumped aboard the success train as word spread and people were simply having a lot of fun with their DS’s. It was obvious all these people hadn’t read IGN’s articles about the PSP, or they would have known better.

Fast forward a decade to 2014! Let’s take a look at all the systems on the market today!

Wii U
wiiuscreenexample.jpg?w=640

PS4


ps4_vita1.jpg?w=640

Xbox One
xbox_one_smartglass_star_trek-578-80.jpg
3DS

3ds.jpg?w=640

Vita

vitatouch.png?w=640
Every Smartphone Ever

smartjenny.jpg?w=640

What do all of these have in common? Every single machine has either a touch screen or second screen feature. Every. Single. One. Some of the functions are crappy and tacked-on, but they exist and all are advertised to sell each system. Nintendo didn’t invent the ability to touch a screen or look at two things, but they were BRAVE enough to introduce an idea that people thought was dumb and ride out all the negative press.

“Do I want dual screens? Are the games using touch screen something that I’m personally going to enjoy? I don’t know.”

Hopefully the industry has cleared this up for you now, timid IGN writer. This risky gimmick is now a standard feature across the entire tech industry. What does this mean for Wii U in 2014? Absolutely nothing. It does mean that the hype, doom & gloom, expert analysis (from the biggest gaming websites) and forum trolling can all amount to nothing in the face of a new idea and a good time. Now let’s all play some games and forget about where the industry is headed, because we have no horsing clue

 

 




#269536 New 'Quality of Life' Business Plan - Nintendo's New Blue Ocean

Posted by 3Dude on 30 January 2014 - 09:35 AM

I have absolutely no idea what this means,
Non-wearable technology? Kinda sounds like kinect.
Healthier lifestyle?
Blue Ocean? After googling it's "Blue Ocean Strategy suggests that an organization should create new demand in an uncontested market space"
 
So they're making something completely new that has absolutely no competition, something that makes people have a Healthier Lifestyle with New technology... dang what the hell is Nintendo up to? It kinda sounds like they're expanding out of the gaming business into something completely different o.0.
It's very vague... Very confusing, I'm thinking a 3rd platform that focuses less on gaming, anyone else got any ideas?


Blue ocean was the strategy nintendo used with the wii and ds.

Now that touch screens are commonplace, the ds line is competing in a red ocean,

And nintendo entered the wii u into a double red ocean, the touch screen competes with tablets for casuals, whilst the more powerful hardware competes in the traditional console red ocean.... But underpowered compared to the competition.

While the fast tracking motion controls, (both kinect and move focused on more accurate spatial tracking instead, sacrificing the sheer speed wiimote tracking has) Nintendos only blue ocean tech, have been completely ignored.

This is a smart risk, the payoff could be wii huge. But its still a risk.


#264094 Pokemon Gotta name em all

Posted by Mitch on 30 December 2013 - 09:27 PM

Name a Pokemon per day? ...Sure, Wynaut give it ago. Hmmmm you'll have to be patient with me though, I'm kind of a slowpoke, I wanna make sure I choose a good one each day. As far as you Chansey I'm doing a terrible job at this game, But I'm feeling awfully Drowsee right now so I'm gonna take a break, maybe I'll try again later after I listen to some tunes from my favorite artist "Rick Gastly".  




#264453 Hello, I'm the Doctor

Posted by TheDoctor_13 on 02 January 2014 - 02:25 PM

hmm not sure if I could trust you 'Doctor'...

Anyways, welcome to the forums, hope you enjoy your stay.






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