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Akazury
Member Since 28 Dec 2013Offline Last Active Jan 06 2015 06:39 AM
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- Active Posts 352
- Profile Views 5,175
- Member Title Bullet Bill
- Age 25 years old
- Birthday August 6, 1995
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Gender
Male
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Nintendo 3DS Friend Code
2105-8823-7869
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Location
Maastricht, The Netherlands
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Fandom
Pikmin, The Legend of Zelda, Pokémon
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- NNID Akazury
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#277947 New WII U Indie Game Trailers
Posted by 3Dude
on 19 March 2014 - 11:48 AM
#276773 Nicalis Founder - "Wii U Gamepad is a waste of time and resources."
Posted by GAMER1984
on 11 March 2014 - 09:07 AM
It's funny to me how big this gamepad issue is becoming. I think most people are just trying to look for a reason the WiiU is failing and choosing the gamepad by default. I remember when Wii U was first announced all everyone was talking about was man it would be cool to have your HUD off main screen now on the game pad and off TV play. Now everyone seems to try and make it like you have to make these grand ideas and implementation for the gamepad for it to be of any use. The gamepad is amazing and the reason the WiiU is unique and different. If a game has gameplay that fits the WiiU (Watchdogs looking at you) then make it work if not don't stress put your HUD on gamepad and give us off_tv play and call it a day. Stop trying to blame gamepad for WiiU's problem. Nintendo and it's lack of marketing, not having must have games at launch, selection of released software, and no response stance on negative developers, journalist and media is why the WiiU is in the place it is now.
- NintendoReport, Merky Water and Akazury like this
#276033 In defence of third party publishers
Posted by Happy Monk
on 06 March 2014 - 08:12 AM
The vast majority of my personal Wii U library is 3rd Party - 14 out of 16.
I don't tend to get caught up in supposedly bad ports, I just buy and enjoy games. Everyone is so self-righteous when it comes to buying games, then they complain that they aren't getting the ones they want - despite the fact that they aren't buying them. I wonder why I even get involved in online discussions on such a matter, I'm just too neutral and complacent when it comes to games, who made them and what it is like compared to other versions. I'm just happy that I get to play games at all - I consider myself lucky.
- Akazury likes this
#276045 Batman Arkham Knight revealed...No WiiU version
Posted by Azure-Edge
on 06 March 2014 - 10:17 AM
The first part I've been saying for a long time. It's why making a more powerful console wouldn't help Nintendo. Third party developers know their games don't sell on Nintendo platforms, not since N64 at least. The second part I disagree with. Completely.
I disagree. Third party games do sell on Nintendo systems, but crap doesn't. And by now, the reputation of third parties have left people suspicious whenever there actually is a third party game that comes out. It's not the gamers' fault that third parties ruined their image to the Nintendo fanbase. People say that Nintendo needs to fix their third party relations, and while in some cases that's quite true, those same third parties need to fix their relations with Nintendo gamers.
Everytime I hear about a third party game actually coming to the Wii U all I can think about is how are they going to screw this one up. It usually comes down to a few ways. The first is that it's a multiplat but there is content taken out or withheld for some strange reason. Is it the consumers' fault the game is like that? Of course not. Is it Nintendo's? No. And yet the developer/publisher expects that game to sell. Nintendo gamers aren't stupid. If they want that game, they're going to get the best version. Despite what most people think, people who do like Nintendo, and want to see third parties thrive on Nintendo systems, are not willing to buy an inferior version of a game. They want to see all versions treated equally.
Another way they often screw this up is by ensuring the Nintendo version runs like crap and/or releasing it after the others. Why should Nintendo fans have to wait? These publishers have no problem with simultaneous releases between the Xbox and Playstation, so why do we get left out in the cold? Once again, people who like Nintendo aren't going to put up with crap, and if they want the game they're going to pick it up on the system that gets it first. Once again, we want to see all versions treated equally.
But enough about multiplats, let's talk about those extremely rare Nintendo 'exclusive' third party titles. These come in two different variety of screw ups. The first is that the game is 'exclusive' only to be almost immediately ported to another system with more content, making that the better version. This usually happens in less than a year. Think about that, less than ONE year. That means at best, that game may get to spend 3-4 months of selling well before everyone learns that they should stay away from the Nintendo version in anticipation for the better deal. The other way it screws up is simply the devs releases a crappy game that at best is a bargain bin item and at worst is insulting to the fanbase. Oh, you're interested in 'X' franchise? Well then here, take an extremely old and cheaply thrown together port, or let's take a franchise and put it on a Nintendo console, but with a completely different genre.
Just to show I'm not pulling Rhetoric out of my ass, here are some real world examples:
-Games with content cut-
-Wii U Call of Duty titles (no dlc)
-Batman Arkham Origins (no online mode)
-Sniper Elite V2 (online, co-op and even more cut)
-I'm pretty sure the AC games had something cut but I'm not sure.
-A later release date-
-Watch Dogs is the most recent example I can think of. (Not only that, we now know that the main team isn't even working on the Wii U version. It's been outsourced to some b-rate developer. Obviously they're only meant to make the game run on the system)
-Exclusives that another system gets a better version-
-Resident Evil 4. The original was released in January of 2005. The PS2 version was announced either in that spring or summer and released in October of the same year. It was known from the beginning that this version had more content.
-Ninja Gaiden 3 Razor's Edge. Exact same situation. Updated PS3/360 versions were released in less than a year of the Wii U version. Not only that, the majority of fans were expecting and waiting for it.
-Metal Gear Solid 3D. This was a straight port with practically nothing added to it at full price while an HD collection was coming out around the same time.
-Mass Effect 3. Once again, collection releasing right after it.
-Complete half-assed efforts-
Resident Evil Umbrella/Darkside Chronicles. While the HD twins get full games, the Wii got on-rail shooters. (I personally like these games but, they could have simply remade the older games in their entirety ala RE1 and given us something truly awesome.)
-Dead Space (Wii) Once again, an on rails shooter. EA could have just made a non-HD Dead Space. Nope! Not cheap enough!
-Tales of Symphonia Dawn of a New World. Hey, remember that Tales game everyone loved on the Gamecube? Well let's make a sequel, but let's go really low brow and instead of making a cast of loveable characters, let's just use the enemy models like pokemon for the party. Story? Meh, just whatever.
-Zombi U. I put this on the list with restraint because at times it does look like the game had 'some' effort put in to it. But let's be honest, if this was a game for the Xbox/Playstation it would have had a MUCH higher level of polish. Oh, and an online mode.
So yeah, maybe you're right. Third parties don't sell on Nintendo consoles, but the problem doesn't lie with the gamers. Ironically when third parties actually do put forth an effort, or at the very least treat a multiplat equally, the results are strikingly different. Soul Calibur 2 sold best on the Gamecube, Tales of Symphonia was one of the most well received Tales games in the west, Monster Hunter Tri was the most well received MH game at the time (in fact the series as a whole has done better in the west on Nintendo systems), Professor Layton, Phoenix Wright, Atlus as a whole, and Bayonetta is getting FAR more publicity than it ever did before. Need I go on?
- Akazury likes this
#276003 In defence of third party publishers
Posted by Penguin101
on 06 March 2014 - 02:45 AM
While I admit there is a lack of effort on third parties providing lackluster efforts to the Wii U, there is evidence creeping in that despite its low install base Nintendo Wii U owners simply don't care for third party games at all or supporting the Wii U if they can afford to buy a Wii U or buy third party games.
I point the finger at all of us for failing the Wii U just as much as the corporations that either provide ports of games several years old at a full price or just don't provide enough effort separating the Wii U version out from the crowd.
My game collection mainly contains third party games such as Tekken Tag 2, Trine 2, ZombiU, Splinter Cell: Blacklist, Need for Speed: Most Wanted U, deus Ex: Human Revolution: Directors Cut, Assassin's Creed III, and Batman: Arkham City: Armoured Edition. With only a small fraction such as Wind Waker HD, Nintendoland, and Super Mario 3D World coming from Nintendo itself.
I feel sometimes that I'm part of a small breed of Nintendo fans that truly put their money where their mouth is, despite me only being able to afford £40 most months. Seeing the statistics of third part multiplats on other "next generation" (they're current gen now!) consoles such as COD: Ghosts sales on PS4 and XBO compared to Wii U sales especially when back then PS4 and XBO (XBO still does) had far less sales than the Wii U is horrid. Maybe it's the marketing, but I blame the majority of Wii U owners that say "we don't want a generic FPS on our console" these people are the snobs DESTROYING Nintendo's chances at gaining third party multiplat support.
Again the publishers themselves aren't blameless, far from it. They are lazy, and wont even try risking a PS4/XBO game on the Wii U, but I do also accuse the (seeming) majority of Nintendo fans for doing as much damage, if not more.
Yes Nintendo themselves could moneyhat publishers into providing ports, but to what advantage if the money is better spent in heightening the quality of their own products if the console ends up a first party only machine? Moneyhatting only provides temporary solutions at best for the majority of cases, and really Nintendo have to concentrate their efforts on gaining non-nintendo fans and the fickle general public with better advertising geared at gaining new Nintendo console fans or making their first party games better rather than temporarily gaining a third party game through essentially bribing other companies.
I also accuse a lot of fans who can afford a Wii U but wont invest a measly £180 - £250 (compared to PS4 and XBO) on the console itself, despite plenty of games and a brilliant future lineup!
What do you guys think, are the majority of Nintendo fans (who can afford it) to blame equally if not more than third part publishers? Or am I just being a meany?
- Hunter, Lightning_Ninja and Akazury like this
#275905 Nicalis Founder - "Wii U Gamepad is a waste of time and resources."
Posted by
Scumbag
on 05 March 2014 - 11:28 AM
You only have to look at the ds/3ds to see some great examples of how two screens are beneficial to gamers. If they gamepad screen wasn't touch then there might be some credibility in "waste of time and resources". Unlike the ds systems I feel the gamepad is more of a complimentary screen than something you should be using all the time.
Can't imagine ZombiU on any other system. I also use the gamepad for the browser, Miiverse and some games look really good on the gamepad like Trine 2 etc. To me it's beneficial to the whole gaming experience.
- NintendoReport, Raiden, Akazury and 1 other like this
#275893 Batman: Arkham Knight (PC/PS4/XB1, 2014) Game Informer details
Posted by
Nollog
on 05 March 2014 - 10:52 AM
Indeed.No Wii U version? Surprise, surprise, what an irrelevant console the Wii U truly is.
Irrelevant enough for you to join a forum dedicated to it.
... wait a minute
- Kardibask, Auzzie Wingman, Hank Hill and 2 others like this
#275871 Nicalis Founder - "Wii U Gamepad is a waste of time and resources."
Posted by Kokirii
on 05 March 2014 - 09:52 AM
Off TV play alone justifies its existence for me. With a family and one TV having what amounts to a handheld with a large screen and great graphics really comes in handy.
- Lupaie, NintendoReport, Akazury and 1 other like this
#272220 Nintendo Direct Discussion Thread
Posted by lucario23
on 13 February 2014 - 03:39 PM
So what's everyone's problem again?
We got more footage of Mariokart 8. It looks Amazing!! Neat tracks, and plenty of retro tracks confirmed as well.
We got a new character announcement in Little Mac for Smash.
X gameplay!!! FOR CRYING OUT LOUD PEOPLE YOU ALL WANTED THIS FOR SO LONG AND NOW YOU ARE ALL JUST SAYING MEH?! WHY?? IT WAS AMAZING AND EXACTLY WHAT WE EXPECTED AT THE SAME TIME!!
Bayonetta 2 story (Which was the first trailer to honestly turn my head for that game as it started to explain the story)
Donkey Kong even looks really good.
We got tons of indie support and such thrown in as well.
If you all payed attention to the pacing of these directs you would know that Nintendo saves all of the big Wii U stuff for the end.
We got a lot of the games that appeal to the younger audience for the 3DS that will keep that market growing over the next half a year.
Monster Hunter even got announced for the west.
A FREE TO PLAY TACTICAL FPS in the eshop available today.
spoiled brats. I'm going to enjoy all of the great content Nintendo did just post and look forward to all of the stuff coming in future months. X Bayonetta 2 Mariokart and Smash. along with Donkey Kong next week!! Peace out haters!
- Happy Monk, dark_rabbid, Mewbot and 3 others like this
#271753 AKR's - PIKMIN 3 Review
Posted by Prince AKR
on 11 February 2014 - 08:18 PM

A Perfect Example of Nintendo's Weirdness


THE BOTTOM LINE
FINAL SCORE:
#270055 2004-Nintendo's Future is bleak. Doomed
Posted by Raiden
on 02 February 2014 - 10:45 AM
2004 – Nintendo Is Doomed2004, Nintendo is struggling with the GameCube and losing the support of third parties. Game Boy Advance is doing well but the future is in doubt as the threat of a competent Sony handheld looms. After a kiddy Zelda game (that will never get a remake) gamers were desperately clinging to the hope of a proper “realistic” Zelda. A poor marketing campaign for Super Mario Sunshine didn’t help matters, where are the traditional Mario games? The future of the system was dependent on instant megaton announcements that didn’t happen, and Resident Evil 4 which was no longer an exclusive game. E3 2004 changed everything, with the introduction of a new system and a new attitude.
Nintendo DS was unveiled and Reggie’s confidence and the promise of a new Metroid title brought excitement to the terminally-hip crowd. However, as the dust settled, sites began taking the mickey out of Nintendo and this was the predicted downfall of the company as the unstoppable Sony showed off their new handheld, the PSP. Comparisons were inevitable and many people thought Sony would carry PS2′s success into the handheld arena. Here’s an article from IGN from just before DS and PSP launched, very clearly stating their mindset. It’s the best article I could find because they are trying to be open-minded, but it’s almost eerie how wrong they were. Here’s some quotes that highlight the apathy of DS’s unveiling.
“With the Nintendo DS, I can smell something good in the kitchen, but with the PlayStation Portable, I can taste it. This is the portable system that gamers have been waiting all along for, ever since the PlayStation burst on the scene and pushed the business to where it is now. The console biz is reaching a saturation point, and PSP would be a great overflow for talented works to get their due. DS will be quite cool and quite different, but Nintendo’s approach just doesn’t seem to have the oomph to push it gamers to it, whereas Sony is sitting at the wheel of a bulldozer.”
“I think Sony will support it a lot longer than Nintendo will support the DS and have a much stronger second generation of software than the DS’s second and third combined. “
“I pick the PSP simply because I know what I’m gonna get from it. I’m not expecting a gameplay revolution, but I already know it’s just gonna be a pocket PS2. The DS is still a mystery to me. Do I want dual screens? Are the games using touch screen something that I’m personally going to enjoy? I don’t know.”
“Two screens is nifty but I’m more excited about the possibility of listening to some tunes or watching a movie on my gaming device.”
There was some curiosity towards DS’s approach, but nobody had any confidence in it, and the idea of a touch screen and two screens was alien at the time. The only people with any confidence in it seem to be Nintendo and a few appropriately adjusted gamers. As a result, every single one of them predicted PSP would get stronger support.
“– Craig: PSP. More companies are comfortable jumping onto the PSP because it’s not such a drastically different portable system.
– Nix: PSP.Nintendo is the big guy on Nintendo’s systems, and that’s left a lot of third parties out in the cold. Sony gave them a warm home on PS and PS2, and they look to be doing the same on PSP.
– Jeremy: PSP. This is a question? Sony has the biggest third party lineup in the world and with a strong commitment already by companies like EA and Activision, it’s gonna be tough.
– Hilary: PSP. Sony brings the third party like no one else. Nintendo’s strength will remain it’s first-party titles, but having full support from EA and Konami is going to do wonders for the PSP.
– David: PSP. This is an easy one. Nintendo continues to alienate itself in terms of 3rd party games. This suits some people just fine, but not me.”You’re right David, that was a very easy one. But you all Wiied it up.
“DS may run out of steam after Christmas.”
This was one thing they got right, because DS did run out of steam after Christmas, 2012.
This continued for several months after the DS launched, with the head Nintendo editor Matt Casamassina writing articles about how great the PSP is, and fabricating rumours that DS was buried and Nintendo was already working on a new handheld called “Game Boy Evolution”, and some kind of Portable GameCube that never existed. Even Nintendo fansites had to deal with people like this.
“Doesn’t matter what Nintendo’s doing to innovate. People want PS2 graphics. Said and done.”
It was even worse on forums where people weren’t held back by the need to be professional. (quotes taken from the excellent article linked above)
“Put the PSP next to the DS in the eyes of a customer and you can bury the DS the next day. The DS started very well, but so did the Dreamcast. The DS, IMHO, was a knee jerk reaction to the PSP and is sloppy all the way down the board. The launch titles between the two systems are night and day. The DS couldn’t even sell 1-1 software to hardware. The PSP is over a generation ahead in terms of technology and is going to wipe the floor with the DS. I completely respect Nintendo as a software company, but as far as hardware is concerned, they are a sheep lost in the woods, and Sony is coming home to grandma’s house (how’s that for mixed literary allusions? ) The DS will sell decently for 6-12 months, but it’s so far behind the PSP, customers are going to jump ship.”
“The PSP will indeed slaughter all competition.”
“PSP vs DS is gonna become the NEW analogy of choice for demonstrating Nintendo incompetence.”
So what happened, how did Nintendo turn it around? How did the lonely DS become such a star? There was no big overnight announcement, no acquisitions and no dramatic change in business strategy. The answer was simply new software, and the slightly redesigned DS Lite. I still remember the first week Brain Training came out, I laughed with fellow Pietriot Deguello at its ridiculously long Japanese title (Tohoku University Future Technology Research Center Professor and Supervisor Ryuta Kawashima’s Train Your Brain DS Training For Adults), and we were very impressed that it sold 43,000 in it’s first week. Then it just kept selling. Every week. It stayed in the top 10 for YEARS and has now sold 19 million worldwide. Nintendogs, Mario Kart, Animal Crossing all jumped aboard the success train as word spread and people were simply having a lot of fun with their DS’s. It was obvious all these people hadn’t read IGN’s articles about the PSP, or they would have known better.
Fast forward a decade to 2014! Let’s take a look at all the systems on the market today!
Wii U
PS4
Xbox One
3DS
Vita
Every Smartphone Ever
What do all of these have in common? Every single machine has either a touch screen or second screen feature. Every. Single. One. Some of the functions are crappy and tacked-on, but they exist and all are advertised to sell each system. Nintendo didn’t invent the ability to touch a screen or look at two things, but they were BRAVE enough to introduce an idea that people thought was dumb and ride out all the negative press.
“Do I want dual screens? Are the games using touch screen something that I’m personally going to enjoy? I don’t know.”
Hopefully the industry has cleared this up for you now, timid IGN writer. This risky gimmick is now a standard feature across the entire tech industry. What does this mean for Wii U in 2014? Absolutely nothing. It does mean that the hype, doom & gloom, expert analysis (from the biggest gaming websites) and forum trolling can all amount to nothing in the face of a new idea and a good time. Now let’s all play some games and forget about where the industry is headed, because we have no horsing clue
- TheDoctor_13, DéliopT, Azure-Edge and 1 other like this
#269536 New 'Quality of Life' Business Plan - Nintendo's New Blue Ocean
Posted by 3Dude
on 30 January 2014 - 09:35 AM
I have absolutely no idea what this means,
Non-wearable technology? Kinda sounds like kinect.
Healthier lifestyle?
Blue Ocean? After googling it's "Blue Ocean Strategy suggests that an organization should create new demand in an uncontested market space"
So they're making something completely new that has absolutely no competition, something that makes people have a Healthier Lifestyle with New technology... dang what the hell is Nintendo up to? It kinda sounds like they're expanding out of the gaming business into something completely different o.0.
It's very vague... Very confusing, I'm thinking a 3rd platform that focuses less on gaming, anyone else got any ideas?
Blue ocean was the strategy nintendo used with the wii and ds.
Now that touch screens are commonplace, the ds line is competing in a red ocean,
And nintendo entered the wii u into a double red ocean, the touch screen competes with tablets for casuals, whilst the more powerful hardware competes in the traditional console red ocean.... But underpowered compared to the competition.
While the fast tracking motion controls, (both kinect and move focused on more accurate spatial tracking instead, sacrificing the sheer speed wiimote tracking has) Nintendos only blue ocean tech, have been completely ignored.
This is a smart risk, the payoff could be wii huge. But its still a risk.
- NintendoReport and Akazury like this
#264094 Pokemon Gotta name em all
Posted by Mitch
on 30 December 2013 - 09:27 PM
Name a Pokemon per day? ...Sure, Wynaut give it ago. Hmmmm you'll have to be patient with me though, I'm kind of a slowpoke, I wanna make sure I choose a good one each day. As far as you Chansey I'm doing a terrible job at this game, But I'm feeling awfully Drowsee right now so I'm gonna take a break, maybe I'll try again later after I listen to some tunes from my favorite artist "Rick Gastly".
#264453 Hello, I'm the Doctor
Posted by TheDoctor_13
on 02 January 2014 - 02:25 PM
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