Mario Party series has sold nearly 40 million copies
Nintendo made a Hitler game
There has never been a Nintendogs game with pugs.
You speaking of Bionic Commando .. if so that was developed by good ole Capcom for the NES.
Male
Posted by NintendoReport
on 22 February 2015 - 01:33 PM
Posted by NintendoReport
on 22 February 2015 - 11:25 AM
Shovel Knights music is spec'd exactly to NES limitations.
Posted by NintendoReport
on 22 February 2015 - 10:03 AM
Posted by NintendoReport
on 22 February 2015 - 01:09 PM
Welcome to the forums. I look forward to seeing you around here. There are a lot of great discussions going on right now for Zelda and upcoming, Xenoblade X.
Enjoy your stay.
Posted by Arioch
on 22 February 2015 - 08:43 PM
Seeing as that arguing with anyone won't go anywhere, I'll just join in this:
The entire point of discussions is to discuss a subject instead of running away. You posted this topic expecting a discussion on the matter, so I made a counterpoint.
Posted by Arioch
on 22 February 2015 - 04:52 PM
*Post moved from the Cafe to the proper section*
You're kind of nuts if you think Shadow is what introduced dark elements into the Sonic series. Ever play Sonic CD, Spinball, or SA1?
Shadow was introduced as an evil Sonic for Sonic to fight in SA2. Fans liked him, so SEGA BSed a way to bring him back and cash in on the character with his title game.
Getting rid of Shadow would likely remove some of the actual decent things from Sonic, as his interactions with Shadow are great (how Sonic always kicks his ass and messes around, showing how pitiful it really is for Shadow to continue pretending to be edgy).
Sonic 06 wasn't a bad game because of it's story, it was a bad game because it sucked as a game and was rushed out a product to cash in on with no effort. Silver doesn't really suck as a character in any other games or even in the comics.
The reason for Sonic games failing is because SEGA didn't know how to make the games good without trying to appeal to every fan out there (or specific fans). Unleashed tried to cater to the God of War mechanics, Shadow tried the gritty re-imagining genre, Sonic 06 was a rushed project nowhere near completion, Boom was a third party project that had a bunch of pitfalls and team problems, Heroes tried to cash in on the Sonic Adventure model without trying to improve upon it, and Genesis was a cash grab with no effort in the port job.
It had to do with SEGA's marketing schemes, it's why there were so many bad games at once, but it seems like they learned since then. Sonic 4 was decent (only whiny purists hate it), Unleashed was fantastic (people only gripe about the werehog), Generations was great, Colors was great (it played it too safe), and Lost World was pretty good (SEGA actually tried to make something new, it was a fun and imaginative game). Sonic fans are the worst fans out there and demand specific games and crap on others (all the BS 2d vs 3d arguments), hell, half of them don't even know what they're saying when they whine about Eggman's name (his name was Eggman in the original japanese edition on the first game, Robotnik was given to the English games to fit the cartoon canon).
Posted by NintendoReport
on 22 February 2015 - 03:37 AM
welcome aboard! Seems you got a great Wii U library already!
What game in 2015 are you looking forward to the most?
Posted by NintendoReport
on 21 February 2015 - 06:15 AM
Posted by NintendoReport
on 20 February 2015 - 08:12 AM
Post one or two interesting facts about yourself that probably no one here knows about.
Your turn. What don't we know about you?
Posted by NintendoReport
on 18 February 2015 - 01:27 PM
i would not have minded ether way
Pilots can control the game either with their GamePad’s analog sticks or motion control
Posted by NintendoReport
on 17 February 2015 - 10:08 AM
Isn't this just fat Tuesday or is that some other day
It's a part of it , it's the way Pennsylvania Dutch celebrate it. Fastnachts are most likely not a thing in other parts of the US.
If you can find a store or restaurant that offers PA Dutch style food, you're in luck ![]()
Posted by NintendoReport
on 17 February 2015 - 08:28 AM
Anyone else "celebrate" Fastnacht Day?
It's kind of a big thing here in rural Pennsylvania where I live, at least regarding the fastnacht donuts themselves. Local bakeries and grocery stores sell tons of them days before, and the day of (today).
If you have no clue what a fastnacht is or what the day entails, read below:
Fastnacht Day is an annual Pennsylvania Dutch celebration that falls on Shrove Tuesday, the day before Ash Wednesday. The word translates to "Fast Night" in English. The tradition is to eat the very best foods, which are part of the German tradition, and lots of it, before the Lenten fast. Fastnachts (pronounced fost-nokts in German) are doughnuts. There are three types of Fastnachts, one made with yeast, one made with baking powder, and one made with potatoes and yeast. All are slightly crispy on the outside and not as sweet as standard doughnuts.
Wife and I got a dozen fastnachts plain and a bag full of ones powdered in sugar. People eat them all different ways from plain to adding syrup, jelly, nutella etc.
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Posted by NintendoReport
on 17 February 2015 - 12:51 PM
Welcome to the boards. Plenty of guys around here to answer any questions you or your son may have. Congrats on the Marth amiibo and fun video.

Posted by Arioch
on 15 February 2015 - 10:07 AM
Yeah it was odd for two reasons: 1) Ubisoft's cooling relations with Nintendo 2) difficulty in making a decent Amiibo without magnetic wizardy.
It was possible for a character to come out of the Rayman's Legend exclusivity for WiiU (possible to drop after ubisoft screwed up). Afterwards, it would have been unlikely, if not impossible, for him to be added. I wish Rayman's creator could just leave ubisoft, but I know it doesn't work that way...
As for a possible amiibo, a colorless rod could have gone from the shirt to his head. The hands could have just been posed to be holding onto the shirt.
Posted by
Scumbag
on 15 February 2015 - 10:34 AM
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