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the gamz girnalizt

Member Since 15 Jun 2011
Offline Last Active Aug 12 2014 09:49 AM

#291750 Twilight Princess... Maybe it's time.

Posted by 3Dude on 27 June 2014 - 04:54 PM

LinkKennedy, on 27 Jun 2014 - 6:11 PM, said:
It's probably the most mature 3D Zelda in terms of story/plot and easily a great game. After the 1st hour or so the game will become your typical Zelda adventure with dungeons and mini games and such. Overall I liked the levels and the look of the game is hit or miss, but for me it was a hit.

What?

Its by far the least mature story/plot in zelda.

Windwaker and skyward sword blow tp out of the water in this regaurd, as does majoras mask, which has a similar visual tone.

@OP.

Its one of my least favourite 3d zeldas. To the point I actually havent been able to complete a second playthrough despite starting several. The tedium just grinds the run to a halt.

The game has a large world, but it is completely empty and devoid of meaning, their are very few optional items, and to make up for it they made more heart peices to find, you now need 5 peices. All optional side quests are mind numbingly tedious, and revolve around trinket collectathons or throwing away rupees.

Controls are worthless waggle crap, with the exception of pointing controls and fishing. Combat Is not actual motion control like skyward sword.

Game has serious forced pacing issues. Not deal breakers first run, but extremely tiresome on replays as they can not be accelerated by skill or knowledge.

Very overworld/exploration weak zelda.


Game does have move skills to collect, which is nice.
Midna joins the thin ranks of enjoyable sidekicks next to king of red lions and ghost zelda.


Most dungeons are unnecessarilly long and tedious, and full of puzzles already done to death.

But donr think Im saying its garbage. Even if I personally think its a poor entry in the series, said series is still better than 90% of other games. Its worth owning and playing.


#291539 Xenoblade Chronicles X Fan-Made Wii U cover and TV Spot

Posted by 3Dude on 25 June 2014 - 12:30 PM

frGr2TC.png
 
I was bored, so I tried to perfect the boxart. Also, I didn't put the Nintendo Network logo since boxarts that need ratings don't usually have the Nintendo Network logo. I just wish there was a higher res version of the image.


Hmm.... Doesnt really work as well from this zoomed out.

All the positive space on the bottom just makes the image really bottom heavy, and the logo up top just doesnt really balance it out.

The positive space right angle of the other box just makes a much stronger scene composition, which is nicely balanced by the negative space on the right. It really is a very strong and stable scene composition.


#291277 Xenoblade Chronicles X Fan-Made Wii U cover and TV Spot

Posted by 3Dude on 22 June 2014 - 07:08 PM

Exactly the scene I was thinking of for what would make a great cover. It is a pretty fantastic scene composition. Good balance between positive and negative space. Try making the logo letters white, or actually just try the jpn one, its the same logo but in white.

Just to see which looks best.

Honestly, Im pretty sure this is going to end up being considerably better than the finished (Front) box art. Im hoping their will be reversible boxart again. Mayhap you should make a high res/cleaned up shot of yours, the resolution of a game cover (Just have the rest of the picture extend for the back of the box, the front is perfect) in case the official one is woefully atrocious.
 

I get what your saying about exploration, and thats great, I love it. But I think the more action focused trailer, like this one, is fine too. Like the little girl in the taco commericial, why not both?


Because, unfortunately, most human beings are too stupid and impulsive. Well, not REALLY.

The problem is a combination of psychological phenomenon, but the main one is known as the Halo effect. Or specifically in this case the negative halo effect or 'Devils effect'.

The Halo effect is a cognitive bias where, upon being presented with an initial impression, most human beings will, with surprising consistancy, have that initial impression strongly influence their judgement of person or thing on the whole.

Edward Thorndike found that, when presented with a picture of a handsome man, his subjects would invariably also rate his other attributes high, they would think he was intelligent, strong, competent, motivated, self sacrificing, a good leader. He also found, that when presented with an ugly person, they would think he was stupid, lazy, selfish, incompetent, a poor leader.

Thorndike noticed that these correlations were ridiculously high across the board for everyone in his study. As he stated 'the correlation was too high and too even', the people were in consistant 'constant error' in their judgement.
When this cognitive bias was in favor of something, it was called a 'halo effect' when it was against something, it was called a 'negative halo' or 'devils' effect.

Unfortunately no sooner than his report came out than marketing teams got a hold of it.
And Now you know why this stupid kind of rainbow happens:

image695244x.jpg

And why aaaaaaaa conglomerate publishers always unleash cgi trailers saying they are the real thing and then downgrade them.

SO. Now here we are, with Xenoblade Chronicles, a game that puts an amazing sense of scale, incredible world design, tons of life, no loading times, and no restrictions as a higher priority than up close detail like character models, and as such, up close the detail takes a little hit, and on top of that, the xenosaga cherub face character design has always put off a lot of people.... And well, the rest obsessively buy really creepy merchandise...

So, when these people saw the new trailer of X, and it was all cutscenes and up close character models. They immediately began to cry downgrade, despite:

A: Never actually seeing the character models up close, from the front, and actually seeing the faces in orevious trailers.
And
B: Practically no footage of the world from the previous trailers was shown during the story trailer for them to compare to see if it was actually downgraded. When in fact, it was actually considerably improved.

These people immediately leapt into a devils effect.

And its not the first one people have leapt head on into either.

When the game was first shown, certain surprisingly thoughtless individuals, (How these people can be fans of a game like Xenoblade I will never know), immediately began to shout about how the colors had been removed from the game, and now it was just dark and gritty, and how the water didnt glow blue like eryth sea.

Devil effect. Had their knee jerking not planted their head firmly up their anus into their colon of cognitave bias, they would have realized that the opening stages of Xenoblade were ALSO color muted compared to areas like eryth sea or satorl marsh at night. The reason Eryth Sea glowed blue was because it was not water, it was an ether solution, which is why it floated in the air above makna forest. The reason the developers designed the game this way, so that the 'normal' areas came first and the more fantastical colorful, ether lit areas came later was to establsih a sence of normalcy, and then in contrast, rip it away, giving the change more meaning. That would not have been possible if the first areas the player started exploring was eryth sea, or satorl marsh at night.

But they couldnt think that far because they were stuck in a negative halo effect. They were reduced to monkeys, incapable of doing anything more than climbing trees, screeching, and flinging their feces.

The reason it would be a bad idea to do both, as two seperate commercial trailers is because one would form a devils effect for a large group of people, who would then not be able to think about the subject without crapping in their hands and throwing it everywhere.

Xenoblade X is a very distinctively designed game. It very clearly sacrificed most up close visual detail, for a scale that is very uncommon.

Many, many games have good up close details in small contained environments, particularly ones with lots of buildings and other simple objects comprised of right angles that you can use to occlude (Not render objects behind the building, effectively allowing you to use more polygons) the draw distance without the player catching on.

Many games also have very cool cutscenes. In fact, thats pretrty much what most games today are mostly comprised of. As a result, a depressingly large amount of our fellow hobbyist have been pavlovically conditioned to think thats all their is, and all thats worth while.

Very, few games have worlds like X. Even less allow you to go anywhere without loading, and I mean anywhere, too includ flying up into the sky to floatin islands. Nothing allows that right now. and of that nothing, most certainluy their is nothing with X's fantastical world and creature design, that looks as stunning as X because of the second to none art direction and scene composition.

Using the story trailer would be presenting X's weakest face (Lets face it, there is no way in hell you could possibly begin to explain a Takahashi story in a commercial, so all you see is cool cutscenes.) first.

While the world focused trailer would be putting its greatest strengths first.

So what you would effectively be doing, is giving half the people, the ones who say, saw the story trailer commercial on TV first, a look at a game that for all intents and purposes, is a 'bad' looking game that does nothing they havent seene before. Crazy cutscenes. They are done. Confirmation bias confirmed, wii u sucks, Halo effect enganged, trying to talk or reason with them would be like trying to convince a screeching monkey to stop throwing its crap all over the place.

No matter what you showed them. No matter how much sense it makes, they will not be able to see through the Halo effect.


#291199 My XBox One summaries (games & hardware)

Posted by 3Dude on 22 June 2014 - 05:44 AM

Haha, I got owned by 3Dude :).
 
I will admit I'm starting to miss my Wii U slightly. I miss Mario 3D World. But I no longer had the game when I had the Wii U anyway - I had to sell it to help get some essentials (a cell phone).


Thats all right, 3dude gets owned by the industry practically every second of every day.

With every anti consumer practice that blindly gets support from the people its abusing.
With every game that is hyped up by marketing, then completely fails to deliver, and the people complaining never learnt heir lesson, flocking right back to the next heavily marketed scam.
With every game that successfully gets away with having 5 damn collectors editions, not a one of which offers the complete available content.
Every time one of the last mid teir studios goes under.
Every time a review comes out, and you realize the only way for that review company to stay in business, is if they give that gigantic publisher game a glowing review no matter what, so they dont get black listed by that publisher and stop recieving review copies, an act that would put them out of business.... So they make up for it by crapping on games from companies without bullying power/dont participate in bullying....


#291189 My XBox One summaries (games & hardware)

Posted by 3Dude on 22 June 2014 - 05:14 AM

I haven't played through the whole Call of Duty Ghosts, but what I played was great. I went through outer space - with guns. I jumped from cliff to cliff and cliffs broke off with some guy yelling at me. I played a seemingly solid shooter. It was pure excitement. Sorry if for some reason, people have a problem with this. I do actually like Mario 3D World a little better, but not Killer Instinct.


Actually, you didnt. You want through a thing Developers call a dramatic presentention of faux challenge.

This is where, on screen, an amazing spectacle is being shown... But in your gaming reality, if you were to look at the buttons you were pushing, the intensity of your interaction with the gameplay... You might as well be playing barbies slumber party.

You went through a tiny tube, shooting at enemies who floated haplessly through the center of that tube, with an awesome exciting spectacle being shown in front of you. Even when the station exploded, you were still stuck in that same tube, you could even see your artificial barriers in the way the debris formed a tube around you.

And once again, when the city was falling apart, you have a grand spectacle, that you barely have any part in. You are also, once again, stuck in a tube, forced to go exactly where the game wants, when it wants, experiencing what it wants you to. You can literally get the same experience from watching a video of the opening on youtube as you can by playing it.

Its a massive problem in the industry today. Especially for most western devs, for whom great gameplay is the riddle of the sphinx, whilst increasing visual spectacle is a simple matter of throwing more money.

For people used to actually playing through things like that, its torture. Its an infuriating screaming hell, where we are stuck on this roller coaster/kiddy ride, depicting the things we used to do, but not allowing us to get out of the the little cart on rails and go actually do them ourselves.

And most people get Nintendo systems, to get away from this, as its the only refuge we have left where we still actually truly play games.


#291065 Capcom open to possibility of buyout.

Posted by 3Dude on 20 June 2014 - 09:26 PM

No company is really the best option for Capcom and people know it, I was just trying to say that if Sony had the money it would be a close battle between Sony and Nintendo. Also if StreetFighter is on Nintendo Wii U, the pro controller would have to be bundled as I doubt the fighting game community would like the gamepad or take it seriously.


Nintendo is clearly by and far the best option for fapcoms properties.

Nintendo has current and close working relationships with all the talent capcom lost during its transformation into just another douchbag publishing house. Some of them are even closer than that and work for nintendo now. Sony does not.

If Nintendo got capcom:

The creator of megaman would be making a new megaman. Not to mention legends 3.
The creator of Okami, devil may cry, and viewtiful joe would be making new entries.
The creator of Resident Evil would uncrappify what capcom did to resident evil.
Breath of fire 6 wouldnt be whored out to mobiles as a worthless peice of mobile game trash.
Maximo would come back.
That worthless deep down dissapointment would be transformed into an awesome dragons dogma sequel.
AIDS would be cured.


#291066 Capcom open to possibility of buyout.

Posted by GAMER1984 on 20 June 2014 - 10:23 PM

Nintendo is clearly by and far the best option for fapcoms properties.

Nintendo has current and close working relationships with all the talent capcom lost during its transformation into just another douchbag publishing house. Some of them are even closer than that and work for nintendo now. Sony does not.

If Nintendo got capcom:

The creator of megaman would be making a new megaman. Not to mention legends 3.
The creator of Okami, devil may cry, and viewtiful joe would be making new entries.
The creator of Resident Evil would uncrappify what capcom did to resident evil.
Breath of fire 6 wouldnt be whored out to mobiles as a worthless peice of mobile game trash.
Maximo would come back.
That worthless deep down dissapointment would be transformed into an awesome dragons dogma sequel.
AIDS would be cured.

 

went there




#291093 Nintendo: Third-party publishers will return as Wii U sees more system sellers

Posted by 3Dude on 21 June 2014 - 07:53 AM

Absolute rubbish. Its got nothing what so ever to do with the fact its made by Nintendo. Both the GameCube and Wii got lots of third party support but then they both sold pretty well and in the case of the Wii extremely well.


Third party support was pulled from game cube en masse by halfway throught the generation, despite it being considerably more powerful than the ps2.

Then, games that nintendo paid for to be exclusives, were later released on the ps2, anyways.

The wii was treated as a crapping ground for 3rd parties. They in general, didnt release any games of any effort, and in the very, very, VERY rare case they did, and the dev team was excited and putting their all in it, they got budget screwed publisher end, ensuring that the game could in no way shape or form compete as a whole game with the publishers output on ps360. See: Red steel 2.

And then, we have the 3ds, higheest selling platform, highest install base of this generation.

Where are all the western 3rd party games? Where are they?
Where. Are. They.


#291033 Nintendo: Third-party publishers will return as Wii U sees more system sellers

Posted by Hank Hill on 20 June 2014 - 10:41 AM

EA actualy has to take the time and make the game. not copy and paste the last game with a few models switched around.

 

 

You realize that's exactly what EA has been doing up until the PS4/Xbone came out, right?




#290789 I pulled an UnchainedGoku...

Posted by 3Dude on 18 June 2014 - 10:13 AM

See you in 2015

xcx02_by_onilink888-d7lx472.gif


#290662 new wii U sale numbers from VG..

Posted by NintendoReport on 17 June 2014 - 01:06 PM

the numbers are in!!

 

giphy.gif




#290627 Gameskinny: If you're over 30 and love Nintendo, you are Not a Normal human.

Posted by 3Dude on 17 June 2014 - 08:20 AM

The thing I hate the most about this artical is... he's right
No matter what evidence we have against game haters, we lose because they can't accept facts, it's like having a creationist vs evolutionist debate. You can't win. 

At the same time it's not misleading.


No, hes an idiotic man child with severe arrested development issues.

He is literally the exact opposite of 'right'.

Critics who treat 'adult' as a
term of approval, instead of as
a merely descriptive term,
cannot be adult themselves. To
be concerned about being
grown up, to admire the
grown up because it is grown
up, to blush at the suspicion of
being childish; these things are
the marks of childhood and
adolescence. And in childhood
and adolescence they are, in
moderation, healthy
symptoms. Young things ought
to want to grow. But to carry
on into middle life or even
into early manhood this
concern about being adult is a
mark of really arrested
development. When I was ten,
I read fairy tales in secret and
would have been ashamed if I
had been found doing so. Now
that I am fifty I read them
openly. When I became a man
I put away childish things,
including the fear of
childishness and the desire to
be very grown up.

C.S. Lewis.


#290623 Gameskinny: If you're over 30 and love Nintendo, you are Not a Normal human.

Posted by Raiden on 17 June 2014 - 07:49 AM

Even if I wasn't a fan of Nintendo I was never normal anyway.  Seriously I'm f-ed up. I like being wierd,wierd is all I got that and a sweet style.




#290487 First draft on an article/blogpost about Nintendo and third parties

Posted by 3Dude on 16 June 2014 - 04:29 AM

I wouldn't necessarily say that's true, Indeed we got half assed ports of years old games, but how about games which didn't get half assed?
Splinter Cell Blacklist got 1 tiny feature removed although we got a bunch added from the gamepad, it sold 60 thousand copies,
Resident Evil Revelations sold 90 thousand
Injustice God Among us 90 Thousand,
On other consoles it sold tons more, they weren't half assed like the rest of the games
Although now we look at Rayman Legends, that sold 340 thousand copies, more than the the rest of the consoles besides PS3, Probably would have sold a lot more if Ubi kept it exclusive.
What i'm trying to say is, I don't think the games are selling badly because we don't trust them, I think they sell badly because the Wii U's audience isn't filled with people interested with them type of games. They won't start to sell like the other consoles until the install base starts rising. Like Ubi said, they're holding games back because they're waiting till the install base increases.
Seeing as how expensive it is to make a game, and how easy it is to lose money, I don't blame the publishers who make these photorealistic shooters type games for not putting it onto the Wii U, it's not worth the risk. Whereas they know games like platformers, adventures, colorful, indie and/or casual games sell well.

I'd say wait it out, when it starts selling monthly the same as the 3DS is, then i'll expect the third parties to jump aboard since they may start making a profit from it.

Uh, reveleations already sold a million on 3ds years before it was released on wii u.... and ps3/360/windows at the same time.

Thats why I didnt buy it for wiiu. I have a 3ds to play 3ds games. I got a wii u to play Wii u games. So unless your game has a metric wiiton of content to make it worth owning on both 3ds and wii u... Im not getting it twice. And apparantly a lot of people feel the same way.

Which is why Monster hunter ultimate is ont its way to being a million seller, crapping on the titles you brought up from orbit.

On one hand, you are right, those are not the games people on nintendo platforms are looking for. As in Nintendo platform owners are used to Nintendo quality games, with outstanding quality and substantial amounts of content for that 60 dollar asking price, and those games you mentioned are superficial, flashy, and no more content than a small one way ride with fancy cutscenes, that are completely done after seeing the events unfold once. Repetitive multiplayer isnt going to do much to entice us. We need something more organic, stimulating. A tool we can use to create our own way of playing, rather than going through the same motions over and over (see splatoon, and the organic gameplay tool of paint/squid gameplay that led to emergent player created gameplay that took the developers of the GAME THEMSELVES by surprise).

Which brings us back to the authors point. The problem lies with 3rd party publishers giving crappy content for nintendo systems. NOT with Nintendo system owners refusing to buy crappy content. The fact ps360/ps4/xbone users will gladly eat diarrea all day long has nothing to do with us.

And yeah, compared to a game like rayman legends, splinter cell and injustice are pretty half assed. They dont have a fraction of the content of legends.


#290527 Angry Birds: Transformers Announced

Posted by Big Boss on 16 June 2014 - 10:58 AM

no






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