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#1424 Could THQ be in the know about the Wii 2?

Posted by Jikayaki on 12 March 2011 - 08:11 PM in Wii U Hardware

I wouldn't be surprised should THQ and potentially a few other third party developers have some knowledge on the Wii's successor that's far more concrete than anything in the rumor mill. A few developers have given me the impression they may know something regarding Nintendo's next console, which if it is going to be announced this year and released next year like the current rumors are buzzing about it would make sense that third party developers are already working on games.



#2034 Possible way for Nintendo to compete and win in Graphics

Posted by Jikayaki on 23 April 2011 - 10:09 AM in Wii U Hardware

Since Nintendo's next console is reportedly using R700 series architecture there may not be any issues with being within the same ballpark as its competitors. The rumors from IGN contradict the rumor of AMD's Trinity fusion chipset being used in Project Cafe, but we still have a leak that points to the chipset being used in a next Generation console. The leak can't be linked to former plans from Nintendo that didn't pan out since according to rumor Nintendo's console is already in production or will be in production soon. It doesn't make since for Sony either since they need to continue to milk these generation. My guess is that the AMD Trinity fusion chipset will instead be powering Microsoft's next console. The four core CPU and either HD 5000 or HD 6000 series GPU would potentially be more powerful than the rumored three core PowerPC CPU and R700 series GPU, but not necessarily by much. A good contender for the GPU in an APU for Microsoft's next console is Radeon HD 6770, which is about 6 times as powerful as Xbox 360's Xenos. A good contender for Nintendo's Project Cafe's GPU is Radeon HD 4770, which is exactly four times more powerful than Xbox 360's Xenos. Then there is the possibility that Nintendo's console will be more exotic as unless Nintendo uses off the counter CPU parts I don't see why it would be as large as a original model Xbox 360 like depicted in the rumors. Its certainly possible that Xbox 720 could use a better GPU than Radeon HD 6770, but options available would make it difficult to use anything within the HD 6000 series beyond Radeon HD 6850, which is slightly more than six times as powerful as Xenos, but the difference in power wouldn't be more than 50 percent more powerful than Nintendo's next console and potentially if Nintendo uses a dual GPU or a Radeon HD 4890 equivalent GPU they could be more or less equal. Though if Nintendo is going with a dual GPU model the chances of it being more powerful than the Xbox exist, but if size isn't a concern Microsoft they can easily match it.



#1794 Wii 2 Recgonized + Details!

Posted by Jikayaki on 17 April 2011 - 02:49 AM in Wii U Hardware

I've been visiting lots of forums since I heard about these leaks, and there's one thing many Nintendo fans "fear": that the consoles MS and Sony will release as an answer would be much more powerful. this "fear" is based on the thought that all other consoles will most probably be released years after "Project Café" and thus will have much more up-to-date hardware.

According to the rumors, Nintendo is going "back to the roots" with this one, and there's one thing in Nintendo's history that could help "Project Café" to stay on par with the competition: add-ons. They've used add-ons for almost every console they made, and there's one special add-on that could see a revival: the N64 Expansion Pak. The Expansion Pak was some kind of a cartridge you put into your Nintendo 64, increasing the RAM by 4 MB (this amount is kinda cute from today's point of view). I'm not a technician or engineer, so I can't say whether this is possible, but couldn't they release some kind of Expansion Cup Pak for Project Café? It could consist of an additional processor and more RAM, boosting Project Café to the level of the competition. I personally think that most core gamers would spent some money for such a thing, and considering that Project Café is aimed at exactly these core gamers according to the rumors, this might come true once Project Café's hardware starts to get old.

On the other hand... what do you think of the whole Project Café being a mere add-on to the Wii? Probably a stupid idea, as just adding some processing power wouldn't enable the console to use these fancy new controllers, and adding the controller compatibility by an update doesn't seem like something Nintendo would make. I hope Project Café will be an entirely new console because I finally want to make homebrew software for my Wii without risking not being able to use my games for a while! xD


Even if 01Net's speculation is right on the money we would still be potentially seeing a large step over PS3 and Xbox 360. There are GPUs in the R700 family that easily could give capabilities at least near 8x what current HD consoles are capable of doing now. The issue would be to update the GPU to be capable of utilizing OpenGl 4.1 API, which gives Nintendo an alternative to fixed shaders so their Wii 2 games don't suffer from a learning curve catching up with more modern shaders. An a three core custom IBM PowerPC CPU could easily be three times or more as capable as Xbox 360's own CPU depending on what modern Power processor line it is derived from. PS4 and XboxNext may have more modern architecture, but certain real world limitation exist limiting hardware. Be assured its doubtful that the deference in power will be as large as Wii to PS360.

Hardware is becoming ever increasing in complexity in these machines so I doubt "Project Cafe" is being designed with the concept of being able to be ungraded at a later date. The good news regarding hardware for "Project Cafe" comes down to how Nintendo has seemly changed compared to it's classical way of creating Hardware. Classical Nintendo created a device it believed had a market and met their own internal developers needs 3D party weren't involved. Nintendo now though is a different arena the console itself is still originally built with Nintendo ideas and needs in mind, but as shown with 3DS its possible for 3D party to nickle and dime Nintendo to increase the capability of console. The 3DS itself arguable changed perhaps three times during development in hardware and there is no reason "Project Cafe" won't either especially if Nintendo wants 3D party support for the long hall. Since it appears early developer kits have at most only been in the hands of 3D party developers according to rumors for at most a year and likely less hardware is no where near finalized.

These new touchscreen controllers appear to use a different version of the Wii remotes motion sensing and pointer technology according to some sources along with the ability to stream video and games. The necessary hardware to utilize such a controller doesn't exist on the Wii an software update wouldn't accomplish anything and in the first place there is no obvious way to attach new hardware to the Wii. This new controller itself requires greatly different hardware to the Wii, so without a doubt this is a new console not an add on.



#1762 Wii 2 Recgonized + Details!

Posted by Jikayaki on 16 April 2011 - 08:21 AM in Wii U Hardware

There are no specific details in any of the rumors outside the controller (at least as far as detailed information) and the fact it is being reported by "sources" many game media sites trust that it will be capable of HD resolutions. A lot of the rest is speculation as far as hardware goes. An example being the French 01Net article. Apparently "sources" stated that the "Wii 2" has similar architecture design to the Xbox 360 and new controller with 6" touch screen everything else regarding hardware is speculation from 01Net. These includes the three core custom IBM PowerPC CPU, the ATI R700 family GPU, and the statement regarding "at least" 512mb RAM. These aren't real specs merely 01Net's speculation. The concrete information if true regards the controller (which is incredibly complex with Wii remote pointer and motion control capabilities, Gamecube/Classic Controller Pro level traditional gamepad functionality, and a 6" touch scream {capable of streaming video and games from the console, maybe HD, and the obvious DS like gameplay functions}) which personal sounds interesting, but at the same time doesn't seem like it could possibility be real.

As far as hardware capability goes information given in the leaks seem extremely vague. Some game media sites "sources" stating that the "Wii 2" is significantly more powerful than current HD consoles others either don't specifically state any concrete info of capability outside HD resolutions like current consoles. 01Net's own speculation regarding Wii 2's specs likely come done to rather vague info such as it still using an IBM PowerPC CPU and an ATI GPU simply because it still retains backwards capability and remarks by "sources" as stated above apparently stating that the hardware design more closely mirrors that of the Xbox 360. So be careful of believing any rumored specs as far as hardware goes, but if your worried about power don't be. If 01Net's speculation is close to what Wii 2's internal guts ends up being it would easily be noticeably more powerful than PS3 and Xbox 360 by a factor ranging from 2x to 4-5x depending on the chips.

These maybe a controlled leak from Nintendo because of the NGP and falling sells of the Wii in both hardware and software. This would explain the reason behind it being extremely vague in some respects, put more concrete in others with multiple sources giving game media sites similar information. They want to build hype for E3 and possibly a pre E3 reveal, but at the same time not giving away all the details.



#51756 Trying to Decipher What the Wii U will have as a GPU

Posted by Jikayaki on 06 January 2012 - 02:04 AM in Wii U Hardware

Something within the performance range of the 4850 and 4870 is what I suspected before, but Neogaf focusing on something within the range of a 4830 to slightly above sort of curved my over all enthusiasm. Overall I'm confident that the final GPU will be newer in design and architecture than the R770 or simply the 4000 series in general. Though it may not be concurrent tech from AMD. 4870 based speculation was at its hay day several months ago since then the general focus has moved away from those articles and leaks that pointed to something in that range.



#9647 Wii U is not 50 % more powerful?

Posted by Jikayaki on 20 June 2011 - 03:05 PM in Wii U Hardware

Most current information and rumors from developers telling IGN that Radeon HD 4850 was the closest commercially available GPU, the rumors of R700 series GPU, specifically RV700 core, and Power7 based CPU all point to Wii U being at least about four times as powerful as Xbox 360. I certainly wouldn't call it next gen, but it should be able to pull off anything current PC games have accomplished and perhaps a little more with optimized code.



#4465 How powerful do you think project cafe will be?

Posted by Jikayaki on 09 June 2011 - 03:39 AM in Wii U Hardware

I don't think they are better than the ps3 or xbox, but I suppose it's equal to them. Now nintendo has a chance to redeem themselves from the wii. And actually compete.


The Wii U is significantly more powerful than either the PS3 or Xbox 360. Both tech demos show cased that fact simply how much more powerful is the question. Rumors before E3 pointed to a theoretical figure of something between 4x to possibly 6x the capability of Xbox 360 depending on how the rumored chipsets where customized. The only thing in doubt about the full capability of the console was whether it could be considered a full generational leap over current consoles. As a measuring stick going by those original rumors there isn't any reason with optimizing the code for a closed box system that majority of the more graphically impressive games that have recently come out for the PC could run on Wii U on their highest settings.

There's a rumor going on on NeoGAF saying that the WiiU's CPU is based on Watson's Power7 CPU. Although that doesn't mean that your WiiU could beat you in Jeopardy because Watson's a gigantic cluster with 2880 cores and 16 TB of RAM, it still means that the WiiU uses considerably newer tech than PS360. Let's hope the GPU will be good enough not to bottleneck the CPU.


This bit of information though is extremely interesting. Basically the only thing that can be taken from it is that Wii U's CPU is Power 7 based, but that means far more power than many expected. Depending on the number of cores, the clock speed, and exactly how the chip has been customized it could theoretically be a full generational leap over Xenon. Going by the AMD press release the GPU may be something from the Radeon HD 5xxx to 7xxx family of GPU's instead of the originally rumored 4XXX family of GPU's. Which would result in a better feature set, better performance with a lower TDP, and would benefit from AMD Eyefinity technology. The biggest issues I'm worried about regarding Wii U now is its total RAM.



#4624 WiiU 's AMD GPU supports Eyefinity

Posted by Jikayaki on 11 June 2011 - 06:07 AM in Wii U Hardware

Bandwidth is far more likely to be the reason behind the current two controller limit regarding the utablets depending on what technology Nintendo is using to stream video and content. It shouldn't be impossible to support four utablets if they upgrade Wii U's Bluetooth or other wireless technology. Eventually these controllers will start to hit the graphical abilities of the console, which may already be an issue past two controllers other than bandwidth simply based on the sort of uses Nintendo plans for these tablet controllers.



#4680 WiiU 's AMD GPU supports Eyefinity

Posted by Jikayaki on 11 June 2011 - 07:23 PM in Wii U Hardware

Actually, it has been confirmed.


It hasn't been confirmed merely that the original concept behind the Wii U is one controller per console, but they are looking into the possibilities of using two. We really don't know if the current Wii U build can play two utablet controllers, but since they are looking into ideas regarding using two controllers its likely it is on paper at least possible.



#1948 Wii Successor at E3, Releasing 2012, More Powerful than PS3

Posted by Jikayaki on 21 April 2011 - 02:37 PM in Wii U Hardware

More IGN rumours:


IGN

These rumours are driving me crazy. Now they say it's coming out later this year...
I know GBA and GC released the same year, but will Nintendo really do this?


Seems 01Nets speculation had something behind it. Going by these specs depending on what IBM processor the custom core is based on and what R700 series GPU its graphics processor is based on we're looking at a very sizable increase in power. There are four realistic choices Radeon HD 4850, Radeon HD 4860, Radeon HD 4870, and Radeon HD 4890. Radeon HD 4860 is a little too inefficient at merely 3.5-3.8 times as powerful as Xbox 360's GPU with higher TDP than Radeon HD 4850, which itself is slightly more than 4 times as powerful as Xenos. I honestly hope they use a GPU derived from Radeon HD 4870 or HD 4890 which would result in about 5 times as powerful with 4870 and almost 6 times as powerful with 4890. A TDP below 150 watts doesn't seem a priority going by the rumored size, so who knows it could utilize a rather hot CPU or even a dual GPU depending on costs.



#1839 Wii Successor at E3, Releasing 2012, More Powerful than PS3

Posted by Jikayaki on 17 April 2011 - 08:11 PM in Wii U Hardware

I have an odd feeling that this upcoming generation may be the last, or second last, generation of (console) video games... At least for a long time.

Especially if the project butterfly rumors had some truth to them. If that's the case then all we'll have is 'sub-generations' for a very long time.


The difference in capability next generation compared to the current HD consoles likely isn't going to be as large a jump as we're used to with previous next gen console jumps. Simply put software needs to catch up with hardware otherwise costs in the industry will continue to balloon out of control. Depending on bandwidth limits and internet speeds the generation after this coming generation may be the end of console gaming as we know it. Nintendo 7 for instance may maintain majority of its power from servers something like Onlive. In one way it actually allows for expanded console generations something the overly expensive devices introduced by Microsoft and Sony this generation aren't really capable of doing, but this means you'd be paying a monthly or annual payment for the duration of the console generation. It may even be smart to allow the capability to utilize such a feature in next gen consoles and when or if bandwidth and internet speeds meet the level necessary offer the service. It wouldn't be completely impossible to over it free if costs where gained in some other fashion.



#1931 Wii Successor at E3, Releasing 2012, More Powerful than PS3

Posted by Jikayaki on 21 April 2011 - 02:30 AM in Wii U Hardware

Great posts Jikayaki!

I've been reading the GAF rumour thread all week and it started out as a good thread for info but has gone to the pits of hell with people thinking Ninty will ditch motion controls and go back to 'normal' controls for the 'hardcore' gamers.

I'm pretty sure the 'going hardcore' rumours just mean Nintendo is trying to get better third party support along with their first party offerings, not that they are going to become more like Sony and MS.

I don't think motion controls will be dropped at all. I'm just waiting to see what that dual analog rumour meant.


Nintendo going "hardcore" doesn't surprise me for the most part I expected a strategy from Nintendo much like the 3DS in their next console. Nintendo wants to be the PS2 of next generation and cash in on both hardcore and casual gamers. Motion controls I don't think have been dropped some rumors from Edge point to it carrying over to this new console. I believe Nintendo is going to make two primary controllers for the console this Gameboy thing and an improved Wii remote. For the rumored touchscreen Gameboy-like controller to work its going to have to either upgrade to Bluetooth 3.0 or utilize a cheaper alternative. Pair a modified Wii remote + with Bluetooth 3.0 and a better camera and realistically it should be a sizable upgrade over the Wii's motion control. I doubt an upgraded Wii remote + would cost much to manufacture more than likely something like $18 including a nunchuk depending on the camera they use to replace the one in the Wii remote.

i agree with this, games are only going to take longer to make with the hardware they will be dropping. Unless they want their gamers to suffer droughts all through the generation, they will have to make sure they are getting third party ports to fill in the blank spaces.

I'm expecting them to do a little expanding of their studios, maybe buy up some new ones, but I still think they will need better third party support.


To my knowledge several studios including Retro are expanding. Nintendo is creating a new R&D studio as well and at Nintendo often these studios are used for making games not merely software and hardware R&D.



#1907 Wii Successor at E3, Releasing 2012, More Powerful than PS3

Posted by Jikayaki on 20 April 2011 - 12:53 PM in Wii U Hardware

Found it. Here's that patent.


Wait...AMD is shipping a ton of Trinity processors next year? That's news to me. When did that get get leaked out?


A leak from AMD apparently some time last year are so stated that Trinity APU would be in a next generation console launching in 2012. There is a thread on Neogaf where the idea of a Trinity APU powered Wii 2 originated from to my knowledge. I've seen several forums predicting that Trinity APU which should be in production in 2012 could power the next Nintendo console since the leak mentioned AMD designing the CPU for a next generation console to launch in 2012 and a few put two and two together. I haven't yet confirmed the existence of this leak, but I first heard of it at Neogaf, which I take as a rather reliable source. I still think Nintendo would go with PowerPC or at least Power derived CPU, but something interesting brought up on Neogaf's is it isn't impossible to include PowerPC cores in the APU. The sealing point of Nintendo possibly utilizing a Trinity APU derived processor to me is it would cast less than twice what their CPU and GPU did last generation only at about $80 at mass product levels. Depending on the price point of the console Nintendo could easily up Trinity's GPU a little an throw in two small PowerPC cores and make profit from the beginning with a sizable upgrade in power over current consoles.

Nintendo has always been about creating awesome content first, then making a console worthy of it, so to speak. Really, as you explained over your entire post, and as I said in my last one, there won't be any spectacular differences between the competing consoles because we're rapidly approaching the physical limitations of our current hardware (e.g.: I don't think 4k TV's really exist yet; even 3D ones are still brand new). I see the next generation of consoles as one in which hardware power will play a much smaller role than it did before, and the focus will be on creating incredible, memorable gaming experiences instead - and Nintendo is better known for that than any other company out there.


I'd agree Nintendo is very successful in creating memorable franchises that hold a lot of weight for the fanbases they attract. I don't think Nintendo can compete next generation without third party developers, but Nintendo seems to be handling that rather well. Resolutions beyond 1080p do exist, but primarily on Monitors not HDTVs. A higher resolution on HDTVs is unlikely to appear for quite sometime.



#1865 Wii Successor at E3, Releasing 2012, More Powerful than PS3

Posted by Jikayaki on 19 April 2011 - 07:19 AM in Wii U Hardware

I think it will only be a tiny bit more powerful, but hey, the PS3 is super powerful.


Compared to the technology available the PS3 is extremely weak. Going by rumor and speculation if Nintendo uses a R700 family GPU from 2008 there exists the possibility of a console ranging from about twice as powerful as current consoles to almost exactly 10x times more powerful than current consoles. It would be rather cheap for Nintendo to out do PS3 in a noticeable way its merely a matter of how far Nintendo is willing to push the envelope since they themselves have little interest in continuing the hardware war.



#1898 Wii Successor at E3, Releasing 2012, More Powerful than PS3

Posted by Jikayaki on 20 April 2011 - 03:21 AM in Wii U Hardware

Thanks for that list, Play4Fun. I featured it over on the blog.


I agree with most of your points there, Jikayaki. Honestly, I don't think anyone's yet made a game that uses up every ounce of even the PlayStation 3's power yet, so the arms race for the bigger and badder console is probably going to slow down as the console manufacturers begin to focus on providing engaging services and experiences, now that they've made machines so powerful, comparisons between them don't even matter anymore.

Some kind of game streaming tech a la OnLive would be amazing to see implemented by a major player someday, if only because they'd do it better. Actually, Nintendo received a patent some time ago for a technology similar to that, which also allows the developers to directly send game patches and updates to the distribution servers - I remember it was a fascinating read. I can dig it up, if you're interested.


I'd actually would be interested in that patent if you can find it, but that sort of technology isn't ready yet. It would be a waste to invest in an OnLive like system next gen console since the necessary bandwidth and internet speeds for mass market appeal isn't really there yet even in most first world countries. Currently the latest graphically impressive games on the Xbox 360 and PS3 utilize about 80% to 90% percent of the total power of these machines. Its actually rather unusual to reach this level of capability in closed hardware simply because usually we'd would of already seen a console refresh.

Not that there's really much of an envelope left to push, as you're putting it. I still remember the days when the PlayStation 3 was thought of as a miniature supercomputer, and hearing news stories about them being used in clusters in scientific and military applications. But yeah, 5-year-old technology is 5-year-old technology, and it would probably be more surprising if Nintendo didn't surpass it with the Wii 2.


It would be almost impossible not to surpass the PS3 to some extent using more modern architecture. GPU's exist that would have what I'd consider in the ballpark of next gen capabilities over current consoles, but I do have one worry with next gen consoles though and in a way that explains why Microsoft and Sony are banking on 3D tvs. Going by 01Net's R700 class CPU speculation as an example the most realist mid end GPU of that family of GPU's that may not be that difficult to optimize for consoles is Radeon HD 4850, which would roughly be a little more than four times as powerful as Xbox 360's own GPU. This GPU would allow likely at native 720p lighting and physics effects on GPU side increased by four times over the Xbox 360. If you understand the little details behind the capabilities existent in current games that is an impressive increase in its own right since most games can't run on a descent FPS on 720p on current consoles with only 1/4 the effects, but the average consumer won't be capable of noticing the difference. The image will be clearer with more detail and four times more realistic physics and lighting, but the average consumer already has trouble understanding the difference between 30FPS from 60FPS, 720p from 1080p, and even sub-HD from real HD. There isn't going to be that clear cut difference between generations we're used to regardless of how much more power these machines have within a realistic range.

The most power I expect in Nintendo's next console ranges from about six times as powerful as the Xbox 360 to eight times as powerful. According to a leak from AMD picked up by Neogaf its Trinity APU is going to be in an next generation console to release in 2012, which currently if true could be the Wii 2 making the console about 6 times as powerful as Xbox 360 if its using a Radeon HD 5770 equivalent GPU. Like the situation above, this would carry over to all consoles not just Wii 2, it would no longer be possible to truly bank on the possibility that the average gamer would be able to notice a considerable difference between the new hardware and its games and the current HD consoles. In this case the console would easily be capable of native 1080p with again a large boost in physics, lighting, and A.I., but a clear cut visual difference isn't guarantied. A format beyond 1080p being made into production would go a long way to creating a visual difference that the average gamer could see, but Nintendo wouldn't bank on technology only now entering the market anyway, much less something not yet available. Sony and Microsoft are banking on 3D to be the visual distinguisher between current gen consoles and next gen. Nintendo seems to be banking on content instead regardless of how powerful their next console is going to be. Still this is something to think about Sony and Microsoft may not push too far beyond Nintendo simply because it wouldn't be beneficial.

EDIT: To explain simply the complexity of games will increase greatly next gen, but visually the improvements will be more subtle than we'd usually expect from a generational jump. From diminishing returns and simply available resolutions along with some other factors it won't be as spectacular as previous jumps because of technology limitations. So as I meant in a previous post I don't expect as large of a jump as seen in this generation by the two HD consoles over the previous generation in this coming generation simply because it wouldn't be useful. NOTE I'm only talking about how visually impressive the graphics would appear to the average consumer. Viewing distances, A.I, physics, lighting, and the general possible size of game worlds would increase noticeable in any game actually utilizing the hardware's capabilities, but overall there wouldn't be an overly noticeable increase in graphics visually.



#1489 High Voltage Software only wants more RAM and HD

Posted by Jikayaki on 17 March 2011 - 06:02 PM in Wii U Hardware

More RAM and HD may be all High Voltage Software wants, but from statements from Satoru Iwata and other big names at Nintendo more RAM and HD isn't enough to warrant a successor to the Wii. Nintendo isn't stupid. Satisfying the wants and needs of developers is one thing, but they have to make sure gamers would want to buy the system first. A Wii with more RAM and HD would be in my opinion a complete failure on the market. A large portion of the Wii's current market simply may not reliably upgrade regardless and hardcore gamers outside Nintendo fans would have little reason to buy the product.



#40612 Nintendo has to get it right

Posted by Jikayaki on 01 November 2011 - 07:36 PM in Wii U Hardware

is there any quote from developer or nintendo or even rumors that state this is being built in Wii U? im dying for info on this console.


Unfortunately no there isn't any quote from a developer or Nintendo pointing to IBM quad channel controllers or a system on chip or system in package designs for the Wii U. That is merely speculation from Neogaf the memory controllers coming from IBM's statement that the CPU within the Wii U is related to Watson and the speculation regarding SoC or SoP originates mostly from random statements from IBM with no real relation to Wii U and the size of the console in comparison to the rumors. There was a rumor on Neogaf from supposedly an investor or employee of the company manufacturing the embedded memory for the GPU that the Wii U will use the 28nm manufacturing process, which could point to more impressive GPU than previously thought. It doesn't look like anything concrete will drop regarding the Wii U until next year. Hope still exists that leaks will follow the release of the third gen dev kits, but that could of already happened and we haven't heard anything.



#38882 Nintendo has to get it right

Posted by Jikayaki on 27 October 2011 - 12:03 PM in Wii U Hardware

We already know that the 3DS changed to some degree to better match the wishes of third party devs and a lot of the focus on the Wii U's design is maintaining third party support. After the lack luster start to the 3DS it wouldn't surprise me if devs aren't able to push more with Nintendo regarding the Wii U in comparison. That said Nintendo has some very capable hardware designers. Going on leaks and rumors I do believe it won't suffer from many of the issues that plagued the Wii regarding the core audience and third party developers, at least for the first three years. Then if you add in some of the speculation from IBM's quad channel memory controllers to possibly a system on chip or system in package silicon designs Wii U may end up more impressive than the high end rumors while still using parts equal to rumored PC counterparts. A lot depends on what Microsoft and Sony do next gen, but a lot points to both potentially utilizing a more modest jump in comparison to last gen.



#40908 Nintendo has to get it right

Posted by Jikayaki on 04 November 2011 - 08:02 PM in Wii U Hardware

I believe that nintendo has to have one hell of a launch lineup for Wii U to be successful. they have to show the power of the Wii U from day one launch games... they have to make people see with their own two eyes that a new generation has started. they need one hell of an exclusive im talking battlefield 4, cod, or gta. something that is exclusive to Wii U that ps360 cant get.


A better than 3DS launch is already practically guaranteed if for nothing more than third party ports. I don't think Nintendo need many must have launch titles either first party or exclusive third party to have a successful launch. Pikmin 3, perhaps a NSMBs, and one or two other titles would be more than enough along with the ports. What's more important than the launch titles themselves is a steady stream of titles afterwords. The lack of a steady stream of titles after launch is why the 3DS couldn't maintain any momentum at its original price not the lack luster launch software. Most launches are lack luster in selection and quantity.



#51751 Should the WiiU have a USB3.0 on the back

Posted by Jikayaki on 06 January 2012 - 01:46 AM in Wii U Hardware

USB 3.0 would be a smart move by Nintendo to incorporate. Its not exactly the only option though. Whether or not USB 3.0 or something else needs to be added depends largely from my understanding on the drive's read speed. USB 2.0 may still be useful if the drive's read speed is lower than the bandwidth of the USB 2.0 port.



#4538 New Controller Limitations?

Posted by Jikayaki on 09 June 2011 - 10:16 PM in Wii U Hardware

Nintendo's making a profit of $150 off every 3DS sold (and who knows how much off the Wii, which is based on 2001 technology), so I think they might be able to subsidize their next console's costs a little.

Considering how much we can expect the cost of hardware to fall over the next year, I don't think Nintendo would actually have that much trouble making the console powerful enough to support two, if not four tablets, as well as the TV, without driving the cost up exorbitantly high.


This isn't actually true. Nintendo isn't actually making exactly 150 dollars off each 3DS sold. The pure manufacturing costs of the handheld is about 100 or 101 dollars, but other costs come into play. There's the retailers cut, shipping costs, ext that start cutting into that figure. Certainly they are making profit off each 3DS sold and quite a hefty sum at that, but not as much as many believe.

I'm of the opinion the primary reason behind Nintendo only looking into using two utablet controllers so far comes down to a bandwidth issue and not necessarily a CPU or GPU related issue. The technologies that would allow for video streaming to multiple wireless monitors is quite expensive. Not so expensive I don't think Nintendo could allow for four utablet controllers by upgrading its Bluetooth or other wireless technology before launch, but expensive enough that they may consider whether two utablet controllers are enough merely to marginalize costs. Then you have to realize that Nintendo only recently got early developer kits out to the majority of developers within the last month. If the 3DS is anything to go by major changes will occur to the Wii U in response to 3D party developer reactions regarding these early dev kits all of which represents added cost to Nintendo. With 3D party development heavily focused primarily on online multiplayer and the rare co-op whether the number of supported utablets increases depends on if Nintendo is interested in the concept to be honest.



#4369 New Controller Limitations?

Posted by Jikayaki on 08 June 2011 - 10:53 AM in Wii U Hardware

It appears Nintendo is trying to insure that two tablet controllers can be used at one time, but no word on whether they'll use more than two. There are a lot of limitations for this sort of technology, so who knows what makes using more than two tablet controllers impossible right now. For one it could be a bandwidth issue through Bluetooth or ext. Then there is the possibility its a hardware limitation. The GPU can't handle more than three monitors while maintaining the graphical quality Nintendo wants and the full functionality Nintendo intends for the tablet controllers. So to have more tablet controllers playing at once may mean you either lower the graphics of the game or hardly utilize the intended functions of the touchscreen.



#4681 Nintendo's first fail...

Posted by Jikayaki on 11 June 2011 - 07:27 PM in Wii U Hardware

It was only the third-party games, though; the ones like the bird at the hanami (cherry blossom place), the Zelda one, and any first-party games are the ones ran on the Wii U.


There actually weren't any first party games for the Wii U this E3. Battle Mii, Chase Mii, Super Mario Mii, ext were merely prove of concept demos for the functions of the controller not actual games or prototypes of games in production.



#27184 Nintendo please dont rush the wii u out!

Posted by Jikayaki on 09 September 2011 - 12:07 PM in Wii U Hardware

From what I gather from Neogaf this rumor from 01net is either completely bogus, an over reaction from some of the earlier dev kits which are known to have several issues, or simply someone not understanding that generally hardware development at this stage is usually clustered and haphazard to begin with. An individual from Neogaf with connection with this issue stated that the latest dev kit fixed the streaming issues with the controllers, so apparently that no longer is an issue.



#33324 -

Posted by Jikayaki on 27 September 2011 - 12:40 AM in Wii U Hardware

This is very exciting news but why do i feel so skeptical about the wii u?? Maybe crytek could be making the next metroid game?? That would be insane!!!!

I highly doubt Nintendo would hand one of its franchises over to a western developer that they themselves don't own. The second coming is more likely to happen tomorrow than Crytek ever producing a metroid game.




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