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#293126 Anime Discussion

Posted by 3Dude on 13 July 2014 - 08:20 PM in The Café

Was surprised to see a Steins;Gate animation a while back. Got some enjoyment out of the 'game', so figured why not.<br /><br />It was pretty good. Really, REALLY slow, but, somehow still pretty good.



#282350 Anime Discussion

Posted by 3Dude on 23 April 2014 - 09:03 AM in The Café

No. I mean, it doesnt have a chance, you opened the floodgates to some seriously stiff competition.



#293186 Post your desktop

Posted by 3Dude on 14 July 2014 - 01:49 PM in The Café

iO6DIORN5cckU.jpg
 
Background  from Mega Man Legends 3


OOOOO Look at me! I am Ryudo and I like making people cry while listening to excellent game ost's!



#309335 Official Xenoblade Information Thread

Posted by 3Dude on 20 February 2015 - 11:05 AM in Wii U Games and Software

So is everyone assuming this is a 30FPS experience?


I am. Trilers have been uploaded in the 60 format, but the only thing that looked 60 to me usually is the splash screen.

Not really a big of a deal in games like this, whos combat revolve more around strategy than timely action. The resources would be better spent making a more immersive world than increasing the frame rate.



#309707 Official Xenoblade Information Thread

Posted by 3Dude on 26 February 2015 - 10:52 AM in Wii U Games and Software

A Nopon story translated from Xenoblade X site.

https://docs.google....kQXyFBaLm6g/pub

Looks like the Monado truly was the beginning of the world.

Pretty much confirms a tangential relation to the original Xenoblade for me.

"A sound argument. It embodied the sacred teachings passed down from the ‘hom hom’ of Nopon legends--"If man will not work, he shall not eat."

"Sooner or later, Tatsu had planned to leave the caravan behind. He dreamed of slaying a wicked god accompanied by sidekicks."



#308822 Official Xenoblade Information Thread

Posted by 3Dude on 12 February 2015 - 08:40 PM in Wii U Games and Software

Monolith threw in a Gears reference.
ChIsVwc.jpg
i2SEdTY.jpg


Oh, there are peices to make pretty much every character. I saw ones that make for a Jin/citan, and a slight alteration of which to make a dunban, an elsmeralda, an ellie.... Pretty sure I saw parts you could use to make a bart complete with eye patch.

From what Ive seen they pretty much have everyone covered Well... Unless.... You are... a Man... of the Sea!

I only hope they let you really make pronounced features, like van damn style pronounced, becuase the first thing Im making if you can is Big Joe.



#309960 Official Xenoblade Information Thread

Posted by 3Dude on 02 March 2015 - 07:50 PM in Wii U Games and Software

The white continent has no snow on it, the area is called the white sands.

A basic sense of pattern recognition should have tipped anyone off on a seemingly bland area in a Xeno game.

Satorl Marsh day:
500px-place_of_judgement1.jpg
Bland and colorless, full of vison reducing fog
Satorl marsh night:
satorlnight.jpg
Psychadelic

Its called contrast and juxtaposition.

White sands day:
img_field02_shiro_01.jpg

Dull and colorless

White sands night:
img_field02_shiro_03.jpg

Psychadelic



#308826 Official Xenoblade Information Thread

Posted by 3Dude on 13 February 2015 - 01:46 AM in Wii U Games and Software

Jebus, the anti Xenobade trolls are at it again.

Every single article, they flood it with 'Its not doing anything Skyrim didnt do! Red dead redemption looks Way better!!!'
'It looks worse than last gen, it just has massive scale, thats all its got going for it over ps360!'

You cant discuss this game ANYWHERE outside without them showing up and crapping everywhere and circle jerking each other. How do they even believe their own garbage?



#310181 Official Xenoblade Information Thread

Posted by 3Dude on 07 March 2015 - 10:59 PM in Wii U Games and Software




#310996 Official Xenoblade Information Thread

Posted by 3Dude on 25 March 2015 - 11:54 PM in Wii U Games and Software

Totally digging Chill Ape.

He needs some shades.



#310452 Official Xenoblade Information Thread

Posted by 3Dude on 12 March 2015 - 10:25 PM in Wii U Games and Software

People keep saying the music's out of place but I just can't see it. Out of place because he's "spitting lyrics" in a future dystopia? 
 
 
 
I think the song's dope and don't think it's out of place, at all.


I dont care for it, but its not like Im screaming about it, its the same level of I dont really care for it as any of the songs in Xenoblade that Didnt blow my mind.

Does sound like it would fit right in on a Neo LA radio station though. It would be a cool Easter Egg if they made the singers of the game NPC's that were musicians in NEO LA.



#310187 Official Xenoblade Information Thread

Posted by 3Dude on 08 March 2015 - 02:23 AM in Wii U Games and Software

Thanks for that 3dude. So question for those that played the original one on the Wii... how does the combat differ. My NNID is gamer1984 same as my username. I am going to be hitting up the RPG experts on this forum so please add me when this game released becuase I never played one before but am up for this challenge.


Its heavily based on Xenoblade.... But after watching the translation, feels like its about 100X more in depth.



#308808 Official Xenoblade Information Thread

Posted by 3Dude on 12 February 2015 - 04:39 PM in Wii U Games and Software

In case it wasn't obvious I was being sarcastic about the eyeballs. Square feels that's the kinda crap they need to show to make people think it's going to be such a great game and sadly people are buying into it. People are brainwashed. FFXV shows off boring flat and grounded empty worlds. Terrible nomura design with more black and more belts and zippers and emo hair. Combat looks awful. Plus sausage fest and breaking a fundamental rule in party based RPG's,diversity. You get 4 Noctis instead. Gets praised and wanked over.

XCX shows off massive worlds with amazing varied areas and designs. Hardly anyone covers it and trolls come out everywhere DER I HATE FACES because it's the only thing they can latch onto to hate.

Xenoblade is a hell of a drug. Frak your Noctis Tabata!

 
Thats the audience AAAAAAAAAAAAAAAAA publishers spent so long conditioning and brainwashing. Former Activision blatantly admit it, and laugh at them, hell the industry at large even admitted it again at this last dice.
 
'Our industry has conditioned, trained, cultivated and capitalized on 'gamers’ “sense of entitlement.”

“As we’ve seen this year, we may need to defend ourselves against our own, carefully cultivated, hardcore audience,” -Tracy Fullerton (Thats what you get, for marginalizing the original audience, for the slobbering obnoxious crappers we stayed inside and played videogames to get away from, because they can be manipulated and exploited for easy reliable money.... At the expense of great games. Entire industry should be ashamed.)

the 'Gamers' spoken of here, are the AAAAAAAAAAA audience. As stated by the very people who spent years creating the behavior, they are a bunch of tools, who have been brainwashed to respond to superficial bullcrap.
 
Like veins in eyeballs.



#310120 Official Xenoblade Information Thread

Posted by 3Dude on 06 March 2015 - 12:51 PM in Wii U Games and Software

And the big bad shown in todays video shall henceforth be known, as SquidButt.



#308532 Official Xenoblade Information Thread

Posted by 3Dude on 08 February 2015 - 11:14 PM in Wii U Games and Software

It claimed to be 100 but it's not even close to that. Not even sure it's half that. Suffice to say much smaller. However remember it's not just size but design. XCX has a better world design than anything on the market. Only Xenoblade itself comes close in utilizing full 3D space plus the art design.


Yeah, at first r* claimed it was 100, then they canged it to 49, then I guess it turns out that wasnt really the case at all, it was actually 30 square miles, and that included nearly half of it being the ocean, so it was actually only like, 18 or something.... And the city itself was only a small fraction of that...
 
d60t.jpg

So, going by the land that you actually play the game on, X is like, 8.5 times bigger than gta5, not even counting the fact that unlike gta5, which is basically completely flat design wise, X has layers upon layers to explore, like theres the flat ground, with the normal hills and mountains and stuff, but over it is this huge earth canopy dome thing you can fly to the top of, and theres stuff to do up there, and then theres an expansive cave system under the ground, all in the same square miles of area at times.



#307982 Official Xenoblade Information Thread

Posted by 3Dude on 01 February 2015 - 07:06 PM in Wii U Games and Software

Comparing a 4 year old game to a 2015 one? That's sad, I understand you guys are hype about XBC, but abusing Skyrim to make yourself feel better is laugh worthy. Also it's clear that Nintendo and Mon-Soft aren't moving forward if they ain't getting their chosen goals. I just hope the game is known to everyone, as it could be a good sleeper hit.

 

Yeah, too bad we werent the ones who made those comparisons, over, and over, and over, and over and over, and over, and over again. Hell, its STILL being done on other boards. I bet desert punk has found himself a nice echo chamber to circle jerk too after he realized this game was real, and he couldnt use his bad ports=best wii u can do gimmick anymore.
 
So yeah, when we get confirmation that the game was 10x bigger than the game we were repeatedly told the wii u wasnt powerful enough to handle, as they pointed at every crap ps360 port as 'proof' that the wii u was weaker than ps360, yeah, were going to bring it back up and laugh at it. Get off YOUR high horse.



#307837 Official Xenoblade Information Thread

Posted by 3Dude on 29 January 2015 - 10:24 AM in Wii U Games and Software

"[Kawabata] Xenoblade Chronicles X is using up most of the space on the Wii U disk. It's really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we're going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game's developers, I highly recommend you make use of this improvement."

 

Sounds like there will be an install from disc option.

 

I WILL buy the packaged version of this game. And I will absolutely take you up on your suggestion, Mr. Kawabata.




#307773 Official Xenoblade Information Thread

Posted by 3Dude on 28 January 2015 - 04:03 PM in Wii U Games and Software

Just to clarify, is the reason this system is better than the thieves/assassin's/fighter/mage guild because the actual story progression happens through them? Because honestly, I would prefer 1 "guild" that covers the events of the main story arc. I can't spend 300 hours on this game and all the different guilds.
 
also, while I have you here, thoughts on the "loosely connected online"?? I definitely don't want to feel aware of everyone else's presence all the time, but that also doesn't confirm or deny if I can co-op stuff with my friends.


The reason its better is because those other ones are old, cliched, and played out and have the same damn crap every single time.

I have no idea whats really going to happen, this is some seriously meager info that could really end up being interperetted a hundred different ways.

But heres my take on it.

It looks like the game will have a main story, but each union will have its own events and peices of the story depending on how far you go. Its looking like super steroided colony 6, with more sensical and specific tasks for building the city, and rewards for doing such.

The 'unions' appear to be taking the place of the different places on bionis in the Xenoblade affinity chart.

In Xenoblade doing quests from a certain area, gained you affinity points, which would unlock higher level quests in those places, ultimatwly ending up with the having enough affinity points to do the quests to get the best non drop equips/gems and of course, unlock your characters, well, characterization and power up. In order to keep players from getting 'Affinity screwed' monolith soft made hundreds of throwaway quests, so nop matter how bad users screw up, how much they skip, they can (almost) always drop some time on effortless throw away quests to gain enough affinity to get to the next level. These quests were differentiated from the meaningful sidequests by being given by 'nobody' npc's. Kill x of y, collect x of y, find x etc. Meaningful quests in related questlines were given by named npc's, with the quests themselves having names, and the higher up the quest chain you want to go the more trust they have to have in you, thus building your rep in the area with 'affinity'.

This method was generous, but a little (Purposefully) hidden, and so less....astute players wound up complaining about having to do bazzilions of 'pointless sidequests' because they couldnt distinguish affinity point giveaways (Kill 5 buttsniffers) with meaningful sidequests (Break up the Nopon black market drug smuggling operation).

This method is more straight forward, and appears to be a lot more rewarding. Not just with story/lore/world building rewards, but tangible use in the game rewards that are related to the subject.


Pathfinder - In charge of data probe installation.

Installing data probes could fill in map data, and give intelligence on what creatures and resources are in the area (Man, I need 5 ratfrog terds... WHere do I find those? OH! The data probe says there are ratfrogs in area X) Could also point out things like caves they player might have otherwise missed. Perhaps going far enough in this will result in discovering other crashed colonies?


•Interceptor - In charge of exterminating protists.

I dont know what a protist is, but I guess we want them dead.

•Avalanche - In charge of hunting down dangerous life forms.
Thinning out numbers in areas could result in making outposts possible?

Unique monster hunting! Heck yeah!

•Testament - In charge of the search and recovery of debris scattered by the ship, as well as the recovery of items lost on the battlefield.

Recovering lost ship technology has got to unlock some good stuff.

•Corepedian - In charge of visiting areas and investigation/collecting materials.

HHHNNNNGGGGGGG...

•Land Bank - In charge of securing resources and collecting minerals.

More resources could improve the economy, and make better items available for purchase?

•Arms - Assists the Arms Company in charge of the development of Dolls and their inner weaponry.

This ones pretty obvious, going down this path is going to result in more customizable doll parts, and weapons, of increasing power.

•Companion - A Jack of all trades, from the mediation of petty fights to the search of stray cats.

Youre god damn right Im going to use my super jumping powers to get those kitties out of trees! Then Ill have an army of cats at my disposal!!! Look out giant alien brontosaurs, your days are numbered now!

You may be able to complete the game by focusing on just a couple of these unions. However the ending you recieve may differ depending on what path, or balance of paths you choose... These are some of the same people who worked on chrono trigger... Focus exclusively on dolls and weapons, and crush your alien oppressors... but maybe the human race will be viewed as too war like? Perhaps having another balance will result in a different outcome with the aliens in question?

The online stuff sounds like miiverse stuff. Leave messages in bottles wind waker style, or messages dark souls style. Not sure if co op is on or off the table. No idea.



#307766 Official Xenoblade Information Thread

Posted by 3Dude on 28 January 2015 - 02:18 PM in Wii U Games and Software

I see the 400 Meters typo from Raven on Neogaf is still in effect, Now I dont feel as silly about my own snafu.

 

 

Anyways.

 

HOLY CRAP MUFFINS I MUST BE IN EVERY SINGLE UNION!!!!!

 

All of them!!1 I want to do them ALL!!!!!

 

It appears the story progression is tied to the unions and the progress you make in them branches it out.

 

Seriously, this is 10000000X better than the same old thieves guild assassins guild, fighter guild mage guild junk.




#308015 Official Xenoblade Information Thread

Posted by 3Dude on 02 February 2015 - 09:56 AM in Wii U Games and Software

What Im telling myself is that the game is so massive the direct will be like a drop in the ocean.

 

I hope the video is of a good quality.

 

Really hoping to get a glimpse at monolith softs vertical layering design they used so well with the original xenoblade.

 

One of the coolest thing about Xenoblade, is that your already large areas were often almost doubled (or sometimes more!) in explorable real estate via the way monolith soft layered the maps, Im talking about things like on the bionis leg, where there is an entire section above the windy cave, that you could explore, or drop down into the windy caves, which were a huge expanse the same size as the completely different area atop of it (at the risk of dealing with high level mobs).

 

The addition of flying mechs could allow them to turn the dial on this up to 11, and Im hoping to catch a glimpse of it.




#308195 Official Xenoblade Information Thread

Posted by 3Dude on 04 February 2015 - 06:31 PM in Wii U Games and Software

I've actually recently got my hands on the original xenoblade, and I've already logged nearly 50 hours in and i do not see an end in sight.  I cannot wait for this game.  If it is anything like its predecessor I will be a very happy man! I do not care as much about world size as world life, and looking at the trailers i think this world has plenty of that!  Hopefully Aonuma  is taking notes and asking questions.  I'm also quite excited for the online implementation, and to take on some of those late game beasts shown off!


The reason so many people are excited about the world size is because of the original Xenoblade.

Unlike the rest of the open world games, and pretty much all modern sandbox games, Xenoblades terrain was not procedurally generated, it was actually hand designed, every inch of it. Thats the 'secret' to having big worlds that dont suck, the 'secret' being that there is no easy way out, no magic pill, no shortcuts, if you use terrain generation, you are going to have that generic sandbox game world feel, no exceptions. If you want better than that, you have to be prepared to take the time, and actually hand design your game world.... And on top of that, you STILL actually have to be GOOD at world design, Something no AAAAAAAAAAAAAA publisher would ever do today.

Thats the thing that people are so excited about with Xenoblade X's world size that the trolls just cant figure out in their endless ignorant and identical efforts to crap all over the title. Its not that there are no games bigger, there are a lot of games that are bigger.

And its not because its open world. There are a lot of games that are open world.

It's because its the biggest HAND DESIGNED open world game ever made, which null and voids the constant barrage of 'Hurr sure its big but its just going to be another empty open world game like **Names procedurally generated sandbox game every single time**, hurrr hurrr dont you know bigger doesnt mean better?? HUUURRR'



#308507 Official Xenoblade Information Thread

Posted by 3Dude on 08 February 2015 - 04:32 PM in Wii U Games and Software

The texture work in this game is amazing, Im still not sure exactly how they did it, because I simply cant find individual texture tiles.

 

I know they are using ridiculous layering techniques.

 

My guess is they are using micro texturing, with quite a few different tiles that have all been tesselated into each other with incredible skill, meaning they can all line up with each other smoothly, no matter which one you put where, and which way you rotate it, and then are randomly placing and rotating them to make them very hard to pick up an obvious pattern on.... as they use these microtextures as building blocks to make other larger textures.

 

Layered on top of that seems to be multiple layers of larger textures, but these are more like stickers put over the base texture, or god tier microtexturing. These do things like showing that great caked mud look.

 

I cant even speculate how many layers they are actually using. The texture work is ridiculously well done.




#308497 Official Xenoblade Information Thread

Posted by 3Dude on 08 February 2015 - 12:28 PM in Wii U Games and Software

Translated (Turn cc on)

Okay, now things are coming together.

 

The city was empty. Always was, it was just a 'seed' that they were going to plant on a habitable planet. Each seed was modeled after famous cities and their cultures. We got LA.

 

The only people who were awake were soldiers, engineers, and maintenence, who navigated, defended the ship, kept it running, and mantained the LIFE structures. WHich were giant structures in the hull of the ship containing the citizens in cryo-stasis. Upon crashing, the white whale (name of the arc ship) ejected its life pods, which were durable and stabilized enough to protect their cargo from the crash landing.

 

The city seed began its automated process of building its underlying foundations after anchoring itself to the terrain and leveling itself. Then the survivors began gathering people to work on the construction of the city, wich is suspended over the actual land beneath it. This reconstruction goes on for two months, before us, the pc are awoken from our LIFE pod.

 

Wow. This translation lliterally takes every complaint the new waves of trolls and 'concern' trolls' have tried to levy at the game, and completely pimp slaps them with it.




#308255 Official Xenoblade Information Thread

Posted by 3Dude on 05 February 2015 - 05:19 PM in Wii U Games and Software

I think the most important information about the new xenoblade is the beastiary. Once you encounter a beastie, you can look it up in the beastiary, you can find out where it is, what times it appears, what conditions it appears, and what it drops. Xenoblade 3ds is geting this addition as well.

 

Massive improvement.

 

If they do something similar to the npc's, like stating where and waht time they will be at certain places, and what they trade... My days of playing Xenoblade with my phone sitting next to me with the wiki on it are a relic of the past!




#308542 Official Xenoblade Information Thread

Posted by 3Dude on 09 February 2015 - 04:21 AM in Wii U Games and Software

Miles and miles of gang bangers and prostitutes or aliens and amazing vistas...? You decide.  :)
 
Thanks for confirming GTA5, I just pulled the 100 from a quick search and I figured it probably wasn't precise... and wow it was way off hah.

Here is an uncompressed version of the wallpaper in OP in case someone wanted it. It is 2560 x 1600. Just click on it for full size.
 
ibc02kbmnGOMun.jpg


GTA5 had vistas too, its just nothing on them loaded until you you were like 20 feet away. Or ran into it and exploded.

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