Indie devs who dont suck are finding far more success on Nintendos 3ds eshop than on either iphone or android platforms.
I have heard in various interviews and words passing by that devs that had a eshop and mobile release saw more sales on the eshop.
But it is a rare treat to have a freind on gaf document the course of his sales over the three platforms.
Member Beril, developer and self publisher of the title gunman clive (1.99 eshop, 3ds)
Has recorded the course of his sales for the three platforms he released on, and ive watched as the last version released (3ds) skyrocketed past the ios and android versions.

Here we see the eshop eclipsing iphone lifetime sales of the title (61 weeks) at just around 20 weeks.

And here it handedly eclipses the android sales as well. At the rate the android sales are flattening out and 3ds sales are still rising, its likely 3ds has eclipsed both combined by now.
Gamers buy dedicated gaming systems, and gamers buy games. Everybody buys smart phones because they are considered a necessity today. That doesnt mean that entire install base buys buys games at the same rate as gamers, and heres a case study of cold hard proof.
So next time you see a media site talking to a 'industry insider' about how mobile gaming is going to destroy handheld and console gaming, yet they refuse to state what company he works for... Google his name. Vegas odds say he works for one of those pisser mobile dev companies and is just trying to spread propaganda.















