Okay, So I will be using IGN's video feed of the entire bayonetta 2 demo, I can embed the youtube job they did, but I would advise using IGN's page as its a much better feed of the video than the one they put on youtube.
We will be going through this by the time on the video, so. Yeah, find something interesting, fast forward to that point in the video. That being said, for the video to even start, fast forward to 1:13 of the video to skip all the annoying prattle. You may also want to turn the sound off to save your ears from the incessant yapping.
We are given an extreme closeup of bayonetta's in game high lod model, then bad guys show up and it immediately starts the gameplay.
1:40 we realize the gameplay is taking place on a jet plane zooming through a massive detailed city, each and every window reflecting the city scape. Here is where we notice the first big difference between bayonetta 2 and similar titles on ps360, like god say, god of war. Not only is the environment massive and the camera not fixed to a certain view od it (tricks used to get a more impressive scene than system power can actually allow) but is zooming through a massive city, but it also changes depending on who the player is attacking and where the player is, doing complete 180's if the player chooses to attack an enemy behind them to give a better view.
2:10 not oonly do we have a massive city scape, but we see we are being trailed by a large number of angels, who catch up to and land on the jet to fight. Hey look, theres a train.
Lets take this time to see how the 360 tries to do a scene like this. What game? Bayonetta of course, the highway level, cause its the only thing that comes close. Lets take a look at route 666.
SPOILER if you have not played the first bayonetta and do not wisht to be spoiled, dont watch this video.
Wow... Thats... Really empty. And small. And... Ugly. Those are all the same exact semi's and cars. Theres absolutely nothing in the background beyond the road. Like, its really really empty and samey. Must be because the ps360 are so much more powerful than the wii u.
2:33 We see the jets starting to take damage as the fighting on it continues.
2:45. Nice sword.
3:05 giant thing bursts through building, is ridiculously high detailed, polied, and textured.
3:10 it joins the real time gameplay along with the gigantic city, smashing buildings and stuff and sometimes attacking
4:30 fighter jet gradually takes damage the entire time, its looking pretty messed up now
5:00 Ouch, fighter jet is really messed up now.
5:05 Now the fighter jet needs a band aid, bad.
5:12 and now we are on the train we saw earlier
5:27 lets take a good look at belief, He is incredibly high poly, and very detailed, covered in ornamental golden armor and tapestry like.. loin cloths, and a big creepy face, and sickly skin... Remember all these details, they weill get beaten off peice by peice during this fight.
5:30 belief decides to try and smash the train. The entire bridge begins falling apart.
Nows a good time to compare what a collapsing bridge on the wii u looks like compared to on last gen systems.
DISCLAIMER If you havent finished god of war ascension and dont wish to be spoiled, DONT WATCH THIS VIDEO
FIrst thing well notice. Wow, there is nothing in this place and nothing going on. Bayonetta 2 is on a speeding train over a lake and through a massive city. Ascension shows nothing but the bridge inside a non detailed cave. Wow. Ascensions bridge breaks into really large blocky chunks and the whole things happening really slow compared to bayo2. Bayo 2's bridge is breaking up into way more peices and they are a lot smaller and its happening a lot faster. Oh wait, that was slow mo witch time. Now its all happening EVEN faster. Oh, and theres a huge fight happening too.
5:35 bayonetta begins wailing on belief, the first subtle damages to his armor and skin on his.... tentacle arm begin taking place.
5:50 ha ha, thats pretty cool, now we are running off the train onto belief to do some damage.
6:05 We see bayonetta's lock on indicator, as you can see by how many times it switches targets, each individual part of belief has its own individual hitbox, and as you will see, they all have their own individual hp and status tracked seperately as well. That takes power.
6:21 Okay, thats gross. Also, the train has been taking damage during the fight.
6:23 Bayonetta smashes some gold armor off of beliefs model.
6:50 after taking a beating, parts of belief are now pretty bloody and messed up. In particular his big creepy cherub face.
7:00 Belief is missing armor, and parts of his sickly pale skin have been ripped off exposing muscle tendons and veins. ANd yeah, there is still a massive city in the background.
7:10 oh noes!
7:27 Belief is pretty messed up now.
7:30 We are now fighting on peices of debris hurtling through the city all crazy upside down and stuff. Oh yeah, we also have an AI controlled partner now.
8:11 almost all of Belief's golden arm and skin has been ripped off him, its just bone muscle tendons and stuff. This is a much, much, MUCH more subtle process than it was in the original bayonetta, which only had perfectly fine, and then switched to skinless models during torture attacks.
As you can see, its a huge improvement over what the ps360 could do.
SPOILER this video shows boyonettas torture and punish attacks from bayonetta 1.
8;34 Oh no, half his loin cloth has been ripped off. The horror.
9:00 Its bayonetta's pet Gomorrah! We saw him in the first Boyonetta. Except all we ever got to see of him was his head. He was actually the creature against the black screen everyone thought was just cg in the first trailer. Nobody recognized him because he was just such such a massive improvement over the first gomorrah model.
Except, he was only shown in cutscene finishers in the first bayonetta, and only his head. Now his full body comes out, is ridiculously better looking, and is a boss fight in real time. Oh yeah, and it takes place in the middle of a massive city and not a tiny little arena. Must be because the ps360 is so much stronger than the wii u.
10:14 and seamless transition between in engine cutscene and realtime gameplay. At this point I want people to realize, that despite finishing several chapters, at no point has a single loading screen popped up.
10:25 Notice how Gomorrah is tearing the building up everywhere he touches?
11:00 Bayonetta punches his head into the building, making a massive hole.
11:30 The sky scrapers around the city break up and are sucked into the portal atop the building you are fighting on.
11:40, that is a massive view of the city.... as Large cgunks of it fly up into the portal.
13:00 going from the tops of the skyscrapers.... to the streets, no cut, no load. Oh and while we are doing it, how are we going to take out a massive demon the 360 could only handle rendering the head of? Why were going to summon ANOTHER bigger meaner one to take it out of course!
Its pretty clear the ps360 just arent capable of whats being shown here. Its just too much for them.
But, anyone think they have a video of a ps360 game that can match this. Please, post it. Lets analyze it.