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Exactly how much of a downgrade would a PS4 game suffer on Wii U?


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#61 GAMER1984

GAMER1984

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Posted 17 September 2013 - 11:32 AM

Your average gaming enthusiast only knows what their favorite news outlet tells them. If its trendy to talk about polygons per second, then thats what the media will talk about, and lately flops are all the rage, so thats what has taken center stage. If people were to do any research at all, they would see that not only does 10x the performance not yield a linear improvement in graphics, but that the jump from the PS2 to the PS3 in flops performance was far more significant than the jump from PS3 to PS4. The PS2 was about 6 gflops compared to the PS3's cell+RSX 250-500 gflops. We were talking a 50x jump in flops performance from the PS2 to PS3, and now we have a PS4 that is a 6x jump over the PS3. In outright performance the new consoles simply arent the same enormous jump that we had the previous two generations. So even the spec that has been singled out as the be all indication of performance simply isnt that much of a jump. It sounds like it is, until you realize the PS3 was 50x that of the PS2. All of a sudden 6x doesnt seem so significant. The feature set on the modern gpu will be more significant. All those new DX11 shaders and features will be more pronounced than the increase in flops performance.


But the developers are even worst. I'm not sure if sont pays these guys to say some of the things they say. One developer recently said their is enough horsepower in ps4 to "knock your pants off" and you know what... They ate it up on all sites saying ps4 is this beast of a machine. Its so sad to see.




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