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Donkey Kong Country: Tropical Freeze is 720p


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#1 Zinix

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Posted 20 January 2014 - 12:54 PM

 

Also, we clarified with Nintendo that Tropical Freeze is native 720p (@ 60fps), upscaled to 1080p.

 

https://twitter.com/...340190731681792

 

 

ew


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#2 Expansion Pak

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Posted 20 January 2014 - 01:03 PM

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#3 Mitch

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Posted 20 January 2014 - 01:05 PM

YOU GIVE THIS GAME TO RETRO FOR 3+ YEARS AND ALL THEY GIVE ME IN RETURN IS 720p?!!?!?!?!?!?!?!?! What the literal H have they been spending all that time and money on?? 

 

What is this 2008??  Nintendo.... More like Nindeado (get it because its Nintendo and theyre dead!)

 

Why take 720p when I can play Ryse at that next gen 900p 



#4 Zinix

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Posted 20 January 2014 - 01:09 PM

YOU GIVE THIS GAME TO RETRO FOR 3+ YEARS AND ALL THEY GIVE ME IN RETURN IS 720p?!!?!?!?!?!?!?!?! What the literal H have they been spending all that time and money on?? 

 

What is this 2008??  Nintendo.... More like Nindeado (get it because its Nintendo and theyre dead!)

 

Why take 720p when I can play Ryse at that next gen 900p 

900p is actually an improvement. 


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#5 Ocarina of Time

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Posted 20 January 2014 - 01:14 PM

Oh snap.



#6 Structures

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Posted 20 January 2014 - 02:39 PM

more like 420p


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#7 LinkKennedy

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Posted 20 January 2014 - 02:46 PM

Wow that's actually surprising seeing as Retro put in more than 2 years into this. Oh well Next Gen MADNESS!!!

#8 3Dude

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Posted 20 January 2014 - 09:09 PM

heh, I blame Cranky.

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#9 GAMER1984

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Posted 20 January 2014 - 09:36 PM

heh, I blame Cranky.

 

 

I blame Nintendo... and whats sad is this game is going to be very good. I like the look of it and those tornado levels look amazing..... but i just want to see Retro work on something new hell anyone of their 1st/2nd party studios.


Edited by GAMER1984, 20 January 2014 - 09:40 PM.


#10 Mewbot

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Posted 20 January 2014 - 09:46 PM

Proof that Retro is working on another title?


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#11 GAMER1984

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Posted 20 January 2014 - 10:17 PM

Proof that Retro is working on another title?

 

well in my opinion i believe 100% they have a good bit of there developers working on whats next. I will buy donkey kong and play it but i am so excited for what they do next DKTF just wasnt what i wanted from them with this hardware.



#12 JPMulvanetti

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Posted 21 January 2014 - 01:30 AM

Give me 720p 60 fps over a 1080p stuttering mess any day.

#13 GAMER1984

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Posted 21 January 2014 - 02:27 AM

Give me 720p 60 fps over a 1080p stuttering mess any day.

 

Well Rayman legends is a 2d platformer and its running 1080p consistent 60FPS. i mean the game will be good regardless.... but its funny when i think that Iwata had the balls to come out and say he doesnt understand people saying Wii U is underpowered. rayman legends can achieve on your system AND last gen 1080p 60fps... but your built from the ground up 1st party title from one of your best developers wont (i say wont because i know its capable nintendo just doesnt care enough) why is he confused people think its underpowered?



#14 JPMulvanetti

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Posted 21 January 2014 - 02:40 AM

Is Rayman native 1080p or upscaled?

 

**edit**

 

A very quick google tells me it is native. You have a point there, GAMER1984. I guess my original point is that once the game runs great, I really don't mind. 


Edited by JPMulvanetti, 21 January 2014 - 02:47 AM.


#15 GAMER1984

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Posted 21 January 2014 - 02:51 AM

Is Rayman native 1080p or upscaled?

 

**edit**

 

A very quick google tells me it is native. You have a point there, GAMER1984. I guess my original point is that once the game runs great, I really don't mind. 

 

NATIVE. i understand what you are saying i am sure i will enjoy the game also. I just think they need to get with the times a little more. You complain people think your console is underpowered and you give us a 720p 2d platformer even 2d platformers from INDIES on the eshop have hit 1080p.... Iwata just doesnt get it. I dont hate him he should stay with the company but he should be replaced as CEO... he doesnt get the modern gamer.



#16 Socalmuscle

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Posted 21 January 2014 - 03:05 AM

Considering when the game started, I imagine some things were locked in early and the resolution was one of them. Helped to get past the early kinks I bet.

Watching more gameplay, there is tons going on at any given moment. It's amazing.

Never was a fan of DK games, but this one will be in my library.

#17 NintendoReport

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Posted 21 January 2014 - 04:45 AM

I think 3dude is right. It's cranky's fault. Who wants to see aged gorilla balls in full 1080p?


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#18 3Dude

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Posted 21 January 2014 - 05:03 AM

NATIVE. i understand what you are saying i am sure i will enjoy the game also. I just think they need to get with the times a little more. You complain people think your console is underpowered and you give us a 720p 2d platformer even 2d platformers from INDIES on the eshop have hit 1080p.... Iwata just doesnt get it. I dont hate him he should stay with the company but he should be replaced as CEO... he doesnt get the modern gamer.


Eh, rayman was very very very low on the polygons, usually only a single enemy or something onscreen (like the purple/pink dragon), and consisted almost entirely of raster graphics (and on top of that, surprisingly very very low on actual key frames for its animation, compare the animation to say, wario shake it on wii), freeing up massive amounts of both fillrate and flops. While dkcrtf is completely 3d. The games have completely different overhead requirements despite both being 2d platformers. Now that we know the system has 8 rops, you can pretty much stop expecting 1080p 60fps outside of low overhead games, or some lunatic designing a wii u engine ground up out of assembly (I have you straight jacket ready to go vd dev, ya nutters.)

THis is what you can expect.

1080p 60fps: Low overhead games, hd remakes, 3ds to wii u titles.
1080p 30fps: Medium overhead games, more effects and assets than 60 fps games, wwhd for example, gc geometry, with tons of modern shader effects like global illumination simulation via screen space ambient occlusion (very, very well done ssao), contact hardening shadows etc...
720p 60fps: Most nintendo titles, particularly platformers, or racers, or fighters, that look on the level of mk8, or 3dworld, still damn good looking games graphically, whilst mantaining the necessary 60fps for the split second gaming.
720p 30fps: Wii u's showstoppers, the most graphically, largest, grandest scale games on the system, this is where metroid, Zelda and X will end up.

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#19 GAMER1984

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Posted 21 January 2014 - 08:02 AM

Eh, rayman was very very very low on the polygons, usually only a single enemy or something onscreen (like the purple/pink dragon), and consisted almost entirely of raster graphics (and on top of that, surprisingly very very low on actual key frames for its animation, compare the animation to say, wario shake it on wii), freeing up massive amounts of both fillrate and flops. While dkcrtf is completely 3d. The games have completely different overhead requirements despite both being 2d platformers. Now that we know the system has 8 rops, you can pretty much stop expecting 1080p 60fps outside of low overhead games, or some lunatic designing a wii u engine ground up out of assembly (I have you straight jacket ready to go vd dev, ya nutters.)

THis is what you can expect.

1080p 60fps: Low overhead games, hd remakes, 3ds to wii u titles.
1080p 30fps: Medium overhead games, more effects and assets than 60 fps games, wwhd for example, gc geometry, with tons of modern shader effects like global illumination simulation via screen space ambient occlusion (very, very well done ssao), contact hardening shadows etc...
720p 60fps: Most nintendo titles, particularly platformers, or racers, or fighters, that look on the level of mk8, or 3dworld, still damn good looking games graphically, whilst mantaining the necessary 60fps for the split second gaming.
720p 30fps: Wii u's showstoppers, the most graphically, largest, grandest scale games on the system, this is where metroid, Zelda and X will end up.


Time will tell.

#20 3Dude

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Posted 21 January 2014 - 08:57 AM

Time will tell.


No, physics and logics are already telling, time will simply confirm.

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