Lightning Returns: Final Fantasy XIII takes the kitchen-sink approach in its attempt to cap off Square’s trilogy on a strong note. It wisely throws away the battle system and locations of the previous games in favor of fresh and more interesting mechanics and settings. It also presents a slew of new ideas to the series that call back to everything from classic JRPGs to Skyrim and Majora’s Mask, and even Assassin’s Creed. But in its attempt to kick things up for the final act, Lightning Returns stumbles in its storytelling. Instead of going out with a bang, it sadly ends the trilogy with an muddled and tonally inconsistent whimper.
The best thing about my 30-hour odyssey with Lightning is its refreshing new take on the battle system. Any fears I had that having only one party member and a newfound emphasis on action would diminish the experience were completely gone in the first 30 minutes. Though Lightning stands alone front and center in most fights, Square wisely captures the spirit of classic RPGs by allowing you to equip and customize a trio of Schemata, which each act like a different party member. Each form has its own unique look, attacks, and ATB meter, all of which are incredibly customizable.
http://www.ign.com/a...asy-xiii-review
Will spend money on Bravely Default.
Edited by U Mirin' Brah?, 10 February 2014 - 08:44 PM.