The sequel for NES Remix, the popular series that strips classic Nintendo games into bit-sized challenges, is out this week on Nintendo's Wii U eShop. Since Virtual Console games are a main tie-in for NES Remix, and most games of these vintage games are available on both Wii U and 3DS, IGN asked series director Koichi Hayashida why Nintendo chose to develop the series for its home console only.
“One of the easiest ways to answer that is to say, 'I was working on 3D World, which was developed on Wii U. So I was already familiar with the system's architecture and developing for that platform lent itself to the early stages of the project,” Hayashida told IGN. “But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power.”
“I think the Wii U offered that up for us pretty easily, and it just would have been more difficult to do it for the 3DS. I think that's really the answer,” Hayashida explained. “It's just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.’
http://www.ign.com/a...on-nintendo-3ds
Uh-oh.
Edited by Zinix, 22 April 2014 - 08:32 AM.