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Xenoblade Chronicles 3D - Final Game Stable, Steady Frame Rate


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#41 NintendoReport

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Posted 25 March 2015 - 06:47 AM

 

 

Conclusion

Xenoblade Chronicles 3D is a high-quality port of one of the Wii's most demanding yet brilliant experiences. A sizeable and stunningly diverse world, full of wildlife and fantastical cultures, is admirably recreated for the small screens of the New Nintendo 3DS. Its natural home may be on the TV, but this release gives more gamers an opportunity to set off on a lengthy and dramatic adventure. A brilliant portable version of a true classic, fans of RPGs willing to commit themselves to the task of saving Bionis shouldn't hesitate to pick this up - it is, quite simply, the biggest world we've experienced on such small screens.

9/10

 

 


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#42 Marcus

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Posted 02 April 2015 - 09:02 AM

So far it's looking very good!!

 

NintendoLife 9/10

Gamespot 8/10

Gamesradar 9/10

Nintendo-insider 9/10

God is a geek 9/10

Mynintendonews 8.5/10

 

So probably only slightly lower than the metacritic average for the original if things continue in this pattern. Big sigh of relief!!

 

 

[Update]

Got my copy today. Really enjoying playing it on handheld so far. The graphical downgrade is noticeable but doesn't ruin it for me.

 

The 3D however is really terrible! One of the worst implementations in a 3DS game. It seems to add almost no depth at all.


Edited by MarcusT, 02 April 2015 - 09:02 AM.


#43 3Dude

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Posted 06 April 2015 - 02:32 AM

So far it's looking very good!!
 
NintendoLife 9/10
Gamespot 8/10
Gamesradar 9/10
Nintendo-insider 9/10
God is a geek 9/10
Mynintendonews 8.5/10
 
So probably only slightly lower than the metacritic average for the original if things continue in this pattern. Big sigh of relief!!
 
 
[Update]
Got my copy today. Really enjoying playing it on handheld so far. The IQ downgrade is noticeable but doesn't ruin it for me.
 
The 3D however is really terrible! One of the worst implementations in a 3DS game. It seems to add almost no depth at all.

Yeah, I really didnt even think about how impossible deep 3d would be. Dissapointing when compared to those xenoblade mpo's from a few years back.

The trick they are using seems to be 3 tiered.

The up front geometry uses a full 3d effect, including depth and roundness, albeit quite shallow, like normal games with the screen only turned a third of the way up. This appears to encompass maybe 10 units from the camera? Something like that. This part of the scene is rendered twice, once for each eye.

The second layer has depth, but no roundness to it, so basically cardboard cutouts of varying deepness, also very shallow. This is taken from an already rasterized image, and simply cuts out, and places certain objects and parts of the environment a certain distance apart for each eye to show how far back they are according to the z value.

This goes out about maybe a thousand units judging y colony 9 from atop the cylinder hanger.

Everything else is on the final layer, a flat raster image, thats only use of 3d is to push it back as far int the scene as possible.

banner1_zpsb47e46d2.png

 


#44 Marcus

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Posted 07 April 2015 - 12:25 AM

Well you seem to be detecting a lot more than I could by looking at it. As far as I could tell, there was just about 5-10m of depth and then everything else was just flattened into line with that 10m distance.



#45 NintendoReport

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Posted 08 April 2015 - 07:22 AM

Two Days NA. Two Days. Amazon just charged me.. i am ready.

 

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#46 Marcus

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Posted 23 April 2015 - 09:11 AM

I've just got to the Mechonis (actual body, not the sword).

 

Such an incredible game. This probably has to be my favourite video game world ever created. I don't think I've ever really stopped to take in the view in games before.



#47 Kokirii

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Posted 23 April 2015 - 09:15 AM

No thoughts/reviews from the WUF community here??


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#48 NintendoReport

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Posted 23 April 2015 - 09:17 AM

No thoughts/reviews from the WUF community here??

 
if you check 3dude's profile he hasn't been online or posted much lately. I can tell you why.
 
Xenoblade-Chronicles-3D.jpg

 

 

myself, haven't had a chance. so busy here.


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#49 Kokirii

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Posted 23 April 2015 - 09:29 AM

I've just got to the Mechonis (actual body, not the sword).

 

Such an incredible game. This probably has to be my favourite video game world ever created. I don't think I've ever really stopped to take in the view in games before.

 

Lots of people on the gaming site comment sections is complaining about the graphics. Do they bother you?


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#50 Marcus

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Posted 23 April 2015 - 09:57 AM

Lots of people on the gaming site comment sections is complaining about the graphics. Do they bother you?

 

Not at all. It's perfectly playable and the original game feels completely intact. There are just a few moments when you think it looks a bit rough, Colonies 6 and 9 buildings all look a bit muddy for example. In contrast though, some of the wide-open natural parts don't feel like they've suffered at all. The fact that areas like the Bionis' Leg run without any framerate dips is pretty incredible to witness on a handheld. The only performance hit I've noticed so far is in parts of Sword Valley. 

As ports go, it's better than average.


Edited by MarcusT, 23 April 2015 - 10:11 AM.





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