#2
Posted 09 March 2012 - 05:21 PM
#3
Posted 09 March 2012 - 05:26 PM
#4
Posted 09 March 2012 - 06:44 PM
YES! YES!YES!YES!YES!
YEEEEEEES!!!!!!!
#6
Posted 09 March 2012 - 09:56 PM
#7
Posted 09 March 2012 - 10:28 PM
#8
Posted 09 March 2012 - 11:13 PM
#9
Posted 10 March 2012 - 06:29 AM
i voted 'yes' of course i want them to be used or worked with... things can only get better this way, not?
#10
Posted 10 March 2012 - 06:45 AM
#11
Posted 10 March 2012 - 07:10 AM
They don't really help developers, in the sense of "hey here let me sit down with you and help you code this up".
They do help make programming easier, and Nintendo giving them to all Wii U developers when they register for their devkit is a big help to the smaller companies who might not have the money to buy havok, or the autodesk package to go along with the devkit.
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#12
Posted 10 March 2012 - 07:51 AM
But a question I have is it only free if your making the game for the wiiu or is it free for all consoles since if it is that very exploitable devs could say their making a wiiu game just to get this expensive software free make a crap game than use the software on the other consoles and not even bother making games for the wiiu just exploiting this partnership.They're engines/middleware.
They don't really help developers, in the sense of "hey here let me sit down with you and help you code this up".
They do help make programming easier, and Nintendo giving them to all Wii U developers when they register for their devkit is a big help to the smaller companies who might not have the money to buy havok, or the autodesk package to go along with the devkit.
#13
Posted 10 March 2012 - 08:30 AM
And Nintendo are very strict on who they sell devkits to.
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#14
Posted 10 March 2012 - 08:35 AM
But wouldn't that be defeating the purpose of the deal if they are strict to who they sell devkits to considering most major companies probably already have all this software as it been used many times on xbox360 and ps3 so unless you need a license for each system your working on this would really only help the less known devs.I wouldn't call it exploitable, the licenses come with the devkit for the wii u, so you're already paying an arm and a leg for it.
And Nintendo are very strict on who they sell devkits to.
#15
Posted 10 March 2012 - 10:39 AM
Incase anyone is unaware of the engine its the same one that grand theft auto 4 uses to provide natural motion
#16
Posted 10 March 2012 - 11:12 AM
The original Metroid Prime used Havok
i didn't know that.., thnx for the info!
Edited by Holloweaver, 10 March 2012 - 11:12 AM.
#17
Posted 10 March 2012 - 11:35 AM
#18
Posted 10 March 2012 - 04:29 PM
Yeah, EA and Ubi will be making games for the Wii U anyway, because another platform = more money.But wouldn't that be defeating the purpose of the deal if they are strict to who they sell devkits to considering most major companies probably already have all this software as it been used many times on xbox360 and ps3 so unless you need a license for each system your working on this would really only help the less known devs.
Smaller devs like High Voltage want to make good games, but might not have the financial backing to buy all the tools they want.
It's a great opportunity.
And what I meant specifically by Nintendo's terms in selling devkits was they have so many licenses, and contracts.
You can't strictly collaborate without the collaborator being a part of your business etc.
It's not down to them saying "You're not good enough", it's that it's serious business.
Edited by Nollog, 10 March 2012 - 04:32 PM.
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