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Developer: “We Won’t Be Working On Wii U Due To Its Complexities”


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#21 InsaneLaw

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Posted 02 June 2012 - 01:13 AM

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team.

End of Discussion.

#22 AndyG

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Posted 02 June 2012 - 01:33 AM

I do have to agree that it would be a little bit difficult to see the potential of the new controller at this current time.
Once the console is on the market and its true potential is seen then more developers will board the Nintendo train and hopefully develop amazing ideas that will form the basis for games(and other electrical devices) for many years to come.

Oh E3 why must you take for ever to arrive :(
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#23 Crackkat

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Posted 02 June 2012 - 01:51 AM

well looks like if these anonymous developers actually exist, then they're probably going to shut down next gen as they won't be able to compete with Ubisoft and EA and THQ and 2K and Activision and SEGA and sqaure enix's sales on wii u.

Edited by Crackkat, 02 June 2012 - 01:56 AM.

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#24 sleepr

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Posted 02 June 2012 - 01:53 AM

I just had to create an account to show you guys something. This "anonymous" dev is pretty much a fake, or just lazy! The goal is just to give Wii u a bad image.

Watch this video with 2 Vigil Games programmers, you'll see why i'm saying it's a fake:



#25 Deadly Virus

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Posted 02 June 2012 - 02:42 AM

People will find literally any reason in the world not to develop for a Nintendo system I'm afraid. With the N64, it was because the cartridges didn't have enough space. With the GCN, it was because it was "too kiddie". With the Wii, it was because it wasn't powerful enough. Now with the Wii U, they're trying to place the blame on everything from the system hardware, to the controller, to vague "complexities".

Nintendo fans just can't win guys. All we can do is wait for E3 and hope that whatever is revealed manages to shut the whiners up for a while. :P

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#26 ArnarFB

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Posted 02 June 2012 - 02:54 AM

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team.

End of Discussion.


Was about to post this. The people behind this crap are IGN Xbox editors, who have raged against Nintendo in their podcasts, making fun of them at every given chance and downtalked the Wii, Wii U and Nintendo in general.

Do not take this rubbish seriously.

#27 Stewox

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Posted 02 June 2012 - 04:13 AM

1. IGNorants
2. stupid developer
3. low skill developer
4. noob developer
5. the most stupidest statement ever said

listen to the NAMED developers who already are making games, their statements are opposite

Edited by Stewox, 02 June 2012 - 04:15 AM.

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#28 Hinkik

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Posted 02 June 2012 - 04:35 AM

Hi, I'm an anonymous dev and the wiiu is going to be the worst console in the history and worse graphics than nes. It's really hard to develop on. I'm absolutely not a nintendo hater who isn't a dev.

-_- ^ True story

Edited by Hinkik, 02 June 2012 - 04:36 AM.

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#29 Lord Pickleton

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Posted 02 June 2012 - 04:45 AM

If these developers are having problems then their game won't be any good. Guess it will be worse than this.

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#30 Joshua

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Posted 02 June 2012 - 05:47 AM

Why is it always the 'anonymous developers' that have something against Nintendo?

And didn't companies such as Gearbox and Vigil Games (REAL developers) say that the Wii U was easy to develop for, much like the Xbox 360?

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#31 MiSoRamen

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Posted 02 June 2012 - 05:57 AM

So apparently some anonymous developers said in an interview conducted by IGN that “We Won’t Be Working On Wii U Due To Its Complexities”. Meanwhile, they're throwing their full support behind the unannounced Next XBOX 720 (8) or whatever the heck you want to call it and the PlayStation consoles because of their "easiness" to develop for. - Source

Sounds like a load of garbage to me. Yet another anonymous developer claiming gloom and doom for Wii U.


I hope the Wii U is complex. Developers will actually have to put effort into their games. This would help stop the awful ports a new system gets during it's launch period. I bet this is just another developer who wants to poop on the Wii U because they won't put forth a ounce of effort.

Edited by MiSoRamen, 02 June 2012 - 05:59 AM.

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#32 Lord Pickleton

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Posted 02 June 2012 - 06:09 AM

I like this quote from Kaz Hirai (CEO, Sony Computer Entertainment) about it being hard to develope for the PS3.

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"

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#33 Blasty

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Posted 02 June 2012 - 06:15 AM

Anonymous developers aka your friendly neighborhood Nintendo haters.
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#34 Usman Mohammad

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Posted 02 June 2012 - 06:26 AM

Clearly a troll bait article, I've been on numerous forums and I can't believe the sheer stupidity in people. I Win all the arguments regarding the Wii U but they clearly can't read between the lines and double check the sources.

I enjoy playing my PS3, it is my go console however what IGN is saying that developers find it harder to develop on Wii U than PS3? Oh please, they said that about pS3 and turns out the devs were lazy. I'm an amateur programmer, I know some code and what vigil said about adding two lines of code to the game to make it run on the controller is something I could probably do (variables tv display and controller display and active display would equal either one of those displays. The game would then run on the active display).

I'm not an expert on programming but everyone said back in the day that PS3 was impossible to develop for now we see it equal to 360, which makes me wonder if those devs were too lazy and too dependant on DirectX than OpenGL.

I don't like how people are make bold remarks that its Sony devs, im pretty sure that Nintendo and Sony rely on OpenGL, rather DX, so if anything it could just be lazy PC devs.

That's just my assumption

#35 MorbidGod

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Posted 02 June 2012 - 08:15 AM

Ninteneo does use OpenGL, becsuse.its open. DX is something Microsoft uses, thus you'd have to pay MS money to use it. And the PS3 processor was a rathet nee concept, it took longer to get.the full use out of it. Thats nit really a bad.thing though, since it is more powerful then the 360.

*Microsoft owns, I am sorry thats what I meant.
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#36 uh20

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Posted 02 June 2012 - 08:20 AM

unless there are 3rd party dev tools saying otherwise, native opengl is easier to develop than directX, you have to pair a sound service with opengl which does not have one but that's like complaining about too many choices, because of this its kind of a given wiiu will be just as easy or easier to develop as xbox360, and ps3 is hard due to hardware not opengl

Edited by uh20, 02 June 2012 - 08:21 AM.

:laugh:

#37 Usman Mohammad

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Posted 02 June 2012 - 10:53 AM

unless there are 3rd party dev tools saying otherwise, native opengl is easier to develop than directX, you have to pair a sound service with opengl which does not have one but that's like complaining about too many choices, because of this its kind of a given wiiu will be just as easy or easier to develop as xbox360, and ps3 is hard due to hardware not opengl


Now that proves this post is garbage, I am assuming that the problem with pPS3 was the archetecture that the cell used. That the Wii U uses Power PC instruction set or a subset of that? If that's TRUE then the whole thing doesn't make sense since the 360 uses Power Pc

#38 Keviin

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Posted 02 June 2012 - 11:36 AM

I call bull because THQ got it working on the controller in 5 minutes.
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#39 dagwood dang

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Posted 02 June 2012 - 11:38 AM

This rumor doesn't hold much weight to me. In fact, it sounds like poo talk.

#40 ShadowVector

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Posted 02 June 2012 - 01:27 PM

Maybe these so-called "developers" are just a bunch of small time nobodies who are butthurt because they couldn't afford a Wii U dev kit.

Or maybe these are people who work for Nintendo and are trying to lower expectations so that we'll be that much more surprised at the amazing third-party support that Wii U will receive come E3. :laugh:

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