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AC3 on Wii U is missing some graphical features?

AC3 wii u Graphics

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#21 PachanoP

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Posted 23 August 2012 - 04:52 PM

have you seen it in person?


Well, no. but i know its better.
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#22 Expansion Pak

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Posted 23 August 2012 - 05:30 PM

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.......................THIS IS A LIE!

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#23 WisdomPowerCourage

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Posted 23 August 2012 - 05:49 PM

How can they say that, and then contradict themselves with the good looking screenshots they also have in the article.

#24 Robotic Sunshine Commander

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Posted 23 August 2012 - 05:54 PM

How can they say that, and then contradict themselves with the good looking screenshots they also have in the article.

yah i know thats just stupid. and btw it was one guy so im not taking this seriously lol

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#25 uh20

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Posted 23 August 2012 - 06:22 PM

How can they say that, and then contradict themselves with the good looking screenshots they also have in the article.


maybe some parts that involved lots of ps3,directx centric aspects were skipped because it was too hard to port
and then the console might of had some extra juice so they decided to bring up simple things like AA to a higher performance

Edited by uh20, 23 August 2012 - 06:23 PM.

:laugh:

#26 Soul

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Posted 23 August 2012 - 07:26 PM

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#27 Auzzie Wingman

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Posted 23 August 2012 - 09:47 PM

Memes

Memes Everywhere!

....

DAMNIT!

Trophy Cards are classy too! LOLZIGZAGOON

 

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#28 CUD

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Posted 24 August 2012 - 12:51 AM

What has happened with Madden '13 (even if I could give a rat's ass about that franchise... or particular game type) is inexcusable. One of the things that really destroyed the Wii was it's ports lacking content.

Ass Creed III is missing a few graphical features. And from the sounds of it, just the simple things like sun reflections of metal or something so unnoticable unless you were directly comparing the two. People who buy the Wii U version aren't going to notice that, people aren't affected with a loss of content. IF people think this is a viable argument that the PS3 version is better, they need to get their priorities straightened.

Also that Pachter Jr troll. LOL

It's a launch title, if people are weighing up between getting a Wii U or just sticking to their current gen system they'll be more inclined to stick with what they've got if the Wii U's library consists primarily of inferior ports.

This statement is false. The previous statement is true.

RIP in peace Nintendo.

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#29 Jelloman

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Posted 24 August 2012 - 12:58 AM

I believe so far we have never seen the wiiu version running in 1080 p and the footage we seen of it running on the wiiu was at 720 p booth footage itself though was hard to judge upon because we can't see the direct feed so with what we had available impossible to actually make detail comparisons of which one looked better not to mention at least on e3 AC3 wii footage the lighting made a blue blur on the screen which made the coloring wrong when recorded.

(Edit: I also know they was information about it running in 1080p but who said that was it a developer in an interview since I been hearing all sort of things .)

we have seen 1080p screenshots of rayman legends

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#30 Nollog

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Posted 24 August 2012 - 01:47 AM

I wouldn't call particles and lighting key features, but it's a shame.
Only to be expected of a new console though.

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#31 The Lonely Koopa

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Posted 24 August 2012 - 02:31 AM

we have seen 1080p screenshots of rayman legends

I was speaking of AC3 ,not any other game I mean some 2d games on the other consoles ran in 1080p so so Rayman legends is not surprising.

#32 Socalmuscle

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Posted 24 August 2012 - 03:40 AM

This is what happens when one publisher is pushing so many launch games at once.

But the wii u isn't out yet Nd there's time for the ac3 team to shore up the OpenGL code to direct x quality. The ps3 uses OpenGL and so it should be a simple process.

As it is now, the wii u version looks best. Imagine after they add everything back in. Worst case scenario, they can patch the engine in an update post-launch.

No worries.





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