Jump to content


Photo

Euclideon still working on Unlimited Detail


  • Please log in to reply
14 replies to this topic

#1 Penguin101

Penguin101

    Piranha Plant

  • Members
  • 983 posts
  • NNID:t002tyrant_86

Posted 21 February 2013 - 08:28 AM

http://www.euclideon...ompany/history/

Euclideon have just updated their site last night. It seems that this technology will be hitting consoles during the next gen, which could mean the playing field is leveled as far as visuals are concerned. Especially if Euclideon release something that works with currently available games engines that converts polygons into point cloud data rather than a completely different engine that takes time to develop to the standard of current engines.

Anyway just thought I'd let you know the Unlimited Detail Technology is still in development!

#2 Sorceror12

Sorceror12

    Wiggler

  • Members
  • 2,723 posts
  • NNID:eddyray
  • Fandom:
    Sonic, Mario, Delta Force

Posted 21 February 2013 - 08:42 AM

hmm, i still don't believe it. I haven't seen a demo from them where anything actually moves. It's all static. Thoughtful to update the website during an announcement of a nextgen console... <_<


Keep Smiling, It Makes People Wonder What You Are Up To!

PA Magician  | Busiest PA Magician | Magician Reviewed | Certified Magic Professionals

 

kaGh5_patreon_name_and_message-300x132.p

 


#3 Penguin101

Penguin101

    Piranha Plant

  • Members
  • 983 posts
  • NNID:t002tyrant_86

Posted 21 February 2013 - 08:49 AM

hmm, i still don't believe it. I haven't seen a demo from them where anything actually moves. It's all static. Thoughtful to update the website during an announcement of a nextgen console... <_<



I'm not holding my breath, but if they bring out a live demo at E3 at some point with animation and everything I'm going to be very happy.

#4 namkotje

namkotje

    Spiny

  • Members
  • 221 posts

Posted 21 February 2013 - 09:32 AM

Finally some news! ^^

needsthisfinal2_zps12b5fb7d.gif


#5 Penguin101

Penguin101

    Piranha Plant

  • Members
  • 983 posts
  • NNID:t002tyrant_86

Posted 22 February 2013 - 01:23 PM

I emailed them and they got back to me with this

.....In regard to a games engine, we are presently focusing on industries that have lacked the quality of visuals and usability afforded to gamers for some time. The capability provided by GeoverseTM with Unlimited Detail, are profound for a range of specialist fields with unwieldy software tools.

Considering we are games developers at heart, creating something special is always on our mind, we’ll let you know in the future when we can reveal a nice surprise.


Edited by Penguin101, 22 February 2013 - 01:24 PM.


#6 SoldMyWiiUAndLeftTheForums

SoldMyWiiUAndLeftTheForums

    Pokémon Trainer

  • Members
  • 4,168 posts

Posted 22 February 2013 - 06:49 PM

Pretty coolage

#7 AndyG

AndyG

    Chain Chomp

  • Members
  • 610 posts
  • Fandom:
    Zelda, Monster Hunter, Super Meat Boy

Posted 22 February 2013 - 09:33 PM

hmm, i still don't believe it. I haven't seen a demo from them where anything actually moves. It's all static. Thoughtful to update the website during an announcement of a nextgen console... <_<



Euclideon only had 3 weeks to make the demo they used for gamescom, they simply wouldn't have had enough time to do any animation in that time.
Posted Image

This is where it ends

#8 Penguin101

Penguin101

    Piranha Plant

  • Members
  • 983 posts
  • NNID:t002tyrant_86

Posted 23 February 2013 - 03:47 AM

Pretty coolage


Indeed now Nintendo I don't think has lacked quality visuals they always get the most of what they have. But it may be an indication that they're working with Nintendo and Android/IOS platforms to bring higher quality visuals to these platforms

Edited by Penguin101, 23 February 2013 - 03:48 AM.


#9 Socalmuscle

Socalmuscle

    Hammer Bro.

  • Members
  • 1,549 posts

Posted 23 February 2013 - 04:45 AM

Not impressed by this even if it did include animation.

#10 Sorceror12

Sorceror12

    Wiggler

  • Members
  • 2,723 posts
  • NNID:eddyray
  • Fandom:
    Sonic, Mario, Delta Force

Posted 23 February 2013 - 04:45 AM

Euclideon only had 3 weeks to make the demo they used for gamescom, they simply wouldn't have had enough time to do any animation in that time.


And there still hasn't been any animation shown.... and how old is that demo?

Keep Smiling, It Makes People Wonder What You Are Up To!

PA Magician  | Busiest PA Magician | Magician Reviewed | Certified Magic Professionals

 

kaGh5_patreon_name_and_message-300x132.p

 


#11 PedanticGamer

PedanticGamer

    Bullet Bill

  • Members
  • 370 posts

Posted 23 February 2013 - 05:59 AM

When something seems to be to good to be true it generally is. I can't see any reason to pay any particular attention to this as I can't see it going anywhere.

#12 Penguin101

Penguin101

    Piranha Plant

  • Members
  • 983 posts
  • NNID:t002tyrant_86

Posted 23 February 2013 - 11:19 AM

I'm going to reserve judgement, however their technology is already being commercially used for still 3D models.

So I know their technology works on static models, I'll be interested to see if they release animated models in any future videos

#13 AndyG

AndyG

    Chain Chomp

  • Members
  • 610 posts
  • Fandom:
    Zelda, Monster Hunter, Super Meat Boy

Posted 28 February 2013 - 09:51 PM

And there still hasn't been any animation shown.... and how old is that demo?

Correct me if im wrong but i seeing a video which i believe was using the Euclidean engine featuring an ogre like character just doing a simple walking animation.

Im was probably mistaken, forgive me if i do :)
Posted Image

This is where it ends

#14 routerbad

routerbad

    Lakitu

  • Section Mods
  • 2,013 posts
  • NNID:routerbad
  • Fandom:
    Zelda, Mario, Halo, Star Trek

Posted 28 February 2013 - 09:59 PM

Correct me if im wrong but i seeing a video which i believe was using the Euclidean engine featuring an ogre like character just doing a simple walking animation.

Im was probably mistaken, forgive me if i do :)


You are not wrong, they have animated models, but everyone needs to keep in mind that this is a point cloud engine and not a physics engine. They aren't out to show deformable environments or slick animations, etc. That's all for another piece of game code to handle. No, what this is supposed to do is provide a way to deliver unlimited detail through point mapped atoms. What they have runs on a basic laptop CPU, in 2011 they hadn't even started getting into using GPGPU.

#15 Penguin101

Penguin101

    Piranha Plant

  • Members
  • 983 posts
  • NNID:t002tyrant_86

Posted 01 March 2013 - 12:07 PM

I asked about working on a Nintendo console this is what they had to say:

 

While we haven’t explored gaming consoles as yet, a full technical answers is unavailable. Overall it is an interesting topic, merging our lack of GPU requirement with consoles designed to run at peak performance delivering graphical content.

 

This may perhaps be a joint project at some stage in the future with a platform provider, however for now, we are concentrating on industry clients who have lacked strong visualisation solutions for years.

 

Being gamers, we will always be interested in this pursuit. Looking forward to surprising you and playing a UD game in the future!

 

So looks like consoles and PCs are far off, and it looks like maybe smartphones could get Unlimited Detail first?






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Anti-Spam Bots!