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Josh89

Member Since 05 Jul 2011
Offline Last Active Aug 06 2011 05:10 AM

#11211 The Wii U Power Debate

Posted by Feld0 on 27 June 2011 - 04:35 PM

Now if those games are running in native 1080p without any loss in geometry over the Xbox 360 version, THAT is pretty compelling for me as I am getting sick of games looking more and more low resolution in order to bump up geometry and textures.  The problem I have is Nintendo have basically left it all up in the air.  We know it CAN do 1080p, but then so can the PS3 and Xbox 360.  What Nintendo have NOT said is if it can run the games Xbox 360 is having to render natively at 540p, natively at 1080p on Wii U.  I suspect the answer is YES, but they really should be telling us this.

One thing you can usually count on with Nintendo is that when they say it runs at 1080p, it'll really run at 1080p. They're usually quite honest when they tell us what their systems can do. Remember when the GameCube was revealed, touting a maximum performance of 12-40 million polygons per second? On the surface, it seemed quite lame compared to the 125 million polygons of the Xbox and the 70 million polgyons of the PlayStation 2.

But what many people didn't realize at first was that Nintendo's figures for the polygon count were honest figures reflecting how many polygons could realistically be used at a time in a real game, with AI, lighting, shadows, texturing, and the goods all running with it; while Microsoft's and Sony's figures pushed the raw limits of how many bare polygons the system could take while doing absolutely nothing else.

The GameCube ended up suffering through a lot of hate it didn't deserve because of this, after which Nintendo shied away from ever revealing exact specs of their systems again for fear of repeating the outbreak of rage. But they do tend to hold their word about the few specs they still do tell us about. So when they say the system and its games run at 1080p, I'm pretty sure they mean it.



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