Probably 29 hours until we know <__<
ALSO RUMOR:
If this rumor is true, then I believe the jump to the next gen of Pokemon is going to be HUGE!.
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Posted by SDDMN on 05 January 2013 - 11:03 PM
Posted by SDDMN on 14 December 2012 - 08:01 PM
Wii U project
- will be a challenging game that will get people together
- expect it to be both very flashy and addicting
- decided that if they were going to jump into the next generation, they’d like to have the perfect team in order to do it the right way
- they believe working alongside Nintendo will be a huge advantage
- they believe they should have a better understanding of the Wii U from Nintendo
The following comments come from Monolith Soft’s Michihiko Inaba and executive producer, Hirohide Sugiura...
Inaba: “I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.”
Sugiura: “I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.”
Posted by SDDMN on 14 December 2012 - 10:53 AM
Posted by SDDMN on 30 November 2012 - 03:50 PM
Posted by SDDMN on 29 November 2012 - 06:40 PM
Posted by SDDMN on 27 November 2012 - 05:50 PM
“At PNI, we specialize in geomagnetic sensors, and our sensors have a higher resolution — about 15 times higher resolution — than what is commonly in something like cell phones,” PNI chief executive officer Becky Oh told GamesBeat. “The performance itself is what allowed us to be built into Nintendo’s [Wii U GamePad.]“
That “higher resolution” refers to the sensor’s ability to inform the Wii U hardware of the controller’s position in 3D space. The magnetic sensors are similar to what is in something like the iPhone, but since the GamePad is significantly bigger, PNI had the room to use larger materials more sensitive to the Earth’s magnetic field.
“Nintendo was looking for something that had the means to do better motion tracking,” said Oh. “They did a lot of different testing in many different areas so that if they did do a nine-axis tracking it would work in all different situations.”
Posted by SDDMN on 27 November 2012 - 11:53 AM
With such a high number of pre-orders for the Wii U, there’s simply no way retailers like GameStop can keep up with the demand at this point. GameStop’s waiting list SKU was meant to help people make sure they could get the console as soon as it became available again, but the demand is too great even for that strategy. If you are on the Wii U waiting list and you have not already received a call from GameStop informing you of the change, you likely will soon, as the Wii U will soon only be available on a first come first serve basis.
Posted by SDDMN on 17 November 2012 - 06:19 PM
"We started working with the Wii U back in March, right after Nintendo contacted us for the first time. We had the port of Trine 2 working in about two days and then after that it was just about getting the game to look nicer and to implement the touch screen related features."
- developers set their prices
- devs determine when they have sales
"That's what we love about the new eShop. We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendos's side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly. As a small company we rely a lot on the long term sales of our games, not just how well the game does in the first month. Selling for more than two of the first weeks has been very difficult on the console side so far."
- no basic payments for each patch
- devs can update their game almost limitlessly
"We expect it (the approval process) to be longer than what Steam has, but still very competitive compared to the current console standards."
- adding in DLC is also free for devs
"Nintendo messed up the worst last time around. Now they really know that they have to make a huge improvement to get back into the game. What I have seen and heard so far is amazing and it's definitely going in the right direction as far as small developers are concerned."
- Wii U will have a larger shopping environment than 3DS eShop
"Now we can actually just upload videos about our game after the launch and still have the players come back and have a conversation about it. This makes it possible for everyone to continue that mutual relationship a lot further, rather than having it stop at the transaction.
Posted by SDDMN on 15 November 2012 - 11:53 AM