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#146801 The Phantom Pain: MGSV?

Posted by Eggplante! on 11 December 2012 - 08:53 PM in General Gaming

I'd love to see The Phantom Pain realized as an actual game, but I'm not sure how the footage we saw could tie into a Metal Gear Solid game. Either way, here's our rumour roundup:

http://www.eggplante.com/2012/12/11/the-phantom-pain-rumour-roundup/



#147732 The Phantom Pain: MGSV?

Posted by Eggplante! on 13 December 2012 - 03:16 PM in General Gaming

Seems about right for them to make a MGSV, 4's been out for a few years now.


True, but I feel like they'll be drowning the market in Metal Gear Solid games over the next few years. We've got MGS Rising: Revengeance, MGS: Ground Zeroes, and now MGS V? That's a whole lot of Kojima.



#139404 Gold Nunchuck available at Club Nintendo

Posted by Eggplante! on 27 November 2012 - 07:50 PM in Wii U Hardware

The best platinum reward ever for me was still the Club Nintendo Japan reward from 2007's Platinum program. I got me one of these babies on eBay for about a hundred bucks and it's beautiful (and still boxed, of course):

http://www.inside-ga...4/15/28450.html



#163486 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 26 January 2013 - 06:04 PM in Wii U Hardware

There is truth to his argument.... and yours as well.

Image quality consists of 2 main factors, Well, really just one, they are linked, so one is typically the product of the other, unless you do something silly, which i will use as an example later: resolution, which is what you are talking about, the number of pixels, and ppi, pixels per inch aka pixel size.

You can have a resolution of 4k, but if your pixels are the size of lego blocks, you are getting a lousy picture.

The pixels in the gamepad are much much smaller than those in an hdtv, so despite having less pixels, it still has a comparable image quality, particularly with supersampling (downsizing a much larger picture) giving the appearence of higher resolution.

Although, increasing the resolution within the same physical screen size ALSO increases ppi (makes pixels smaller so you can fit more) for a double whammy of image quality increase.

Which, unfortunately, is impossible for the gamepad without changing the wii u console.


I understand what you're trying to say a bit more now, but I still don't see the merit of it. The first point you made had no mention of changing screen size, which is where the miscommunication might have been.

However, saying that the Wii U is not capable of displaying a higher PPI on it's GamePad without changing the console might not be true. You'd need to change the GamePad, yes, but as I mentioned above, Nintendo hasn't told us about the technology they're using under the hood to stream video to the GamePad. Maybe there is more bandwidth available than they're using or than we know about, and a higher PPI screen - let's say something with a 1708x960 resolution on the same 6" screen instead of the 854x480 one (yes, I know that's a total stretch) - and it would be possible.



#166880 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 04 February 2013 - 01:13 PM in Wii U Hardware

gpu isnt the problem, resolution can be increased by simply decreasing scene complexity. The problem is that a larger resolution is still a bigger data size even AFTER its finished and rasterized.

The problem is hardware, specifically the wi-fi out, which is custom made to output a precise packet size, interleaved, at unprecedented speeds (way, WAY faster than a ps3 or 360 controller. Faster than a tv can display the image....) Simply De-interleaving the data can increase report size by 2x, (still not enough for hd) but.... will cripple signal distance to a few feet.

They would need to change the systems wifi out for an hd gamepad.


Again, we don't know if they've already accounted for that packet size in the design of the Wii U. Odds are, they haven't, but it's still possible that the packets they've been sending for the current titles are not using up all the bandwidth that their WiFi protocol is capable of.



#160887 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 19 January 2013 - 06:44 PM in Wii U Hardware

I could see GamePad HD coming out in a year or two. It would be a great system upgrade when dual GamePad games become available later this year or in early 2014. Of course, Nintendo's console is already having trouble keeping up with the video end of things as games like Disney Epic Mickey 2: The Power of Two chug along with some major framerate issues. With that said, as developers get smarter with console resources, maybe there is untapped power in the console.



#163305 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 26 January 2013 - 08:43 AM in Wii U Hardware

theres no reason for it to be HD dumb thread its HD down sampled to 480p+ so your getting effectivly HD anyways and the gamepads screen to pixel count is higher than a lot of HD tvs


Your argument makes no sense. HD provides higher fidelity. If you downsample HD to 480p, yes it might look better than what you would traditionally get as 480p content, but it's still not HD. Not even close. Compare an HD image downsampled to 480p and another that is 1080p or even 720p for that matter. You'll see a world of difference.

Not only is it pointless, its impossible.

The system was designed for a 480p gamepad, not just with fillrate, but in data streaming speed as well. An hd image would not only demand more from the gpu, but the data size being streamed to the gamepad would exponentially increase, and would likely not only need to take more than one report to deliver, increasing lag, but no longer be able to be interleaved decreasing distance from the system.


I wouldn't say it is impossible. Nintendo has designed their streaming protocols from the ground up. We don't know what kind of throughput they get or how much they're using right now. It's smart for them to have designed something that can have its functionality opened up so that, as developers get better with system resources, they have more bandwidth available. Now, Nintendo doesn't typically think that far ahead, I don't think, so I'm not saying it's there, but the fact is that we don't actually know what Nintendo is doing under the hood and how expandable it is.



#139845 An honest Wii U review (finally!)

Posted by Eggplante! on 28 November 2012 - 03:26 PM in Wii U Hardware

Reviews should be based on having the console and playing through whatever you review.

The original poster is quite clearly very fanboy-like, which is great (I'm a total Zelda, Halo, and Apple fanboy), but has a time and place. When you're reviewing something, you need to be as objective as possible.

The review Mr.Saturn gave is fine, if he/she truly believes that stuff, but there is no way anyone could have played through all those games by three to four days after launch of the console to know whether or not those are excellent games or not.



#137659 An honest Wii U review (finally!)

Posted by Eggplante! on 24 November 2012 - 07:34 PM in Wii U Hardware

I think the problem with console reviews is that, for the most part, we have to review the potential of a system. As a piece of hardware, Wii U is a great concept, but not the best execution. However, it is not the best execution because the console is not the best, but because the games to utilize all its features have not been released yet.

A similar thing happened with Wii MotionPlus controls, where Skyward Sword was the first game to reaaaalllly make proper use of them. It is very much up to software developers (other than Nintendo, of course) to make use of the Wii U's capabilities to make the console itself a success.



#135299 HDMI picture and AVMulti out

Posted by Eggplante! on 21 November 2012 - 06:29 AM in Wii U Hardware

Perhaps the only way is to use component video from the other connector. It will still produce 1080p visuals, but you may notice some slight signal disparity between that and connecting via HDMI. For what you get from Wii U and given that launch titles don't look any more stellar than an Xbox 360 or PS3 game, you shouldn't be missing out with Component.



#135139 HDMI picture and AVMulti out

Posted by Eggplante! on 20 November 2012 - 09:25 PM in Wii U Hardware

The Wii U will only support one output of audio/video signal at one time. However, any HDMI port that is built to spec (anything on a TV by a name brand manufacturer) will be able to receive incoming audio. TOSLINK is available in addition to HDMI for devices that support it (some Blu Ray players and other home theatre equipment) but it is not necessary. HDMI is designed to carry both HD video signals as well as full surround audio signals.



#138188 CNN interviews Reggie Fils Aime.

Posted by Eggplante! on 25 November 2012 - 05:31 PM in Wii U Hardware

Don't forget that CNN doesn't necessarily "slip up" so much as the poke the fire a bit. Even the slightest bit of controversy is big news.

Not that Reggie would ever do it, but if he was the type to get super mad and yell that Wii U is better and storm off screen would be bigger news than a little interview like this.



#160883 retirement

Posted by Eggplante! on 19 January 2013 - 06:39 PM in Wii U Games and Software

This is a really interesting discussion. A couple of decades ago, Pepsi and Coca-Cola had about the same market share and it didn't seem to be changing for a while. So Pepsi decided they would save a bunch of money and not advertise for a while, thinking people already made their minds up and had their preference set. Well, over the next five to ten years, Coca-Cola's market share grew to nearly 80% or so, and Pepsi has never come all the way back to parity with Coca-Cola.

I think the same thing could happen if Nintendo were to abandon Mario. Sure, Zelda, Donkey Kong, Kirby, and Luigi could hold up the company, and perhaps it would be good to have a break from our favourite little plumber for a while. But without the character at least seemingly in development in a new game, Nintendo could be in for a lot of trouble. That doesn't mean that big-N needs to release a new Mario game every six months, but they can't explicitly say they're not developing any Mario games or people will be up in arms. Of course, they could just leave it for a few years between major releases, but they already do that. It's been years since a major Mario game like Galaxy 2.



#138485 bluetooth headphones compatible?

Posted by Eggplante! on 26 November 2012 - 12:40 PM in Wii U Hardware

The jack on the GamePad will work with a headset (headphones and mic). I reviewed the Tritton Stereo Headset for Wii U (great set) and found it to be excellent. You can also hear yourself talk which is nice.

Check out Eggplante.com for the review!



#137096 Which games do NOT include Club Nintendo points?

Posted by Eggplante! on 23 November 2012 - 06:38 PM in Wii U Games and Software

(Post deleted - everything I said was inaccurate :S)



#130950 Anybody who wont get wii U at launch day?

Posted by Eggplante! on 16 November 2012 - 02:09 PM in Wii U Hardware

It is very much necessary to remember that Nintendo has had Wii U in development for about three years, if not longer. That includes salaries of a research and development staff for three years, in addition to prototype manufacturing (each prototype can cost anywhere from $2000 to $100,000, believe it or not), design, software development, and testing.

Then there's actually building the Wii U itself and hoping to make some money on it.



#130199 Anybody who wont get wii U at launch day?

Posted by Eggplante! on 15 November 2012 - 02:31 PM in Wii U Hardware

Following Nintendo's trend, we won't see a price drop on Wii U until 2015. The Wii stayed at the original price from November 2006 to September 2009, nearly three full years.

It will also depend on supply and demand. If we have the same shortages with Wii U that we did with Wii, there is no way Nintendo will be cutting the price in the first two years, and it certainly won't be happening within months.



#133645 Is your gamepad rattling?

Posted by Eggplante! on 19 November 2012 - 12:58 PM in Wii U Hardware

Its actually not the gyro and accelerometer that is the culprit for most of the noise. The stylus as well as the face buttons make a lot of noise when the GamePad is shaken.



#133971 Is your gamepad rattling?

Posted by Eggplante! on 19 November 2012 - 06:54 PM in Wii U Hardware

If Apple had made this, the device would have design tolerances so small, the buttons would be perfect. But then Wii U might cost $549, not $349.



#134466 Is your gamepad rattling?

Posted by Eggplante! on 20 November 2012 - 08:04 AM in Wii U Hardware

These might help: http://www.eggplante.../19/kunai-wiiu/



#134578 Is your gamepad rattling?

Posted by Eggplante! on 20 November 2012 - 10:34 AM in Wii U Hardware

Not trolling at all. It'll help by making sure you don't hear it. Just like the user above me said with the sound on, you barely notice anything.

If you guys would like me to stop posting, I have no problem doing that :)

Like I said, I'm here to be a member.



#132486 Wii-U box not sealed

Posted by Eggplante! on 18 November 2012 - 01:43 PM in Wii U Hardware

Hey guys - the confusion seems to be the black versus white unit. We've got a bunch of units floating around here at Eggplante, and our white ones have no protective tape, but the black ones all do. Our guess is that the black one smudges and scratches easier.

In any case, there is nothing to worry about. All the packages are unsealed, as is usually the case with Nintendo hardware, and there is only tape on the black units.



#132852 Wii-U box not sealed

Posted by Eggplante! on 18 November 2012 - 06:54 PM in Wii U Hardware

It seems like Nintendo is going cheap on as much as they reasonably can given the fact that they're losing money on the Wii U (the first time they're losing money on their hardware). Things like the trays in the box aren't colored and numbered like the Wii, there really should be tape on the white Wii Us if the black ones have it, etc. it's very interesting.



#138976 Wii Mini

Posted by Eggplante! on 27 November 2012 - 07:18 AM in General Gaming

Wii Mini is a CANADIAN EXCLUSIVE! http://www.eggplante...-mini-announce/



#139351 Wii Mini

Posted by Eggplante! on 27 November 2012 - 05:30 PM in General Gaming

This will probably be the Wii's last remodel ( excluding color variants and bundles), considering they've cut pretty much every corner they can. The only thoughts I could imagine for another remodel would be to make the console memory smaller, which sounds possible. But not for an entire new remodel, maybe in the really late days of the Wii ( 2014ish?), they downsize the memory.


Nintendo will continue selling the original Wii (in full-size or 'mini' form) until holiday 2013. They'll probably announce final production just after next holiday season this year and kill the console so that they can compete in every market - last-gen and next-gen - against Microsoft and Sony's consoles (assuming they're out next year). Also, after that season, Nintendo will be able to say that the Wii has surpassed the 100,000,000 mark of units sold, assuming they can get another two and a half million out by then. That should be doable because they've been doing about 3-5 million units per year for the past little while.




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