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There have been 85 items by Eggplante! (Search limited from 02-July 23)
#146801 The Phantom Pain: MGSV?
Posted by
Eggplante!
on 11 December 2012 - 08:53 PM
in
General Gaming
http://www.eggplante.com/2012/12/11/the-phantom-pain-rumour-roundup/
#147732 The Phantom Pain: MGSV?
Posted by
Eggplante!
on 13 December 2012 - 03:16 PM
in
General Gaming
Seems about right for them to make a MGSV, 4's been out for a few years now.
True, but I feel like they'll be drowning the market in Metal Gear Solid games over the next few years. We've got MGS Rising: Revengeance, MGS: Ground Zeroes, and now MGS V? That's a whole lot of Kojima.
#139404 Gold Nunchuck available at Club Nintendo
Posted by
Eggplante!
on 27 November 2012 - 07:50 PM
in
Wii U Hardware
http://www.inside-ga...4/15/28450.html
#163486 Reckon we'll see a HD Gamepad in the future?
Posted by
Eggplante!
on 26 January 2013 - 06:04 PM
in
Wii U Hardware
There is truth to his argument.... and yours as well.
Image quality consists of 2 main factors, Well, really just one, they are linked, so one is typically the product of the other, unless you do something silly, which i will use as an example later: resolution, which is what you are talking about, the number of pixels, and ppi, pixels per inch aka pixel size.
You can have a resolution of 4k, but if your pixels are the size of lego blocks, you are getting a lousy picture.
The pixels in the gamepad are much much smaller than those in an hdtv, so despite having less pixels, it still has a comparable image quality, particularly with supersampling (downsizing a much larger picture) giving the appearence of higher resolution.
Although, increasing the resolution within the same physical screen size ALSO increases ppi (makes pixels smaller so you can fit more) for a double whammy of image quality increase.
Which, unfortunately, is impossible for the gamepad without changing the wii u console.
I understand what you're trying to say a bit more now, but I still don't see the merit of it. The first point you made had no mention of changing screen size, which is where the miscommunication might have been.
However, saying that the Wii U is not capable of displaying a higher PPI on it's GamePad without changing the console might not be true. You'd need to change the GamePad, yes, but as I mentioned above, Nintendo hasn't told us about the technology they're using under the hood to stream video to the GamePad. Maybe there is more bandwidth available than they're using or than we know about, and a higher PPI screen - let's say something with a 1708x960 resolution on the same 6" screen instead of the 854x480 one (yes, I know that's a total stretch) - and it would be possible.
#166880 Reckon we'll see a HD Gamepad in the future?
Posted by
Eggplante!
on 04 February 2013 - 01:13 PM
in
Wii U Hardware
gpu isnt the problem, resolution can be increased by simply decreasing scene complexity. The problem is that a larger resolution is still a bigger data size even AFTER its finished and rasterized.
The problem is hardware, specifically the wi-fi out, which is custom made to output a precise packet size, interleaved, at unprecedented speeds (way, WAY faster than a ps3 or 360 controller. Faster than a tv can display the image....) Simply De-interleaving the data can increase report size by 2x, (still not enough for hd) but.... will cripple signal distance to a few feet.
They would need to change the systems wifi out for an hd gamepad.
Again, we don't know if they've already accounted for that packet size in the design of the Wii U. Odds are, they haven't, but it's still possible that the packets they've been sending for the current titles are not using up all the bandwidth that their WiFi protocol is capable of.
#160887 Reckon we'll see a HD Gamepad in the future?
Posted by
Eggplante!
on 19 January 2013 - 06:44 PM
in
Wii U Hardware
#163305 Reckon we'll see a HD Gamepad in the future?
Posted by
Eggplante!
on 26 January 2013 - 08:43 AM
in
Wii U Hardware
theres no reason for it to be HD dumb thread its HD down sampled to 480p+ so your getting effectivly HD anyways and the gamepads screen to pixel count is higher than a lot of HD tvs
Your argument makes no sense. HD provides higher fidelity. If you downsample HD to 480p, yes it might look better than what you would traditionally get as 480p content, but it's still not HD. Not even close. Compare an HD image downsampled to 480p and another that is 1080p or even 720p for that matter. You'll see a world of difference.
Not only is it pointless, its impossible.
The system was designed for a 480p gamepad, not just with fillrate, but in data streaming speed as well. An hd image would not only demand more from the gpu, but the data size being streamed to the gamepad would exponentially increase, and would likely not only need to take more than one report to deliver, increasing lag, but no longer be able to be interleaved decreasing distance from the system.
I wouldn't say it is impossible. Nintendo has designed their streaming protocols from the ground up. We don't know what kind of throughput they get or how much they're using right now. It's smart for them to have designed something that can have its functionality opened up so that, as developers get better with system resources, they have more bandwidth available. Now, Nintendo doesn't typically think that far ahead, I don't think, so I'm not saying it's there, but the fact is that we don't actually know what Nintendo is doing under the hood and how expandable it is.
#139845 An honest Wii U review (finally!)
Posted by
Eggplante!
on 28 November 2012 - 03:26 PM
in
Wii U Hardware
The original poster is quite clearly very fanboy-like, which is great (I'm a total Zelda, Halo, and Apple fanboy), but has a time and place. When you're reviewing something, you need to be as objective as possible.
The review Mr.Saturn gave is fine, if he/she truly believes that stuff, but there is no way anyone could have played through all those games by three to four days after launch of the console to know whether or not those are excellent games or not.
#137659 An honest Wii U review (finally!)
Posted by
Eggplante!
on 24 November 2012 - 07:34 PM
in
Wii U Hardware
A similar thing happened with Wii MotionPlus controls, where Skyward Sword was the first game to reaaaalllly make proper use of them. It is very much up to software developers (other than Nintendo, of course) to make use of the Wii U's capabilities to make the console itself a success.
#135299 HDMI picture and AVMulti out
Posted by
Eggplante!
on 21 November 2012 - 06:29 AM
in
Wii U Hardware
#135139 HDMI picture and AVMulti out
Posted by
Eggplante!
on 20 November 2012 - 09:25 PM
in
Wii U Hardware
#138188 CNN interviews Reggie Fils Aime.
Posted by
Eggplante!
on 25 November 2012 - 05:31 PM
in
Wii U Hardware
Not that Reggie would ever do it, but if he was the type to get super mad and yell that Wii U is better and storm off screen would be bigger news than a little interview like this.
#160883 retirement
Posted by
Eggplante!
on 19 January 2013 - 06:39 PM
in
Wii U Games and Software
I think the same thing could happen if Nintendo were to abandon Mario. Sure, Zelda, Donkey Kong, Kirby, and Luigi could hold up the company, and perhaps it would be good to have a break from our favourite little plumber for a while. But without the character at least seemingly in development in a new game, Nintendo could be in for a lot of trouble. That doesn't mean that big-N needs to release a new Mario game every six months, but they can't explicitly say they're not developing any Mario games or people will be up in arms. Of course, they could just leave it for a few years between major releases, but they already do that. It's been years since a major Mario game like Galaxy 2.
#138485 bluetooth headphones compatible?
Posted by
Eggplante!
on 26 November 2012 - 12:40 PM
in
Wii U Hardware
Check out Eggplante.com for the review!
#137096 Which games do NOT include Club Nintendo points?
Posted by
Eggplante!
on 23 November 2012 - 06:38 PM
in
Wii U Games and Software
#130950 Anybody who wont get wii U at launch day?
Posted by
Eggplante!
on 16 November 2012 - 02:09 PM
in
Wii U Hardware
Then there's actually building the Wii U itself and hoping to make some money on it.
#130199 Anybody who wont get wii U at launch day?
Posted by
Eggplante!
on 15 November 2012 - 02:31 PM
in
Wii U Hardware
It will also depend on supply and demand. If we have the same shortages with Wii U that we did with Wii, there is no way Nintendo will be cutting the price in the first two years, and it certainly won't be happening within months.
#133645 Is your gamepad rattling?
Posted by
Eggplante!
on 19 November 2012 - 12:58 PM
in
Wii U Hardware
#133971 Is your gamepad rattling?
Posted by
Eggplante!
on 19 November 2012 - 06:54 PM
in
Wii U Hardware
#134466 Is your gamepad rattling?
Posted by
Eggplante!
on 20 November 2012 - 08:04 AM
in
Wii U Hardware
#134578 Is your gamepad rattling?
Posted by
Eggplante!
on 20 November 2012 - 10:34 AM
in
Wii U Hardware
If you guys would like me to stop posting, I have no problem doing that
![:)](http://s.thewiiu.com/public/style_emoticons/default/smile.png)
Like I said, I'm here to be a member.
#132486 Wii-U box not sealed
Posted by
Eggplante!
on 18 November 2012 - 01:43 PM
in
Wii U Hardware
In any case, there is nothing to worry about. All the packages are unsealed, as is usually the case with Nintendo hardware, and there is only tape on the black units.
#132852 Wii-U box not sealed
Posted by
Eggplante!
on 18 November 2012 - 06:54 PM
in
Wii U Hardware
#138976 Wii Mini
Posted by
Eggplante!
on 27 November 2012 - 07:18 AM
in
General Gaming
#139351 Wii Mini
Posted by
Eggplante!
on 27 November 2012 - 05:30 PM
in
General Gaming
This will probably be the Wii's last remodel ( excluding color variants and bundles), considering they've cut pretty much every corner they can. The only thoughts I could imagine for another remodel would be to make the console memory smaller, which sounds possible. But not for an entire new remodel, maybe in the really late days of the Wii ( 2014ish?), they downsize the memory.
Nintendo will continue selling the original Wii (in full-size or 'mini' form) until holiday 2013. They'll probably announce final production just after next holiday season this year and kill the console so that they can compete in every market - last-gen and next-gen - against Microsoft and Sony's consoles (assuming they're out next year). Also, after that season, Nintendo will be able to say that the Wii has surpassed the 100,000,000 mark of units sold, assuming they can get another two and a half million out by then. That should be doable because they've been doing about 3-5 million units per year for the past little while.
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