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DICE: frostbite engine is not running on Wii U... Wii U Specs to high?


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#21 ZeLdAfOrEvEr

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Posted 28 March 2013 - 11:26 AM

I think the lacking support for the WiiU is quite simple to explain:

That's EA's primitive revenge. EA wanted Nintendo to integrate Origin directly into the Nintendo Network and use the WiiU as selling platform but Nintendo refused.


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#22 BlueBlur

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Posted 28 March 2013 - 11:55 AM

I think the lacking support for the WiiU is quite simple to explain:
That's EA's primitive revenge. EA wanted Nintendo to integrate Origin directly into the Nintendo Network and use the WiiU as selling platform but Nintendo refused.

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#23 Julio93

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Posted 28 March 2013 - 01:02 PM

JUST ADMIT IT! You are butthurt! Remember when they said its not a next gen console, remember that? Now they say its too high? Go Wii yourself DICE and EA. Grow a pair and do your job.


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#24 alan123

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Posted 28 March 2013 - 01:54 PM

I think the lacking support for the WiiU is quite simple to explain:

That's EA's primitive revenge. EA wanted Nintendo to integrate Origin directly into the Nintendo Network and use the WiiU as selling platform but Nintendo refused.

If the engine does't work or they have not yet invested money in getting it to work, then it won't work, it is simple economics.

 

Nintendo should of got all this sorted out ages ago, they had more than enough time, everything like this that comes out puts even more people off buying a WiiU thus making less developers to consider making/porting games to it. 



#25 3Dude

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Posted 28 March 2013 - 01:59 PM


alan666, on 28 Mar 2013 - 08:08, said:If the engine does't work or they have not yet invested money in getting it to work, then it won't work, it is simple economics.
Nintendo should of got all this sorted out ages ago, they had more than enough time, everything like this that comes out puts even more people off buying a WiiU thus making less developers to consider making/porting games to it. 




This is indeed a hard point to get around.

Nintendo sure seems to have squandered this precious time with an uncontested wii u in favour of making 3ds an even more psychotic blockbuster.


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#26 routerbad

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Posted 28 March 2013 - 02:42 PM


alan666, on 28 Mar 2013 - 08:08, said:If the engine does't work or they have not yet invested money in getting it to work, then it won't work, it is simple economics.
Nintendo should of got all this sorted out ages ago, they had more than enough time, everything like this that comes out puts even more people off buying a WiiU thus making less developers to consider making/porting games to it. 




This is indeed a hard point to get around.

Nintendo sure seems to have squandered this precious time with an uncontested wii u in favour of making 3ds an even more psychotic blockbuster.

True, 3DS sales right now are ridiculous, and they are already outpacing DS sales.  They seem to be biding their time with the Wii U, which is unfortunate, because with all of this free time to get some hype built up they are letting the VG media destroy them with shameless clickbait articles about megalomaniac analysts, butthurt publishers, and over eager mobile devs making stupid comments that Nintendo could just be lining up to bat away with big announcements, gameplay videos, and 3rd party deals.



#27 Socalmuscle

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Posted 28 March 2013 - 05:55 PM

Well epic said unreal 4 is really scalable even to smart phones and that unreal 3 is a better fit for Wii U.... Yes a ringing endorsement of its power.


Apparently, ue4 had to be down scaled quite a bit for ps4 as well.

I imagine they'd have said the same thing for ps4 if it was first out.

Not exactly a ringing endorsement of its power either.

Lets keep it in perspective.

Wii u is too high spec'd

Yet frostbite runs fine on a $10,000 gaming pc...

People sure don't try hard enough to either tell e truth or to at least cover up the lie good enough anymore.

Ultimately. A lot of excuses.

They will spend time on ps4, which is different than both pc and ps3, but they won't on wii u.

They cite peripherals. They cite scale. (Ps3 is already the minimum spec, pc the maximum. That won't change.

They can easily develop a wii u version. But they won't. Here is why. From their own mouths:

"It's about, where do you put your focus? And the Wii U is not a part of our focus right now."

End of story.

#28 Dragon

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Posted 28 March 2013 - 08:53 PM

This is beyond ridiculous. I guess I'll just get it for the PS4. So much for the innovating gameplay I wanted.


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#29 routerbad

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Posted 28 March 2013 - 09:21 PM

This is beyond ridiculous. I guess I'll just get it for the PS4. So much for the innovating gameplay I wanted.

Chill out bro.  Read the actual article, and don't just react to the title.

 

By the way, FPS is not an innovative concept, nor is DICE going to be innovating within that genre, you want innovative gameplay stay away from FPS.



#30 Dragon

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Posted 28 March 2013 - 09:29 PM

Chill out bro.  Read the actual article, and don't just react to the title.

 

By the way, FPS is not an innovative concept, nor is DICE going to be innovating within that genre, you want innovative gameplay stay away from FPS.

 

I've read the article. What do you think I was thinking? That it WON'T come to the Wii U because it's too high spec'd? 

 

And what I'm referring to as far as innovation is to what they could do with the pad. All that would need to be done is to get a porting team to do the work. That sure hasn't killed Ubisoft.

 

Why did you assume things with my post?


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#31 routerbad

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Posted 28 March 2013 - 10:44 PM

I've read the article. What do you think I was thinking? That it WON'T come to the Wii U because it's too high spec'd? 

 

And what I'm referring to as far as innovation is to what they could do with the pad. All that would need to be done is to get a porting team to do the work. That sure hasn't killed Ubisoft.

 

Why did you assume things with my post?

What who could do with the pad?  DICE?  EA won't let them do anything with the pad because of the current corporate relationship, that is the point.  Nothing else going on here.

 

Sorry if I read the tone of your post wrong.



#32 Dragon

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Posted 28 March 2013 - 10:59 PM

What who could do with the pad?  DICE?  EA won't let them do anything with the pad because of the current corporate relationship, that is the point.  Nothing else going on here.

 

Sorry if I read the tone of your post wrong.

 

Okay. Saying innovating gameplay is an overstatement. But having features such as off-tv play and managing classes and whatnot from the GamePad would big bonuses.


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#33 Hinkik

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Posted 29 March 2013 - 03:34 AM

Apparently, ue4 had to be down scaled quite a bit for ps4 as well.

I imagine they'd have said the same thing for ps4 if it was first out.

Not exactly a ringing endorsement of its power either.

Lets keep it in perspective.

Wii u is too high spec'd

Yet frostbite runs fine on a $10,000 gaming pc...

People sure don't try hard enough to either tell e truth or to at least cover up the lie good enough anymore.

Ultimately. A lot of excuses.

They will spend time on ps4, which is different than both pc and ps3, but they won't on wii u.

They cite peripherals. They cite scale. (Ps3 is already the minimum spec, pc the maximum. That won't change.

They can easily develop a wii u version. But they won't. Here is why. From their own mouths:

"It's about, where do you put your focus? And the Wii U is not a part of our focus right now."

End of story.

 

The PS4 is the most PC like console ever built according to Sony. I don't think it's so different. It even uses x86.


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#34 routerbad

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Posted 29 March 2013 - 06:00 AM

Okay. Saying innovating gameplay is an overstatement. But having features such as off-tv play and managing classes and whatnot from the GamePad would big bonuses.

Agreed, and I myself was really looking forward to playing BF4 on the Wii U as well, because I was hoping there would be something innovative done with the gamepad.  I honestly don't plan on getting this for PC either, which is fine, there are way too many good games coming out later this year for both Wii U and PC for me to really be bothered by Battlefield.



#35 Socalmuscle

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Posted 29 March 2013 - 10:41 PM

The PS4 is the most PC like console ever built according to Sony. I don't think it's so different. It even uses x86.


It's quite a bit different than a pc. X86 at its core, sure. But development is still different because of the x86 architecture there vs a pc CPU. There are differences that must be accounted for and lots of optimization and multithreading. But sonys dev tools should have that sorted out.

#36 3Dude

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Posted 30 March 2013 - 03:33 PM


Socalmuscle, on 29 Mar 2013 - 16:55, said:It's quite a bit different than a pc. X86 at its core, sure. But development is still different because of the x86 architecture there vs a pc CPU. There are differences that must be accounted for and lots of optimization and multithreading. But sonys dev tools should have that sorted out.


eh, not really, its a cpu is a pretty stuck amd jaguar '8' core laptop end cpu. Its going to get some nice effiecency gains from being an apu with the gpu on the same substrate, and it looks like its getting some nice bells and whistles, but its easily identifiable as laptop grade component.


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#37 Alex Atkin UK

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Posted 01 April 2013 - 08:17 AM

Wow, they bring up the peripherals?  Again?  I hate it when developers use that excuse as its far better to get the game, with no exclusive features, than to not get it at all.

 

I consider off-screen play to be the biggest draw of the Wii U, not the motion controls, or the touch screen, etc.  Its already been said that takes very little effort to enable off-screen play in a game, its pretty much a free feature of the Wii U. 

 

I actually HATED the scanner feature in Zombi U, and while its quite neat on LEGO City Undercover, I don't think the game would have played any worse without it.  It could just as easily have been done on the TV screen using the left analog stick or motion control.

 

The best implementation I have seen of the second screen so far has ironically been Forza Horizon with Smartglass.  Its FAR from perfect and would work a lot better on Wii U, but it keeps the mini map on the TV screen (where it should be) while having a full map on the second screen.  Its actually super annoying that there is no mini map on LEGO City Undercover, forcing you to look down at the gamepad.


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#38 Alianjaro

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Posted 02 April 2013 - 06:57 PM

EA have more excuses than I did for not doing my homework lol.

^^^Says it all.


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#39 Mewbot

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Posted 03 April 2013 - 08:57 PM

at least we got this: "We are now focused on PC and the current-gen platforms"

 

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