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Wii U CAN get Unreal Engine 4.


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#1 Etkar

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Posted 30 March 2013 - 12:43 PM

Epic Games president Mark Rein now says that developers could create a game using Unreal Engine 4 and bring the product to Wii U. Rein also stated that developers could also bring Unreal Engine 4 games to the Xbox 360 and the PlayStation 3. The downside to doing this is they wouldn’t look as spectacular as they would on the next Xbox or the PlayStation 4.
 
“You heard the stupid gaffe yesterday about the Wii U,” he said. “If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.” While that game might not look as pretty as it would on a “true” next-gen console, the new engine is scalable to a variety of platforms, including mobile.”
 
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#2 alan123

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Posted 30 March 2013 - 12:54 PM

now we just need a tech demo on a WiiU dev console :D



#3 Julio93

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Posted 30 March 2013 - 01:02 PM

This makes me question so much on what in the world is even happening with Nintendo, the guy was so cocky like if Nintendo hurt him or something and this is the time for payback, didn't someone from Epic I think the creator of Gears of War was so impressed by Nintendo's Wii U he wanted to make a project for the console? Nintendo's business relationships arew falling apart in America, EA's decline, Valve is against the Wii U which is why they are making a console to face Nintendo's console, now Epic.


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#4 Desert Punk

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Posted 30 March 2013 - 01:10 PM

unreal 3.0 is on the wii. It was only a rubbishy wrestling game though that I forget the name of but I guess the point is, a more advanced engine can be used if its for more simple games on more modest hardware.

 

Unreal 4 on wii u tells us nothing really until what we see can be achieved with it.



#5 PyroKinesis

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Posted 30 March 2013 - 01:13 PM

There we go! Now there's nothing to worry about!

 

Onto the next "issue" that will crop up.



#6 SoldMyWiiUAndLeftTheForums

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Posted 30 March 2013 - 02:05 PM

I still can't get over how he just laughed at the Wii U yesterday how unproffesional just proves the gaming industry is going to the dogs, what an a22h0le.



#7 3Dude

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Posted 30 March 2013 - 03:20 PM


Desert Punk, on 30 Mar 2013 - 07:24, said:unreal 3.0 is on the wii. It was only a rubbishy wrestling game though that I forget the name of but I guess the point is, a more advanced engine can be used if its for more simple games on more modest hardware.
Unreal 4 on wii u tells us nothing really until what we see can be achieved with it.



This is.... true.

Im shocked.


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#8 xBASSxMONSTAx

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Posted 31 March 2013 - 06:26 PM

Mark Rein apologizes for his Wii U comment

 

Apologizing doesn't change his position. It's PR spin.


Edited by xBASSxMONSTAx, 01 April 2013 - 05:15 AM.


#9 MorbidGod

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Posted 31 March 2013 - 09:12 PM

I honestly don't care anymore. Let's see what Retro is doing.


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#10 Alex Atkin UK

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Posted 01 April 2013 - 07:39 AM

As I said in the other thread, the issue was never "can it be done" its an issue of "why bother".

 

The main reasons for using a particular engine:

 

1) Their unique functionality

2) Their portability

 

As a lot of the benefits in UE4 compared to UE3 are related to things the Wii U simply wouldn't be any good at, its been said even the PS4 isn't very suitable either, then it nullifies both points.  There is simply no reason to use an engine that is not optimal for the target platform.

 

Which is the main issue, its about the target platform.

 

If you are targeting PC with the aim of porting to PS4/Xbox Next then UE4 makes sense as you can use its fancy effects on the PC while scaling them down for everything else.

If you are targeting Wii U then UE3 makes more sense as it too can be ported to ALL current platforms easily.

 

I just do not see many developers bothering to target PC or PS4/Xbox Next with the aim of porting down to the Wii U.  Even if Epic had ported the engine for them, its still going to be a LOT of work to scale everything down that far as you are talking about games which will have minimum requirements on PC many times higher than the Wii U.

 

The Wii U is based on a low-end PC graphics chip.  It can do a lot when a game is targeted specifically for it, or ports from current-gen consoles which are less powerful, but porting down from much more powerful platforms is more trouble than its worth which I think is what he was trying to get across but very badly.


Edited by Alex Atkin UK, 01 April 2013 - 07:42 AM.

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How to improve the Wii U download speed.


#11 3Dude

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Posted 01 April 2013 - 07:45 AM


Alex Atkin UK, on 01 Apr 2013 - 01:53, said:As I said in the other thread, the issue was never "can it be done" its an issue of "why bother".
The main reasons for using a particular engine:
1) Their unique functionality2) Their portability
As a lot of the benefits in UE4 compared to UE3 are related to things the Wii U simply wouldn't be any good at, its been said even the PS4 isn't very suitable either, then it nullifies both points.  There is simply no reason to use an engine that is not optimal for the target platform.
Which is the main issue, its about the target platform.
If you are targeting PC with the aim of porting to PS4/Xbox Next then UE4 makes sense as you can use its fancy effects on the PC while scaling them down for everything else.If you are targeting Wii U then UE3 makes more sense as it too can be ported to ALL current platforms easily.
I just do not see many developers bothering to target PC or PS4/Xbox Next with the aim of porting down to the Wii U.  Even if Epic had ported the engine for them, its still going to be a LOT of work to scale everything down that far as you are talking about games which will have minimum requirements on PC many times higher than the Wii U.
The Wii U is very much based a low-end PC graphics chip.  It can do a lot when a game is targeted specifically for it, or ports from current-gen consoles which are less powerful, but porting down from much more powerful platforms is more trouble than its worth.


Actually, the biggest improvement made for ur4 has, somehow, become the one epic has forgotten to talk about.

And itbapplies from pc, to ps4, to 360, to fricking iphones.

The content pipeline throughput for ur4 has seen the biggest jump in the history of the engine.

The rate at which you can add content is unprecedented. Be it 360 quality content, or high end pc quality.

EVERYONE should want to make the jump to ur4 for this alone.... And mark rein has been so caught up in this fanboy unicorn tongue, hes completely forgotten about it.


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#12 Alex Atkin UK

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Posted 01 April 2013 - 08:03 AM

I was wondering about that and was in fact going to argue that as a plus point of using the new engine, but I do not know enough about it to know how relevant it might be.  However if he is going to force developers to do their own port of the engine for Wii U its pretty much a none-starter I would think due to the extra cost that would entail.

 

I guess it depends on how long PS3/360 remain viable, as to if its worth developing UE4 games on those platforms and THEN its definitely worthwhile having it on Wii U too.

 

As you can see, I am more looking at it from the PS4/Xbox Next perspective where I don't think it makes sense to port games from there down to Wii U, you would target Wii U and port UP.  There are too many people on the forums that do not seem to grasp the concept of there being a target platform and that you scale from that, and scaling down is harder than scaling up.  Not that I am any sort of expert, I just see the logic.

 

It makes me wonder how they are developing Watch Dogs as this seems to be the first case of writing a game that covers all viable platforms as the generation migration happens.  Hopefully this doesn't result in lack-lustre performance on current-gen.


Edited by Alex Atkin UK, 01 April 2013 - 08:07 AM.

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How to improve the Wii U download speed.





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