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Mario Kart 8


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#21 Kyle1503

Kyle1503

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Posted 23 June 2013 - 01:16 PM

I will be happy if Penguin and Nabbit are playable characters!

#22 Keviin

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Posted 24 June 2013 - 07:07 AM

So you are saying this:
modnation-racers-screens-1.jpg

is making this:

Mario-Kart-8-Wii-U-Official-Screenshots-

look like its from a weaker system? Yeah..... no.... Theres more polygons in some of mk8's trees than in that entire modnation racers screen.

There is no mk8 trailer video ive seen that goes up to 2:20, but based on your description and whats been shown id say you are talking about delfino square among others. A retro track. A group of a bunch of retro tracks from mk ds, mk wii and mk7 that were shown.

Never fails. People always get hoodwinked by retro tracks. And the mk8 trailer showed a lot of them.

Oh, they spruce them up. Use the original uncompressed textures (in the case of mkwii retro tracks, normal mapping was added), new lighting, replace assets that just stick out too bad, rework the new game mechanic into the old stage. But they dont want to update them too much, or they lse the appearence/feel of a retro track.

But the basic geometry framework and design of the level reamains unchanged from its original release.

Mario-Kart-8-Wii-U-Official-Screenshots-

This screenshot is from mk8, but the assets shown, are from the 3ds update of the luigis mansion retro track in mk7. Its 3ds geometry (slightly improved original ds geometry, it was a retro track on the 3ds...), not wii u geometry. Same goes for delfino square, peaches garden, luigis mansion, and all the other retro tracks shown in the trailer.

 

Everytime I look at that  first MK8 screenshot, I think it's artwork.. but it's an in-game screenshot. The only thing I'd like to see better is the polycount and AA in Mario and his kart's models. That's reallly the only thing that gives away it's gameplay, except for that.. it looks just like CGI or something.

 

The Ghost screenshot looks pretty bland, but most colorful/lighted environments look amaaaaaazing.


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