The Guardian: Bungie has a 10-year plan for destiny – can you think in that way with Watch Dogs?
DG: Honestly that's what we're doing too. Here's the way we think about it: even if we change our minds mid-course or after shipping Watch Dogs and say 'scratch that, we'll do something else', the planning helps to make a strong core. We've all seen TV series where after a season there are a lot of mysteries; then at the start of season two you think, they didn't know what was going to happen - they're just stringing us along! You feel it! And it's the same with games. If there's a clear long-term plan, you'll have stronger characters, the universe will be more coherent. So when you have the luxury of creating a new brand - which is happening less and less in this industry, you need to do just that. We've been doing the same thing Bungie has been doing – we're trying to see how our characters and world will evolve. That's always in the back of our heads.
The Guardian: Are we heading toward an era where all games are essentially platforms, where there are no sequels, just continuous updates?
DG: I Think gamers will decide - I don't think developers will impose that model on players. But clearly what we're trying to do with Watch Dogs is be ready to go in that direction if that's what people want. In the way we build the city, our systems and our technology, we can grow the universe of Watch Dogs either in discreet sequels or in a more gradual way if that is the way the business model evolves.
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